From andrew at aarmstrong.org Mon Jun 1 11:25:43 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Mon, 01 Jun 2009 16:25:43 +0100 Subject: [game_preservation] IGN is closing the Gamespy and Classicgaming networks In-Reply-To: <9d1cf2d50905311715g72d5e80ama5df70adb7ff579@mail.gmail.com> References: <9d1cf2d50905281619g8c2d034h5a361be9dd2fc7c7@mail.gmail.com> <4A218761.2020401@aarmstrong.org> <9d1cf2d50905301237ue3d8202h3cad1898bad64134@mail.gmail.com> <4A219332.7020705@aarmstrong.org> <4A230C06.4080600@aarmstrong.org> <9d1cf2d50905311715g72d5e80ama5df70adb7ff579@mail.gmail.com> Message-ID: <4A23F2F7.6080809@aarmstrong.org> The Entirity of GameSpy? you mean the news, reviews, game DB, videos and the services for matchmaking? (I checked GameSpy's main page and I'd have thought they would mention it! since I presume the staff would move to IGN if this happened). Andrew Devin Monnens wrote: > As far as I know, IGN is no longer hosting Gamespy, Planets, and > Classicgaming. Fileplanet is still up (for now) and they're letting us > keep our Fielplanet accounts. I REALLY wish we could hear back from > Classicgaming... :-/ From andrew at aarmstrong.org Mon Jun 1 12:01:23 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Mon, 01 Jun 2009 17:01:23 +0100 Subject: [game_preservation] [Monthly SIG Roundup] June 2009 Message-ID: <4A23FB53.7010509@aarmstrong.org> Not much activity this month from our SIG, although we've discussed the IGDA's own backup situation and that will be investigated in the future. Preservation SIG May 2009 Work No work as far as I'm aware this month apart from me working on backend material for the Bibliography project - make sure if you are interested, at all, in preservation to help us with our projects if you're interested (and if you think something is missing, please tell us). There was however some bits of news and discussion, check it out below. Future Work for June 2009 I have still got to contact the Japanese collection of material, and projects still need leads and work started on them. I hope that by the end of June, which at least in the UK is around the same time as all the Universities ending the final semester, people will be around with a bit more time :) Mailing List Discussions If you've not joined our mailing list , please do so. We've never tried using our forums it seems :) we stick to old-fangled email. This will eventually change when the IGDA site changes over - although those wanting email can still get it. May had mainly discussions on the IGDA's backup situation . Many of the topics discussed in early may were mentioned in the last newsletter such as Encarta dying . After the update, we have Old printers and trueSpace having stopped support . There was an interesting discussion touching on aspects of preserving non-physical games - download, MMO and others. A very tough part of the work that is going on. Finally, there is a discussion on the news that IGN is shutting down their hosting , for all but FilePlanet and IGN.com it appears. We'll obviously see more shortly. Preservation SIG Blog Updates / Links /Have I missed anything this month? Then email it in to preservation_news @ igda.org !/ A few items of news this month: * (Exhibit) Videogame Nation at the Urbis Gallery * IGN Hosted Sites - Classic Gaming/Gamespy Networks Shutting Down Final Thoughts I've got a list of things the length of my arm to follow up, so less time spent writing this the better. Adios! Andrew Armstrong IGDA Game Preservation SIG Site/Blog editor -------------- next part -------------- An HTML attachment was scrubbed... URL: From Dan.Pinchbeck at port.ac.uk Sun Jun 7 08:47:47 2009 From: Dan.Pinchbeck at port.ac.uk (Dan Pinchbeck) Date: Sun, 07 Jun 2009 13:47:47 +0100 Subject: [game_preservation] Game Preservation panel at DiGRA2009 Message-ID: <4A2BC503020000B50008FC25@stirling.iso.port.ac.uk> Dear all, A very quick note to let you all know that the Game Preservation panel we proposed for the DiGRA2009 International Conference has been accepted. This includes papers by Jo Barwick, the KEEP consortium, the National Videogames Archive and the IGDA Game Preservation SIG White Paper. I'll send more details through next week, but just wanted to say thanks to all the contributors. I think it's really important that we've now got a platform to discuss game preservation at the foremost games research conference. More soon! Dan Dr Dan Pinchbeck Advanced Games Research Group School of Creative Technologies University of Portsmouth, UK www.thechineseroom.co.uk www.keep.port.ac.uk From dmonnens at gmail.com Sun Jun 7 08:53:48 2009 From: dmonnens at gmail.com (Devin Monnens) Date: Sun, 7 Jun 2009 06:53:48 -0600 Subject: [game_preservation] Game Preservation panel at DiGRA2009 In-Reply-To: <4A2BC503020000B50008FC25@stirling.iso.port.ac.uk> References: <4A2BC503020000B50008FC25@stirling.iso.port.ac.uk> Message-ID: <9d1cf2d50906070553i3070ddf0i85706cfd39410d2b@mail.gmail.com> Dan, Will the papers presented in this panel be made accessible/published elsewhere (such as on the Preservation SIG website?). -Devin On Sun, Jun 7, 2009 at 6:47 AM, Dan Pinchbeck wrote: > Dear all, > > A very quick note to let you all know that the Game Preservation panel we > proposed for the DiGRA2009 International Conference has been accepted. This > includes papers by Jo Barwick, the KEEP consortium, the National Videogames > Archive and the IGDA Game Preservation SIG White Paper. > > I'll send more details through next week, but just wanted to say thanks to > all the contributors. I think it's really important that we've now got a > platform to discuss game preservation at the foremost games research > conference. > > More soon! > > Dan > > Dr Dan Pinchbeck > Advanced Games Research Group > School of Creative Technologies > University of Portsmouth, UK > > www.thechineseroom.co.uk > www.keep.port.ac.uk > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -- Devin Monnens www.deserthat.com The sleep of Reason produces monsters. -------------- next part -------------- An HTML attachment was scrubbed... URL: From Dan.Pinchbeck at port.ac.uk Sun Jun 7 09:19:20 2009 From: Dan.Pinchbeck at port.ac.uk (Dan Pinchbeck) Date: Sun, 07 Jun 2009 14:19:20 +0100 Subject: [game_preservation] Game Preservation panel at DiGRA2009 Message-ID: <4A2BCC68020000B50008FC31@stirling.iso.port.ac.uk> Hi Devin The proceedings should be freely available on DiGRA's website after the conference - so unless that changes (which I doubt!) they'll be public. The SIG paper will need agreement from this community anyway - the plan is for me to roughly edit it for the conference and then get it agreed before it's finalised - unless anyone else wants to do that! Cheers Dan Dr Dan Pinchbeck Advanced Games Research Group School of Creative Technologies University of Portsmouth, UK www.thechineseroom.co.uk www.keep.port.ac.uk >>> Devin Monnens 07/06/09 1:54 PM >>> Dan, Will the papers presented in this panel be made accessible/published elsewhere (such as on the Preservation SIG website?). -Devin On Sun, Jun 7, 2009 at 6:47 AM, Dan Pinchbeck wrote: > Dear all, > > A very quick note to let you all know that the Game Preservation panel we > proposed for the DiGRA2009 International Conference has been accepted. This > includes papers by Jo Barwick, the KEEP consortium, the National Videogames > Archive and the IGDA Game Preservation SIG White Paper. > > I'll send more details through next week, but just wanted to say thanks to > all the contributors. I think it's really important that we've now got a > platform to discuss game preservation at the foremost games research > conference. > > More soon! > > Dan > > Dr Dan Pinchbeck > Advanced Games Research Group > School of Creative Technologies > University of Portsmouth, UK > > www.thechineseroom.co.uk > www.keep.port.ac.uk > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -- Devin Monnens www.deserthat.com The sleep of Reason produces monsters. From andrew at aarmstrong.org Sun Jun 7 09:28:23 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Sun, 07 Jun 2009 14:28:23 +0100 Subject: [game_preservation] Game Preservation panel at DiGRA2009 In-Reply-To: <4A2BCC68020000B50008FC31@stirling.iso.port.ac.uk> References: <4A2BCC68020000B50008FC31@stirling.iso.port.ac.uk> Message-ID: <4A2BC077.4020102@aarmstrong.org> Great news Dan. Hopefully we can start doing things at DiGRA every time it is on, depending on what is going on. I'll be able to come as long as they sort out when the dates and accommodation is so I can book it :) If you edit the SIG white paper that'd be fine with me. Andrew Dan Pinchbeck wrote: > Hi Devin > > The proceedings should be freely available on DiGRA's website after the conference - so unless that changes (which I doubt!) they'll be public. The SIG paper will need agreement from this community anyway - the plan is for me to roughly edit it for the conference and then get it agreed before it's finalised - unless anyone else wants to do that! > > Cheers > > Dan > > Dr Dan Pinchbeck > Advanced Games Research Group > School of Creative Technologies > University of Portsmouth, UK > > www.thechineseroom.co.uk > www.keep.port.ac.uk > >>>> Devin Monnens 07/06/09 1:54 PM >>> >>>> > Dan, > > Will the papers presented in this panel be made accessible/published > elsewhere (such as on the Preservation SIG website?). > > -Devin > > On Sun, Jun 7, 2009 at 6:47 AM, Dan Pinchbeck wrote: > > >> Dear all, >> >> A very quick note to let you all know that the Game Preservation panel we >> proposed for the DiGRA2009 International Conference has been accepted. This >> includes papers by Jo Barwick, the KEEP consortium, the National Videogames >> Archive and the IGDA Game Preservation SIG White Paper. >> >> I'll send more details through next week, but just wanted to say thanks to >> all the contributors. I think it's really important that we've now got a >> platform to discuss game preservation at the foremost games research >> conference. >> >> More soon! >> >> Dan >> >> Dr Dan Pinchbeck >> Advanced Games Research Group >> School of Creative Technologies >> University of Portsmouth, UK >> >> www.thechineseroom.co.uk >> www.keep.port.ac.uk >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation >> >> > > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From dmonnens at gmail.com Sun Jun 7 11:09:01 2009 From: dmonnens at gmail.com (Devin Monnens) Date: Sun, 7 Jun 2009 09:09:01 -0600 Subject: [game_preservation] Game Preservation panel at DiGRA2009 In-Reply-To: <4A2BC077.4020102@aarmstrong.org> References: <4A2BCC68020000B50008FC31@stirling.iso.port.ac.uk> <4A2BC077.4020102@aarmstrong.org> Message-ID: <9d1cf2d50906070809g5fdb29a9hdb2ae99d04681768@mail.gmail.com> I don't mind if you edit it - it's already getting edited for the Journal of Play. -Devin On Sun, Jun 7, 2009 at 7:28 AM, Andrew Armstrong wrote: > Great news Dan. Hopefully we can start doing things at DiGRA every time it > is on, depending on what is going on. I'll be able to come as long as they > sort out when the dates and accommodation is so I can book it :) > > If you edit the SIG white paper that'd be fine with me. > > Andrew > > > Dan Pinchbeck wrote: > > Hi Devin > > The proceedings should be freely available on DiGRA's website after the conference - so unless that changes (which I doubt!) they'll be public. The SIG paper will need agreement from this community anyway - the plan is for me to roughly edit it for the conference and then get it agreed before it's finalised - unless anyone else wants to do that! > > Cheers > > Dan > > Dr Dan Pinchbeck > Advanced Games Research Group > School of Creative Technologies > University of Portsmouth, UK > www.thechineseroom.co.ukwww.keep.port.ac.uk > > Devin Monnens 07/06/09 1:54 PM >>> > > > Dan, > > Will the papers presented in this panel be made accessible/published > elsewhere (such as on the Preservation SIG website?). > > -Devin > > On Sun, Jun 7, 2009 at 6:47 AM, Dan Pinchbeck wrote: > > > > Dear all, > > A very quick note to let you all know that the Game Preservation panel we > proposed for the DiGRA2009 International Conference has been accepted. This > includes papers by Jo Barwick, the KEEP consortium, the National Videogames > Archive and the IGDA Game Preservation SIG White Paper. > > I'll send more details through next week, but just wanted to say thanks to > all the contributors. I think it's really important that we've now got a > platform to discuss game preservation at the foremost games research > conference. > > More soon! > > Dan > > Dr Dan Pinchbeck > Advanced Games Research Group > School of Creative Technologies > University of Portsmouth, UK > www.thechineseroom.co.ukwww.keep.port.ac.uk > _______________________________________________ > game_preservation mailing listgame_preservation at igda.orghttp://six.pairlist.net/mailman/listinfo/game_preservation > > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > > -- Devin Monnens www.deserthat.com The sleep of Reason produces monsters. -------------- next part -------------- An HTML attachment was scrubbed... URL: From lowood at stanford.edu Tue Jun 9 12:17:40 2009 From: lowood at stanford.edu (Henry Lowood) Date: Tue, 09 Jun 2009 09:17:40 -0700 Subject: [game_preservation] [Fwd: Re: [SIGs-Admin] [SIGs_Admin][chapter-admin] Update on new IGDA website] Message-ID: <4A2E8B24.40505@stanford.edu> FYI to the SIG> I have not had time to be very involved in the new website testing. If there is an issue here you would like me to inquire about, let me know. Henry -------- Original Message -------- Subject: Re: [SIGs-Admin] [SIGs_Admin][chapter-admin] Update on new IGDA website Date: Mon, 8 Jun 2009 21:17:08 -0700 From: Tim Langdell Reply-To: Private list for SIG leaders To: IGDA Chapter Admin Mailing List , Private list for SIG leaders Dear IGDA SIG and CHAPTER Leaders, I am happy to report that we are finally close to being able to take the new website live, and that it will have most of the features many of you have been anticipating. We do have some substantial work left to do, mainly in the back-end integration of financial infrastructure, but we have also devised a way to take the website live with this functionality mostly complete and with a plan to then complete it in the weeks following launch. We are also still adding in the social networking part of the new website, so please bear with us on that. The IGDA Store will be added soon, too. The main purpose of this email is to get information and feedback on the six areas below. If you haven't had the opportunity to look at the test site yet, I recommend you do so as soon as possible. I understand all of you have access to the test website - please tell me if that isn't the case: 1) Are there any key features you were expecting to see on day-one that do not seem to be present in the current test website today? 2) Are there any major bugs in the current test site you are aware of, or ways the website works you think should be changed before we go live? 3) As to the look and feel, the test website has the relatively modest changes to appearance and functionality the team was able to do in our budget. It should be stable and visible in Firefox, and shortly working flawlessly in IE too. We hope to budget a more extensive upgrade in the future. What do you think about the current design, in terms of going live ? 4) The current plan is to migrate all the current members of each SIG and CHAPTER by simply importing the members from the existing ListServs. Clearly, where some of you are using other solutions such as Google Groups we will need you to supply us with a list of your members? emails in some useable form (such as a comma separated file). If this applies to you, please send me your list (or let me know so we can work out the format) and I will coordinate ensuring our website developers have all SIG and CHAPTER member lists. 5) Some SIGS (and some CHAPTERS?) have tiers of membership such that you would not wish all members to have access to all your SIG or CHAPTER areas on the new website. The current plan is to import the entire list of your members, and we let you, as SIG and CHAPTER leaders, select which member has what level of access, who has admin privileges, etc. Do you think this will work for your SIG/CHAPTER? 6) Based on the test website as it stands do you currently have all the levels of access and sub-groups, etc that you will need on "day one" so that you can assign your members to have access to each of the levels, each of the groups and sub-groups? If not, then I need you to email me directly what levels you will need and how it differs from what is there in the test site for you right now. That's it for the questions! If you could try to respond to me by later this week it will help us confirm the final timeline and get prepared for going live. Once your final questions and concerns have been addressed, we expect the process of migration should be a fairly swift one with perhaps the existing IGDA website and the existing ListServs going down for perhaps as little as one or at most two days. That would be our goal. But please do bear in mind that when we "flip the switch" on that migration in readiness for the new website to go live, all access to the old website site will be permanently lost, as will all access to the old ListServs, etc. So we are taking care to be sure everyone here, and the web team, are fully prepared. If you have any questions or concerns I ask that you contact me, please, so that I can collate everyone's responses and coordinate what I sincerely trust is the final push before we can take this long awaited new website live. Kind regards, Tim Langdell Member, IGDA Board of Directors -- Henry Lowood, Ph.D. Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library, 557 Escondido Mall Stanford University Libraries Stanford CA 94305-6004 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: Attached Message Part Url: From dmonnens at gmail.com Tue Jun 23 19:13:03 2009 From: dmonnens at gmail.com (Devin Monnens) Date: Tue, 23 Jun 2009 17:13:03 -0600 Subject: [game_preservation] Unseen 64 Call for art Message-ID: <9d1cf2d50906231613p76e43731y9a0717e2840fba67@mail.gmail.com> Unseen 64 has a section of its site asking developers to contribute materials to them. I wasn't sure if this was widely known knowledge here, but I do believe we have some Unseen 64 people on this list. How effective has this been? Are there any plans for Unseen 64 to collaborate with an archive? They are a simply fantastic resource. http://www.unseen64.net/contributors/preserve-your-art/ -Devin Monnens -- Devin Monnens www.deserthat.com The sleep of Reason produces monsters. -------------- next part -------------- An HTML attachment was scrubbed... URL: From Dan.Pinchbeck at port.ac.uk Thu Jun 25 09:55:02 2009 From: Dan.Pinchbeck at port.ac.uk (Dan Pinchbeck) Date: Thu, 25 Jun 2009 14:55:02 +0100 Subject: [game_preservation] SIG paper for DiGRA Message-ID: <4A438FC6020000B500091E21@stirling.iso.port.ac.uk> hi all, a very (very) initial structural draft of the paper for DiGRA is uploaded here: www.thechineseroom.co.uk/IGDASIGpaper.doc If anyone has the chance to glance over it and give me a sense of whether I'm heading the right direction with this, make comments, changes, etc, I'd be really grateful. Like I said, it's at a phenomenally early point (deadline is 1st August) so don't expect much! I also need to confirm for the programme a final title for the paper and confirm the list of authors - as I wasn't involved in the white paper, can someone just triple-check that for me and send a list/title? Finally, as soon as I have the exact date/time for the game preservation panel I'll send it through - but this paper will need a presenter. I can 'arrange' that if need be, but it would obviously be great to have someone from the SIG there (Andrew, you're just up the road... and I may be able to find some budget to help out with registration, etc?) Any thoughts there would also be great, Thanks Dan PS- thanks Melanie for the heads-up - hope this is a better way of doing things! :) Dr Dan Pinchbeck Advanced Games Research Group School of Creative Technologies University of Portsmouth, UK www.thechineseroom.co.uk www.keep.port.ac.uk From lowood at stanford.edu Thu Jun 25 10:42:08 2009 From: lowood at stanford.edu (Henry Lowood) Date: Thu, 25 Jun 2009 07:42:08 -0700 Subject: [game_preservation] [Fwd: Intel Developer Forum 2009: Discounted SIG Pricing] Message-ID: <4A438CC0.40407@stanford.edu> Preservation SIG: I'm passing this along. Henry -------- Original Message -------- Subject: Intel Developer Forum 2009: Discounted SIG Pricing Date: Wed, 24 Jun 2009 14:30:45 -0400 From: Minehan, Jodi (JMW - LAN) To: Good Afternoon, My name is Jodi and I'm writing you on behalf of the Intel Developer Forum. I would like extend a special invitation for all your SIG members to attend the 2009 Intel Developer Forum, September 22-24 in San Francisco. *[**http://www.intel.com/idf]* As a Special Interest Group, you are eligible for exclusive discount ticket pricing for Full Conference Passes, Single Day, Showcase and Bulk Passes. SIG discounts are up to $500 off of a regular attendee prices. Registration for the Intel Developer Forum opened June 17^th , enter the *promo code* *CMKSIGS *and receive the full conference pass for *only $695 (a $500 savings)!* If you could please pass this information on to your community, it would be greatly appreciated. In addition, I can provide customized email templates for you to pass along to your members, all featuring promo codes that will give SIG members' huge savings on their passes to IDF. Please let me know if you are interested in receiving these emails templates. If there is another person I should be contacting regarding this message, please let me know, and feel free to contact me with any questions and/or concerns. Thank you for your time, Jodi Minehan Intel Developer Forum *Jodi Minehan ** *Coordinator / Jack Morton Worldwide / P: 310.967.2400 / F: 310.967.2450 -- Henry Lowood Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library 557 Escondido Mall, Stanford University Libraries Stanford CA 94305-6004 USA http://www.stanford.edu/~lowood lowood at stanford.edu; 650-723-4602 -------------- next part -------------- An HTML attachment was scrubbed... URL: From dmonnens at gmail.com Thu Jun 25 16:36:45 2009 From: dmonnens at gmail.com (Devin Monnens) Date: Thu, 25 Jun 2009 14:36:45 -0600 Subject: [game_preservation] Making of Earthworm Jim video Message-ID: <9d1cf2d50906251336p2ebf2f6ey281470febea2cd57@mail.gmail.com> Here's a mini-documentary of EWJ. It's pretty crazy, but informative. The film's creator has other interesting videos as well. http://www.youtube.com/watch?v=zaiZva_-X9M -- Devin Monnens www.deserthat.com The sleep of Reason produces monsters. -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Thu Jun 25 19:25:29 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Fri, 26 Jun 2009 00:25:29 +0100 Subject: [game_preservation] SIG paper for DiGRA In-Reply-To: <4A438FC6020000B500091E21@stirling.iso.port.ac.uk> References: <4A438FC6020000B500091E21@stirling.iso.port.ac.uk> Message-ID: <4A440769.6010509@aarmstrong.org> Okay, I'm finally back onto my email, urg, I'll batter my host more harshly when they didn't get it working after their promised 2 days so I lost a weeks worth of email, bah. I'll be able to come down, I've booked holiday time for that week, I just need to know how to book a place at the event and accommodation. I've not got a chance today or tomorrow to read this structural draft - I also note you didn't have any changes enabled, so it's hard to see what's changed at a glance, sorry - I'll try and look later this weekend. As for a title, I don't know, it depends what you want the paper to be edited to be. Andrew Dan Pinchbeck wrote: > hi all, > > a very (very) initial structural draft of the paper for DiGRA is uploaded here: > > www.thechineseroom.co.uk/IGDASIGpaper.doc > > If anyone has the chance to glance over it and give me a sense of whether I'm heading the right direction with this, make comments, changes, etc, I'd be really grateful. Like I said, it's at a phenomenally early point (deadline is 1st August) so don't expect much! > > I also need to confirm for the programme a final title for the paper and confirm the list of authors - as I wasn't involved in the white paper, can someone just triple-check that for me and send a list/title? > > Finally, as soon as I have the exact date/time for the game preservation panel I'll send it through - but this paper will need a presenter. I can 'arrange' that if need be, but it would obviously be great to have someone from the SIG there (Andrew, you're just up the road... and I may be able to find some budget to help out with registration, etc?) Any thoughts there would also be great, > > Thanks > > Dan > > PS- thanks Melanie for the heads-up - hope this is a better way of doing things! :) > > Dr Dan Pinchbeck > > Advanced Games Research Group > School of Creative Technologies > University of Portsmouth, UK > > www.thechineseroom.co.uk > www.keep.port.ac.uk > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > > From dmonnens at gmail.com Sat Jun 27 13:07:28 2009 From: dmonnens at gmail.com (Devin Monnens) Date: Sat, 27 Jun 2009 11:07:28 -0600 Subject: [game_preservation] 1Up on Michael Jackson Message-ID: <9d1cf2d50906271007k610043c9sb52e076515cc5db6@mail.gmail.com> 1Up posted Jeremy Parish's follow-up article to their article on Michael Jackson, this time discussing the ephemeral, immaterial aspects of his influence on games (mainly, that his music played in the background of arcades). I think we've discussed the sound and atmosphere of video arcades before, just not in regards to specific music playing in the background. Incidentally, the biggest thing I remember from growing up as a kid was the arcade in the skating rink - and how I sucked at the games and a quarter was worth a hell of a lot of money back then. This kind of material you can only probably retain in photo documentation, perhaps in a book on adolescent culture of the 80s and 90s. http://www.1up.com/do/blogEntry?bId=8996357&publicUserId=5379721 -- Devin Monnens www.deserthat.com The sleep of Reason produces monsters. -------------- next part -------------- An HTML attachment was scrubbed... URL: From dmonnens at gmail.com Tue Jun 30 23:12:34 2009 From: dmonnens at gmail.com (Devin Monnens) Date: Tue, 30 Jun 2009 21:12:34 -0600 Subject: [game_preservation] SIG paper for DiGRA In-Reply-To: <4A440769.6010509@aarmstrong.org> References: <4A438FC6020000B500091E21@stirling.iso.port.ac.uk> <4A440769.6010509@aarmstrong.org> Message-ID: <9d1cf2d50906302012x5df42508l8b4e98b3a9337283@mail.gmail.com> Has anyone taken a look at this yet? I kinda spaced it, and just now discovered it on my desktop. I can read this version or wait for the next edit. Though honestly it doesn't look any different from the last time I saw it. I would recommend we get somebody who has more time on their hands to look at typesetting to make it not look so crappy :) Um yeah...the typesetting was kind of my fault. -Devin Monnens On Thu, Jun 25, 2009 at 5:25 PM, Andrew Armstrong wrote: > Okay, I'm finally back onto my email, urg, I'll batter my host more harshly > when they didn't get it working after their promised 2 days so I lost a > weeks worth of email, bah. > > I'll be able to come down, I've booked holiday time for that week, I just > need to know how to book a place at the event and accommodation. > > I've not got a chance today or tomorrow to read this structural draft - I > also note you didn't have any changes enabled, so it's hard to see what's > changed at a glance, sorry - I'll try and look later this weekend. > > As for a title, I don't know, it depends what you want the paper to be > edited to be. > > Andrew > > > Dan Pinchbeck wrote: > >> hi all, >> >> a very (very) initial structural draft of the paper for DiGRA is uploaded >> here: >> >> www.thechineseroom.co.uk/IGDASIGpaper.doc >> >> If anyone has the chance to glance over it and give me a sense of whether >> I'm heading the right direction with this, make comments, changes, etc, I'd >> be really grateful. Like I said, it's at a phenomenally early point >> (deadline is 1st August) so don't expect much! >> >> I also need to confirm for the programme a final title for the paper and >> confirm the list of authors - as I wasn't involved in the white paper, can >> someone just triple-check that for me and send a list/title? >> >> Finally, as soon as I have the exact date/time for the game preservation >> panel I'll send it through - but this paper will need a presenter. I can >> 'arrange' that if need be, but it would obviously be great to have someone >> from the SIG there (Andrew, you're just up the road... and I may be able to >> find some budget to help out with registration, etc?) Any thoughts there >> would also be great, >> >> Thanks >> >> Dan >> >> PS- thanks Melanie for the heads-up - hope this is a better way of doing >> things! :) >> >> Dr Dan Pinchbeck >> >> Advanced Games Research Group >> School of Creative Technologies >> University of Portsmouth, UK >> >> www.thechineseroom.co.uk >> www.keep.port.ac.uk >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation >> >> >> > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -- Devin Monnens www.deserthat.com The sleep of Reason produces monsters. -------------- next part -------------- An HTML attachment was scrubbed... URL: