[game_preservation] Hironobu Takeshita on MM9
Mike Melanson
mike at multimedia.cx
Sun Aug 10 03:13:10 EDT 2008
Captain Commando wrote:
> For one, MM9 is not made using Famicom tools - but it is done in the
> Famicom style. In fact, MM9 is much too big and complex to fit on an NES
> cart anyway. This tells us something interesting: that the development
> tools for those old systems, they're not really used anymore (and it's a
> stretch to ask whether or not Capcom even has original Famicom dev kits
> still). So to begin with, the old technology is not readily available
> for work.
Somewhere, I have an ancient issue of Nintendo Power magazine that shows
some photographs of Nintendo developers working on the graphics and
music for a game. As an aspiring game designer, I studied those photos
carefully.
> However, you can still make an NES-style game today because the
> technology allows us to make something that 'emulates' (or rather,
> replicates) the style of the past. However, knowing what the hardware
> could do is important still for making an 'authentic' Famicom game
> versus simply replicating the look and feel. However, there are still
> people today who make NES games (and not by hacking existing ones). I
> don't recall the name of the team, but I believe it was led by a guy
> named Snowbro who is legendary for his NES hacking abilities.
Also, check out Retrozone:
http://retrousb.com/
They sell a variety of components that allow you develop software on an
actual NES console. This is perhaps their crowning achievement-- a
Flash-based NES cart which lets you just download your program:
http://retrousb.com/index.php?productID=133
I bought one a year ago but still have not put it into service.
> Second, the people who are making games today do not know how to make
> the games the way they did 25 years ago. This is another interesting
> point for preservation, because now from a design perspective, we
> wouldn't be concerned just with development environments but rather with
> techniques. Who teaches people today to make games like this? Only the
> people who made games 25 years ago and who are now in producer or lead
> design roles.
I was about to protest that I *do* know how to make games for the NES.
However, I realize that I know how to make them with today's tools. I
wouldn't know what the tool set looked like 20 years ago.
--
-Mike Melanson
More information about the game_preservation
mailing list