[game_preservation] SIG Icon and theme Atari Joystick + Belljar
Devin Monnens
evilcowclone at gmail.com
Sun Dec 21 16:27:21 EST 2008
Er, I also want to add that the perspective is really weird - makes it look
like a Zelda NES dungeon!
On Sun, Dec 21, 2008 at 2:22 PM, Devin Monnens <evilcowclone at gmail.com>wrote:
> Ok, colors look good. I'm beginning to think that a handle atop the bell
> jar does not look that great.
>
> You can make the jar glass a little bit thicker and add a light reflection
> (you can use the light gray from the joystick to keep with the 8-bit
> profile).
>
> Otherwise, the colors look good and the curve of the jar looks good. The
> IGDA logo on the joystick base is nice. However, people who don't know what
> the IGDA logo is will be confused about the logo on the base.
>
> -Devin
>
>
> On Sun, Dec 21, 2008 at 12:19 PM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
>
>> Okay, I got some time and also found Inkscape to do a proper SVG icon.
>> I've done it at 64x64, so it should scale okay (and also isn't entirely
>> square really).
>>
>> PNG at a better size:
>>
>>
>> http://aarmstrong.org/gallery/v/projects/preslogos/Belljar+over+Joystick.png.html
>>
>> Original SVG (which should have the layers and stuff even if you want to
>> edit it, although the Joystick is not there right, or something...I'll redo
>> it correctly if this is the final icon):
>>
>> http://aarmstrong.org/gallery/d/11463-1/Belljar+over+Joystick.svg
>>
>> I altered the joystick colours a bit (might redo them with a darker grey
>> again) and the belljar is entirely new, so needs some feedback - colour
>> (taken from the IGDA logo), actual appearance, etc.
>>
>> Also; as a bonus, the glass is actually see-through which you'll find if
>> you check ;)
>>
>> Thoughts?
>>
>> Andrew
>> _______________________________________________
>> game_preservation mailing list
>> game_preservation at igda.org
>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>
>
>
>
> --
> The sleep of Reason produces monsters.
>
> "Until next time..."
> Captain Commando
>
--
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20081221/e2fbee1d/attachment.htm>
More information about the game_preservation
mailing list