[game_preservation] Older versions of Programs
Stuart Feldhamer
stuart.feldhamer at gmail.com
Sun Oct 12 19:33:58 EDT 2008
Well the guy from the Patches Scrolls has been asking for contributions for
a while now. I think it's a one man operation. Imagine what he or someone
else could accomplish with some funding.
Stuart
> -----Original Message-----
> From: game_preservation-bounces at igda.org [mailto:game_preservation-
> bounces at igda.org] On Behalf Of Andrew Armstrong
> Sent: Sunday, October 12, 2008 7:06 PM
> To: IGDA Game Preservation SIG
> Subject: Re: [game_preservation] Older versions of Programs
>
> Captain Commando wrote:
> > I wouldn't be able to give you a lot of reasons for why older patches
> > would be incredibly important
> I would, there are a few reasons I've come across for necessity:
>
> - The ability to load save games and replay files from specific game
> versions! (I'm surprised you forgot this - this is as old as Doom! :)
> ).
> This, I think, is outright the most important reason, and applies to a
> great many genres and games (almost anything with a savegame system to
> be honest, many game devs break it that way).
>
> - Things removed or overwrote in later patches - perhaps a specific map
> file, or unit portrait, or graphic. A specific example here: A
> unpatched
> Neverwinter Nights (or low patched version) has some original portraits
> which were, essentially, photoshops of celebrities. In addition, the
> med
> kit has a red cross on it. Both were patched out with alternatives
> (although the patch process does, admittedly, load the "patch files
> first" and doesn't remove the originals I think, which is awesome
> actually). If you couldn't get the early patches, you'd have little way
> to get information on these two things (ie; when they were patched
> out).
> There are other games which patched out things too, for an amazing
> amount of reasons.
>
> - Patches which had flaws - like adding SecureRom, or breaking things -
> like you said mainly - but more that a patch might remove functionality
> or cause problems, an earlier patch might be better.
>
> - Patches that require the previous patch installed first. I'm sure
> this
> patch site does that, but obviously, without knowing specifics on the
> game (ie; owning it) you can't be sure that a patch doesn't require a
> specific previous version to install.
>
> - Finally, knowing how things changed over time. It's a bit drastic
> looking at the difference between a games original release and, say,
> patch number 10. What changed, when, and at what release date might be
> important for the games history - especially MMO histories, or
> community
> histories (competitive play and so forth).
>
> An archive of all patches would be the best possible way of doing it of
> course :)
>
> Andrew
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