[game_preservation] Game preservation videos?

Simon Carless simon at archive.org
Tue Aug 7 00:25:57 EDT 2007


Hey folks,

Though nowadays I run Game Developer/Gamasutra, I was the person who was
working at the Internet Archive when the video collections were set up -
wanted to point out the main collections and what they are:

http://www.archive.org/details/gamevideos

There's some really neat stuff in here, including a bunch of footage from
Video Pipeline and Kikizo, and some v. rare Electronic Press Kits that were
digitized by the Internet Archive themselves. There are also a number of
replays in there - as well as the Machinima collection, of course.

So if people would like to set up specific subcollections in game videos,
they're welcome to ping me - I can either set up the collections or work
with the Archive folks to do so! The nice thing is obviously that the
original uploaded video format is preserved.

Thanks,
Simon.

On 8/6/07, Captain Commando <evilcowclone at gmail.com> wrote:

>

> Henry,

>

> Good to see you joining the discussion! I've tried to contact you a few

> times, but had problems getting some e-mail through. Hopefully this works.

> Have you met with Mr. Nakamura yet? I e-mailed him a few weeks ago and he

> said he was coming to the States to talk videogame preservation. I dropped

> him a note about the possibility of building a team in Japan similar to

> CLASP to archive PC-88 and other antique Japanese computer software. People

> in the West know very little about this stuff, but I assume there is a

> strong community in Japan. Because these also use magnetic disks for

> storage, this makes it imperative that somebody get involved in preserving

> them as well.

>

> I also have a few comments about your file categories. I assume you are

> building a collection of E3 and other media trailers, correct? I find it

> interesting that most of these videos are forgotten about a couple months

> after they are announced, and particularly when the game is released.

>

> What all have you explored in terms of game audio preservation? There are

> so many different categories here, from original software files to game

> recordings (and of course officially - and unofficially - released albums).

> I use Slightly Dark ( www.slightlydark.com ) and Game Music Revolution (www.gmronline.com )

> as resources for this.

>

> Game citation I find an interesting problem. So far I have only dealt

> with how to reference games stored within games (such as Balloon Fight

> inside Animal Crossing - or even Legend of Zelda, which can only be unlocked

> in the US version with a codebreaker device). Fortunately most games are

> divided into levels or chapters that make it easy for you to say what point

> in the game this comes from. This seems to me a good place to start, though

> it could easily expand into a very wide range of references such as levels,

> chapters, minigames - the list goes on and on. It's probably best to find

> the most practical way of doing it and then providing appropriate reference

> material. Who knows - maybe we'll see citations like "Level 8-1, Super

> Mario Bros ".

>

> Lastly, I created a video you might be interested in. It uses game

> footage as well as stock press footage and is presented in an experimental

> documentary style. It is called Contra vs Contra. I hope you have fun

> trying to find out what category to put this in :P

>

> http://www.youtube.com/watch?v=BN1eAL6SxUw

>

> Best regards,

>

> Devin Monnens

> www.deserthat.com

>

> --

> "Until next time..."

> Captain Commando

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

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