[game_preservation] Preservation Whitepaper Brainstorm Progress
Andrew Armstrong
andrew at aarmstrong.org
Sat Oct 11 08:56:44 EDT 2008
Thanks a lot Jim and Devin! I'll add those examples later - the Virtual
Worlds/MMO thing is a major one, since even if the software now exists
it'd be nigh on impossible to "boot" into a state where you can get any
video or information from in-game.
Andrew
Jim Leonard wrote:
> Andrew Armstrong wrote:
>> Regarding the whitepaper, we need some concrete examples of videogame
>> loses we've already had. I know there are some collectors on here, so
>> this should be easy; a list of videogames which were produced, but
>> are now lost (all copies gone, masters deleted, whatever), and
>> unreleased games which were lost and will never be recovered (betas,
>> alphas, whatever).
>>
>> Doesn't have to be a long one, I'm all for brevity.
>
> Some MMOs have come and gone with hardly any record of what the game
> looked like, let alone what gameplay was like (ie. recorded video).
>
> The PCjr version of MULE was produced in 4-digit quantities and none
> are known to exist in the wild (only a photo of a diskette).
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