[game_preservation] iPhone Game Preservation

Andrew Armstrong andrew at aarmstrong.org
Wed Jul 29 14:14:48 EDT 2009


Really? fair enough, they need the quality of massive files.

I'd love to see a breakdown of it, although it's barely something that
related to the videogame world since even cutscenes are no where near
the space of the digital-print quality needed as Jerome mentioned, and
even if they were they are a few minutes in length. Is it 2 Terabytes?
that's not that much space, did you mean petabytes? :)

In any case, I am sure situations will change - well, they must do,
since the film studios need some way to make future copies of a film. A
shame games, then, are so small, even if original art assets, files and
code is included with the final game files. ;) Blessing perhaps rather
then a curse.

Andrew

Henry Lowood wrote:

> Andrew,

>

> Boy, I am coming across as a wet blanket in this discussion, but ...

>

> Andrew Armstrong wrote:

>>

>>

>> Films also have the future advantage of going all-digital, which will

>> cut the preservation costs there down significantly.

> Actually, in the near- to mid-term, this is significantly RAISING the

> cost of preservation. I have seen a report by the archivist of AMAS

> (from about two years ago), which put the cost of industrial-strength

> management of current-gen digital-film masters in the seven figures

> range -- for one title! I think he was using the example of the most

> recent Spiderman film, which generated a digital master that was

> something like 2 TB in size. The bit-depth of theater-quality film,

> plus various tracks of audio and other information, results in a huge

> bitstream. His point was that studios are likely only to bear these

> costs while films make money, so there is real danger of loss.

>

> Comparatively, storing a canister of film is cheap. Even archives of

> nitrate masters (and I have been to a couple) in what are essentially

> concrete warehouses seem inexpensive by comparison, at least on a

> per-title basis.

>

> Henry

> --

> Henry Lowood, Ph.D.

> Curator for History of Science & Technology Collections;

> Film & Media Collections

> HRG, Green Library, 557 Escondido Mall

> Stanford University Libraries

> Stanford CA 94305-6004

> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood

> <http://www.stanford.edu/%7Elowood>

> ------------------------------------------------------------------------

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