[game_preservation] Long-Term Storage

Andrew Armstrong andrew at aarmstrong.org
Mon Jun 30 14:58:41 EDT 2008


Simon Carless wrote:

> I think a far more important question is - what are we preserving and

> how are we preserving it?

This is an important question :) I think the whitepaper this SIG is
going to be doing *pokes Henry* should help cover it.

I didn't bring this up, I just wondered about the technical side of
preserving digital data (nevermind hard copies of written stuff or
anything!). Stop making my topic go off topic, haha! :P

I think it'd be great to bring this up another time (or discuss it now I
guess if people want to ;) ). A discussion on how to allow companies to
give away more rights to archives or whoever, so it's more useful to
have the actual games, would be good too. Dark archives are necessary,
but honestly a bit useless, especially for games, like you said since no
one can use them!

Andrew


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