[game_preservation] TV emulation
Mike Melanson
mike at multimedia.cx
Wed Apr 29 09:47:56 EDT 2009
Devin Monnens wrote:
> It's interesting too because artists don't like the scanlines (which is
> why you have the option of using them!). This focus on how the
> technology looks brings up other questions - what happens if I want to
> emulate broken hardware (say the NES 'flash' or glitched graphics)? Is
> there a point where you can try to do too much?
It's useful to note that not all NES flashing is a hardware-related.
Well, not directly. The NES video hardware is incapable of displaying
more than 8 sprites on a line. Remember all those games where the
sprites would start to flicker if there were too many sprites on a
scanline? That's because the software was toggling them on and off when
too many crowded on the same scanline. That's why the flickering will
still show up in emulators.
I remember an NES hacker who reverse engineered Konami's pseudo-random
algorithm for deciding which sprites to en/disable. Wish I could dig
that up again.
--
-Mike Melanson
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