[game_preservation] Personal/Oral Histories Discussion
Andrew Armstrong
andrew at aarmstrong.org
Thu Jan 22 13:53:38 EST 2009
This wouldn't be something you could print off and use, but knowing a
baseline of what kind of things people get asked and are important to
get asked is a good one, examples are even better, thus my last comment.
Saying "It's good to ask what has changed" is fine, but a example of
that kind of question is good too ;) (I never put any question marks
behind what I put down there for the very reason they were generic
examples, and easily expanded or changed!)
Thanks for the input, I'll note it down when necessary.
Andrew
Devin Monnens wrote:
> I think the questions will depend on what you are researching. So you
> can't have a list of questions and just ask everybody those because
> you won't get the answers you want! Of course, there may also be some
> things the developer wants to talk about that nobody has asked before
> (What's one story you'd like to tell that nobody's asked you to tell
> before?).
>
> If we're talking about game history, it's probably a good idea to ask
> about what game development was like then versus now. History seems to
> be about change (change is also on the news today): how things differ
> today from yesterday, what things have stayed the same, what events
> happened, how events shaped history and how history shaped today.
>
> I guess maybe one other thing would be 'Who have you mentored?' Who
> has the developer taught and influenced directly? That seems like a
> pretty important question because it allows connections to be made
> through historical design.
>
> -Devin
>
> On Thu, Jan 22, 2009 at 11:11 AM, Andrew Armstrong
> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:
>
> Before I finish off my list of changes for the SIG's main wiki
> page (see: Spring Cleaning earlier. Comments still welcome!), I
> want to bring up the start of a discussion on recording people's
> personal histories.
>
> I'm thinking that a guide written to provide a list of basic
> information that could be collected when interviewing or
> researching a person (who could be anyone from a developer, to a
> journalist, to a producer, to admin staff, to an academic, to a
> historian ;) "...related to videogames").
>
> This would help firstly start out the project, and secondly, it'd
> be damn useful.
>
> For instance, I might have possibly been able to discuss getting
> interviews, at least via. email or other mediums then face to
> face, with several classic developers when I've seen them at
> various events or places. However, not knowing what to ask, since
> the project wasn't started, lead to me not bothering.
>
> Therefore, let's start outlining the kinds of things needed to be
> done. Here's some initial thoughts:
>
> ===================
>
> Get their permission to print the information as freely available
> online, and if something needs to be withheld, mark it
> specifically as such.
>
> Gather a factsheet (asking the person or researching elsewhere):
> - Full name, and how they pronounce it (recorded if possible)
> - Gender (sometimes this isn't wholly obvious in today's world :) )
> - Date of birth
> - Country of origin, places lived (perhaps)
> - (Optionally) Marital status, spouse, children, relations (at
> least ones related in industry)
> CV information
> - place of education, degree type
> - previous work (IE: the stuff on a person's CV), especially games
> developed and under what title.
>
> A list of generic interview questions for necessary information,
> or just so you can compare answers between interviews.
> - On work: How did you get involved in the industry. Why you left
> company X, or joined company Y (job changes). What inspires you at
> work. What resources do you use to work.
> - On people: What are they like.
> - On games: Why are they important to you personally. What do you
> enjoy playing in your spare time. Your most favourite games. What
> are you playing this week. If you can remember, what was the first
> videogame you played, and/or what was the first non-videogame you
> played.
> - On other things: What activities do you enjoy outside of
> videogames. What physical activities do you enjoy (sports, gym,
> outdoor things).
> - On other media: What do you think of other art (books, films,
> music, sculptures, paintings/artwork, dance, poetry, architecture,
> comics, opera, etc.)
>
> Need more topics - perhaps depending on the person, certainly
> their age and experience, but also some generic ones about the
> time they've spent in industry too (perhaps on gender, pay,
> quality of life, the business side, etc.)
>
> A photograph (or more then one) of the person if possible. Finding
> photographs of some developers is nigh on impossible, even if they
> are famous (I found a total of 1 for the Bubble Bobble creator!).
> They are more likely to have copies of photographs themselves.
> Highest quality is better.
>
> A copy of their "signing" signature, most ones who get asked for
> one make their own up for this, so it's nice to have a record.
>
> ===================
>
> I have a feeling that asking Jason Scott and a few people who do
> interviews at different historically-inclined sites would help
> too, and I might do this, and report it on the blog too. Here's
> the starting place however!
>
> So, any additional generic interview questions, example interviews
> to take questions or ideas from, tips for doing specific types of
> interviews (written interview notes done in person, email, chat
> client, skype, doing a proper oral history in front of a camera or
> microphone), and advantages/disadvantages of them. Tips for a
> progression from initial contact to finished historical
> information. Tools of the trade...and so on.
>
> Andrew
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>
>
> --
> The sleep of Reason produces monsters.
>
> "Until next time..."
> Captain Commando
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