[game_preservation] Long-Term Storage
    Andrew Armstrong 
    andrew at aarmstrong.org
       
    Mon Jun 30 14:58:41 EDT 2008
    
    
  
Simon Carless wrote:
> I think a far more important question is - what are we preserving and 
> how are we preserving it?
This is an important question :) I think the whitepaper this SIG is 
going to be doing *pokes Henry* should help cover it.
I didn't bring this up, I just wondered about the technical side of 
preserving digital data (nevermind hard copies of written stuff or 
anything!). Stop making my topic go off topic, haha! :P
I think it'd be great to bring this up another time (or discuss it now I 
guess if people want to ;) ). A discussion on how to allow companies to 
give away more rights to archives or whoever, so it's more useful to 
have the actual games, would be good too. Dark archives are necessary, 
but honestly a bit useless, especially for games, like you said since no 
one can use them!
Andrew
    
    
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