[game_preservation] Project idea; List of closed companies
Stuart Feldhamer
stuart.feldhamer at gmail.com
Mon Dec 22 23:41:27 EST 2008
I think this would be a very long list...
Stuart
> -----Original Message-----
> From: game_preservation-bounces at igda.org [mailto:game_preservation-
> bounces at igda.org] On Behalf Of Andrew Armstrong
> Sent: Monday, December 22, 2008 10:26 PM
> To: IGDA Game Preservation SIG
> Subject: [game_preservation] Project idea; List of closed companies
>
> I was wondering, with Free Radical (who's UK based, thus I noticed it
> more then other recent closures) suddenly, like many game development
> studios, just shut shop:
> http://www.gamesindustry.biz/articles/free-radical-design-latest-to-
> face-financial-trouble
>
> I think it might be worth, certainly for recent companies, to get a
> list
> of closed companies somehow - that is, which is why I am posting here,
> to see if there is a good list already available :)
>
> Certainly this would help anyone who was, really, on the edge of
> getting
> information - certainly I'd not mind getting the history of Free
> Radical
> (and if anything, any old stuff they had obviously could be moved to an
> archive too! but that usually never happens :( ) now, rather then
> whenever in the future when all the employee's have moved, things are
> everywhere and anywhere, and so forth. It is rather a sad topic, of
> course, and one historians seriously have trouble dealing with -
> there's
> not a great deal of information available about closed companies (at
> least, information about their final days) out there unless a book/huge
> site/whatever was done of them during their lifespan or just after it.
>
> Once the new IGDA site goes live I'll also try and invest some time in
> contacting the studio's people (somehow, given they are not working
> there anymore this might be harder then expected) and request some
> final
> interviews, and whatnot, so some of the history of the company can be
> caught before it disappears, since we all know memory isn't always very
> reliable after a while.
>
> Andrew
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