[game_preservation] Maze Wars video
    Henry Lowood 
    lowood at stanford.edu
       
    Sun Jan 25 00:12:22 EST 2009
    
    
  
Devin, Devin, Devin ...
YouTube!?  There's an archived copy in our project's very own the 
Preserving Virtual Worlds collection.  A little love please. :-)
http://www.archive.org/details/vw_mazewar-on-alto-deposition
Many thanks to Bruce Damer for saving this important documentation.  If 
you download it, the quality is much better than the YouTube version, if 
I say so myself.
Henry
Devin Monnens wrote:
> Here is a video of Maze Wars running on the Alto:
>
> http://www.youtube.com/watch?v=7chDIySXK2Q&NR=1 
> <http://www.youtube.com/watch?v=7chDIySXK2Q&NR=1>
>
> I LOL'd when he stuck the disk drive into the thing - that is the size 
> of three stacked pizza's!
>
> The video could be a LITTLE bit better by describing the controls 
> (particularly what happens when one player 'shoots' the other). I 
> think this is good to demonstrate as evidence as it lets us know 
> exactly the kinds of questions we might have about the game (certainly 
> you can see the hands typing as they play, but we don't know exactly 
> what they're using as controls...I'm suspecting WASD for movement).
>
> http://en.wikipedia.org/wiki/Maze_wars
>
> The book I'm currently reading (despite my supposed focus on research 
> for another paper...) is Dealers of Lightning. About 1/3 of the way 
> through, Hiltzik begins discussing the (in)famous "Spacewar" article 
> in Rolling Stone. However, before that, there is an interesting comment:
>
> [On Jack Goldman visiting the PARC facility before the article was run]
>
> "The lights would all be lit and dozens of people around, even if it 
> was nine or ten at night. Often they were playing computer games. Now, 
> just remember, in those days computer games were not what they are 
> today. This was a new thing. These guys were literally inventing 
> computer games and learning how to use the machine." (154)
>
> Now there's no discussion about what kinds of games they played, and 
> the Spacewar article doesn't even talk about them playing games at 
> PARC (just that they wanted the Dynabook to run Spacewar):
>
> http://www.wheels.org/spacewar/stone/rolling_stone.html
>
> I think this develops an interesting question: What, if anything, were 
> the PARC guys playing in 1972? If they were "inventing computer 
> games", there has to be some record of this. What I'm most interested 
> in is whether they were just making variations of Spacewar (and 
> perhaps what kind those were). Peter Deutsch, one of the Spacewar 
> guys, was working at PARC at the time - maybe he knows. I just find it 
> pretty odd that out of all the games they could have made from 1962 to 
> 1972, Spacewar (and variations) is the only one that gets mentioned 
> (well, aside from Tennis for Two). There's a solar system lander game 
> that gets mentioned, along with versions of Draughts, Checkers (and of 
> course Chess), but other than that...nothing! Why IS that? 
> (incidentally, that's another of my thesis questions - for another 
> paper I'm not supposed to be working on yet :P)
>
> http://en.wikipedia.org/wiki/Early_history_of_video_games
>
> -- 
> The sleep of Reason produces monsters.
>
> "Until next time..."
> Captain Commando
> ------------------------------------------------------------------------
>
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>   
-- 
Henry Lowood
Curator for History of Science & Technology Collections;
     Film & Media Collections
HRG, Green Library
557 Escondido Mall, Stanford University Libraries
Stanford CA 94305-6004 USA
http://www.stanford.edu/~lowood
lowood at stanford.edu; 650-723-4602
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