[game_preservation] iPhone Game Preservation
Andrew Armstrong
andrew at aarmstrong.org
Wed Jul 29 14:14:48 EDT 2009
Really? fair enough, they need the quality of massive files.
I'd love to see a breakdown of it, although it's barely something that
related to the videogame world since even cutscenes are no where near
the space of the digital-print quality needed as Jerome mentioned, and
even if they were they are a few minutes in length. Is it 2 Terabytes?
that's not that much space, did you mean petabytes? :)
In any case, I am sure situations will change - well, they must do,
since the film studios need some way to make future copies of a film. A
shame games, then, are so small, even if original art assets, files and
code is included with the final game files. ;) Blessing perhaps rather
then a curse.
Andrew
Henry Lowood wrote:
> Andrew,
>
> Boy, I am coming across as a wet blanket in this discussion, but ...
>
> Andrew Armstrong wrote:
>>
>>
>> Films also have the future advantage of going all-digital, which will
>> cut the preservation costs there down significantly.
> Actually, in the near- to mid-term, this is significantly RAISING the
> cost of preservation. I have seen a report by the archivist of AMAS
> (from about two years ago), which put the cost of industrial-strength
> management of current-gen digital-film masters in the seven figures
> range -- for one title! I think he was using the example of the most
> recent Spiderman film, which generated a digital master that was
> something like 2 TB in size. The bit-depth of theater-quality film,
> plus various tracks of audio and other information, results in a huge
> bitstream. His point was that studios are likely only to bear these
> costs while films make money, so there is real danger of loss.
>
> Comparatively, storing a canister of film is cheap. Even archives of
> nitrate masters (and I have been to a couple) in what are essentially
> concrete warehouses seem inexpensive by comparison, at least on a
> per-title basis.
>
> Henry
> --
> Henry Lowood, Ph.D.
> Curator for History of Science & Technology Collections;
> Film & Media Collections
> HRG, Green Library, 557 Escondido Mall
> Stanford University Libraries
> Stanford CA 94305-6004
> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood
> <http://www.stanford.edu/%7Elowood>
> ------------------------------------------------------------------------
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20090729/a7decf52/attachment.htm>
More information about the game_preservation
mailing list