[Bridging_the_digital_divide] educating with video games
bridging_the_divide at touchsmart.net
bridging_the_divide at touchsmart.net
Tue Aug 17 07:29:50 EDT 2004
Kids, Play With Your Food
Associated Press
Story location: http://www.wired.com/news/games/0,2101,64593,00.html
11:48 AM Aug. 15, 2004 PT
WASHINGTON -- In an effort to educate the nation's neediest children on
nutrition, a new project uses the familiar medium of video games to
broadcast its message.
The Fantastic Food Challenge, a package of four computer games, is
designed to teach people who get nutrition aid such as federal food
stamps how to make better use of their food. Because so many young
adults played such games as kids, they ought to be able to learn more
easily from them, too, said the project's director.
"We wanted to create a game that didn't just feel like you were
learning something," said Brian Winn, an assistant professor of
telecommunication, information studies and media at Michigan State
University in East Lansing.
The player feels like a contestant in a marathon of futuristic
television game shows that also happen to give instruction about how to
buy food at the lowest cost, store it properly and prepare healthy
meals, Winn said.
One game is called Store It Safe. It involves placing baked beans,
tortillas, frozen chicken and other virtual groceries into a
cartoon-drawn freezer, cupboard or refrigerator.
In another game, a version of Concentration, players turn over blank
cards that flash a food and a menu item made with that ingredient, then
try to remember which card had the milk that matches the macaroni and
cheese. The on-screen opponent is a sore-loser robot that blows steam
out of its ears when it guesses wrong, but which gets better as the
game becomes more difficult.
In the Great Meal Deal, players test their knowledge of the five food
groups (milk, meat, fruit, vegetables and grains) by dragging randomly
generated bananas, peanuts, applesauce and other items into the correct
group.
Players in the Price Makes Sense have to use their math skills to
figure out the best food deal; for instance, that six servings of eggs
at $1.20 is cheaper per serving than five servings of chicken at $2.00.
The program is being distributed to employees in Michigan's extension
offices who teach food aid recipients how to be efficient shoppers. So
far, they seem to like it better than the usual brochures and charts,
said Gayle Coleman, the extension service's interim state program
leader for family consumer science.
Food stamp users are not the only people who can benefit from these
kinds of projects, said Melinda Johnson, a spokeswoman for the American
Dietetic Association. But the poor may need the help more because they
have fewer options, she said.
For example, people in every income level have to squeeze healthy
meals into busy lives, although those who are better off do not feel
the budget pinch when they buy prepared meals at the supermarket,
Johnson said.
Researchers also have tried computer games to improve eating habits
for about 1,600 fourth graders in Houston. They played a
medieval-themed game called Squire's Quest, developed by researchers at
Baylor College of Medicine's Children's Nutrition Research Center. Kids
win by getting promoted from squire to knight. But the real goal is to
get them to eat more fruits and vegetables.
In the game, players advance by learning such things as how to talk a
parent into serving orange juice for breakfast and they gain
negotiation skills by accepting pineapple juice if that is available
instead, said Tom Baranowski, lead scientist in the game's development.
"We do role-playing to encourage the kid to go home and ask Mom," he
said.
http://www.wired.com/news/games/0,2101,64593,00.html
---
Jason Barkeloo
President
TouchSmart Publishing
http://www.touchsmart.net
t: 513.225.8765
f: 206.666.4856
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