[game_preservation] Whitepaper proofreaders and pre-release readers

Devin Monnens evilcowclone at gmail.com
Sat Oct 25 11:13:55 EDT 2008


I'm on the boat for writing, even if it looks like I've been in by default
(I've been interested in it from before I was a member). I'm also great at
proofreading. Heck, writing tutoring is my job. Even though I don't feel
happy about editing papers as soon as I get home from a long day of editing
papers, yeah, I am good at that. However, I think we need more than just me,
especially since I'll be writing part of it, but also because we need
multiple opinions.

Incidentally, I still need to finish the edits to the IGDA Memorials paper
that's going in issue 1 of the IGDA Journal (at least it supposedly is...).
The only thing I really have to work on based on feedback was the use of
pronouns 'I' and 'we'. Partly, I think some of the concepts held in the
document are those of the Preservation SIG, but I don't know if we all
aggree on it. Anyway, I'll try and do some editing on that today. The doc is
attached (pretty sure it's the latest one, at least...) in case anyone has
feedback.

-Devin

On Sat, Oct 25, 2008 at 8:28 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:


> Hey all,

>

> We're gearing up to start the white paper, anyone actually interested in

> writing anything for it needs to contact me or Henry, or post here pretty

> soon. Don't worry about how much experience you have either.

>

> However, since most of you are busy and here just on the listen, there is a

> secondary job we need help with - the necessary amount of proofreading and

> reading the paper before it's released.

>

> I'd like to try and get a list together now rather then at the last minute.

> You'd be required to only read and provide some feedback, certainly from the

> background of knowing about old games. This "beta test" is better then us

> posting the final thing and everyone complaining about things then, although

> no doubt this is always bound to happen anyway ;-)

>

> Post here or contact me or Henry if you're interested. I doubt it'll take a

> lot of time to help us in this way, but it'd be very helpful non-the-less,

> since more eyes means more things caught.

>

> Thanks a lot,

>

> Andrew

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

>




--
The sleep of Reason produces monsters.

"Until next time..."
Captain Commando
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