[game_preservation] Abandonware
Captain Commando
evilcowclone at gmail.com
Sun Jun 15 22:29:55 EDT 2008
Wow, it's $1000 to send a cease-and-desist order? That's nuts. I thought
they could just send those out just because :P I suppose that proves a lot
of C&D orders for fan games really were just rumors.
Though I will say this: two companies that you can ALWAYS count on to send
C&D's are Fox and Disney. Disney once sued a preschool for painting a
picture of Mickey Mouse on the wall (and won o_O). Don't mess with those
guys.
-DM
On Sun, Jun 15, 2008 at 8:17 PM, Greg Boyd <lextalionis at gmail.com> wrote:
> I have been practicing IP law in games for a while and I teach copyright
> infringement in the following way for my video game law class. Maybe some
> of this is useful here. It certainly applies for abandonware and for
> preservation generally (more for older games).
>
> What has to happen to lose a trial on copyright infringement?
>
> 1. You have to be doing something that "may" be infringement.
>
> 2. The rights holder has to know about it (unlikely in abandonware).
>
> 3. The rights holder has to be upset about it. (often they don't care or
> are happy that someone cares enough to archive a game).
>
> PAUSE - you usually get a "cease and desist" letter here which is a chance
> to get out of everything for the problem material.
>
> 4. The rights holder has to be REALLY upset about it. How did you answer
> that C&D? (This is short-hand for the rights holder has to send a guy like
> me $50,000 bucks to get started drafting a complaint for court knowing that
> a case easily runs into six figures - also unlikely for very old software
> without a financial future unless it is a franchise).
>
> 5. The rights holder then has to take you to court and actually win.
> (always a coin toss with fair use and other defenses - unless you are
> stupidly selling the stuff - which no one in this group would do).
>
> Short analysis - All 5 of those things have to happen. How unlikely is
> that?
>
> Longer, fun, analysis:
>
> 1-5 are all AND statements in logic/programming speak. By that, I mean
> something like the probability of a fair coin coming up heads is 0.5. That
> probability of that happening twice is 0.25. The probability of it coming
> up heads five times in a row is 0.5^5 or .03125.
>
> That example is for something that is 50/50. The probability of items 1-5
> above even if you give item 1 a value of 1.0 degenerates a lot faster than a
> fair coin toss. 2 and 3 alone are shockingly improbable more improbable
> with abandonware.
>
> In short, taking on a little risk may be worth it as long you understand
> the risk involved. If if it is strictly speaking infringement, what are the
> damages, who is going to know, and who is going to care? If they do care,
> who is going to care enough beyond asking you to delete your archived copy
> and/or stop distributing it. That C&D letter just cost them $1,000 to
> write. They don't want to put any more money into this case either.
>
> I am NOT saying this is 100% OK, but I am saying that rational behavior and
> imperfect knowledge makes the risk of this turning into a real legal problem
> for a non-profit legitimate archiver usually pretty low.
>
> Greg
>
> This is NOT legal advice. Every situation is different, but these are just
> some general thoughts I have about the relatively low risk of
> archiving/preservation generally.
>
> On Sun, Jun 15, 2008 at 6:50 PM, Andrew Armstrong <andrew at aarmstrong.org>
> wrote:
>
>> There's a large body of worthwhile research there which I had forgotten to
>> put in our resources section. It is still very worthwhile, and if not more
>> so due to each articles respective age. While it might have dried up right
>> now, a future project for the SIG certainly will be more articles like those
>> :) so maybe in the future a push can be lead to get a few people
>> contributing there.
>>
>> Problem is it must take a long while to properly research each article in
>> any kind of depth. I presume if anyone wanted to contribute to the features
>> they still could though? (you won't remove it entirely I hope!)
>>
>> And your thoughts on it are noted, a shame such a mission was thwarted
>> even if illegal, although it is interesting to know the past of it, since I
>> had no clue (I wasn't even online in 1997). I'll keep in mind your view it
>> is still worthwhile though, which I do agree with.
>>
>> Andrew
>>
>> Jim Leonard wrote:
>>
>>> Andrew Armstrong wrote:
>>>
>>>> Thanks for the article link in any case Mike, I should really categorise
>>>> the Mobygames features articles into the resource list properly.
>>>>
>>>
>>> While I'm flattered, I don't think you'll be seeing many MobyGames
>>> feature articles in the future. I think that aspect of Moby has atrophied.
>>> Still, I did do legitimate research on the subject back then.
>>>
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>
>
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>
--
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
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