[game_preservation] Older versions of Programs
Jim Leonard
trixter at oldskool.org
Mon Oct 13 02:01:26 EDT 2008
Devin Monnens wrote:
> So if that's the case, we should be making .cue files to go with the VGM
> albums we archive? The way I see it, if WAV and FLAC are both lossless,
> then shouldn't you be able to just back up the audio as FLAC instead of
> WAV and not lose any information? Hmm... Maybe I'm not sure how they
> work, but wouldn't m3u's and other playlists also have that same kind of
> support for track gaps like on a CD? (so you'd have an m3u with the same
> track gap information, but also a .cue so you could create the disc
> exactly the same way again).
It's more than track gaps; subcode info holds stuff like the graphics in
CD+G discs, and also exact positioning/timing information. For games
that rely on the audio data being in a very specific place for timing
issues (Sega CD, Sega Saturn, early DOS and Mac games with redbook
audio, TurboGrafix CD, others), without this information the data isn't
put back in exactly the right place and you could lose sync with
onscreen graphics. Also, some basic copy-protection schemes might rely
on it.
So yes, .iso or .wav is not good enough if you really want to archive a
program disc.
--
Jim Leonard (trixter at oldskool.org) http://www.oldskool.org/
Help our electronic games project: http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/
A child borne of the home computer wars: http://trixter.wordpress.com/
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