[game_preservation] Long-Term Storage
Jim Leonard
trixter at oldskool.org
Mon Jun 30 13:19:46 EDT 2008
I work with these technologies as part of my Day Job(tm) so I can offer
some insight, but it is that same Day Job(tm) that has preventing me
from commenting thus far. I'll try to do so tonight.
Andrew Armstrong wrote:
> Neat thoughts. I suspect however you're wrong in saying NTFS would be
> the way an archive would go - as it'd be primarily server-based hard
> drive arrays, no doubt they'd choose whatever was best for the OS
> running the servers. Interfacing with that would be via. shares, so no
> need for native writing in any case. (also; OSX cannot write to NTFS at
> all).
>
> Some file systems with proper symbolic links might be necessary for
> advanced archiving or checking software, I'm not sure.
>
> RAID would be the most important thing I bet, certainly a hot swappable
> and automatically rebuildable array. As long as the hardware is there to
> deal with telling people something is wrong, then it should be a good
> system as long as it's redundant with a second server, in a entirely
> different location you'd hope :-D
>
> Andrew
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--
Jim Leonard (trixter at oldskool.org) http://www.oldskool.org/
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