[game_preservation] Preservation Whitepaper Brainstorm Progress
Henry Lowood
lowood at stanford.edu
Tue Nov 11 17:51:52 EST 2008
One other point on this: Frequently, esp. with Infocom but also with
other companies, codes for starting the game (i.e., verifying that you
were playing from a purchased copy) were available only through manuals
or even special code-rings and such. Maybe somebody said this already.
Henry
Jim Leonard wrote:
> Devin Monnens wrote:
>> How relevant are, say, cloth maps from Ultima? Originally, I think
>> this sort of thing was used to 'enhance the experience,' but I
>> haven't read anything regarding how much that really DOES affect
>> player experience. Nowadays, I just consider most of that stuff to be
>> schwag.
>
> Some included materials were absolutely necessary to get anywhere in
> the game (newspaper in Tass Times in Tonetown, business card in
> Transylvania, etc.). They contained information not in the game code.
--
Henry Lowood, Ph.D.
Curator for History of Science & Technology Collections;
Film & Media Collections
HRG, Green Library, 557 Escondido Mall
Stanford University Libraries
Stanford CA 94305-6004
650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood
<http://www.stanford.edu/%7Elowood>
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