[game_preservation] game_preservation Digest, Vol 34, Issue 13
hughfalk at mindspring.com
hughfalk at mindspring.com
Tue Dec 23 12:58:31 EST 2008
It would at least somewhat resemble this classic reference, which everybody here should be familiar with:
http://www.dadgum.com/giantlist/list.html
-----Original Message-----
>From: game_preservation-request at igda.org
>Sent: Dec 23, 2008 12:01 PM
>To: game_preservation at igda.org
>Subject: game_preservation Digest, Vol 34, Issue 13
>
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>Today's Topics:
>
> 1. Project idea; List of closed companies (Andrew Armstrong)
> 2. Re: Project idea; List of closed companies (Mike Melanson)
> 3. Re: Project idea; List of closed companies (Stuart Feldhamer)
>
>
>----------------------------------------------------------------------
>
>Message: 1
>Date: Tue, 23 Dec 2008 03:26:15 +0000
>From: Andrew Armstrong <andrew at aarmstrong.org>
>Subject: [game_preservation] Project idea; List of closed companies
>To: IGDA Game Preservation SIG <game_preservation at igda.org>
>Message-ID: <49505A57.9040108 at aarmstrong.org>
>Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
>I was wondering, with Free Radical (who's UK based, thus I noticed it
>more then other recent closures) suddenly, like many game development
>studios, just shut shop:
>http://www.gamesindustry.biz/articles/free-radical-design-latest-to-face-financial-trouble
>
>I think it might be worth, certainly for recent companies, to get a list
>of closed companies somehow - that is, which is why I am posting here,
>to see if there is a good list already available :)
>
>Certainly this would help anyone who was, really, on the edge of getting
>information - certainly I'd not mind getting the history of Free Radical
>(and if anything, any old stuff they had obviously could be moved to an
>archive too! but that usually never happens :( ) now, rather then
>whenever in the future when all the employee's have moved, things are
>everywhere and anywhere, and so forth. It is rather a sad topic, of
>course, and one historians seriously have trouble dealing with - there's
>not a great deal of information available about closed companies (at
>least, information about their final days) out there unless a book/huge
>site/whatever was done of them during their lifespan or just after it.
>
>Once the new IGDA site goes live I'll also try and invest some time in
>contacting the studio's people (somehow, given they are not working
>there anymore this might be harder then expected) and request some final
>interviews, and whatnot, so some of the history of the company can be
>caught before it disappears, since we all know memory isn't always very
>reliable after a while.
>
>Andrew
>
>
>------------------------------
>
>Message: 2
>Date: Mon, 22 Dec 2008 19:33:26 -0800
>From: Mike Melanson <mike at multimedia.cx>
>Subject: Re: [game_preservation] Project idea; List of closed
> companies
>To: IGDA Game Preservation SIG <game_preservation at igda.org>
>Message-ID: <49505C06.1010207 at multimedia.cx>
>Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
>Andrew Armstrong wrote:
>> I think it might be worth, certainly for recent companies, to get a list
>> of closed companies somehow - that is, which is why I am posting here,
>> to see if there is a good list already available :)
>
>SNK 4 Lyfe!
>
>http://www.penny-arcade.com/comic/2001/11/05/
>
>--
> -Mike Melanson
>
>
>------------------------------
>
>Message: 3
>Date: Mon, 22 Dec 2008 23:41:27 -0500
>From: "Stuart Feldhamer" <stuart.feldhamer at gmail.com>
>Subject: Re: [game_preservation] Project idea; List of closed
> companies
>To: "'IGDA Game Preservation SIG'" <game_preservation at igda.org>
>Message-ID: <49506bf8.c401be0a.67bd.ffffc4d3 at mx.google.com>
>Content-Type: text/plain; charset="us-ascii"
>
>I think this would be a very long list...
>
>Stuart
>
>> -----Original Message-----
>> From: game_preservation-bounces at igda.org [mailto:game_preservation-
>> bounces at igda.org] On Behalf Of Andrew Armstrong
>> Sent: Monday, December 22, 2008 10:26 PM
>> To: IGDA Game Preservation SIG
>> Subject: [game_preservation] Project idea; List of closed companies
>>
>> I was wondering, with Free Radical (who's UK based, thus I noticed it
>> more then other recent closures) suddenly, like many game development
>> studios, just shut shop:
>> http://www.gamesindustry.biz/articles/free-radical-design-latest-to-
>> face-financial-trouble
>>
>> I think it might be worth, certainly for recent companies, to get a
>> list
>> of closed companies somehow - that is, which is why I am posting here,
>> to see if there is a good list already available :)
>>
>> Certainly this would help anyone who was, really, on the edge of
>> getting
>> information - certainly I'd not mind getting the history of Free
>> Radical
>> (and if anything, any old stuff they had obviously could be moved to an
>> archive too! but that usually never happens :( ) now, rather then
>> whenever in the future when all the employee's have moved, things are
>> everywhere and anywhere, and so forth. It is rather a sad topic, of
>> course, and one historians seriously have trouble dealing with -
>> there's
>> not a great deal of information available about closed companies (at
>> least, information about their final days) out there unless a book/huge
>> site/whatever was done of them during their lifespan or just after it.
>>
>> Once the new IGDA site goes live I'll also try and invest some time in
>> contacting the studio's people (somehow, given they are not working
>> there anymore this might be harder then expected) and request some
>> final
>> interviews, and whatnot, so some of the history of the company can be
>> caught before it disappears, since we all know memory isn't always very
>> reliable after a while.
>>
>> Andrew
>> _______________________________________________
>> game_preservation mailing list
>> game_preservation at igda.org
>> http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
>
>------------------------------
>
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>End of game_preservation Digest, Vol 34, Issue 13
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