[game_preservation] Project idea; List of closed companies

Stuart Feldhamer stuart.feldhamer at gmail.com
Mon Dec 22 23:41:27 EST 2008


I think this would be a very long list...

Stuart


> -----Original Message-----

> From: game_preservation-bounces at igda.org [mailto:game_preservation-

> bounces at igda.org] On Behalf Of Andrew Armstrong

> Sent: Monday, December 22, 2008 10:26 PM

> To: IGDA Game Preservation SIG

> Subject: [game_preservation] Project idea; List of closed companies

>

> I was wondering, with Free Radical (who's UK based, thus I noticed it

> more then other recent closures) suddenly, like many game development

> studios, just shut shop:

> http://www.gamesindustry.biz/articles/free-radical-design-latest-to-

> face-financial-trouble

>

> I think it might be worth, certainly for recent companies, to get a

> list

> of closed companies somehow - that is, which is why I am posting here,

> to see if there is a good list already available :)

>

> Certainly this would help anyone who was, really, on the edge of

> getting

> information - certainly I'd not mind getting the history of Free

> Radical

> (and if anything, any old stuff they had obviously could be moved to an

> archive too! but that usually never happens :( ) now, rather then

> whenever in the future when all the employee's have moved, things are

> everywhere and anywhere, and so forth. It is rather a sad topic, of

> course, and one historians seriously have trouble dealing with -

> there's

> not a great deal of information available about closed companies (at

> least, information about their final days) out there unless a book/huge

> site/whatever was done of them during their lifespan or just after it.

>

> Once the new IGDA site goes live I'll also try and invest some time in

> contacting the studio's people (somehow, given they are not working

> there anymore this might be harder then expected) and request some

> final

> interviews, and whatnot, so some of the history of the company can be

> caught before it disappears, since we all know memory isn't always very

> reliable after a while.

>

> Andrew

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