[dcc2] dcc multiuser chat
Craig Edwards
brain at winbot.co.uk
Mon May 10 13:38:22 EDT 2004
to bring together people from different nets one person must be on both nets to act as a bridge, otherwise there is no way to pass the ctcps. This would need to be standardised.
Thanks,
Craig
>mayube thier should eb a deny inviteing flag in a chat when it is first
>established
>
>this would allow aviodence of the particular situation you mention
>
>the biggest use i say for multiway dcc chat is bringing together your
>friends from different nets say i have a friend on undernet a friend on
>quakenet and wan't to bring the 3 of us together for a private chat
>
>-----Original Message-----
>From: dcc2-bounces at dcc2.org [mailto:dcc2-bounces at dcc2.org]On Behalf Of
>Craig Edwards
>Sent: 10 May 2004 16:55
>To: DCC2 Working Group List
>Subject: Re: Re: [dcc2] dcc multiuser chat
>
>
>there needs to be some form of control, leaving the chat by choice might
>JUST be good enough.
>
>Lets consider this hypothetical situation. A bot supports DCC2 chats. Part
>of the spec is multi user chats.
>
>User A is socially engineered to invite user B into their private encrypted
>chat with a bot. User B then joins the multi user chat, the bot is powerless
>to do anything (short of 'leave' the conversation maybe) and user B could
>then have access to all the bot's commands. At worst, if the bot leaves,
>user B has created a denial of service causing the user A's connection to
>the bot to be servered.
>
>Surely, for multi user chats, IRC channels should be used, this does seem a
>lot like re-inventing the wheel, and going to the point of embedding a fully
>functional IM client within an irc client which can already access perfectly
>good chat networks.
>
>Thanks,
>Craig
>
>>Hi,
>>
>>> the idea of a direct partyline/group chat is a good idea however it isn't
>something i'd implement personally and
>>> probably wont get around to (purely because my bot has its own dcc
>partyline with authentication features etc).
>>> Something to address here on that note is, if you have a multi user dcc
>chat, in a party line, and you invite users
>>> A, B, and C, then user C decides to invite "MrIdiot" who nobody else
>likes, how do you get rid of him, or even stop
>>> him from joining the chat in the first place? In my mind, you'll end up
>implementing irc within irc to do this,
>>> because youll need kicks, authentication, maybe even split detection (?!)
>and possibly even privilage levels in the
>>> end, which is a LOT of pointless work, when you can just use the irc
>channels provided that lets be honest, if the
>>> network is good, dont really split and die that often.
>>
>>Anything other than simple chat is unncessary, if you dont want someone
>>to be in the conversation, you can simply leave it and everyone else
>>will leave.
>>
>>A simple multi-user DCC chat is just nice for stuff where want a step up
>>in privacy (not that its much, but you could use encrypted streams etc
>>negotiated in the authentication)
>>
>>It's not really possible to implement control because its easily
>>overcome by other users just hacking up or writing their own
>>implementations.
>>
>>Cheers,
>>Trent
>>
>>--
>>Trent Lloyd <lathiat at bur.st>
>>Bur.st Networking Inc.
>>
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