[game_preservation] Long-Term Storage
    Jim Leonard 
    trixter at oldskool.org
       
    Mon Jun 30 13:19:46 EDT 2008
    
    
  
I work with these technologies as part of my Day Job(tm) so I can offer 
some insight, but it is that same Day Job(tm) that has preventing me 
from commenting thus far.  I'll try to do so tonight.
Andrew Armstrong wrote:
> Neat thoughts. I suspect however you're wrong in saying NTFS would be 
> the way an archive would go - as it'd be primarily server-based hard 
> drive arrays, no doubt they'd choose whatever was best for the OS 
> running the servers. Interfacing with that would be via. shares, so no 
> need for native writing in any case. (also; OSX cannot write to NTFS at 
> all).
> 
> Some file systems with proper symbolic links might be necessary for 
> advanced archiving or checking software, I'm not sure.
> 
> RAID would be the most important thing I bet, certainly a hot swappable 
> and automatically rebuildable array. As long as the hardware is there to 
> deal with telling people something is wrong, then it should be a good 
> system as long as it's redundant with a second server, in a entirely 
> different location you'd hope :-D
> 
> Andrew
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
> 
-- 
Jim Leonard (trixter at oldskool.org)            http://www.oldskool.org/
Help our electronic games project:           http://www.mobygames.com/
Or check out some trippy MindCandy at     http://www.mindcandydvd.com/
A child borne of the home computer wars: http://trixter.wordpress.com/
    
    
More information about the game_preservation
mailing list