From evilcowclone at gmail.com Sun Mar 1 11:17:38 2009 From: evilcowclone at gmail.com (Devin Monnens) Date: Sun, 1 Mar 2009 09:17:38 -0700 Subject: [game_preservation] Preservation of analogue game media In-Reply-To: <49A51A78.7070006@aarmstrong.org> References: <4C6172A7-4945-4F5E-AE76-CF8AA1E21772@softpres.org> <498DBC31.60402@aarmstrong.org> <65E7BE74-2367-4FA9-ACE3-F920AF417697@softpres.org> <53858420-0A5B-4BB4-A0DF-707D42CBD803@softpres.org> <49A51A78.7070006@aarmstrong.org> Message-ID: Hi Kieron, Haven't posted any responses as I was on the conference track the past week - makes it difficult to read things! Anyway, great detail here and it's all quite fascinating! At first I thought this was for scanning documents ( >.< ) but as I see, it's new information! Authenticity is a problem that hackers are dealing with, too, which is why a lot of the sites that rip disc-based games are now including MD5 and CRC check files. (Unfortunately, I think they are encoding all their audio into FLAC, which has some advantages, but is not a preservation standard. FLAC does contain the CRC information of the original WAV though). Another thing to consider is whether (and sometimes how) to preserve the copy protection data. I am assuming your backups include these as well? On another note, I have found very little high-quality Super Mario Bros. development art on the web despite the fact that it's in tons of magazines and promo materials. You would think a site like The Mushroom Kingdom would have it... Devin On Wed, Feb 25, 2009 at 3:16 AM, Andrew Armstrong wrote: > I'm interested in hearing more and how people can help. Responses on this > mailing list widely vary, and there isn't as many institutions as I'd like > to see involved here, we'll need to invite more people on :) > > Andrew > > Kieron Wilkinson wrote: > > I'm not sure how much interest there is in this, but I'll carry on > regardless. :) > > In my previous post, I summarised what I thought were the technical > challenges faces in preserving games stored on floppy disk media. I them > split those points into two categories, which I will now detail further. > > a) Reading the disks in the first place > > Getting hold of appropriate disk drives seems to be easy enough for the > majority of disk types, the problem is getting the raw data off the disk. > Floppy disks are an analogue storage medium, and data is not directly stored > as 0's and 1's like on Compact Discs and flash drives, but as magnetic > polarity changes ('flux transitions'). The problem is that you cannot > generally read these flux transitions through a computer, as there is > hardware in the way way to make accessing the data "easier" (and did it's > job well, but now is a problem for preservation). This "raw" form is the > ideal thing for preservation. Once you have this, you don't care about disk > formats or copy protection - you are just doing a raw read of a disk - and > it all comes along for the ride. > > You might think that if the computer can read the data, there shouldn't a > problem. Unfortunately that is not the case, the only way to get a computer > to read particular things is to write it in a special way on special > hardware, a concept that underlies many copy protection techniques. > > > b) Knowing that what you have read is correct > > Secondly, there is knowing whether the disk image you have made is correct. > There is little point of trying to preserve games if you cannot be sure > whether those disk images are okay or not. With most types of storage media > we use today, this is not a problem - the data is checked as it is copied. > But games on floppy disks are a special case, you often do not know where > the checksum/integrity information is stored on the disk, and even for known > disk formats, games developers applied copy protection that deliberately > wasn't covered by the integrity data. The disks are old already, the data > may already be broken, and you won't know if you need to find another copy > without being confident in your disk images. > > You cannot play the game to check it, the corruption may not be apparent > until, say, level 14. Also, how do you know the copy protection passed? It > is not always obvious. Borrowed Time on the Commodore Amiga has very nice > protection, if it fails, you can't find some items to allow you to proceed > in the game, they simply don't appear - and that is not the only example. > > It gets worse, what if somebody modifies a game disk (virus, accident, > malicious intent, save games)? There will be no corruption, but it certainly > is no longer an authentic copy suitable for preservation. > > I firmly believe that any disk images produced also require some sort of > checking to be confident in their preservation status. I'll drop a small > note here that The Software Preservation Society check for all of above for > every single game preserved (nearly 3000 so far). > > > I think all that covers the points raised in my last email. > > > With these sorts of difficulties, it is no wonder that game preservation > (for computers at least) has historically been in such a poor state. > In my next post, I will detail some new developments that I believe makes > the future brighter for everybody. > > If anyone has any comments on any of this, please feel free to chime in > with your thoughts. > Kieron > > > On 13 Feb 2009, at 23:05, Kieron Wilkinson wrote: > > > Since I have been away for a while, I was trying to get a feel for how > things have changed, and I thought this was a good place to start. I guess > there doesn't seem to be many people here involved with that side of things, > perhaps it is still very much an ad-hoc process. > > As I said before, there does seem to be a number of common technical > problems in preserving game media. Here are the ones I can think of: > > 1) Devices required to read the disks > 2) The different and custom disk formats in use (I don't mean the > physical disk format here, but how the software data is structured on the > disk) > 3) The presence of any disk-based copy protection (the whole purpose of > which is to hide itself) > 4) Degradation of original disks, leading to corrupted reads > 5) Authenticity (ensuring disks are original and unmodified) > > I'd like to cover these points as two distinct problems... > > a) Reading the disks in the first place (points 1, 2 and 3). > b) Knowing that what you have read is preservable (points 4 and 5, but also > involves 2 and 3). > > I don't want to go into too much detail in one post, so I will leave it at > this for now, and follow up this two issues separately later. > > If anyone has any comments on any of this, please feel free to chime in > with your thoughts. > Kieron > > ------------------------------ > > _______________________________________________ > game_preservation mailing listgame_preservation at igda.orghttp://six.pairlist.net/mailman/listinfo/game_preservation > > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > > -- The sleep of Reason produces monsters. "Until next time..." Captain Commando -------------- next part -------------- An HTML attachment was scrubbed... URL: From lists at softpres.org Sun Mar 1 16:58:18 2009 From: lists at softpres.org (Kieron Wilkinson) Date: Sun, 1 Mar 2009 21:58:18 +0000 Subject: [game_preservation] Preservation of analogue game media (disks) In-Reply-To: References: <4C6172A7-4945-4F5E-AE76-CF8AA1E21772@softpres.org> <498DBC31.60402@aarmstrong.org> <65E7BE74-2367-4FA9-ACE3-F920AF417697@softpres.org> <53858420-0A5B-4BB4-A0DF-707D42CBD803@softpres.org> <49A51A78.7070006@aarmstrong.org> Message-ID: Hi Devin, Yes, I'm being very confusing, sorry. Maybe I should have said "analogue game disks" in the title, otherwise it could be confused with cassette tapes too. Just to make myself clear to everyone, I'm talking about floppy disks, such as the 3.5" and 5.25" variety - I just meant analogue in the sense of how the technology works. I don't mind people not replying though, I'm building up to something and it's good to get this stuff down in writing for other places like our website. Authenticity. All good points. I guess the particular problem with disks is that on many of them you don't know where the CRC info is, or what the algorithm is, and so if the disk has errors, you have a problem because you can't tell. Our disk imaging software reads and stores each track 5 times, and we *still* find that perhaps, 5-10% of games need to be imaged again, or simply have unrecoverable errors. So, it is a good thing we do check :) Copy protection data. I think that generally, if you need to treat (disk-based) copy protection in a special way when imaging floppy disks, you are doing it wrong :) However, you are absolutely right that when you are checking that the disk image is correct and authentic, the copy protection should be included in that checking, and stored in any resulting image file. Kieron On 1 Mar 2009, at 16:17, Devin Monnens wrote: > Hi Kieron, > > Haven't posted any responses as I was on the conference track the > past week - makes it difficult to read things! Anyway, great detail > here and it's all quite fascinating! At first I thought this was for > scanning documents ( >.< ) but as I see, it's new information! > > Authenticity is a problem that hackers are dealing with, too, which > is why a lot of the sites that rip disc-based games are now > including MD5 and CRC check files. (Unfortunately, I think they are > encoding all their audio into FLAC, which has some advantages, but > is not a preservation standard. FLAC does contain the CRC > information of the original WAV though). > > Another thing to consider is whether (and sometimes how) to preserve > the copy protection data. I am assuming your backups include these > as well? > > On another note, I have found very little high-quality Super Mario > Bros. development art on the web despite the fact that it's in tons > of magazines and promo materials. You would think a site like The > Mushroom Kingdom would have it... > > Devin > > > On Wed, Feb 25, 2009 at 3:16 AM, Andrew Armstrong > wrote: > I'm interested in hearing more and how people can help. Responses on > this mailing list widely vary, and there isn't as many institutions > as I'd like to see involved here, we'll need to invite more people > on :) > > Andrew > > Kieron Wilkinson wrote: >> >> I'm not sure how much interest there is in this, but I'll carry on >> regardless. :) >> >> In my previous post, I summarised what I thought were the technical >> challenges faces in preserving games stored on floppy disk media. I >> them split those points into two categories, which I will now >> detail further. >> >> a) Reading the disks in the first place >> >> Getting hold of appropriate disk drives seems to be easy enough for >> the majority of disk types, the problem is getting the raw data off >> the disk. Floppy disks are an analogue storage medium, and data is >> not directly stored as 0's and 1's like on Compact Discs and flash >> drives, but as magnetic polarity changes ('flux transitions'). The >> problem is that you cannot generally read these flux transitions >> through a computer, as there is hardware in the way way to make >> accessing the data "easier" (and did it's job well, but now is a >> problem for preservation). This "raw" form is the ideal thing for >> preservation. Once you have this, you don't care about disk formats >> or copy protection - you are just doing a raw read of a disk - and >> it all comes along for the ride. >> >> You might think that if the computer can read the data, there >> shouldn't a problem. Unfortunately that is not the case, the only >> way to get a computer to read particular things is to write it in a >> special way on special hardware, a concept that underlies many copy >> protection techniques. >> >> >> b) Knowing that what you have read is correct >> >> Secondly, there is knowing whether the disk image you have made is >> correct. There is little point of trying to preserve games if you >> cannot be sure whether those disk images are okay or not. With most >> types of storage media we use today, this is not a problem - the >> data is checked as it is copied. But games on floppy disks are a >> special case, you often do not know where the checksum/integrity >> information is stored on the disk, and even for known disk formats, >> games developers applied copy protection that deliberately wasn't >> covered by the integrity data. The disks are old already, the data >> may already be broken, and you won't know if you need to find >> another copy without being confident in your disk images. >> >> You cannot play the game to check it, the corruption may not be >> apparent until, say, level 14. Also, how do you know the copy >> protection passed? It is not always obvious. Borrowed Time on the >> Commodore Amiga has very nice protection, if it fails, you can't >> find some items to allow you to proceed in the game, they simply >> don't appear - and that is not the only example. >> >> It gets worse, what if somebody modifies a game disk (virus, >> accident, malicious intent, save games)? There will be no >> corruption, but it certainly is no longer an authentic copy >> suitable for preservation. >> >> I firmly believe that any disk images produced also require some >> sort of checking to be confident in their preservation status. I'll >> drop a small note here that The Software Preservation Society check >> for all of above for every single game preserved (nearly 3000 so >> far). >> >> >> I think all that covers the points raised in my last email. >> >> >> With these sorts of difficulties, it is no wonder that game >> preservation (for computers at least) has historically been in such >> a poor state. >> In my next post, I will detail some new developments that I believe >> makes the future brighter for everybody. >> >> If anyone has any comments on any of this, please feel free to >> chime in with your thoughts. >> Kieron >> >> >> On 13 Feb 2009, at 23:05, Kieron Wilkinson wrote: >> >>> >>> Since I have been away for a while, I was trying to get a feel for >>> how things have changed, and I thought this was a good place to >>> start. I guess there doesn't seem to be many people here involved >>> with that side of things, perhaps it is still very much an ad-hoc >>> process. >>> >>> As I said before, there does seem to be a number of common >>> technical problems in preserving game media. Here are the ones I >>> can think of: >>> >>> 1) Devices required to read the disks >>> 2) The different and custom disk formats in use (I don't mean the >>> physical disk format here, but how the software data is structured >>> on the disk) >>> 3) The presence of any disk-based copy protection (the whole >>> purpose of which is to hide itself) >>> 4) Degradation of original disks, leading to corrupted reads >>> 5) Authenticity (ensuring disks are original and unmodified) >>> >>> I'd like to cover these points as two distinct problems... >>> >>> a) Reading the disks in the first place (points 1, 2 and 3). >>> b) Knowing that what you have read is preservable (points 4 and 5, >>> but also involves 2 and 3). >>> >>> I don't want to go into too much detail in one post, so I will >>> leave it at this for now, and follow up this two issues separately >>> later. >>> >>> If anyone has any comments on any of this, please feel free to >>> chime in with your thoughts. >>> Kieron >>> >> >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation >> > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > > > > > -- > The sleep of Reason produces monsters. > > "Until next time..." > Captain Commando > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Sun Mar 1 17:05:08 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Sun, 01 Mar 2009 22:05:08 +0000 Subject: [game_preservation] [Monthly SIG Roundup] March 2009 Message-ID: <49AB0694.90503@aarmstrong.org> White paper work has gone on strongly and GDC is looming! Preservation SIG February 2009 Work The white paper "Before It's Too Late: A Digital Game Preservation White Paper " is now nearly complete, there is some more editing to do and printing to take care of before GDC. Good work all who has contributed to it! we'll release a digital copy to the SIG and public when we can :) The SIG also has a logo, finally. I finished up the design, and is shown proudly on our wiki page . I'll be sure to get it on future content, new IGDA site pages, and whatever else I can. At the Internet Archive we have two major changes - contributions to the videogame footage collection from Satakore.com , a Sega site. Secondly, we have been working on the new section for game patches . This is currently having bits and pieces added to it (so I can get up to speed on the kind of thing which is a good idea to do for items - patch notes, etc.). Help would be welcome, so if anyone has a large collection of patches, especially for older titles, getting them to me or uploading them would be a great help. Contact me or Simon (simon -at- archive -dot- org) to offer help. We also have had some interest for starting up the Oral Histories project for real, at least in collaboration with existing efforts in the area - Dean O'Donnell from Worcester Polytechnic Institute. The collectors information project might also get some help from Stuart Feldhamer, thank you both! Finally, Dan Pinchbeck from Portsmouth University has got some preservation panel work to be offered to DiGRA , one item will be the white paper, and some other related research of course. The actual event is at Brunel University, West London 1st - 4th of September 2009, a date for your diaries if you're in the UK. Future Work for March 2009 Major items to get done in March include preparing for GDC. We'll make sure to advertise when the extra meeting session will be, the roundtable has been confirmed to be Friday (March 27, 2009), 2:30pm --- 3:30pm . Catch us there if possible! I personally am also going to report on Byte-Back next weekend, and finally play some more old videogames. I certainly don't do enough in that regard! Mailing List Discussions If you've not joined our mailing list , please do so. We've never tried using our forums it seems :) we stick to old-fangled email. This month we have discussions on an extra GDC meeting , the aforementioned collectors project and oral histories , as well as a lot around KEEP . There is also sad discussion on HOTU (Home of the Underdogs) shutting down, and an interesting discussion started on preserving analogue media correctly . Contributions to the latter discussion welcomed this month! Preservation SIG Blog Updates / Links /Have I missed anything this month? Then email it in to preservation_news @ igda.org !/ *Note*: this month I've been terribly lax. I've got 300+ things just in my RSS feeds to check out, so expect more news on the blog next month. * The National Videogame Archive Updates and My Report * Retroaction - Retro Gaming Mag * Ask the Game Trust: The First Game You Bought * Home of the Underdogs Website Hosting Ceased * The Trough of No Value * I'm Back! * European Project KEEP - Keeping emulation environments portable * On Daikatana Final Thoughts Hopefully we'll see some of the SIG gather at GDC :) should be fun! Andrew Armstrong IGDA Game Preservation SIG Site/Blog editor -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Sun Mar 1 17:09:41 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Sun, 01 Mar 2009 22:09:41 +0000 Subject: [game_preservation] [Monthly SIG Roundup] March 2009 In-Reply-To: <49AB0694.90503@aarmstrong.org> References: <49AB0694.90503@aarmstrong.org> Message-ID: <49AB07A5.3040204@aarmstrong.org> Just to note; the time and day of the roundtable is noted (Friday (March 27, 2009), 2:30pm ? 3:30pm), but Henry, were you able to secure an additional meeting for the SIG to discuss things by itself? :) Andrew Andrew Armstrong wrote: > White paper work has gone on strongly and GDC is looming! From evilcowclone at gmail.com Sun Mar 1 17:43:47 2009 From: evilcowclone at gmail.com (Devin Monnens) Date: Sun, 1 Mar 2009 15:43:47 -0700 Subject: [game_preservation] [Monthly SIG Roundup] March 2009 In-Reply-To: <49AB07A5.3040204@aarmstrong.org> References: <49AB0694.90503@aarmstrong.org> <49AB07A5.3040204@aarmstrong.org> Message-ID: Yeah, I second that. I also vote after we get the times for all these meetings scheduled 100% to post a separate note to the list asking who is going to the GDC and is interested in attending any panels related to Preservation. On Sun, Mar 1, 2009 at 3:09 PM, Andrew Armstrong wrote: > Just to note; the time and day of the roundtable is noted (Friday (March > 27, 2009), 2:30pm ? 3:30pm), but Henry, were you able to secure an > additional meeting for the SIG to discuss things by itself? :) > > Andrew > > Andrew Armstrong wrote: > >> White paper work has gone on strongly and GDC is looming! >> > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -- The sleep of Reason produces monsters. "Until next time..." Captain Commando -------------- next part -------------- An HTML attachment was scrubbed... URL: From lowood at stanford.edu Sun Mar 1 18:40:20 2009 From: lowood at stanford.edu (Henry Lowood) Date: Sun, 01 Mar 2009 15:40:20 -0800 Subject: [game_preservation] [Monthly SIG Roundup] March 2009 In-Reply-To: <49AB07A5.3040204@aarmstrong.org> References: <49AB0694.90503@aarmstrong.org> <49AB07A5.3040204@aarmstrong.org> Message-ID: <49AB1CE4.5020509@stanford.edu> Hi Andrew, No, I was waiting for the roundtable date to be pinned down, which must have just happened. Jason said just last week that it would be another week. Hmm, Friday afternoon. Well, let's hope for a good turnout anyway. I'll write to Jason about another time for us. Ideally, it would have been after the roundtable meeting, as a follow-up, but unless I ask for Friday at 3.30pm, it will be before. Any thoughts? Henry Andrew Armstrong wrote: > Just to note; the time and day of the roundtable is noted (Friday > (March 27, 2009), 2:30pm ? 3:30pm), but Henry, were you able to secure > an additional meeting for the SIG to discuss things by itself? :) > > Andrew > > Andrew Armstrong wrote: >> White paper work has gone on strongly and GDC is looming! > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation -- Henry Lowood Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library 557 Escondido Mall, Stanford University Libraries Stanford CA 94305-6004 USA http://www.stanford.edu/~lowood lowood at stanford.edu; 650-723-4602 -------------- next part -------------- An HTML attachment was scrubbed... URL: From lowood at stanford.edu Sun Mar 1 18:41:50 2009 From: lowood at stanford.edu (Henry Lowood) Date: Sun, 01 Mar 2009 15:41:50 -0800 Subject: [game_preservation] [Monthly SIG Roundup] March 2009 In-Reply-To: <49AB1CE4.5020509@stanford.edu> References: <49AB0694.90503@aarmstrong.org> <49AB07A5.3040204@aarmstrong.org> <49AB1CE4.5020509@stanford.edu> Message-ID: <49AB1D3E.3010402@stanford.edu> I better clarify my earlier note, by "another time for us," I did NOT mean changing the roundtable, but a time for a second private SIG meeting on specific topics. I have one topic from the NDIIPP project, plus there have been a few others in discussion on the list. Henry Henry Lowood wrote: > Hi Andrew, > > No, I was waiting for the roundtable date to be pinned down, which > must have just happened. Jason said just last week that it would be > another week. > > Hmm, Friday afternoon. Well, let's hope for a good turnout anyway. > > I'll write to Jason about another time for us. Ideally, it would > have been after the roundtable meeting, as a follow-up, but unless I > ask for Friday at 3.30pm, it will be before. Any thoughts? > > Henry > > Andrew Armstrong wrote: >> Just to note; the time and day of the roundtable is noted (Friday >> (March 27, 2009), 2:30pm ? 3:30pm), but Henry, were you able to >> secure an additional meeting for the SIG to discuss things by itself? :) >> >> Andrew >> >> Andrew Armstrong wrote: >>> White paper work has gone on strongly and GDC is looming! >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation > > -- > Henry Lowood > Curator for History of Science & Technology Collections; > Film & Media Collections > HRG, Green Library > 557 Escondido Mall, Stanford University Libraries > Stanford CA 94305-6004 USA > http://www.stanford.edu/~lowood > lowood at stanford.edu; 650-723-4602 > > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -- Henry Lowood Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library 557 Escondido Mall, Stanford University Libraries Stanford CA 94305-6004 USA http://www.stanford.edu/~lowood lowood at stanford.edu; 650-723-4602 -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Mon Mar 2 06:17:51 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Mon, 02 Mar 2009 11:17:51 +0000 Subject: [game_preservation] [Monthly SIG Roundup] March 2009 In-Reply-To: <49AB1CE4.5020509@stanford.edu> References: <49AB0694.90503@aarmstrong.org> <49AB07A5.3040204@aarmstrong.org> <49AB1CE4.5020509@stanford.edu> Message-ID: <49ABC05F.5020307@aarmstrong.org> Before is fine I guess! :) will have to be. Just the luck of the draw for getting that time (better then 9AM on Wednesday or clashing with a keynote anyway!). Andrew Henry Lowood wrote: > I'll write to Jason about another time for us. Ideally, it would > have been after the roundtable meeting, as a follow-up, but unless I > ask for Friday at 3.30pm, it will be before. Any thoughts? > > Henry -------------- next part -------------- An HTML attachment was scrubbed... URL: From chris at artfulgamer.com Mon Mar 2 12:25:11 2009 From: chris at artfulgamer.com (Chris Lepine) Date: Mon, 2 Mar 2009 10:25:11 -0700 Subject: [game_preservation] Request: scan of Oregon Trail (RETRY) References: Message-ID: <1A9D5B86-0739-46B2-AF78-CA70EA307E81@artfulgamer.com> I sent this message in last week, and for some reason it was not posted to the mailing list. (Dammit, I just checked, and I had sent it from the wrong e-mail account. My apologies.) Devin - By the way, I tried e-mailing you the same information last week and got no response. - Chris > From: Chris Lepine > Date: February 24, 2009 12:09:19 AM MST (CA) > To: game_preservation at igda.org > Subject: Re: Request: scan of Oregon Trail (Devin Monnens) > > Hi Devin, > > I scanned the label at 600 dpi to be on the safer side, since I was > not sure what resolution you'd need for the article: > > http://www.artfulgamer.com/images/otraildisk.png > > Let me know if that is sufficient. > - Chris > >> From: Chris Lepine >> Date: February 23, 2009 12:32:15 PM MST (CA) >> To: game_preservation at igda.org >> Subject: Re: Request: scan of Oregon Trail (Devin Monnens) >> >> Hi Devin, >> >> I'll send in a scan late this evening, unless someone else can do >> it sooner. >> >> - Chris >> >> --- >> The Artful Gamer: In Search of the Lyrical and Poetic in Video Games >> http://www.artfulgamer.com >> >> >> >> On 23-Feb-09, at 10:00 AM, game_preservation-request at igda.org wrote: >> >>> Request: scan of Oregon Trail (Devin Monnens) >> > -------------- next part -------------- An HTML attachment was scrubbed... URL: From evilcowclone at gmail.com Mon Mar 2 14:58:35 2009 From: evilcowclone at gmail.com (Devin Monnens) Date: Mon, 2 Mar 2009 12:58:35 -0700 Subject: [game_preservation] Request: scan of Oregon Trail (RETRY) In-Reply-To: <1A9D5B86-0739-46B2-AF78-CA70EA307E81@artfulgamer.com> References: <1A9D5B86-0739-46B2-AF78-CA70EA307E81@artfulgamer.com> Message-ID: Sorry Chris. Had a conference in Albuquerque, so it passed my mind. I forwarded the link to my friend though and he is trying to find time to integrate it into the cover. Devin On Mon, Mar 2, 2009 at 10:25 AM, Chris Lepine wrote: > I sent this message in last week, and for some reason it was not posted > to the mailing list. (Dammit, I just checked, and I had sent it from the > wrong e-mail account. My apologies.) > > Devin - By the way, I tried e-mailing you the same information last week > and got no response. > > - Chris > > *From: *Chris Lepine > *Date: *February 24, 2009 12:09:19 AM MST (CA) > *To: *game_preservation at igda.org > *Subject: **Re: Request: scan of Oregon Trail (Devin Monnens)* > > Hi Devin, > > I scanned the label at 600 dpi to be on the safer side, since I was not > sure what resolution you'd need for the article: > > http://www.artfulgamer.com/images/otraildisk.png > > Let me know if that is sufficient. > - Chris > > *From: *Chris Lepine > *Date: *February 23, 2009 12:32:15 PM MST (CA) > *To: *game_preservation at igda.org > *Subject: **Re: Request: scan of Oregon Trail (Devin Monnens)* > > Hi Devin, > > I'll send in a scan late this evening, unless someone else can do it > sooner. > > - Chris > > --- > The Artful Gamer: In Search of the Lyrical and Poetic in Video Games > http://www.artfulgamer.com > > > > On 23-Feb-09, at 10:00 AM, game_preservation-request at igda.org wrote: > > Request: scan of Oregon Trail (Devin Monnens) > > > > > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > > -- The sleep of Reason produces monsters. "Until next time..." Captain Commando -------------- next part -------------- An HTML attachment was scrubbed... URL: From lowood at stanford.edu Mon Mar 2 17:50:09 2009 From: lowood at stanford.edu (Henry Lowood) Date: Mon, 02 Mar 2009 14:50:09 -0800 Subject: [game_preservation] [Monthly SIG Roundup] March 2009 In-Reply-To: <49ABC05F.5020307@aarmstrong.org> References: <49AB0694.90503@aarmstrong.org> <49AB07A5.3040204@aarmstrong.org> <49AB1CE4.5020509@stanford.edu> <49ABC05F.5020307@aarmstrong.org> Message-ID: <49AC62A1.8000803@stanford.edu> Ok, I have looked over the program, and I will ask Jason if any of these times are available for the "private" SIG meeting: Th 1.30, Th 4.30, F 1.30 We'll see what we get. Henry Andrew Armstrong wrote: > Before is fine I guess! :) will have to be. Just the luck of the draw > for getting that time (better then 9AM on Wednesday or clashing with a > keynote anyway!). > > Andrew > > Henry Lowood wrote: >> I'll write to Jason about another time for us. Ideally, it would >> have been after the roundtable meeting, as a follow-up, but unless I >> ask for Friday at 3.30pm, it will be before. Any thoughts? >> >> Henry > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -- Henry Lowood, Ph.D. Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library, 557 Escondido Mall Stanford University Libraries Stanford CA 94305-6004 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Mon Mar 2 18:06:22 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Mon, 02 Mar 2009 23:06:22 +0000 Subject: [game_preservation] [Monthly SIG Roundup] March 2009 In-Reply-To: <49AC62A1.8000803@stanford.edu> References: <49AB0694.90503@aarmstrong.org> <49AB07A5.3040204@aarmstrong.org> <49AB1CE4.5020509@stanford.edu> <49ABC05F.5020307@aarmstrong.org> <49AC62A1.8000803@stanford.edu> Message-ID: <49AC666E.3040101@aarmstrong.org> K, should be good at any of those times - if anyone here has students they know going, make sure they come to my meetup ;) it's Friday at 12-1PM (great, lunch gone :) ) which is fine for these times. Closer to the date we might want to take notes from anyone wanting to suggest something who can't make the meeting - I'll create a new thread for this in a week or something. Andrew Henry Lowood wrote: > Ok, I have looked over the program, and I will ask Jason if any of > these times are available for the "private" SIG meeting: > > Th 1.30, Th 4.30, F 1.30 > > We'll see what we get. > > Henry > > Andrew Armstrong wrote: >> Before is fine I guess! :) will have to be. Just the luck of the draw >> for getting that time (better then 9AM on Wednesday or clashing with >> a keynote anyway!). >> >> Andrew >> >> Henry Lowood wrote: >>> I'll write to Jason about another time for us. Ideally, it would >>> have been after the roundtable meeting, as a follow-up, but unless I >>> ask for Friday at 3.30pm, it will be before. Any thoughts? >>> >>> Henry >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation >> > > -- > Henry Lowood, Ph.D. > Curator for History of Science & Technology Collections; > Film & Media Collections > HRG, Green Library, 557 Escondido Mall > Stanford University Libraries > Stanford CA 94305-6004 > 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood > > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -------------- next part -------------- An HTML attachment was scrubbed... URL: From lowood at stanford.edu Tue Mar 3 02:30:51 2009 From: lowood at stanford.edu (Henry Lowood) Date: Mon, 02 Mar 2009 23:30:51 -0800 Subject: [game_preservation] Private SIG meeting at GDC Message-ID: <49ACDCAB.6070907@stanford.edu> All, Here is some information about the Game Preservation SIG's activities at GDC. First, the annual roundtable is part of the GDC program. It will take place on Friday, the 27th, from 2.30 to 3.30pm, Room 113, in North Hall. This meeting is open to all. Second, this year we will have a private meeting for SIG members and others who know about it. :-) This meeting will take place just before the roundtable, from 1.30pm to 2.30pm, in the IGDA's luxurious private meeting room. The location just happens to be Room 112, right next door. I have a couple of agenda items for the private meeting from the NDIIPP project (the Library of Congress project, as some know it). In the public meeting, we will review the year's activities and plan for next year. If you have agenda items, please send them to me and I'll gather everything up for the meeting(s). Henry -- Henry Lowood Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library 557 Escondido Mall, Stanford University Libraries Stanford CA 94305-6004 USA http://www.stanford.edu/~lowood lowood at stanford.edu; 650-723-4602 -------------- next part -------------- An HTML attachment was scrubbed... URL: From evilcowclone at gmail.com Tue Mar 3 09:53:54 2009 From: evilcowclone at gmail.com (Devin Monnens) Date: Tue, 3 Mar 2009 07:53:54 -0700 Subject: [game_preservation] Private SIG meeting at GDC In-Reply-To: <49ACDCAB.6070907@stanford.edu> References: <49ACDCAB.6070907@stanford.edu> Message-ID: I will be at the IGDA Charter meetings on...Monday I think it is. One of them is International Best Practices where I hope to bring some things up about networking between chapters nationally and internationally to better help coordinate contacts among IGDA members travelling or moving between chapters and for national and international SIG projects such as Preservation and the Memorials Project. (This and I get a $50 stipend and a meal for just being there!) There are a couple of interesting-looking panels going on at the same time as the SIG, but one of them is done by Ian Bogost, who I know and could probably get presentation details from. He's probably mainly pimping his new book about the 2600, which should go on the resource list anyway. Too bad he can't attend, but I'll see if he can make it to the super-secret lunch meeting if he isn't too busy prepping. (You do know that 1:30-2:30 is lunchtime, right? Are we going to have those nasty boxed lunches again, or are they gonna give us some REAL food?). Devin On Tue, Mar 3, 2009 at 12:30 AM, Henry Lowood wrote: > All, > > Here is some information about the Game Preservation SIG's activities at > GDC. > > First, the annual roundtable is part of the GDC program. It will take > place on Friday, the 27th, from 2.30 to 3.30pm, Room 113, in North Hall. > This meeting is open to all. > > Second, this year we will have a private meeting for SIG members and others > who know about it. :-) This meeting will take place just before the > roundtable, from 1.30pm to 2.30pm, in the IGDA's luxurious private meeting > room. The location just happens to be Room 112, right next door. > > I have a couple of agenda items for the private meeting from the NDIIPP > project (the Library of Congress project, as some know it). In the public > meeting, we will review the year's activities and plan for next year. If > you have agenda items, please send them to me and I'll gather everything up > for the meeting(s). > > Henry > > -- > Henry Lowood > Curator for History of Science & Technology Collections; > Film & Media Collections > HRG, Green Library > 557 Escondido Mall, Stanford University Libraries > Stanford CA 94305-6004 USAhttp://www.stanford.edu/~lowood lowood at stanford.edu; 650-723-4602 > > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > > -- The sleep of Reason produces monsters. "Until next time..." Captain Commando -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Tue Mar 3 09:57:16 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Tue, 03 Mar 2009 14:57:16 +0000 Subject: [game_preservation] Private SIG meeting at GDC In-Reply-To: References: <49ACDCAB.6070907@stanford.edu> Message-ID: <49AD454C.7030105@aarmstrong.org> I'll be grabbing one to eat there, heh. I've got a half-hour after my meetup and before these sessions. You might be glad it's in a box if you're busy. Lunchtime is variable in any case, there's not a great amount of time which isn't sessions - I note now they are doing more random times this year, unless last year they had things starting and ending on the half-hour mark often. Andrew Devin Monnens wrote: > I will be at the IGDA Charter meetings on...Monday I think it is. One > of them is International Best Practices where I hope to bring some > things up about networking between chapters nationally and > internationally to better help coordinate contacts among IGDA members > travelling or moving between chapters and for national and > international SIG projects such as Preservation and the Memorials > Project. (This and I get a $50 stipend and a meal for just being there!) > > There are a couple of interesting-looking panels going on at the same > time as the SIG, but one of them is done by Ian Bogost, who I know and > could probably get presentation details from. He's probably mainly > pimping his new book about the 2600, which should go on the resource > list anyway. Too bad he can't attend, but I'll see if he can make it > to the super-secret lunch meeting if he isn't too busy prepping. (You > do know that 1:30-2:30 is lunchtime, right? Are we going to have those > nasty boxed lunches again, or are they gonna give us some REAL food?). > > Devin > > On Tue, Mar 3, 2009 at 12:30 AM, Henry Lowood > wrote: > > All, > > Here is some information about the Game Preservation SIG's > activities at GDC. > > First, the annual roundtable is part of the GDC program. It will > take place on Friday, the 27th, from 2.30 to 3.30pm, Room 113, in > North Hall. This meeting is open to all. > > Second, this year we will have a private meeting for SIG members > and others who know about it. :-) This meeting will take place > just before the roundtable, from 1.30pm to 2.30pm, in the IGDA's > luxurious private meeting room. The location just happens to be > Room 112, right next door. > > I have a couple of agenda items for the private meeting from the > NDIIPP project (the Library of Congress project, as some know > it). In the public meeting, we will review the year's activities > and plan for next year. If you have agenda items, please send > them to me and I'll gather everything up for the meeting(s). > > Henry > > -- > Henry Lowood > Curator for History of Science & Technology Collections; > Film & Media Collections > HRG, Green Library > 557 Escondido Mall, Stanford University Libraries > Stanford CA 94305-6004 USA > http://www.stanford.edu/~lowood > lowood at stanford.edu ; 650-723-4602 > > > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > > > > > -- > The sleep of Reason produces monsters. > > "Until next time..." > Captain Commando > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -------------- next part -------------- An HTML attachment was scrubbed... URL: From donahrm at gmail.com Tue Mar 3 11:47:52 2009 From: donahrm at gmail.com (Rachel "Sheepy" Donahue) Date: Tue, 03 Mar 2009 11:47:52 -0500 Subject: [game_preservation] A sad day for arcade games Message-ID: Someone posted in the RPGnet forums: "What were arcades like? I was reading about arcades and how you'd have to queue to play popular games as well as follow rules like no throwing in fighting game or the others wouldn't let you play. This seems rather strange. The money cost must have gotten expensive pretty quickly as well. I'm not old enough to have been to them when they were around so I'm curious about what they were like." *sobs* http://forum.rpg.net/showthread.php?t=440112 -Rach From chris at artfulgamer.com Tue Mar 3 12:05:15 2009 From: chris at artfulgamer.com (Chris Lepine) Date: Tue, 3 Mar 2009 10:05:15 -0700 Subject: [game_preservation] Request: scan of Oregon Trail (RETRY) In-Reply-To: References: Message-ID: Glad it made it through. - Chris > > Sorry Chris. Had a conference in Albuquerque, so it passed my mind. I > forwarded the link to my friend though and he is trying to find > time to > integrate it into the cover. > > Devin > From andrew at aarmstrong.org Tue Mar 3 13:03:27 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Tue, 03 Mar 2009 18:03:27 +0000 Subject: [game_preservation] A sad day for arcade games In-Reply-To: References: Message-ID: <49AD70EF.3020301@aarmstrong.org> They're certainly getting much much rarer, even in steadfast areas like Japan (Sega closed or has plans to close something like half of them there right?) Not many good ones left in the UK that's for sure. The Trocadero is not very good apart from there are a fair few machines, and worth going to once or twice. Need some kind of work put into documenting them. Wasn't Jason Scott going to do a pinball or arcade documentary next? and I am sure I saw some books and sites dedicated to it recently. Andrew Rachel "Sheepy" Donahue wrote: > Someone posted in the RPGnet forums: > > "What were arcades like? > I was reading about arcades and how you'd have to queue to play > popular games as well as follow rules like no throwing in fighting > game or the others wouldn't let you play. This seems rather strange. > The money cost must have gotten expensive pretty quickly as well. I'm > not old enough to have been to them when they were around so I'm > curious about what they were like." > > *sobs* > > http://forum.rpg.net/showthread.php?t=440112 > > > -Rach > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation From dodo at WPI.EDU Tue Mar 3 13:25:02 2009 From: dodo at WPI.EDU (O'Donnell, Dean M) Date: Tue, 3 Mar 2009 13:25:02 -0500 Subject: [game_preservation] A sad day for arcade games In-Reply-To: <49AD70EF.3020301@aarmstrong.org> References: <49AD70EF.3020301@aarmstrong.org> Message-ID: Jason talks about a documentary called "Tilt" which is a history of pinball machines, but currently he's working on a history of text adventures called "Get Lamp." Tilt's website: http://www.tilt-movie.com/ I live a mere two hours from Funspot, so once a year I go for my arcade fix. It seems to me the arcade really lives at the beach. We go to the Maine coast every summer and there are numerous arcades near every beach. Dean ____________________________________________ Dean O'Donnell???? Associate Director, Interactive Media and Game Development Dept. of Humanities and Arts?? WPI dodo at wpi.edu Phone: 508-831-5947 Fax: 508-831-5932 -----Original Message----- From: game_preservation-bounces at igda.org [mailto:game_preservation-bounces at igda.org] On Behalf Of Andrew Armstrong Sent: Tuesday, March 03, 2009 1:03 PM To: IGDA Game Preservation SIG Subject: Re: [game_preservation] A sad day for arcade games They're certainly getting much much rarer, even in steadfast areas like Japan (Sega closed or has plans to close something like half of them there right?) Not many good ones left in the UK that's for sure. The Trocadero is not very good apart from there are a fair few machines, and worth going to once or twice. Need some kind of work put into documenting them. Wasn't Jason Scott going to do a pinball or arcade documentary next? and I am sure I saw some books and sites dedicated to it recently. Andrew Rachel "Sheepy" Donahue wrote: > Someone posted in the RPGnet forums: > > "What were arcades like? > I was reading about arcades and how you'd have to queue to play > popular games as well as follow rules like no throwing in fighting > game or the others wouldn't let you play. This seems rather strange. > The money cost must have gotten expensive pretty quickly as well. I'm > not old enough to have been to them when they were around so I'm > curious about what they were like." > > *sobs* > > http://forum.rpg.net/showthread.php?t=440112 > > > -Rach > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation _______________________________________________ game_preservation mailing list game_preservation at igda.org http://six.pairlist.net/mailman/listinfo/game_preservation From donahrm at gmail.com Tue Mar 3 13:31:37 2009 From: donahrm at gmail.com (Rachel "Sheepy" Donahue) Date: Tue, 03 Mar 2009 13:31:37 -0500 Subject: [game_preservation] A sad day for arcade games In-Reply-To: References: <49AD70EF.3020301@aarmstrong.org> Message-ID: Funspot is truly the king of arcades. I must also admit a fondness for the "barcades" like Jillian's, Dave & Busters, etc. Beer AND House of the Dead? Yes, please. On Tue, 03 Mar 2009 13:25:02 -0500, O'Donnell, Dean M wrote: > Jason talks about a documentary called "Tilt" which is a history of > pinball machines, but currently he's working on a history of text > adventures called "Get Lamp." > > Tilt's website: http://www.tilt-movie.com/ > > I live a mere two hours from Funspot, so once a year I go for my arcade > fix. It seems to me the arcade really lives at the beach. We go to the > Maine coast every summer and there are numerous arcades near every beach. > > Dean > > ____________________________________________ > Dean O'Donnell???? Associate Director, > Interactive Media and Game Development > Dept. of Humanities and Arts?? WPI > dodo at wpi.edu > Phone: 508-831-5947 > Fax: 508-831-5932 > From lowood at stanford.edu Tue Mar 3 14:07:28 2009 From: lowood at stanford.edu (Henry Lowood) Date: Tue, 03 Mar 2009 11:07:28 -0800 Subject: [game_preservation] Private SIG meeting at GDC In-Reply-To: References: <49ACDCAB.6070907@stanford.edu> Message-ID: <49AD7FF0.5000302@stanford.edu> Devin, Yeah, I know. Conflicts are unavoidable, but I had been hoping that time for the private meeting would be relatively free and conveniently close to the official meeting. So I figured for the 1.30 meeting having it during lunch would be ok. As for the conflict with Ian's talk, the word "bummer" comes to mind, but that was GDC in its wisdom. Basically, they put the only two historical thingies on the program up against each other -- deathmatch! Seriously, that was a rather uncool bit of conference programming. Henry Devin Monnens wrote: > I will be at the IGDA Charter meetings on...Monday I think it is. One > of them is International Best Practices where I hope to bring some > things up about networking between chapters nationally and > internationally to better help coordinate contacts among IGDA members > travelling or moving between chapters and for national and > international SIG projects such as Preservation and the Memorials > Project. (This and I get a $50 stipend and a meal for just being there!) > > There are a couple of interesting-looking panels going on at the same > time as the SIG, but one of them is done by Ian Bogost, who I know and > could probably get presentation details from. He's probably mainly > pimping his new book about the 2600, which should go on the resource > list anyway. Too bad he can't attend, but I'll see if he can make it > to the super-secret lunch meeting if he isn't too busy prepping. (You > do know that 1:30-2:30 is lunchtime, right? Are we going to have those > nasty boxed lunches again, or are they gonna give us some REAL food?). > > Devin > > On Tue, Mar 3, 2009 at 12:30 AM, Henry Lowood > wrote: > > All, > > Here is some information about the Game Preservation SIG's > activities at GDC. > > First, the annual roundtable is part of the GDC program. It will > take place on Friday, the 27th, from 2.30 to 3.30pm, Room 113, in > North Hall. This meeting is open to all. > > Second, this year we will have a private meeting for SIG members > and others who know about it. :-) This meeting will take place > just before the roundtable, from 1.30pm to 2.30pm, in the IGDA's > luxurious private meeting room. The location just happens to be > Room 112, right next door. > > I have a couple of agenda items for the private meeting from the > NDIIPP project (the Library of Congress project, as some know > it). In the public meeting, we will review the year's activities > and plan for next year. If you have agenda items, please send > them to me and I'll gather everything up for the meeting(s). > > Henry > > -- > Henry Lowood > Curator for History of Science & Technology Collections; > Film & Media Collections > HRG, Green Library > 557 Escondido Mall, Stanford University Libraries > Stanford CA 94305-6004 USA > http://www.stanford.edu/~lowood > lowood at stanford.edu ; 650-723-4602 > > > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > > > > > -- > The sleep of Reason produces monsters. > > "Until next time..." > Captain Commando > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -- Henry Lowood, Ph.D. Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library, 557 Escondido Mall Stanford University Libraries Stanford CA 94305-6004 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood -------------- next part -------------- An HTML attachment was scrubbed... URL: From evilcowclone at gmail.com Tue Mar 3 16:30:49 2009 From: evilcowclone at gmail.com (Devin Monnens) Date: Tue, 3 Mar 2009 14:30:49 -0700 Subject: [game_preservation] A sad day for arcade games In-Reply-To: References: <49AD70EF.3020301@aarmstrong.org> Message-ID: I heard there is only one practicing hardware pinball game designer left in the world. We need to verify this and interview the guy, make sure his bible of pinball design gets documented. -Devin On Tue, Mar 3, 2009 at 11:31 AM, Rachel Sheepy Donahue wrote: > Funspot is truly the king of arcades. I must also admit a fondness for the > "barcades" like Jillian's, Dave & Busters, etc. Beer AND House of the Dead? > Yes, please. > > On Tue, 03 Mar 2009 13:25:02 -0500, O'Donnell, Dean M > wrote: > > Jason talks about a documentary called "Tilt" which is a history of >> pinball machines, but currently he's working on a history of text adventures >> called "Get Lamp." >> >> Tilt's website: http://www.tilt-movie.com/ >> >> I live a mere two hours from Funspot, so once a year I go for my arcade >> fix. It seems to me the arcade really lives at the beach. We go to the >> Maine coast every summer and there are numerous arcades near every beach. >> >> Dean >> >> ____________________________________________ >> Dean O'Donnell Associate Director, >> Interactive Media and Game Development >> Dept. of Humanities and Arts WPI >> dodo at wpi.edu >> Phone: 508-831-5947 >> Fax: 508-831-5932 >> >> _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -- The sleep of Reason produces monsters. "Until next time..." Captain Commando -------------- next part -------------- An HTML attachment was scrubbed... URL: From evilcowclone at gmail.com Wed Mar 4 11:15:29 2009 From: evilcowclone at gmail.com (Devin Monnens) Date: Wed, 4 Mar 2009 09:15:29 -0700 Subject: [game_preservation] Google's project to digitize all the books in the world Message-ID: You may have heard of this. In fact, I'd 'heard' of it back in February, but didn't 'know' about it until this morning thanks to an article in the New York Times. Google is digitizing all the books in the world, in every language: http://www.nytimes.com/2009/02/02/technology/internet/02link.html http://www.google.com/googlebooks/library.html Personally, I think this is a really cool idea, though not one without danger. The advantage is having a virtual catalog of everything ever written, something that rivals the Internet Archive. I'm not sure though if this catalogue will contain multiple prints of each book, but that is something it should certainly include. Hopefully it will include copies of print magazines as well. The possibilities of having the entire library searchable is simply enormous. Google has also purchased a web company that had digitized newspapers, so you can expect them to expand into this area as well. The disadvantage though is that all this information is controlled by one organization: Google. While Google is giving free computers to public libraries and charging everyone else subscriptions, I am uneasy about one for-profit group controlling so much of the world's information (rather than a nonprofit like Internet Archive). That's not to say you can't get books from other places, but it's still troublesome. Thankfully, I have a lifetime membership to the University of Denver library as a graduate alum, so I should be able to access all of this from home! Makes you wonder as well if Google has plans to build a game library... And if they've published any papers about this. -- The sleep of Reason produces monsters. "Until next time..." Captain Commando -------------- next part -------------- An HTML attachment was scrubbed... URL: From donahrm at gmail.com Wed Mar 4 11:25:58 2009 From: donahrm at gmail.com (Rachel Donahue) Date: Wed, 4 Mar 2009 11:25:58 -0500 Subject: [game_preservation] Google's project to digitize all the books in the world In-Reply-To: References: Message-ID: > > Personally, I think this is a really cool idea, though not one without > danger. The advantage is having a virtual catalog of everything ever > written, something that rivals the Internet Archive. I'm not sure though if > this catalogue will contain multiple prints of each book, but that is > something it should certainly include. Hopefully it will include copies of > print magazines as well. The possibilities of having the entire library > searchable is simply enormous. Google has also purchased a web company that > had digitized newspapers, so you can expect them to expand into this area as > well. > There will be multiples by virtue of the fact that Google is not checking what it scans -- they're scanning everything from every partner. I don't know whether they'll actively practice LOCKSS or not, though. -------------- next part -------------- An HTML attachment was scrubbed... URL: From evilcowclone at gmail.com Wed Mar 4 11:33:49 2009 From: evilcowclone at gmail.com (Devin Monnens) Date: Wed, 4 Mar 2009 09:33:49 -0700 Subject: [game_preservation] [igda_whitepaper] Latest Batch of Edits Discussion: PLEASE READ THIS In-Reply-To: References: Message-ID: Here are my recommendations for the fonts: Chapter Header: Arial 14, Bold Subsection 1: Arial 12, bold, italic Subsection 2: Arial 12, italic Body Text: Times New Roman 11 Footnotes: Times New Roman 10 Author Name: Arial 12, Italic? While Arial and Times are boring, they're common. If we were doing solely print, we could easily PDF it using something like Verdana, and I don't think that would cause compatibility if it's in a PDF. -Devin -------------- next part -------------- An HTML attachment was scrubbed... URL: From megan.winget at gmail.com Wed Mar 4 11:55:46 2009 From: megan.winget at gmail.com (Megan Winget) Date: Wed, 4 Mar 2009 10:55:46 -0600 Subject: [game_preservation] JCDL 2009 - Doctoral Consortium - CFP In-Reply-To: <49340A71.3050204@aarmstrong.org> References: <49340A71.3050204@aarmstrong.org> Message-ID: Anybody out there have Doctoral Students? Here's a great opportunity to have them present their work and get outside feedback! ********************************** http://www.jcdl2009.org/node/24 Doctoral Consortium CFP The Doctoral Consortium of the ACM/IEEE Joint Conference on Digital Libraries Call for Participation June 15 - 19, 2009 - Austin, TX What is the Doctoral Consortium? The Doctoral Consortium is a workshop for Ph.D. students from all over the world who are in the early phases of their dissertation work (i.e., the consortium is not intended for those who are finished or nearly finished with their dissertation). The goal of the Doctoral Consortium is to help students with their thesis and research plans by providing feedback and general advice on using the research environment in a constructive and international atmosphere. Students will present and discuss their thesis in the context of a well-known and established international conference outside of their usual university atmosphere. The workshop will take place on a single full day. Up to 15 students will have the opportunity to participate. Limited funding may be available to partially offset travel and registration costs for those students with severe financial need. Several prominent professors and experienced practitioners in the field of digital library research in organizations from different countries and continents will conduct the workshop. They will review all the submissions and comment on the content of the thesis as well as on the presentation. Students will have 20 minutes to present their research, focusing on the main theme of their thesis, what they have achieved so far and how they plan to continue their work. Another 20 minutes is reserved for discussion and feedback from both the professors and other participants. In the course of the workshop students will also get advice on more general questions, e.g. the differences of Ph.D. studies in different countries. Call for Papers and Topics Students interested in participating in the Doctoral Consortium should submit an extended abstract (see details below) describing their Digital Library research. Submissions relating to any aspect of Digital Library research, development, and evaluation are welcomed, including: technical advances, usage and impact studies, policy analyses, social and institutional implications, theoretical contributions, interaction and design advances, and innovative in the sciences, humanities, and education. To apply for participation at the Doctoral Consortium, please provide an extended abstract of your doctoral work and upload it at www.jcdl2009.org. The extended abstract is restricted to 4000 words (approx. 8 pages). Submissions should be submitted electronically in pdf format. The abstracts should * Clearly formulate the research question, * Identify the significant problems in the field of research, * Summarize the current knowledge of the problem domain, as well as the state of the art for solutions, * Clearly present any preliminary research plans and ideas, and the results achieved so far, * Sketch the research methodology that is to be applied, * Describe the expected contributions of the applicant to the research area, and * (For technical research) describes how the research is innovative, novel or extends existing approaches to a problem. Submissions will be judged on originality, significance, correctness, and clarity. Workshop participation is limited to 15 Ph.D. students. Proceedings Accepted abstracts will be distributed to participants as the workshop proceedings and made available to participants via the JCDL Doctoral Consortium digitally. Participants will be invited to include their abstracts in a special issue of the TCDL Bulletin, the publication of the IEEE-CS Technical Committee on Digital Libraries. Important Dates March 23, 2009 Deadline for submission of abstracts April 10, 2009 Notification of acceptance June 15, 2009 Doctoral Consortium June 15 - 19, 2009 JCDL Contact Address Requests for information should be e-mailed to megan at ischool.utexas.edu and mln at cs.odu.edu. -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Wed Mar 4 12:58:20 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Wed, 04 Mar 2009 17:58:20 +0000 Subject: [game_preservation] Google's project to digitize all the books in the world In-Reply-To: References: Message-ID: <49AEC13C.1050707@aarmstrong.org> Devin Monnens wrote: > The disadvantage though is that all this information is controlled by > one organization: Google. Google is fickle. Will they even finish this or even leave it in perpetual beta? Anyway, it's no University, it's no government funded institution, and certainly no archive. It might be a useful extra resource, but as a primary source it will be invariably in the margins. Nice, but that's about it from my perspective. Andrew From lowood at stanford.edu Wed Mar 4 13:10:51 2009 From: lowood at stanford.edu (Henry Lowood) Date: Wed, 04 Mar 2009 10:10:51 -0800 Subject: [game_preservation] A Life Well Wasted Message-ID: <49AEC42B.3020402@stanford.edu> Some of you may be interested in the far-flung corners of the world that the Preserving Virtual Worlds project has reached. Others I know are intensely interested in the world of game collectors. In either case, check out Robert Ashley's new podcast, A Life Well Wasted: http://alifewellwasted.com/feed/atom/ The second episode covers the world of game collectors, which I have to say is not so different in some ways from book collectors (said from a library perspective). The last quarter or so is about our project. Robert Ashley, the man behind ALWW, has said on forums he might release the interview with me in its entirety. He is a bright guy and a great interviewer -- makes you wonder about all the talent shaking loose from 1Up. Oh, the first podcast is also interesting, covering the history and demise of EGM. Henry -- Henry Lowood, Ph.D. Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library, 557 Escondido Mall Stanford University Libraries Stanford CA 94305-6004 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Wed Mar 4 13:16:48 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Wed, 04 Mar 2009 18:16:48 +0000 Subject: [game_preservation] A Life Well Wasted In-Reply-To: <49AEC42B.3020402@stanford.edu> References: <49AEC42B.3020402@stanford.edu> Message-ID: <49AEC590.1020908@aarmstrong.org> It'll be good when the new IGDA site comes around and things like this can be posted on our blog and be discussed a bit (although actually that specific functionality tying it into a forum/email discussion doesn't exist...must ask about that). In any case, sounds interesting, should be something to listen to on the way to work. I'll put it on the blog and the resources page tomorrow probably along with some other stuff that's still in my RSS feeds. Andrew Henry Lowood wrote: > Some of you may be interested in the far-flung corners of the world > that the Preserving Virtual Worlds project has reached. Others I know > are intensely interested in the world of game collectors. In either > case, check out Robert Ashley's new podcast, A Life Well Wasted: > http://alifewellwasted.com/feed/atom/ > The second episode covers the world of game collectors, which I have > to say is not so different in some ways from book collectors (said > from a library perspective). The last quarter or so is about our > project. Robert Ashley, the man behind ALWW, has said on forums he > might release the interview with me in its entirety. He is a bright > guy and a great interviewer -- makes you wonder about all the talent > shaking loose from 1Up. > Oh, the first podcast is also interesting, covering the history and > demise of EGM. > Henry > -- > Henry Lowood, Ph.D. > Curator for History of Science & Technology Collections; > Film & Media Collections > HRG, Green Library, 557 Escondido Mall > Stanford University Libraries > Stanford CA 94305-6004 > 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood > > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Wed Mar 4 13:18:32 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Wed, 04 Mar 2009 18:18:32 +0000 Subject: [game_preservation] Writing Biographies Message-ID: <49AEC5F8.3040108@aarmstrong.org> Anyone here written biographies before? I don?t necessarily mean game developers or whatever, just generally. I?m just thinking with the memorials project and whatever else we get up to it might be useful to know of any resources (good books, online stuff, courses) on writing them. The main reason I ask is that, certainly in the entertainment businesses, the top dogs can be, let?s be honest, really dickish. I mean, I don?t want to sound annoyed, it?s just true, they come out with some real crap, certainly in the current events and future predictions areas. What brought this to mind was Bill Harris? commentary on John Riccitiello?s interview: http://dubiousquality.blogspot.com/2009/03/ea-returning-to-form.html I mean, if we did a biography for him, would we mention he came out with this stuff? :/ Such a crass guy. I?m not sure I?d like to work under him, sounds rather mean. I?m sure it?s not a struggle for some biography writers, who write about people either long dead (so no one can complain or sue or who you have a lot more facts and opinions on) or who write the angle that it?ll have to sell, so they make the person out as nice as possible (omitting things like that). You know there are plenty of shadow writers for autobiographies for instance. But anyway, the historians who do try and put the facts and opinions together, what to do? This can also apply to companies, products and anything else of course, but people get less uppity and it?s generally considered more fact-like to say something like ?The failure rate of product X was in the 50% or higher mark contributing to people being wary about buying them? etc. ? basically, the problems, I guess, with libel and misrepresentation. If there are no historians like this on the list we need to find some ;) Input from that area of written, typed or documented history is as important as the preservation of the physical items. Andrew From Melanie.Swalwell at flinders.edu.au Wed Mar 4 18:27:24 2009 From: Melanie.Swalwell at flinders.edu.au (Melanie Swalwell) Date: Thu, 05 Mar 2009 09:57:24 +1030 Subject: [game_preservation] Google's project to digitize all the books in the world In-Reply-To: References: Message-ID: <49AF0E5C.7050507@flinders.edu.au> Hasn't this been in the pipeline for a while now? Devin Monnens wrote: > You may have heard of this. In fact, I'd 'heard' of it back in > February, but didn't 'know' about it until this morning thanks to an > article in the New York Times. Google is digitizing all the books in > the world, in every language: > > http://www.nytimes.com/2009/02/02/technology/internet/02link.html > http://www.google.com/googlebooks/library.html > > Personally, I think this is a really cool idea, though not one without > danger. There has been concern about this expressed on an Australian media history listserve I'm on. It seems the resources people were using in their research through the paperofrecord.com database -- local newspapers, in many cases -- have recently disappeared. You can read the original post at http://h-net.msu.edu/cgi-bin/logbrowse.pl?trx=vx&list=H-ANZAU&month=0902&week=d&msg=FKdVZsUKW5fIBcF1wjNZZw&user=&pw= Another message brought up by (ahem) a google search refers to a response from Google. http://h-net.msu.edu/cgi-bin/logbrowse.pl?trx=vx&list=H-Diplo&month=0902&week=d&msg=25E0NQxi7O1U%2BiMLn88FZw&user=&pw= However, I have been unable to bring this up to read it. Melanie -- Dr Melanie Swalwell Senior Lecturer, Screen and Media & Course Coordinator, B. Media Flinders University GPO Box 2100 Adelaide SA 5001 125B Humanities Bldg Ph: +61 8 8201 2619 Fax: +61 8 8201 3635 melanie.swalwell at flinders.edu.au From bcain at criticalmassinteractive.com Wed Mar 4 18:47:14 2009 From: bcain at criticalmassinteractive.com (bcain at criticalmassinteractive.com) Date: Wed, 4 Mar 2009 23:47:14 +0000 Subject: [game_preservation] Google's project to digitize all the booksin the world In-Reply-To: <49AF0E5C.7050507@flinders.edu.au> References: <49AF0E5C.7050507@flinders.edu.au> Message-ID: <1885351351-1236210446-cardhu_decombobulator_blackberry.rim.net-799828401-@bxe1213.bisx.prod.on.blackberry> Archive.org has also been working on this for some time, but they are doing only public domain works. They are also doing movies and audio/music. Archive.org rocks. Sent via BlackBerry by AT&T -----Original Message----- From: Melanie Swalwell Date: Thu, 05 Mar 2009 09:57:24 To: IGDA Game Preservation SIG Subject: Re: [game_preservation] Google's project to digitize all the books in the world Hasn't this been in the pipeline for a while now? Devin Monnens wrote: > You may have heard of this. In fact, I'd 'heard' of it back in > February, but didn't 'know' about it until this morning thanks to an > article in the New York Times. Google is digitizing all the books in > the world, in every language: > > http://www.nytimes.com/2009/02/02/technology/internet/02link.html > http://www.google.com/googlebooks/library.html > > Personally, I think this is a really cool idea, though not one without > danger. There has been concern about this expressed on an Australian media history listserve I'm on. It seems the resources people were using in their research through the paperofrecord.com database -- local newspapers, in many cases -- have recently disappeared. You can read the original post at http://h-net.msu.edu/cgi-bin/logbrowse.pl?trx=vx&list=H-ANZAU&month=0902&week=d&msg=FKdVZsUKW5fIBcF1wjNZZw&user=&pw= Another message brought up by (ahem) a google search refers to a response from Google. http://h-net.msu.edu/cgi-bin/logbrowse.pl?trx=vx&list=H-Diplo&month=0902&week=d&msg=25E0NQxi7O1U%2BiMLn88FZw&user=&pw= However, I have been unable to bring this up to read it. Melanie -- Dr Melanie Swalwell Senior Lecturer, Screen and Media & Course Coordinator, B. Media Flinders University GPO Box 2100 Adelaide SA 5001 125B Humanities Bldg Ph: +61 8 8201 2619 Fax: +61 8 8201 3635 melanie.swalwell at flinders.edu.au _______________________________________________ game_preservation mailing list game_preservation at igda.org http://six.pairlist.net/mailman/listinfo/game_preservation From evilcowclone at gmail.com Wed Mar 4 19:57:49 2009 From: evilcowclone at gmail.com (Devin Monnens) Date: Wed, 4 Mar 2009 17:57:49 -0700 Subject: [game_preservation] Writing Biographies In-Reply-To: <49AEC5F8.3040108@aarmstrong.org> References: <49AEC5F8.3040108@aarmstrong.org> Message-ID: I try not to leave things too fluffy, but I soften the blow from time to time. Biographies are supposed to be accurate, give an accurate representation of the character. However, sometimes the interviewees say things just to pump themselves up: read The Ultimate History of Video Games for instance, where Nolan Bushnell's interviews are clearly not 100% truthful. You learn more by how he spins it than by what he's actually saying. Unfortunately, that's going to be the case with a lot of these top people who just want to pad themselves. On Wed, Mar 4, 2009 at 11:18 AM, Andrew Armstrong wrote: > Anyone here written biographies before? I don?t necessarily mean game > developers or whatever, just generally. > > I?m just thinking with the memorials project and whatever else we get up to > it might be useful to know of any resources (good books, online stuff, > courses) on writing them. > > The main reason I ask is that, certainly in the entertainment businesses, > the top dogs can be, let?s be honest, really dickish. I mean, I don?t want > to sound annoyed, it?s just true, they come out with some real crap, > certainly in the current events and future predictions areas. > > What brought this to mind was Bill Harris? commentary on John Riccitiello?s > interview: > > http://dubiousquality.blogspot.com/2009/03/ea-returning-to-form.html > > I mean, if we did a biography for him, would we mention he came out with > this stuff? :/ Such a crass guy. I?m not sure I?d like to work under him, > sounds rather mean. > > I?m sure it?s not a struggle for some biography writers, who write about > people either long dead (so no one can complain or sue or who you have a lot > more facts and opinions on) or who write the angle that it?ll have to sell, > so they make the person out as nice as possible (omitting things like that). > You know there are plenty of shadow writers for autobiographies for > instance. > > But anyway, the historians who do try and put the facts and opinions > together, what to do? This can also apply to companies, products and > anything else of course, but people get less uppity and it?s generally > considered more fact-like to say something like ?The failure rate of product > X was in the 50% or higher mark contributing to people being wary about > buying them? etc. ? basically, the problems, I guess, with libel and > misrepresentation. > > If there are no historians like this on the list we need to find some ;) > Input from that area of written, typed or documented history is as important > as the preservation of the physical items. > > Andrew > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -- The sleep of Reason produces monsters. "Until next time..." Captain Commando -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Fri Mar 6 13:51:15 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Fri, 06 Mar 2009 18:51:15 +0000 Subject: [game_preservation] Home of the Underdogs Revival Project Message-ID: <49B170A3.1050107@aarmstrong.org> Hey, Sarinee from HotU has setup a google groups project thing to manage somehow getting the old site data online. She's provided a bit of the data which I've mirrored on the archive ( http://www.archive.org/details/Home_of_the_Underdogs-Data ) - sadly nothing from the mac side, none of the user content either (forums, reviews, etc.) but there is raw data there in an Excel Spreadsheet got out from the DB. The group is here for those who want to contribute: http://groups.google.com/group/hotu-revival I'm there, hopefully more as an advisory role since I have GDC coming up right now, where I hope to get somewhere a static set of HTML pages or at least a static site uploaded on the web (either in zip or as an accessible resource). This depends on others efforts it seems - someone needs to ring the debtors who took over the hosting company once it filed for bankrupcy to possibly get a site backup for instance (it's in America, I can't ring ;) ). Someone else is manually getting pages (from where I don't know - Coral Cache and suchlike I presume). I've added it to the general projects page. I'll say this has "IGDA Game Preservation SIG approval" but except for me and Dan no one from here is working on it I guess :) Andrew From andrew at aarmstrong.org Fri Mar 6 16:01:08 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Fri, 06 Mar 2009 21:01:08 +0000 Subject: [game_preservation] Early (first?) Lightgun Message-ID: <49B18F14.2000009@aarmstrong.org> Interesting stuff, an early (or the first?) light gun game: http://marvin3m.com/arcade/rayolit.htm I should post this in the blog perhaps, but I think it's not a videogame as such, although it is a game! Andrew From evilcowclone at gmail.com Fri Mar 6 18:11:26 2009 From: evilcowclone at gmail.com (Devin Monnens) Date: Fri, 6 Mar 2009 16:11:26 -0700 Subject: [game_preservation] Early (first?) Lightgun In-Reply-To: <49B18F14.2000009@aarmstrong.org> References: <49B18F14.2000009@aarmstrong.org> Message-ID: In a somewhat related announcement, I modded my light gun by adding a laser scope to it. Eat that, Duck Hunt. Now where's the mod where I can shoot the dog? -Devin On Fri, Mar 6, 2009 at 2:01 PM, Andrew Armstrong wrote: > Interesting stuff, an early (or the first?) light gun game: > > http://marvin3m.com/arcade/rayolit.htm > > I should post this in the blog perhaps, but I think it's not a videogame as > such, although it is a game! > > Andrew > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -- The sleep of Reason produces monsters. "Until next time..." Captain Commando -------------- next part -------------- An HTML attachment was scrubbed... URL: From melanie.swalwell at flinders.edu.au Fri Mar 6 19:34:52 2009 From: melanie.swalwell at flinders.edu.au (Melanie Swalwell) Date: Sat, 07 Mar 2009 11:04:52 +1030 Subject: [game_preservation] Marvin's In-Reply-To: <49B18F14.2000009@aarmstrong.org> References: <49B18F14.2000009@aarmstrong.org> Message-ID: <49B1C12C.5030103@flinders.edu.au> This is an amazing website. A great find: it has heaps of info on electro mechanical arcade games -- http://marvin3m.com/arcade/index.htm -- including got posters, photos, manufacturers' info, etc. Most helpful for my current project: an exhibition of documentary photos taken in arcades (or other spaces with arcade machines) in the 1970s and 80s in New Zealand. Many are at the crossover of electro-mechanical to video. I will let the list know when it's online (due to launch next month). Has anyone been to Marvin's and played the games? You just gotta love collectors! Melanie Andrew Armstrong wrote: > Interesting stuff, an early (or the first?) light gun game: > > http://marvin3m.com/arcade/rayolit.htm > > I should post this in the blog perhaps, but I think it's not a > videogame as such, although it is a game! > > Andrew > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation -- Dr Melanie Swalwell Senior Lecturer, Screen and Media & Course Coordinator, B. Media Flinders University GPO Box 2100 Adelaide SA 5001 125B Humanities Bldg Ph: +61 8 8201 2619 Fax: +61 8 8201 3635 melanie.swalwell at flinders.edu.au From andrew at aarmstrong.org Sat Mar 7 04:31:11 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Sat, 07 Mar 2009 09:31:11 +0000 Subject: [game_preservation] Marvin's In-Reply-To: <49B1C12C.5030103@flinders.edu.au> References: <49B18F14.2000009@aarmstrong.org> <49B1C12C.5030103@flinders.edu.au> Message-ID: <49B23EDF.70706@aarmstrong.org> Not been there no, I will eventually get around to contacting him about his museum - along with the other museums we know about, since he hosts everything from these mechanical items up to present day stuff, pretty amazing. Andrew Melanie Swalwell wrote: > This is an amazing website. A great find: it has heaps of info on > electro mechanical arcade games -- > http://marvin3m.com/arcade/index.htm -- including got posters, photos, > manufacturers' info, etc. Most helpful for my current project: an > exhibition of documentary photos taken in arcades (or other spaces > with arcade machines) in the 1970s and 80s in New Zealand. Many are at > the crossover of electro-mechanical to video. I will let the list know > when it's online (due to launch next month). > > Has anyone been to Marvin's and played the games? > > You just gotta love collectors! > > Melanie > > > Andrew Armstrong wrote: >> Interesting stuff, an early (or the first?) light gun game: >> >> http://marvin3m.com/arcade/rayolit.htm >> >> I should post this in the blog perhaps, but I think it's not a >> videogame as such, although it is a game! >> >> Andrew >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation > From dodo at WPI.EDU Sat Mar 7 14:40:45 2009 From: dodo at WPI.EDU (O'Donnell, Dean M) Date: Sat, 7 Mar 2009 14:40:45 -0500 Subject: [game_preservation] Marvin's In-Reply-To: <49B23EDF.70706@aarmstrong.org> References: <49B18F14.2000009@aarmstrong.org> <49B1C12C.5030103@flinders.edu.au>,<49B23EDF.70706@aarmstrong.org> Message-ID: For those going to GDC, the Musee Mecanique at Pier 45 on Fisherman's Wharf is well worth the trip out of the convention center. http://www.museemechanique.org/ Dean ________________________________________ From: game_preservation-bounces at igda.org [game_preservation-bounces at igda.org] On Behalf Of Andrew Armstrong [andrew at aarmstrong.org] Sent: Saturday, March 07, 2009 4:31 AM To: melanie.swalwell at flinders.edu.au; IGDA Game Preservation SIG Subject: Re: [game_preservation] Marvin's Not been there no, I will eventually get around to contacting him about his museum - along with the other museums we know about, since he hosts everything from these mechanical items up to present day stuff, pretty amazing. Andrew Melanie Swalwell wrote: > This is an amazing website. A great find: it has heaps of info on > electro mechanical arcade games -- > http://marvin3m.com/arcade/index.htm -- including got posters, photos, > manufacturers' info, etc. Most helpful for my current project: an > exhibition of documentary photos taken in arcades (or other spaces > with arcade machines) in the 1970s and 80s in New Zealand. Many are at > the crossover of electro-mechanical to video. I will let the list know > when it's online (due to launch next month). > > Has anyone been to Marvin's and played the games? > > You just gotta love collectors! > > Melanie > > > Andrew Armstrong wrote: >> Interesting stuff, an early (or the first?) light gun game: >> >> http://marvin3m.com/arcade/rayolit.htm >> >> I should post this in the blog perhaps, but I think it's not a >> videogame as such, although it is a game! >> >> Andrew >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation > _______________________________________________ game_preservation mailing list game_preservation at igda.org http://six.pairlist.net/mailman/listinfo/game_preservation From andrew at aarmstrong.org Sat Mar 7 20:06:40 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Sun, 08 Mar 2009 01:06:40 +0000 Subject: [game_preservation] Marvin's In-Reply-To: References: <49B18F14.2000009@aarmstrong.org> <49B1C12C.5030103@flinders.edu.au>, <49B23EDF.70706@aarmstrong.org> Message-ID: <49B31A20.2010504@aarmstrong.org> I'll check it out, thanks :) I need to investigate other museums and galleries in San Francisco before I go. Andrew O'Donnell, Dean M wrote: > For those going to GDC, the Musee Mecanique at Pier 45 on Fisherman's Wharf is well worth the trip out of the convention center. > > http://www.museemechanique.org/ > > Dean > ________________________________________ > From: game_preservation-bounces at igda.org [game_preservation-bounces at igda.org] On Behalf Of Andrew Armstrong [andrew at aarmstrong.org] > Sent: Saturday, March 07, 2009 4:31 AM > To: melanie.swalwell at flinders.edu.au; IGDA Game Preservation SIG > Subject: Re: [game_preservation] Marvin's > > Not been there no, I will eventually get around to contacting him about > his museum - along with the other museums we know about, since he hosts > everything from these mechanical items up to present day stuff, pretty > amazing. > > Andrew > > Melanie Swalwell wrote: > >> This is an amazing website. A great find: it has heaps of info on >> electro mechanical arcade games -- >> http://marvin3m.com/arcade/index.htm -- including got posters, photos, >> manufacturers' info, etc. Most helpful for my current project: an >> exhibition of documentary photos taken in arcades (or other spaces >> with arcade machines) in the 1970s and 80s in New Zealand. Many are at >> the crossover of electro-mechanical to video. I will let the list know >> when it's online (due to launch next month). >> >> Has anyone been to Marvin's and played the games? >> >> You just gotta love collectors! >> >> Melanie >> >> >> Andrew Armstrong wrote: >> >>> Interesting stuff, an early (or the first?) light gun game: >>> >>> http://marvin3m.com/arcade/rayolit.htm >>> >>> I should post this in the blog perhaps, but I think it's not a >>> videogame as such, although it is a game! >>> >>> Andrew >>> _______________________________________________ >>> game_preservation mailing list >>> game_preservation at igda.org >>> http://six.pairlist.net/mailman/listinfo/game_preservation >>> > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -------------- next part -------------- An HTML attachment was scrubbed... URL: From donahrm at gmail.com Sat Mar 7 20:10:54 2009 From: donahrm at gmail.com (Rachel "Sheepy" Donahue) Date: Sat, 07 Mar 2009 20:10:54 -0500 Subject: [game_preservation] Marvin's In-Reply-To: <49B31A20.2010504@aarmstrong.org> References: <49B18F14.2000009@aarmstrong.org> <49B1C12C.5030103@flinders.edu.au> <49B23EDF.70706@aarmstrong.org> <49B31A20.2010504@aarmstrong.org> Message-ID: Someone should eat at Millenium for me ;) Might just be the tastiest meal I've had. http://www.millenniumrestaurant.com/ On Sat, 07 Mar 2009 20:06:40 -0500, Andrew Armstrong wrote: > I'll check it out, thanks :) I need to investigate other museums and > galleries in San Francisco before I go. > > Andrew > > O'Donnell, Dean M wrote: >> For those going to GDC, the Musee Mecanique at Pier 45 on Fisherman's >> Wharf is well worth the trip out of the convention center. >> >> http://www.museemechanique.org/ >> >> Dean From evilcowclone at gmail.com Sat Mar 7 20:12:45 2009 From: evilcowclone at gmail.com (Devin Monnens) Date: Sat, 7 Mar 2009 18:12:45 -0700 Subject: [game_preservation] Marvin's In-Reply-To: References: <49B18F14.2000009@aarmstrong.org> <49B1C12C.5030103@flinders.edu.au> <49B23EDF.70706@aarmstrong.org> <49B31A20.2010504@aarmstrong.org> Message-ID: Errr... I think I'll pass. Meals are like $30. On Sat, Mar 7, 2009 at 6:10 PM, Rachel Sheepy Donahue wrote: > Someone should eat at Millenium for me ;) > Might just be the tastiest meal I've had. > http://www.millenniumrestaurant.com/ > > > On Sat, 07 Mar 2009 20:06:40 -0500, Andrew Armstrong < > andrew at aarmstrong.org> wrote: > > I'll check it out, thanks :) I need to investigate other museums and >> galleries in San Francisco before I go. >> >> Andrew >> >> O'Donnell, Dean M wrote: >> >>> For those going to GDC, the Musee Mecanique at Pier 45 on Fisherman's >>> Wharf is well worth the trip out of the convention center. >>> >>> http://www.museemechanique.org/ >>> >>> Dean >>> >> _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -- The sleep of Reason produces monsters. "Until next time..." Captain Commando -------------- next part -------------- An HTML attachment was scrubbed... URL: From donahrm at gmail.com Sat Mar 7 20:13:59 2009 From: donahrm at gmail.com (Rachel "Sheepy" Donahue) Date: Sat, 07 Mar 2009 20:13:59 -0500 Subject: [game_preservation] Marvin's In-Reply-To: References: <49B18F14.2000009@aarmstrong.org> <49B1C12C.5030103@flinders.edu.au> <49B23EDF.70706@aarmstrong.org> <49B31A20.2010504@aarmstrong.org> Message-ID: I know. I went for work and spent my entire day's meal allowance -- but it was very, very worth it. On Sat, 07 Mar 2009 20:12:45 -0500, Devin Monnens wrote: > Errr... I think I'll pass. Meals are like $30. > > On Sat, Mar 7, 2009 at 6:10 PM, Rachel Sheepy Donahue > wrote: > >> Someone should eat at Millenium for me ;) >> Might just be the tastiest meal I've had. >> http://www.millenniumrestaurant.com/ From andrew at aarmstrong.org Sat Mar 7 20:16:29 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Sun, 08 Mar 2009 01:16:29 +0000 Subject: [game_preservation] Marvin's In-Reply-To: References: <49B18F14.2000009@aarmstrong.org> <49B1C12C.5030103@flinders.edu.au> <49B23EDF.70706@aarmstrong.org> <49B31A20.2010504@aarmstrong.org> Message-ID: <49B31C6D.6080109@aarmstrong.org> So that's like $40 total or something? I always forget tipping is so big in America. I need to work out my budget I think (I just hope not to use my credit card even as a last resort). I'll definately take any free food going during the day, heh. Andrew Rachel "Sheepy" Donahue wrote: > I know. I went for work and spent my entire day's meal allowance -- > but it was very, very worth it. > > On Sat, 07 Mar 2009 20:12:45 -0500, Devin Monnens > wrote: > >> Errr... I think I'll pass. Meals are like $30. >> >> On Sat, Mar 7, 2009 at 6:10 PM, Rachel Sheepy Donahue >> wrote: >> >>> Someone should eat at Millenium for me ;) >>> Might just be the tastiest meal I've had. >>> http://www.millenniumrestaurant.com/ > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation From donahrm at gmail.com Sat Mar 7 20:20:58 2009 From: donahrm at gmail.com (Rachel "Sheepy" Donahue) Date: Sat, 07 Mar 2009 20:20:58 -0500 Subject: [game_preservation] Marvin's In-Reply-To: <49B31C6D.6080109@aarmstrong.org> References: <49B18F14.2000009@aarmstrong.org> <49B1C12C.5030103@flinders.edu.au> <49B23EDF.70706@aarmstrong.org> <49B31A20.2010504@aarmstrong.org> <49B31C6D.6080109@aarmstrong.org> Message-ID: $60 -- but that was with an appetizer, dessert, and possibly a beer (I forget, the beer was not memorable if I so). And yes to tipping.. 15-20% is typical, a lot of restaurants automatically add 18% for parties of 6 or more. On Sat, 07 Mar 2009 20:16:29 -0500, Andrew Armstrong wrote: > So that's like $40 total or something? I always forget tipping is so big > in America. > > I need to work out my budget I think (I just hope not to use my credit > card even as a last resort). I'll definately take any free food going > during the day, heh. > > Andrew > > Rachel "Sheepy" Donahue wrote: >> I know. I went for work and spent my entire day's meal allowance -- but >> it was very, very worth it. >> >> On Sat, 07 Mar 2009 20:12:45 -0500, Devin Monnens >> wrote: >> >>> Errr... I think I'll pass. Meals are like $30. >>> >>> On Sat, Mar 7, 2009 at 6:10 PM, Rachel Sheepy Donahue >>> wrote: >>> >>>> Someone should eat at Millenium for me ;) >>>> Might just be the tastiest meal I've had. >>>> http://www.millenniumrestaurant.com/ >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation -- Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ From stuart.feldhamer at gmail.com Sun Mar 8 10:45:06 2009 From: stuart.feldhamer at gmail.com (Stuart Feldhamer) Date: Sun, 8 Mar 2009 10:45:06 -0400 Subject: [game_preservation] Home of the Underdogs Revival Project In-Reply-To: <49B170A3.1050107@aarmstrong.org> References: <49B170A3.1050107@aarmstrong.org> Message-ID: <49b3d9f7.0603c00a.3517.ffffcb3e@mx.google.com> Wow, Andrew, thanks for posting this. The Excel basically is all the metadata on the site if anyone is interested. One note about HOTU: as the name implies, the site focused on underdogs: underappreciated, underrated, or relatively unknown games. So you're not going to find "King's Quest" on there. Stuart > -----Original Message----- > From: game_preservation-bounces at igda.org [mailto:game_preservation- > bounces at igda.org] On Behalf Of Andrew Armstrong > Sent: Friday, March 06, 2009 1:51 PM > To: IGDA Game Preservation SIG > Subject: [game_preservation] Home of the Underdogs Revival Project > > Hey, > > Sarinee from HotU has setup a google groups project thing to manage > somehow getting the old site data online. She's provided a bit of the > data which I've mirrored on the archive ( > http://www.archive.org/details/Home_of_the_Underdogs-Data ) - sadly > nothing from the mac side, none of the user content either (forums, > reviews, etc.) but there is raw data there in an Excel Spreadsheet got > out from the DB. > > The group is here for those who want to contribute: > http://groups.google.com/group/hotu-revival > > I'm there, hopefully more as an advisory role since I have GDC coming > up > right now, where I hope to get somewhere a static set of HTML pages or > at least a static site uploaded on the web (either in zip or as an > accessible resource). This depends on others efforts it seems - someone > needs to ring the debtors who took over the hosting company once it > filed for bankrupcy to possibly get a site backup for instance (it's in > America, I can't ring ;) ). Someone else is manually getting pages > (from > where I don't know - Coral Cache and suchlike I presume). > > I've added it to the general projects page. I'll say this has "IGDA > Game > Preservation SIG approval" but except for me and Dan no one from here > is > working on it I guess :) > > Andrew > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation From stuart.feldhamer at gmail.com Sun Mar 8 15:59:52 2009 From: stuart.feldhamer at gmail.com (Stuart Feldhamer) Date: Sun, 8 Mar 2009 15:59:52 -0400 Subject: [game_preservation] A Life Well Wasted In-Reply-To: <49AEC42B.3020402@stanford.edu> References: <49AEC42B.3020402@stanford.edu> Message-ID: <49b423ba.02c3f10a.2e20.1c07@mx.google.com> I just listened to both episodes. I thought they were very well done, although I think they would both have been improved by video - especially the one on collectors. You can't begin to understand collectors until you actually SEE some of their collections. Henry, you made a comment in the podcast that a single player game can be booted up in 100 years and enjoyed, but a multi-player game can't be, because it requires other people to play, and the guy won't be able to find other people to play it with him. Regardless if that is true or not, it's impossible to preserve the actual experience of playing the game by taking video and screenshots. The only way the guy in 100 years is going to be able to have the experience of playing the game is if he manages to get a whole bunch of other people to play with him, or if we can design suitably convincing bots to take the place of the other players. I agree that gameplay videos have value, but the same applies to gameplay videos of single player games. What is specifically added to the mix by preserving gameplay videos from multi-player games? It sounded from the podcast as if this was some kind of solution to the problem of preserving multi-player games in general. I think it's useful, but it only adds marginally to the preservation of the game experience. Stuart From: game_preservation-bounces at igda.org [mailto:game_preservation-bounces at igda.org] On Behalf Of Henry Lowood Sent: Wednesday, March 04, 2009 1:11 PM To: IGDA Game Preservation SIG Subject: [game_preservation] A Life Well Wasted Some of you may be interested in the far-flung corners of the world that the Preserving Virtual Worlds project has reached. Others I know are intensely interested in the world of game collectors. In either case, check out Robert Ashley's new podcast, A Life Well Wasted: http://alifewellwasted.com/feed/atom/ The second episode covers the world of game collectors, which I have to say is not so different in some ways from book collectors (said from a library perspective). The last quarter or so is about our project. Robert Ashley, the man behind ALWW, has said on forums he might release the interview with me in its entirety. He is a bright guy and a great interviewer -- makes you wonder about all the talent shaking loose from 1Up. Oh, the first podcast is also interesting, covering the history and demise of EGM. Henry -- Henry Lowood, Ph.D. Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library, 557 Escondido Mall Stanford University Libraries Stanford CA 94305-6004 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Mon Mar 9 12:30:06 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Mon, 09 Mar 2009 16:30:06 +0000 Subject: [game_preservation] Preserving Websites Message-ID: <49B5440E.7020404@aarmstrong.org> We need to look at some point into helping preserve websites - especially ones that simply cease to be. I brought this up off list a bit with Henry and Simon a while back - what pipqued my interest again was this: http://www.gamecyte.com/rip-gamecyte-2008-2009 A site I don't think I've ever visited, and if not then I can't recall it from memory. It was operating for an entire year, and I'd no clue. Well, it's stopping - but no doubt this is something to preserve in some way if they then switch off the hosting next month. The IA crawlers are okay in general, for sites which don't go out of business or offline, and if they are setup properly. However many sites are not crawled often enough, certainly not to the level of accuracy that would be acceptable for preservation (see the example HotU!) Jason Scott created a task force more dedicated to grabbing sites while they are still online, http://www.archiveteam.org/index.php?title=Main_Page - I will join their group to see how they operate, and see if I can help or do something. This is a possible project we can look at working on continually - while the IGDA is both a developer orientated group (give or take) and hasn't got the funding to do a physical archive, I can help put my efforts into this (along with any help we're able to get) just because I don't think many other places (any other places?) think about this and other area's we're working on. My thoughts are to maybe just for now list websites which are basically shutting with their "death date" and then requesting off the owners/webmasters if possible an archived copy of the site for at least dark storage on the Internet Archive, if not public access. I've no idea if the more accurate/on demand Wayback scanner is another route to take, although doens't that require payment to use? (while we have no money ;) ) Thanks in advance to anyone provides a comment, I'd not mind knowing if this was worth working on in the future. Andrew From lowood at stanford.edu Mon Mar 9 12:34:26 2009 From: lowood at stanford.edu (Henry Lowood) Date: Mon, 09 Mar 2009 09:34:26 -0700 Subject: [game_preservation] Preserving Websites In-Reply-To: <49B5440E.7020404@aarmstrong.org> References: <49B5440E.7020404@aarmstrong.org> Message-ID: <49B54512.3050503@stanford.edu> Andrew, for now, just let me know. We have an archive-it instance with our project, and I can use it to crawl sites. If a site is going down, I can do a one-time crawl to catch it near the end at least. By the way, frequent crawls for the most part are not adding much content to what we get from infrequent or even one-time crawls. Henry Andrew Armstrong wrote: > We need to look at some point into helping preserve websites - > especially ones that simply cease to be. I brought this up off list a > bit with Henry and Simon a while back - what pipqued my interest again > was this: > > http://www.gamecyte.com/rip-gamecyte-2008-2009 > > A site I don't think I've ever visited, and if not then I can't recall > it from memory. It was operating for an entire year, and I'd no clue. > Well, it's stopping - but no doubt this is something to preserve in > some way if they then switch off the hosting next month. > > The IA crawlers are okay in general, for sites which don't go out of > business or offline, and if they are setup properly. However many > sites are not crawled often enough, certainly not to the level of > accuracy that would be acceptable for preservation (see the example > HotU!) > > Jason Scott created a task force more dedicated to grabbing sites > while they are still online, > http://www.archiveteam.org/index.php?title=Main_Page - I will join > their group to see how they operate, and see if I can help or do > something. > > This is a possible project we can look at working on continually - > while the IGDA is both a developer orientated group (give or take) and > hasn't got the funding to do a physical archive, I can help put my > efforts into this (along with any help we're able to get) just because > I don't think many other places (any other places?) think about this > and other area's we're working on. > > My thoughts are to maybe just for now list websites which are > basically shutting with their "death date" and then requesting off the > owners/webmasters if possible an archived copy of the site for at > least dark storage on the Internet Archive, if not public access. I've > no idea if the more accurate/on demand Wayback scanner is another > route to take, although doens't that require payment to use? (while we > have no money ;) ) > > Thanks in advance to anyone provides a comment, I'd not mind knowing > if this was worth working on in the future. > > Andrew > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation -- Henry Lowood, Ph.D. Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library, 557 Escondido Mall Stanford University Libraries Stanford CA 94305-6004 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Mon Mar 9 12:38:43 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Mon, 09 Mar 2009 16:38:43 +0000 Subject: [game_preservation] Preserving Websites In-Reply-To: <49B54512.3050503@stanford.edu> References: <49B5440E.7020404@aarmstrong.org> <49B54512.3050503@stanford.edu> Message-ID: <49B54613.9070209@aarmstrong.org> Yep, that's mainly what I'd intend if the project got going for game websites going down - either archive-it one time crawls, website backups from the source, or something, stored in a location publicly accessible. Doing it constantly on sites still up and running would be what the Wayback machine partially does, and also not be feasible or really desirable, although doing a good scrape every year of a site can work wonders (a lot of changes can happen in a year for larger sites), it'd also not be the point of the project initially (if at all, like I said - cost, in time and money, would be much higher). Andrew Henry Lowood wrote: > Andrew, > > for now, just let me know. We have an archive-it instance with our > project, and I can use it to crawl sites. If a site is going down, I > can do a one-time crawl to catch it near the end at least. By the > way, frequent crawls for the most part are not adding much content to > what we get from infrequent or even one-time crawls. > > Henry > > Andrew Armstrong wrote: >> We need to look at some point into helping preserve websites - >> especially ones that simply cease to be. I brought this up off list a >> bit with Henry and Simon a while back - what pipqued my interest >> again was this: >> >> http://www.gamecyte.com/rip-gamecyte-2008-2009 >> >> A site I don't think I've ever visited, and if not then I can't >> recall it from memory. It was operating for an entire year, and I'd >> no clue. Well, it's stopping - but no doubt this is something to >> preserve in some way if they then switch off the hosting next month. >> >> The IA crawlers are okay in general, for sites which don't go out of >> business or offline, and if they are setup properly. However many >> sites are not crawled often enough, certainly not to the level of >> accuracy that would be acceptable for preservation (see the example >> HotU!) >> >> Jason Scott created a task force more dedicated to grabbing sites >> while they are still online, >> http://www.archiveteam.org/index.php?title=Main_Page - I will join >> their group to see how they operate, and see if I can help or do >> something. >> >> This is a possible project we can look at working on continually - >> while the IGDA is both a developer orientated group (give or take) >> and hasn't got the funding to do a physical archive, I can help put >> my efforts into this (along with any help we're able to get) just >> because I don't think many other places (any other places?) think >> about this and other area's we're working on. >> >> My thoughts are to maybe just for now list websites which are >> basically shutting with their "death date" and then requesting off >> the owners/webmasters if possible an archived copy of the site for at >> least dark storage on the Internet Archive, if not public access. >> I've no idea if the more accurate/on demand Wayback scanner is >> another route to take, although doens't that require payment to use? >> (while we have no money ;) ) >> >> Thanks in advance to anyone provides a comment, I'd not mind knowing >> if this was worth working on in the future. >> >> Andrew >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation > > -- > Henry Lowood, Ph.D. > Curator for History of Science & Technology Collections; > Film & Media Collections > HRG, Green Library, 557 Escondido Mall > Stanford University Libraries > Stanford CA 94305-6004 > 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood > > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -------------- next part -------------- An HTML attachment was scrubbed... URL: From evilcowclone at gmail.com Mon Mar 9 14:41:34 2009 From: evilcowclone at gmail.com (Devin Monnens) Date: Mon, 9 Mar 2009 12:41:34 -0600 Subject: [game_preservation] Preserving Websites In-Reply-To: <49B54613.9070209@aarmstrong.org> References: <49B5440E.7020404@aarmstrong.org> <49B54512.3050503@stanford.edu> <49B54613.9070209@aarmstrong.org> Message-ID: Of course, site updates are important. It depends if it's a snowball-like database like HotU versus a site that changes internal content frequently or does image overhaul. As a result, like a game updated with different version numbers, a website's appearance can change like that, too. So a 'final look of the site' ultimately may not be the best archival. Devin On Mon, Mar 9, 2009 at 10:38 AM, Andrew Armstrong wrote: > Yep, that's mainly what I'd intend if the project got going for game > websites going down - either archive-it one time crawls, website backups > from the source, or something, stored in a location publicly accessible. > > Doing it constantly on sites still up and running would be what the Wayback > machine partially does, and also not be feasible or really desirable, > although doing a good scrape every year of a site can work wonders (a lot of > changes can happen in a year for larger sites), it'd also not be the point > of the project initially (if at all, like I said - cost, in time and money, > would be much higher). > > Andrew > > Henry Lowood wrote: > > Andrew, > > for now, just let me know. We have an archive-it instance with our > project, and I can use it to crawl sites. If a site is going down, I can do > a one-time crawl to catch it near the end at least. By the way, frequent > crawls for the most part are not adding much content to what we get from > infrequent or even one-time crawls. > > Henry > > Andrew Armstrong wrote: > > We need to look at some point into helping preserve websites - especially > ones that simply cease to be. I brought this up off list a bit with Henry > and Simon a while back - what pipqued my interest again was this: > > http://www.gamecyte.com/rip-gamecyte-2008-2009 > > A site I don't think I've ever visited, and if not then I can't recall it > from memory. It was operating for an entire year, and I'd no clue. Well, > it's stopping - but no doubt this is something to preserve in some way if > they then switch off the hosting next month. > > The IA crawlers are okay in general, for sites which don't go out of > business or offline, and if they are setup properly. However many sites are > not crawled often enough, certainly not to the level of accuracy that would > be acceptable for preservation (see the example HotU!) > > Jason Scott created a task force more dedicated to grabbing sites while > they are still online, > http://www.archiveteam.org/index.php?title=Main_Page - I will join their > group to see how they operate, and see if I can help or do something. > > This is a possible project we can look at working on continually - while > the IGDA is both a developer orientated group (give or take) and hasn't got > the funding to do a physical archive, I can help put my efforts into this > (along with any help we're able to get) just because I don't think many > other places (any other places?) think about this and other area's we're > working on. > > My thoughts are to maybe just for now list websites which are basically > shutting with their "death date" and then requesting off the > owners/webmasters if possible an archived copy of the site for at least dark > storage on the Internet Archive, if not public access. I've no idea if the > more accurate/on demand Wayback scanner is another route to take, although > doens't that require payment to use? (while we have no money ;) ) > > Thanks in advance to anyone provides a comment, I'd not mind knowing if > this was worth working on in the future. > > Andrew > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > > > -- > Henry Lowood, Ph.D. > Curator for History of Science & Technology Collections; > Film & Media Collections > HRG, Green Library, 557 Escondido Mall > Stanford University Libraries > Stanford CA 94305-6004 > 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood > > ------------------------------ > _______________________________________________ > game_preservation mailing listgame_preservation at igda.orghttp://six.pairlist.net/mailman/listinfo/game_preservation > > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > > -- The sleep of Reason produces monsters. "Until next time..." Captain Commando -------------- next part -------------- An HTML attachment was scrubbed... URL: From lowood at stanford.edu Mon Mar 9 19:23:37 2009 From: lowood at stanford.edu (Henry Lowood) Date: Mon, 09 Mar 2009 16:23:37 -0700 Subject: [game_preservation] A Life Well Wasted In-Reply-To: <49b423ba.02c3f10a.2e20.1c07@mx.google.com> References: <49AEC42B.3020402@stanford.edu> <49b423ba.02c3f10a.2e20.1c07@mx.google.com> Message-ID: <49B5A4F9.8080007@stanford.edu> Hi Stuart, Well, I guess we disagree a little on the value of gameplay documentation (which is not just video). My point was that documenting a complex multi-player or massively multi-player world is as much about documenting events that happen in those spaces as it is about preserving software. I don't think that's marginal at all. If the focus is on "experiences," then I agree with you. That sort of preservation is closer to re-enactment than history, however. Ok, yes, it is possible that groups will get together to play Everquest in 100 years, just like they camp out in Civil War replica uniforms and fire muskets in line. But that experience is NOT the experience of what happens in virtual worlds today, i.e., it is not going to be history. It is still going to take place 100 years from now, no matter how you cut it. For similar reasons, I disagree strongly that playing with bots is going to be informative, at least in terms of historical work. In Preserving Virtual Worlds, our goal is to do both -- software preservation and "event" preservation (for want of a better term). My emphasis on documentation of player behavior is more of a corrective to the idea that it's all about software preservation than it is an attempt to say we should only do video capture and gather documentation. But if you put a gun to my head and say pick one or the other, software or documentation, you can't have both, as a historian I would go for documentation. Last, video capture of single-player games is absolutely useful; I certainly agree with that statement. Henry Stuart Feldhamer wrote: > > I just listened to both episodes. I thought they were very well done, > although I think they would both have been improved by video -- > especially the one on collectors. You can't begin to understand > collectors until you actually SEE some of their collections. > > > > Henry, you made a comment in the podcast that a single player game can > be booted up in 100 years and enjoyed, but a multi-player game can't > be, because it requires other people to play, and the guy won't be > able to find other people to play it with him. Regardless if that is > true or not, it's impossible to preserve the actual experience of > playing the game by taking video and screenshots. The only way the guy > in 100 years is going to be able to have the experience of playing the > game is if he manages to get a whole bunch of other people to play > with him, or if we can design suitably convincing bots to take the > place of the other players. > > > > I agree that gameplay videos have value, but the same applies to > gameplay videos of single player games. What is specifically added to > the mix by preserving gameplay videos from multi-player games? It > sounded from the podcast as if this was some kind of solution to the > problem of preserving multi-player games in general. I think it's > useful, but it only adds marginally to the preservation of the game > experience. > > > > Stuart > > > > > > *From:* game_preservation-bounces at igda.org > [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Henry Lowood > *Sent:* Wednesday, March 04, 2009 1:11 PM > *To:* IGDA Game Preservation SIG > *Subject:* [game_preservation] A Life Well Wasted > > > > Some of you may be interested in the far-flung corners of the world > that the Preserving Virtual Worlds project has reached. Others I know > are intensely interested in the world of game collectors. In either > case, check out Robert Ashley's new podcast, A Life Well Wasted: > http://alifewellwasted.com/feed/atom/ > The second episode covers the world of game collectors, which I have > to say is not so different in some ways from book collectors (said > from a library perspective). The last quarter or so is about our > project. Robert Ashley, the man behind ALWW, has said on forums he > might release the interview with me in its entirety. He is a bright > guy and a great interviewer -- makes you wonder about all the talent > shaking loose from 1Up. > Oh, the first podcast is also interesting, covering the history and > demise of EGM. > Henry > > -- > > Henry Lowood, Ph.D. > > Curator for History of Science & Technology Collections; > > Film & Media Collections > > HRG, Green Library, 557 Escondido Mall > > Stanford University Libraries > > Stanford CA 94305-6004 > > 650-723-4602; lowood at stanford.edu ; > http://www.stanford.edu/~lowood > > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -- Henry Lowood, Ph.D. Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library, 557 Escondido Mall Stanford University Libraries Stanford CA 94305-6004 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Mon Mar 9 19:32:23 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Mon, 09 Mar 2009 23:32:23 +0000 Subject: [game_preservation] A Life Well Wasted In-Reply-To: <49B5A4F9.8080007@stanford.edu> References: <49AEC42B.3020402@stanford.edu> <49b423ba.02c3f10a.2e20.1c07@mx.google.com> <49B5A4F9.8080007@stanford.edu> Message-ID: <49B5A707.8050503@aarmstrong.org> I'd like to agree with Henry here on all counts. Videos are not equivalent (nothing is except for a time machine), but I think historians will prefer that to any re-enactments - as stated, while Civil War guys might march around with full kit, but historians would kill to have a video of the lives of those soldiers (or anyone else at that time in history!). If we start saying it's "Not good enough" in any way we just need to go back 100 years and see how little was filmed, and think how much we miss in history because of it (and how much actual film, audio and other culture has been lost permanently). It's easy to wave a hand if it's all you know, but certainly I'd welcome much much more to the IA's collections. I hope Henry got some good stuff of Tabular Rasa closing for instance! Once in a games lifetime experience that, not something that can ever be remade. On singleplayer: Let's Play's are awesome ;) Need to check and see if any are being made of MMO's, there are a odd few around - gets the experience with commentary, which is ace :) - footage is good, footage with commentary (optional is best) is even better, which I intend to try at some point. Reminded me to listen to these - I've added them to my MP3 player now, I don't know why I forgot before. Andrew Henry Lowood wrote: > Hi Stuart, > > Well, I guess we disagree a little on the value of gameplay > documentation (which is not just video). My point was that > documenting a complex multi-player or massively multi-player world is > as much about documenting events that happen in those spaces as it is > about preserving software. I don't think that's marginal at all. > > If the focus is on "experiences," then I agree with you. That sort of > preservation is closer to re-enactment than history, however. Ok, > yes, it is possible that groups will get together to play Everquest in > 100 years, just like they camp out in Civil War replica uniforms and > fire muskets in line. But that experience is NOT the experience of > what happens in virtual worlds today, i.e., it is not going to be > history. It is still going to take place 100 years from now, no > matter how you cut it. For similar reasons, I disagree strongly that > playing with bots is going to be informative, at least in terms of > historical work. > > In Preserving Virtual Worlds, our goal is to do both -- software > preservation and "event" preservation (for want of a better term). > My emphasis on documentation of player behavior is more of a > corrective to the idea that it's all about software preservation than > it is an attempt to say we should only do video capture and gather > documentation. But if you put a gun to my head and say pick one or > the other, software or documentation, you can't have both, as a > historian I would go for documentation. > > Last, video capture of single-player games is absolutely useful; I > certainly agree with that statement. > > Henry > > Stuart Feldhamer wrote: >> >> I just listened to both episodes. I thought they were very well done, >> although I think they would both have been improved by video -- >> especially the one on collectors. You can't begin to understand >> collectors until you actually SEE some of their collections. >> >> >> >> Henry, you made a comment in the podcast that a single player game >> can be booted up in 100 years and enjoyed, but a multi-player game >> can't be, because it requires other people to play, and the guy won't >> be able to find other people to play it with him. Regardless if that >> is true or not, it's impossible to preserve the actual experience of >> playing the game by taking video and screenshots. The only way the >> guy in 100 years is going to be able to have the experience of >> playing the game is if he manages to get a whole bunch of other >> people to play with him, or if we can design suitably convincing bots >> to take the place of the other players. >> >> >> >> I agree that gameplay videos have value, but the same applies to >> gameplay videos of single player games. What is specifically added to >> the mix by preserving gameplay videos from multi-player games? It >> sounded from the podcast as if this was some kind of solution to the >> problem of preserving multi-player games in general. I think it's >> useful, but it only adds marginally to the preservation of the game >> experience. >> >> >> >> Stuart >> >> >> >> >> >> *From:* game_preservation-bounces at igda.org >> [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Henry Lowood >> *Sent:* Wednesday, March 04, 2009 1:11 PM >> *To:* IGDA Game Preservation SIG >> *Subject:* [game_preservation] A Life Well Wasted >> >> >> >> Some of you may be interested in the far-flung corners of the world >> that the Preserving Virtual Worlds project has reached. Others I >> know are intensely interested in the world of game collectors. In >> either case, check out Robert Ashley's new podcast, A Life Well Wasted: >> http://alifewellwasted.com/feed/atom/ >> The second episode covers the world of game collectors, which I have >> to say is not so different in some ways from book collectors (said >> from a library perspective). The last quarter or so is about our >> project. Robert Ashley, the man behind ALWW, has said on forums he >> might release the interview with me in its entirety. He is a bright >> guy and a great interviewer -- makes you wonder about all the talent >> shaking loose from 1Up. >> Oh, the first podcast is also interesting, covering the history and >> demise of EGM. >> Henry >> >> -- >> >> Henry Lowood, Ph.D. >> >> Curator for History of Science & Technology Collections; >> >> Film & Media Collections >> >> HRG, Green Library, 557 Escondido Mall >> >> Stanford University Libraries >> >> Stanford CA 94305-6004 >> >> 650-723-4602; lowood at stanford.edu ; >> http://www.stanford.edu/~lowood >> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation >> > > -- > Henry Lowood, Ph.D. > Curator for History of Science & Technology Collections; > Film & Media Collections > HRG, Green Library, 557 Escondido Mall > Stanford University Libraries > Stanford CA 94305-6004 > 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood > > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -------------- next part -------------- An HTML attachment was scrubbed... URL: From Melanie.Swalwell at flinders.edu.au Mon Mar 9 20:03:23 2009 From: Melanie.Swalwell at flinders.edu.au (Melanie Swalwell) Date: Tue, 10 Mar 2009 10:33:23 +1030 Subject: [game_preservation] Preserving Websites In-Reply-To: <49B5440E.7020404@aarmstrong.org> References: <49B5440E.7020404@aarmstrong.org> Message-ID: <49B5AE4B.2090605@flinders.edu.au> As a very general comment, this is something that National Libraries tend to be interested in. I know this from an n of 2. Some have initiatives in this area (eg. the Pandora Project, at the National Library of Australia), while others point to the Wayback Machine. It now seems to be a relatively straightforward thing for such institutions to accept that websites constitute "digital culture" and so are worthy of keeping in some way. Getting the corresponding argument about software accepted is, however, another thing entirely. Andrew Armstrong wrote: > We need to look at some point into helping preserve websites - > especially ones that simply cease to be. I brought this up off list a > bit with Henry and Simon a while back - what pipqued my interest again > was this: > > http://www.gamecyte.com/rip-gamecyte-2008-2009 > > A site I don't think I've ever visited, and if not then I can't recall > it from memory. It was operating for an entire year, and I'd no clue. > Well, it's stopping - but no doubt this is something to preserve in > some way if they then switch off the hosting next month. > > The IA crawlers are okay in general, for sites which don't go out of > business or offline, and if they are setup properly. However many > sites are not crawled often enough, certainly not to the level of > accuracy that would be acceptable for preservation (see the example > HotU!) > > Jason Scott created a task force more dedicated to grabbing sites > while they are still online, > http://www.archiveteam.org/index.php?title=Main_Page - I will join > their group to see how they operate, and see if I can help or do > something. > > This is a possible project we can look at working on continually - > while the IGDA is both a developer orientated group (give or take) and > hasn't got the funding to do a physical archive, I can help put my > efforts into this (along with any help we're able to get) just because > I don't think many other places (any other places?) think about this > and other area's we're working on. > > My thoughts are to maybe just for now list websites which are > basically shutting with their "death date" and then requesting off the > owners/webmasters if possible an archived copy of the site for at > least dark storage on the Internet Archive, if not public access. I've > no idea if the more accurate/on demand Wayback scanner is another > route to take, although doens't that require payment to use? (while we > have no money ;) ) > > Thanks in advance to anyone provides a comment, I'd not mind knowing > if this was worth working on in the future. > > Andrew > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation -- Dr Melanie Swalwell Senior Lecturer, Screen and Media & Course Coordinator, B. Media Flinders University GPO Box 2100 Adelaide SA 5001 125B Humanities Bldg Ph: +61 8 8201 2619 Fax: +61 8 8201 3635 melanie.swalwell at flinders.edu.au From evilcowclone at gmail.com Mon Mar 9 20:09:14 2009 From: evilcowclone at gmail.com (Devin Monnens) Date: Mon, 9 Mar 2009 17:09:14 -0700 Subject: [game_preservation] A Life Well Wasted In-Reply-To: <49B5A707.8050503@aarmstrong.org> References: <49AEC42B.3020402@stanford.edu> <49b423ba.02c3f10a.2e20.1c07@mx.google.com> <49B5A4F9.8080007@stanford.edu> <49B5A707.8050503@aarmstrong.org> Message-ID: The interesting thing about game footage is currently most of what we have is 'super play' footage; that is, players who try to beat the game as quickly or efficiently as possible. That's not the same as actual play, in which death and defeat is suffered and mistakes made. It doesn't allow for elements such as exploration. 'How-to' videos don't give that sense of exploration either, though they can be informative. So essentially, the video database would be lacking if all we had were superplays. -Devin On Mon, Mar 9, 2009 at 4:32 PM, Andrew Armstrong wrote: > I'd like to agree with Henry here on all counts. Videos are not equivalent > (nothing is except for a time machine), but I think historians will prefer > that to any re-enactments - as stated, while Civil War guys might march > around with full kit, but historians would kill to have a video of the lives > of those soldiers (or anyone else at that time in history!). > > If we start saying it's "Not good enough" in any way we just need to go > back 100 years and see how little was filmed, and think how much we miss in > history because of it (and how much actual film, audio and other culture has > been lost permanently). It's easy to wave a hand if it's all you know, but > certainly I'd welcome much much more to the IA's collections. I hope Henry > got some good stuff of Tabular Rasa closing for instance! Once in a games > lifetime experience that, not something that can ever be remade. > > On singleplayer: Let's Play's are awesome ;) Need to check and see if any > are being made of MMO's, there are a odd few around - gets the experience > with commentary, which is ace :) - footage is good, footage with commentary > (optional is best) is even better, which I intend to try at some point. > > Reminded me to listen to these - I've added them to my MP3 player now, I > don't know why I forgot before. > > Andrew > > > Henry Lowood wrote: > > Hi Stuart, > > Well, I guess we disagree a little on the value of gameplay documentation > (which is not just video). My point was that documenting a complex > multi-player or massively multi-player world is as much about documenting > events that happen in those spaces as it is about preserving software. I > don't think that's marginal at all. > > If the focus is on "experiences," then I agree with you. That sort of > preservation is closer to re-enactment than history, however. Ok, yes, it > is possible that groups will get together to play Everquest in 100 years, > just like they camp out in Civil War replica uniforms and fire muskets in > line. But that experience is NOT the experience of what happens in virtual > worlds today, i.e., it is not going to be history. It is still going to > take place 100 years from now, no matter how you cut it. For similar > reasons, I disagree strongly that playing with bots is going to be > informative, at least in terms of historical work. > > In Preserving Virtual Worlds, our goal is to do both -- software > preservation and "event" preservation (for want of a better term). My > emphasis on documentation of player behavior is more of a corrective to the > idea that it's all about software preservation than it is an attempt to say > we should only do video capture and gather documentation. But if you put a > gun to my head and say pick one or the other, software or documentation, you > can't have both, as a historian I would go for documentation. > > Last, video capture of single-player games is absolutely useful; I > certainly agree with that statement. > > Henry > > Stuart Feldhamer wrote: > > I just listened to both episodes. I thought they were very well done, > although I think they would both have been improved by video ? especially > the one on collectors. You can?t begin to understand collectors until you > actually SEE some of their collections. > > > > Henry, you made a comment in the podcast that a single player game can be > booted up in 100 years and enjoyed, but a multi-player game can?t be, > because it requires other people to play, and the guy won?t be able to find > other people to play it with him. Regardless if that is true or not, it?s > impossible to preserve the actual experience of playing the game by taking > video and screenshots. The only way the guy in 100 years is going to be able > to have the experience of playing the game is if he manages to get a whole > bunch of other people to play with him, or if we can design suitably > convincing bots to take the place of the other players. > > > > I agree that gameplay videos have value, but the same applies to gameplay > videos of single player games. What is specifically added to the mix by > preserving gameplay videos from multi-player games? It sounded from the > podcast as if this was some kind of solution to the problem of preserving > multi-player games in general. I think it?s useful, but it only adds > marginally to the preservation of the game experience. > > > > Stuart > > > > > > *From:* game_preservation-bounces at igda.org [ > mailto:game_preservation-bounces at igda.org] > *On Behalf Of *Henry Lowood > *Sent:* Wednesday, March 04, 2009 1:11 PM > *To:* IGDA Game Preservation SIG > *Subject:* [game_preservation] A Life Well Wasted > > > > Some of you may be interested in the far-flung corners of the world that > the Preserving Virtual Worlds project has reached. Others I know are > intensely interested in the world of game collectors. In either case, check > out Robert Ashley's new podcast, A Life Well Wasted: > http://alifewellwasted.com/feed/atom/ > The second episode covers the world of game collectors, which I have to say > is not so different in some ways from book collectors (said from a library > perspective). The last quarter or so is about our project. Robert Ashley, > the man behind ALWW, has said on forums he might release the interview with > me in its entirety. He is a bright guy and a great interviewer -- makes you > wonder about all the talent shaking loose from 1Up. > Oh, the first podcast is also interesting, covering the history and demise > of EGM. > Henry > > -- > > Henry Lowood, Ph.D. > > Curator for History of Science & Technology Collections; > > Film & Media Collections > > HRG, Green Library, 557 Escondido Mall > > Stanford University Libraries > > Stanford CA 94305-6004 > > 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood > > ------------------------------ > > _______________________________________________ > game_preservation mailing listgame_preservation at igda.orghttp://six.pairlist.net/mailman/listinfo/game_preservation > > > -- > Henry Lowood, Ph.D. > Curator for History of Science & Technology Collections; > Film & Media Collections > HRG, Green Library, 557 Escondido Mall > Stanford University Libraries > Stanford CA 94305-6004 > 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood > > ------------------------------ > > _______________________________________________ > game_preservation mailing listgame_preservation at igda.orghttp://six.pairlist.net/mailman/listinfo/game_preservation > > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > > -- The sleep of Reason produces monsters. "Until next time..." Captain Commando -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Mon Mar 9 20:47:05 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Tue, 10 Mar 2009 00:47:05 +0000 Subject: [game_preservation] A Life Well Wasted In-Reply-To: References: <49AEC42B.3020402@stanford.edu> <49b423ba.02c3f10a.2e20.1c07@mx.google.com> <49B5A4F9.8080007@stanford.edu> <49B5A707.8050503@aarmstrong.org> Message-ID: <49B5B889.9010201@aarmstrong.org> Let's Play's are certainly (usually) not "super plays" (many record the multiple attempts through a section, deaths and all) although super plays are a good form of seeing the pure essence of a game. Need more pure game footage though. Andrew Devin Monnens wrote: > The interesting thing about game footage is currently most of what we > have is 'super play' footage; that is, players who try to beat the > game as quickly or efficiently as possible. That's not the same as > actual play, in which death and defeat is suffered and mistakes made. > It doesn't allow for elements such as exploration. 'How-to' videos > don't give that sense of exploration either, though they can be > informative. So essentially, the video database would be lacking if > all we had were superplays. > > -Devin > > On Mon, Mar 9, 2009 at 4:32 PM, Andrew Armstrong > > wrote: > > I'd like to agree with Henry here on all counts. Videos are not > equivalent (nothing is except for a time machine), but I think > historians will prefer that to any re-enactments - as stated, > while Civil War guys might march around with full kit, but > historians would kill to have a video of the lives of those > soldiers (or anyone else at that time in history!). > > If we start saying it's "Not good enough" in any way we just need > to go back 100 years and see how little was filmed, and think how > much we miss in history because of it (and how much actual film, > audio and other culture has been lost permanently). It's easy to > wave a hand if it's all you know, but certainly I'd welcome much > much more to the IA's collections. I hope Henry got some good > stuff of Tabular Rasa closing for instance! Once in a games > lifetime experience that, not something that can ever be remade. > > On singleplayer: Let's Play's are awesome ;) Need to check and see > if any are being made of MMO's, there are a odd few around - gets > the experience with commentary, which is ace :) - footage is good, > footage with commentary (optional is best) is even better, which I > intend to try at some point. > > Reminded me to listen to these - I've added them to my MP3 player > now, I don't know why I forgot before. > > Andrew > > > Henry Lowood wrote: >> Hi Stuart, >> >> Well, I guess we disagree a little on the value of gameplay >> documentation (which is not just video). My point was that >> documenting a complex multi-player or massively multi-player >> world is as much about documenting events that happen in those >> spaces as it is about preserving software. I don't think that's >> marginal at all. >> >> If the focus is on "experiences," then I agree with you. That >> sort of preservation is closer to re-enactment than history, >> however. Ok, yes, it is possible that groups will get together >> to play Everquest in 100 years, just like they camp out in Civil >> War replica uniforms and fire muskets in line. But that >> experience is NOT the experience of what happens in virtual >> worlds today, i.e., it is not going to be history. It is still >> going to take place 100 years from now, no matter how you cut >> it. For similar reasons, I disagree strongly that playing with >> bots is going to be informative, at least in terms of historical >> work. >> >> In Preserving Virtual Worlds, our goal is to do both -- software >> preservation and "event" preservation (for want of a better >> term). My emphasis on documentation of player behavior is more >> of a corrective to the idea that it's all about software >> preservation than it is an attempt to say we should only do video >> capture and gather documentation. But if you put a gun to my >> head and say pick one or the other, software or documentation, >> you can't have both, as a historian I would go for documentation. >> >> Last, video capture of single-player games is absolutely useful; >> I certainly agree with that statement. >> >> Henry >> >> Stuart Feldhamer wrote: >>> >>> I just listened to both episodes. I thought they were very well >>> done, although I think they would both have been improved by >>> video ? especially the one on collectors. You can?t begin to >>> understand collectors until you actually SEE some of their >>> collections. >>> >>> >>> >>> Henry, you made a comment in the podcast that a single player >>> game can be booted up in 100 years and enjoyed, but a >>> multi-player game can?t be, because it requires other people to >>> play, and the guy won?t be able to find other people to play it >>> with him. Regardless if that is true or not, it?s impossible to >>> preserve the actual experience of playing the game by taking >>> video and screenshots. The only way the guy in 100 years is >>> going to be able to have the experience of playing the game is >>> if he manages to get a whole bunch of other people to play with >>> him, or if we can design suitably convincing bots to take the >>> place of the other players. >>> >>> >>> >>> I agree that gameplay videos have value, but the same applies to >>> gameplay videos of single player games. What is specifically >>> added to the mix by preserving gameplay videos from multi-player >>> games? It sounded from the podcast as if this was some kind of >>> solution to the problem of preserving multi-player games in >>> general. I think it?s useful, but it only adds marginally to the >>> preservation of the game experience. >>> >>> >>> >>> Stuart >>> >>> >>> >>> >>> >>> *From:* game_preservation-bounces at igda.org >>> >>> [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Henry >>> Lowood >>> *Sent:* Wednesday, March 04, 2009 1:11 PM >>> *To:* IGDA Game Preservation SIG >>> *Subject:* [game_preservation] A Life Well Wasted >>> >>> >>> >>> Some of you may be interested in the far-flung corners of the >>> world that the Preserving Virtual Worlds project has reached. >>> Others I know are intensely interested in the world of game >>> collectors. In either case, check out Robert Ashley's new >>> podcast, A Life Well Wasted: >>> http://alifewellwasted.com/feed/atom/ >>> The second episode covers the world of game collectors, which I >>> have to say is not so different in some ways from book >>> collectors (said from a library perspective). The last quarter >>> or so is about our project. Robert Ashley, the man behind ALWW, >>> has said on forums he might release the interview with me in its >>> entirety. He is a bright guy and a great interviewer -- makes >>> you wonder about all the talent shaking loose from 1Up. >>> Oh, the first podcast is also interesting, covering the history >>> and demise of EGM. >>> Henry >>> >>> -- >>> >>> Henry Lowood, Ph.D. >>> >>> Curator for History of Science & Technology Collections; >>> >>> Film & Media Collections >>> >>> HRG, Green Library, 557 Escondido Mall >>> >>> Stanford University Libraries >>> >>> Stanford CA 94305-6004 >>> >>> 650-723-4602; lowood at stanford.edu ; >>> http://www.stanford.edu/~lowood >>> >>> ------------------------------------------------------------------------ >>> >>> _______________________________________________ >>> game_preservation mailing list >>> game_preservation at igda.org >>> http://six.pairlist.net/mailman/listinfo/game_preservation >>> >> >> -- >> Henry Lowood, Ph.D. >> Curator for History of Science & Technology Collections; >> Film & Media Collections >> HRG, Green Library, 557 Escondido Mall >> Stanford University Libraries >> Stanford CA 94305-6004 >> 650-723-4602; lowood at stanford.edu ; >> http://www.stanford.edu/~lowood >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation >> > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > > > > > -- > The sleep of Reason produces monsters. > > "Until next time..." > Captain Commando > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -------------- next part -------------- An HTML attachment was scrubbed... URL: From stuart.feldhamer at gmail.com Mon Mar 9 23:42:58 2009 From: stuart.feldhamer at gmail.com (Stuart Feldhamer) Date: Mon, 9 Mar 2009 23:42:58 -0400 Subject: [game_preservation] A Life Well Wasted In-Reply-To: <49B5A4F9.8080007@stanford.edu> References: <49AEC42B.3020402@stanford.edu> <49b423ba.02c3f10a.2e20.1c07@mx.google.com> <49B5A4F9.8080007@stanford.edu> Message-ID: <49b5e1cc.4403be0a.0179.7cb6@mx.google.com> Henry, It sounds like we don't disagree much at all, actually. : ) I was talking about preserving the experience, and only in that context, but I agree that preserving the events in a multiplayer world is also important. Bottom line - you really can't fully preserve the experience of an MMO. That's why I made sure to play Majestic before it died, knowing it would die. Same for other MMOs like Uru. (Can you tell I'm more of an adventure gamer than an RPGer?) The only place where we disagree is that although I want both, if you put a gun to my head I would have to pick the software over the documentation, at least for a single player game. Or were you only talking about MMOs? Stuart From: Henry Lowood [mailto:lowood at stanford.edu] Sent: Monday, March 09, 2009 7:24 PM To: stuart at feldhamer.com; IGDA Game Preservation SIG Subject: Re: [game_preservation] A Life Well Wasted Hi Stuart, Well, I guess we disagree a little on the value of gameplay documentation (which is not just video). My point was that documenting a complex multi-player or massively multi-player world is as much about documenting events that happen in those spaces as it is about preserving software. I don't think that's marginal at all. If the focus is on "experiences," then I agree with you. That sort of preservation is closer to re-enactment than history, however. Ok, yes, it is possible that groups will get together to play Everquest in 100 years, just like they camp out in Civil War replica uniforms and fire muskets in line. But that experience is NOT the experience of what happens in virtual worlds today, i.e., it is not going to be history. It is still going to take place 100 years from now, no matter how you cut it. For similar reasons, I disagree strongly that playing with bots is going to be informative, at least in terms of historical work. In Preserving Virtual Worlds, our goal is to do both -- software preservation and "event" preservation (for want of a better term). My emphasis on documentation of player behavior is more of a corrective to the idea that it's all about software preservation than it is an attempt to say we should only do video capture and gather documentation. But if you put a gun to my head and say pick one or the other, software or documentation, you can't have both, as a historian I would go for documentation. Last, video capture of single-player games is absolutely useful; I certainly agree with that statement. Henry Stuart Feldhamer wrote: I just listened to both episodes. I thought they were very well done, although I think they would both have been improved by video - especially the one on collectors. You can't begin to understand collectors until you actually SEE some of their collections. Henry, you made a comment in the podcast that a single player game can be booted up in 100 years and enjoyed, but a multi-player game can't be, because it requires other people to play, and the guy won't be able to find other people to play it with him. Regardless if that is true or not, it's impossible to preserve the actual experience of playing the game by taking video and screenshots. The only way the guy in 100 years is going to be able to have the experience of playing the game is if he manages to get a whole bunch of other people to play with him, or if we can design suitably convincing bots to take the place of the other players. I agree that gameplay videos have value, but the same applies to gameplay videos of single player games. What is specifically added to the mix by preserving gameplay videos from multi-player games? It sounded from the podcast as if this was some kind of solution to the problem of preserving multi-player games in general. I think it's useful, but it only adds marginally to the preservation of the game experience. Stuart From: game_preservation-bounces at igda.org [mailto:game_preservation-bounces at igda.org] On Behalf Of Henry Lowood Sent: Wednesday, March 04, 2009 1:11 PM To: IGDA Game Preservation SIG Subject: [game_preservation] A Life Well Wasted Some of you may be interested in the far-flung corners of the world that the Preserving Virtual Worlds project has reached. Others I know are intensely interested in the world of game collectors. In either case, check out Robert Ashley's new podcast, A Life Well Wasted: http://alifewellwasted.com/feed/atom/ The second episode covers the world of game collectors, which I have to say is not so different in some ways from book collectors (said from a library perspective). The last quarter or so is about our project. Robert Ashley, the man behind ALWW, has said on forums he might release the interview with me in its entirety. He is a bright guy and a great interviewer -- makes you wonder about all the talent shaking loose from 1Up. Oh, the first podcast is also interesting, covering the history and demise of EGM. Henry -- Henry Lowood, Ph.D. Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library, 557 Escondido Mall Stanford University Libraries Stanford CA 94305-6004 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood _____ _______________________________________________ game_preservation mailing list game_preservation at igda.org http://six.pairlist.net/mailman/listinfo/game_preservation -- Henry Lowood, Ph.D. Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library, 557 Escondido Mall Stanford University Libraries Stanford CA 94305-6004 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood -------------- next part -------------- An HTML attachment was scrubbed... URL: From lowood at stanford.edu Mon Mar 9 23:56:40 2009 From: lowood at stanford.edu (Henry Lowood) Date: Mon, 09 Mar 2009 20:56:40 -0700 Subject: [game_preservation] A Life Well Wasted In-Reply-To: <49b5e1cc.4403be0a.0179.7cb6@mx.google.com> References: <49AEC42B.3020402@stanford.edu> <49b423ba.02c3f10a.2e20.1c07@mx.google.com> <49B5A4F9.8080007@stanford.edu> <49b5e1cc.4403be0a.0179.7cb6@mx.google.com> Message-ID: <49B5E4F8.6010203@stanford.edu> Stuart, Yes, that's right for multiplayer games; for single player, I would probably pick software, too. (Though of course, when you take the gun away, I will want it all.) Henry Stuart Feldhamer wrote: > > Henry, > > > > It sounds like we don't disagree much at all, actually. : ) I was > talking about preserving the experience, and only in that context, but > I agree that preserving the events in a multiplayer world is also > important. > > > > Bottom line -- you really can't fully preserve the experience of an > MMO. That's why I made sure to play Majestic before it died, knowing > it would die. Same for other MMOs like Uru. (Can you tell I'm more of > an adventure gamer than an RPGer?) > > > > The only place where we disagree is that although I want both, if you > put a gun to my head I would have to pick the software over the > documentation, at least for a single player game. Or were you only > talking about MMOs? > > > > Stuart > > > > *From:* Henry Lowood [mailto:lowood at stanford.edu] > *Sent:* Monday, March 09, 2009 7:24 PM > *To:* stuart at feldhamer.com; IGDA Game Preservation SIG > *Subject:* Re: [game_preservation] A Life Well Wasted > > > > Hi Stuart, > > Well, I guess we disagree a little on the value of gameplay > documentation (which is not just video). My point was that > documenting a complex multi-player or massively multi-player world is > as much about documenting events that happen in those spaces as it is > about preserving software. I don't think that's marginal at all. > > If the focus is on "experiences," then I agree with you. That sort of > preservation is closer to re-enactment than history, however. Ok, > yes, it is possible that groups will get together to play Everquest in > 100 years, just like they camp out in Civil War replica uniforms and > fire muskets in line. But that experience is NOT the experience of > what happens in virtual worlds today, i.e., it is not going to be > history. It is still going to take place 100 years from now, no > matter how you cut it. For similar reasons, I disagree strongly that > playing with bots is going to be informative, at least in terms of > historical work. > > In Preserving Virtual Worlds, our goal is to do both -- software > preservation and "event" preservation (for want of a better term). > My emphasis on documentation of player behavior is more of a > corrective to the idea that it's all about software preservation than > it is an attempt to say we should only do video capture and gather > documentation. But if you put a gun to my head and say pick one or > the other, software or documentation, you can't have both, as a > historian I would go for documentation. > > Last, video capture of single-player games is absolutely useful; I > certainly agree with that statement. > > Henry > > Stuart Feldhamer wrote: > > I just listened to both episodes. I thought they were very well done, > although I think they would both have been improved by video -- > especially the one on collectors. You can't begin to understand > collectors until you actually SEE some of their collections. > > > > Henry, you made a comment in the podcast that a single player game can > be booted up in 100 years and enjoyed, but a multi-player game can't > be, because it requires other people to play, and the guy won't be > able to find other people to play it with him. Regardless if that is > true or not, it's impossible to preserve the actual experience of > playing the game by taking video and screenshots. The only way the guy > in 100 years is going to be able to have the experience of playing the > game is if he manages to get a whole bunch of other people to play > with him, or if we can design suitably convincing bots to take the > place of the other players. > > > > I agree that gameplay videos have value, but the same applies to > gameplay videos of single player games. What is specifically added to > the mix by preserving gameplay videos from multi-player games? It > sounded from the podcast as if this was some kind of solution to the > problem of preserving multi-player games in general. I think it's > useful, but it only adds marginally to the preservation of the game > experience. > > > > Stuart > > > > > > *From:* game_preservation-bounces at igda.org > > [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Henry Lowood > *Sent:* Wednesday, March 04, 2009 1:11 PM > *To:* IGDA Game Preservation SIG > *Subject:* [game_preservation] A Life Well Wasted > > > > Some of you may be interested in the far-flung corners of the world > that the Preserving Virtual Worlds project has reached. Others I know > are intensely interested in the world of game collectors. In either > case, check out Robert Ashley's new podcast, A Life Well Wasted: > http://alifewellwasted.com/feed/atom/ > The second episode covers the world of game collectors, which I have > to say is not so different in some ways from book collectors (said > from a library perspective). The last quarter or so is about our > project. Robert Ashley, the man behind ALWW, has said on forums he > might release the interview with me in its entirety. He is a bright > guy and a great interviewer -- makes you wonder about all the talent > shaking loose from 1Up. > Oh, the first podcast is also interesting, covering the history and > demise of EGM. > Henry > > -- > > Henry Lowood, Ph.D. > > Curator for History of Science & Technology Collections; > > Film & Media Collections > > HRG, Green Library, 557 Escondido Mall > > Stanford University Libraries > > Stanford CA 94305-6004 > > 650-723-4602; lowood at stanford.edu ; > http://www.stanford.edu/~lowood > > > ------------------------------------------------------------------------ > > > > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > > > > > -- > > Henry Lowood, Ph.D. > > Curator for History of Science & Technology Collections; > > Film & Media Collections > > HRG, Green Library, 557 Escondido Mall > > Stanford University Libraries > > Stanford CA 94305-6004 > > 650-723-4602; lowood at stanford.edu ; > http://www.stanford.edu/~lowood > -- Henry Lowood Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library 557 Escondido Mall, Stanford University Libraries Stanford CA 94305-6004 USA http://www.stanford.edu/~lowood lowood at stanford.edu; 650-723-4602 -------------- next part -------------- An HTML attachment was scrubbed... URL: From lowood at stanford.edu Tue Mar 10 01:43:00 2009 From: lowood at stanford.edu (Henry Lowood) Date: Mon, 09 Mar 2009 22:43:00 -0700 Subject: [game_preservation] A Life Well Wasted In-Reply-To: References: <49AEC42B.3020402@stanford.edu> <49b423ba.02c3f10a.2e20.1c07@mx.google.com> <49B5A4F9.8080007@stanford.edu> <49B5A707.8050503@aarmstrong.org> Message-ID: <49B5FDE4.90209@stanford.edu> Devin, IA has other collections for replays, speedruns and such -- as well as machinima, for that matter. The Archiving Virtual Worlds collection is more like what you are talking about, documentary footage of in-game events and activities, plus live footage with people engaged with game and virtual worlds. Henry Devin Monnens wrote: > The interesting thing about game footage is currently most of what we > have is 'super play' footage; that is, players who try to beat the > game as quickly or efficiently as possible. That's not the same as > actual play, in which death and defeat is suffered and mistakes made. > It doesn't allow for elements such as exploration. 'How-to' videos > don't give that sense of exploration either, though they can be > informative. So essentially, the video database would be lacking if > all we had were superplays. > > -Devin > > On Mon, Mar 9, 2009 at 4:32 PM, Andrew Armstrong > > wrote: > > I'd like to agree with Henry here on all counts. Videos are not > equivalent (nothing is except for a time machine), but I think > historians will prefer that to any re-enactments - as stated, > while Civil War guys might march around with full kit, but > historians would kill to have a video of the lives of those > soldiers (or anyone else at that time in history!). > > If we start saying it's "Not good enough" in any way we just need > to go back 100 years and see how little was filmed, and think how > much we miss in history because of it (and how much actual film, > audio and other culture has been lost permanently). It's easy to > wave a hand if it's all you know, but certainly I'd welcome much > much more to the IA's collections. I hope Henry got some good > stuff of Tabular Rasa closing for instance! Once in a games > lifetime experience that, not something that can ever be remade. > > On singleplayer: Let's Play's are awesome ;) Need to check and see > if any are being made of MMO's, there are a odd few around - gets > the experience with commentary, which is ace :) - footage is good, > footage with commentary (optional is best) is even better, which I > intend to try at some point. > > Reminded me to listen to these - I've added them to my MP3 player > now, I don't know why I forgot before. > > Andrew > > > Henry Lowood wrote: >> Hi Stuart, >> >> Well, I guess we disagree a little on the value of gameplay >> documentation (which is not just video). My point was that >> documenting a complex multi-player or massively multi-player >> world is as much about documenting events that happen in those >> spaces as it is about preserving software. I don't think that's >> marginal at all. >> >> If the focus is on "experiences," then I agree with you. That >> sort of preservation is closer to re-enactment than history, >> however. Ok, yes, it is possible that groups will get together >> to play Everquest in 100 years, just like they camp out in Civil >> War replica uniforms and fire muskets in line. But that >> experience is NOT the experience of what happens in virtual >> worlds today, i.e., it is not going to be history. It is still >> going to take place 100 years from now, no matter how you cut >> it. For similar reasons, I disagree strongly that playing with >> bots is going to be informative, at least in terms of historical >> work. >> >> In Preserving Virtual Worlds, our goal is to do both -- software >> preservation and "event" preservation (for want of a better >> term). My emphasis on documentation of player behavior is more >> of a corrective to the idea that it's all about software >> preservation than it is an attempt to say we should only do video >> capture and gather documentation. But if you put a gun to my >> head and say pick one or the other, software or documentation, >> you can't have both, as a historian I would go for documentation. >> >> Last, video capture of single-player games is absolutely useful; >> I certainly agree with that statement. >> >> Henry >> >> Stuart Feldhamer wrote: >>> >>> I just listened to both episodes. I thought they were very well >>> done, although I think they would both have been improved by >>> video ? especially the one on collectors. You can?t begin to >>> understand collectors until you actually SEE some of their >>> collections. >>> >>> >>> >>> Henry, you made a comment in the podcast that a single player >>> game can be booted up in 100 years and enjoyed, but a >>> multi-player game can?t be, because it requires other people to >>> play, and the guy won?t be able to find other people to play it >>> with him. Regardless if that is true or not, it?s impossible to >>> preserve the actual experience of playing the game by taking >>> video and screenshots. The only way the guy in 100 years is >>> going to be able to have the experience of playing the game is >>> if he manages to get a whole bunch of other people to play with >>> him, or if we can design suitably convincing bots to take the >>> place of the other players. >>> >>> >>> >>> I agree that gameplay videos have value, but the same applies to >>> gameplay videos of single player games. What is specifically >>> added to the mix by preserving gameplay videos from multi-player >>> games? It sounded from the podcast as if this was some kind of >>> solution to the problem of preserving multi-player games in >>> general. I think it?s useful, but it only adds marginally to the >>> preservation of the game experience. >>> >>> >>> >>> Stuart >>> >>> >>> >>> >>> >>> *From:* game_preservation-bounces at igda.org >>> >>> [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Henry >>> Lowood >>> *Sent:* Wednesday, March 04, 2009 1:11 PM >>> *To:* IGDA Game Preservation SIG >>> *Subject:* [game_preservation] A Life Well Wasted >>> >>> >>> >>> Some of you may be interested in the far-flung corners of the >>> world that the Preserving Virtual Worlds project has reached. >>> Others I know are intensely interested in the world of game >>> collectors. In either case, check out Robert Ashley's new >>> podcast, A Life Well Wasted: >>> http://alifewellwasted.com/feed/atom/ >>> The second episode covers the world of game collectors, which I >>> have to say is not so different in some ways from book >>> collectors (said from a library perspective). The last quarter >>> or so is about our project. Robert Ashley, the man behind ALWW, >>> has said on forums he might release the interview with me in its >>> entirety. He is a bright guy and a great interviewer -- makes >>> you wonder about all the talent shaking loose from 1Up. >>> Oh, the first podcast is also interesting, covering the history >>> and demise of EGM. >>> Henry >>> >>> -- >>> >>> Henry Lowood, Ph.D. >>> >>> Curator for History of Science & Technology Collections; >>> >>> Film & Media Collections >>> >>> HRG, Green Library, 557 Escondido Mall >>> >>> Stanford University Libraries >>> >>> Stanford CA 94305-6004 >>> >>> 650-723-4602; lowood at stanford.edu ; >>> http://www.stanford.edu/~lowood >>> >>> ------------------------------------------------------------------------ >>> >>> _______________________________________________ >>> game_preservation mailing list >>> game_preservation at igda.org >>> http://six.pairlist.net/mailman/listinfo/game_preservation >>> >> >> -- >> Henry Lowood, Ph.D. >> Curator for History of Science & Technology Collections; >> Film & Media Collections >> HRG, Green Library, 557 Escondido Mall >> Stanford University Libraries >> Stanford CA 94305-6004 >> 650-723-4602; lowood at stanford.edu ; >> http://www.stanford.edu/~lowood >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation >> > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > > > > > -- > The sleep of Reason produces monsters. > > "Until next time..." > Captain Commando > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -- Henry Lowood Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library 557 Escondido Mall, Stanford University Libraries Stanford CA 94305-6004 USA http://www.stanford.edu/~lowood lowood at stanford.edu; 650-723-4602 -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Tue Mar 10 05:17:35 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Tue, 10 Mar 2009 09:17:35 +0000 Subject: [game_preservation] A Life Well Wasted In-Reply-To: <49B5E4F8.6010203@stanford.edu> References: <49AEC42B.3020402@stanford.edu> <49b423ba.02c3f10a.2e20.1c07@mx.google.com> <49B5A4F9.8080007@stanford.edu> <49b5e1cc.4403be0a.0179.7cb6@mx.google.com> <49B5E4F8.6010203@stanford.edu> Message-ID: <49B6302F.8010506@aarmstrong.org> I'd take the software for singleplayer because then you can make the videos from it ;) you can't do that the other way around (the opposite is true for the experiences of a multiplayer game - you can't recreate it in software, but can at least record on perspective in video/sound). The podcast also was interesting (especially on the collector who was much more open then some) - we do need to see about the related areas of pinball and mechanical machines. Also need to sort the "Game Audio" collection so we can get podcasts like this (and general gaming podcasts) stored at the IA (man so many groups to contact for that, even just retro / historical / critical podcasts or audio. I need some students to pick on to help like you're able to get Henry :D ). Andrew Henry Lowood wrote: > Stuart, > > Yes, that's right for multiplayer games; for single player, I would > probably pick software, too. (Though of course, when you take the > gun away, I will want it all.) > > Henry > > Stuart Feldhamer wrote: >> >> Henry, >> >> >> >> It sounds like we don't disagree much at all, actually. : ) I was >> talking about preserving the experience, and only in that context, >> but I agree that preserving the events in a multiplayer world is also >> important. >> >> >> >> Bottom line -- you really can't fully preserve the experience of an >> MMO. That's why I made sure to play Majestic before it died, knowing >> it would die. Same for other MMOs like Uru. (Can you tell I'm more of >> an adventure gamer than an RPGer?) >> >> >> >> The only place where we disagree is that although I want both, if you >> put a gun to my head I would have to pick the software over the >> documentation, at least for a single player game. Or were you only >> talking about MMOs? >> >> >> >> Stuart >> >> >> >> *From:* Henry Lowood [mailto:lowood at stanford.edu] >> *Sent:* Monday, March 09, 2009 7:24 PM >> *To:* stuart at feldhamer.com; IGDA Game Preservation SIG >> *Subject:* Re: [game_preservation] A Life Well Wasted >> >> >> >> Hi Stuart, >> >> Well, I guess we disagree a little on the value of gameplay >> documentation (which is not just video). My point was that >> documenting a complex multi-player or massively multi-player world is >> as much about documenting events that happen in those spaces as it is >> about preserving software. I don't think that's marginal at all. >> >> If the focus is on "experiences," then I agree with you. That sort of >> preservation is closer to re-enactment than history, however. Ok, >> yes, it is possible that groups will get together to play Everquest >> in 100 years, just like they camp out in Civil War replica uniforms >> and fire muskets in line. But that experience is NOT the experience >> of what happens in virtual worlds today, i.e., it is not going to be >> history. It is still going to take place 100 years from now, no >> matter how you cut it. For similar reasons, I disagree strongly that >> playing with bots is going to be informative, at least in terms of >> historical work. >> >> In Preserving Virtual Worlds, our goal is to do both -- software >> preservation and "event" preservation (for want of a better term). >> My emphasis on documentation of player behavior is more of a >> corrective to the idea that it's all about software preservation than >> it is an attempt to say we should only do video capture and gather >> documentation. But if you put a gun to my head and say pick one or >> the other, software or documentation, you can't have both, as a >> historian I would go for documentation. >> >> Last, video capture of single-player games is absolutely useful; I >> certainly agree with that statement. >> >> Henry >> >> Stuart Feldhamer wrote: >> >> I just listened to both episodes. I thought they were very well done, >> although I think they would both have been improved by video -- >> especially the one on collectors. You can't begin to understand >> collectors until you actually SEE some of their collections. >> >> >> >> Henry, you made a comment in the podcast that a single player game >> can be booted up in 100 years and enjoyed, but a multi-player game >> can't be, because it requires other people to play, and the guy won't >> be able to find other people to play it with him. Regardless if that >> is true or not, it's impossible to preserve the actual experience of >> playing the game by taking video and screenshots. The only way the >> guy in 100 years is going to be able to have the experience of >> playing the game is if he manages to get a whole bunch of other >> people to play with him, or if we can design suitably convincing bots >> to take the place of the other players. >> >> >> >> I agree that gameplay videos have value, but the same applies to >> gameplay videos of single player games. What is specifically added to >> the mix by preserving gameplay videos from multi-player games? It >> sounded from the podcast as if this was some kind of solution to the >> problem of preserving multi-player games in general. I think it's >> useful, but it only adds marginally to the preservation of the game >> experience. >> >> >> >> Stuart >> >> >> >> >> >> *From:* game_preservation-bounces at igda.org >> >> [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Henry Lowood >> *Sent:* Wednesday, March 04, 2009 1:11 PM >> *To:* IGDA Game Preservation SIG >> *Subject:* [game_preservation] A Life Well Wasted >> >> >> >> Some of you may be interested in the far-flung corners of the world >> that the Preserving Virtual Worlds project has reached. Others I >> know are intensely interested in the world of game collectors. In >> either case, check out Robert Ashley's new podcast, A Life Well Wasted: >> http://alifewellwasted.com/feed/atom/ >> The second episode covers the world of game collectors, which I have >> to say is not so different in some ways from book collectors (said >> from a library perspective). The last quarter or so is about our >> project. Robert Ashley, the man behind ALWW, has said on forums he >> might release the interview with me in its entirety. He is a bright >> guy and a great interviewer -- makes you wonder about all the talent >> shaking loose from 1Up. >> Oh, the first podcast is also interesting, covering the history and >> demise of EGM. >> Henry >> >> -- >> >> Henry Lowood, Ph.D. >> >> Curator for History of Science & Technology Collections; >> >> Film & Media Collections >> >> HRG, Green Library, 557 Escondido Mall >> >> Stanford University Libraries >> >> Stanford CA 94305-6004 >> >> 650-723-4602; lowood at stanford.edu ; >> http://www.stanford.edu/~lowood >> >> >> ------------------------------------------------------------------------ >> >> >> >> >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation >> >> >> >> >> -- >> >> Henry Lowood, Ph.D. >> >> Curator for History of Science & Technology Collections; >> >> Film & Media Collections >> >> HRG, Green Library, 557 Escondido Mall >> >> Stanford University Libraries >> >> Stanford CA 94305-6004 >> >> 650-723-4602; lowood at stanford.edu ; >> http://www.stanford.edu/~lowood >> > > -- > Henry Lowood > Curator for History of Science & Technology Collections; > Film & Media Collections > HRG, Green Library > 557 Escondido Mall, Stanford University Libraries > Stanford CA 94305-6004 USA > http://www.stanford.edu/~lowood > lowood at stanford.edu; 650-723-4602 > > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -------------- next part -------------- An HTML attachment was scrubbed... URL: From lowood at stanford.edu Tue Mar 10 12:31:56 2009 From: lowood at stanford.edu (Henry Lowood) Date: Tue, 10 Mar 2009 09:31:56 -0700 Subject: [game_preservation] A Life Well Wasted In-Reply-To: <49B5A707.8050503@aarmstrong.org> References: <49AEC42B.3020402@stanford.edu> <49b423ba.02c3f10a.2e20.1c07@mx.google.com> <49B5A4F9.8080007@stanford.edu> <49B5A707.8050503@aarmstrong.org> Message-ID: <49B695FC.4000704@stanford.edu> Andrew, A propos Tabula Rasa, we are in touch with the guys who documented the last moments and have permission to add their video to the collection. So yes, we got it. Henry Andrew Armstrong wrote: > I'd like to agree with Henry here on all counts. Videos are not > equivalent (nothing is except for a time machine), but I think > historians will prefer that to any re-enactments - as stated, while > Civil War guys might march around with full kit, but historians would > kill to have a video of the lives of those soldiers (or anyone else at > that time in history!). > > If we start saying it's "Not good enough" in any way we just need to > go back 100 years and see how little was filmed, and think how much we > miss in history because of it (and how much actual film, audio and > other culture has been lost permanently). It's easy to wave a hand if > it's all you know, but certainly I'd welcome much much more to the > IA's collections. I hope Henry got some good stuff of Tabular Rasa > closing for instance! Once in a games lifetime experience that, not > something that can ever be remade. > > On singleplayer: Let's Play's are awesome ;) Need to check and see if > any are being made of MMO's, there are a odd few around - gets the > experience with commentary, which is ace :) - footage is good, footage > with commentary (optional is best) is even better, which I intend to > try at some point. > > Reminded me to listen to these - I've added them to my MP3 player now, > I don't know why I forgot before. > > Andrew > > Henry Lowood wrote: >> Hi Stuart, >> >> Well, I guess we disagree a little on the value of gameplay >> documentation (which is not just video). My point was that >> documenting a complex multi-player or massively multi-player world is >> as much about documenting events that happen in those spaces as it is >> about preserving software. I don't think that's marginal at all. >> >> If the focus is on "experiences," then I agree with you. That sort of >> preservation is closer to re-enactment than history, however. Ok, >> yes, it is possible that groups will get together to play Everquest >> in 100 years, just like they camp out in Civil War replica uniforms >> and fire muskets in line. But that experience is NOT the experience >> of what happens in virtual worlds today, i.e., it is not going to be >> history. It is still going to take place 100 years from now, no >> matter how you cut it. For similar reasons, I disagree strongly that >> playing with bots is going to be informative, at least in terms of >> historical work. >> >> In Preserving Virtual Worlds, our goal is to do both -- software >> preservation and "event" preservation (for want of a better term). >> My emphasis on documentation of player behavior is more of a >> corrective to the idea that it's all about software preservation than >> it is an attempt to say we should only do video capture and gather >> documentation. But if you put a gun to my head and say pick one or >> the other, software or documentation, you can't have both, as a >> historian I would go for documentation. >> >> Last, video capture of single-player games is absolutely useful; I >> certainly agree with that statement. >> >> Henry >> >> Stuart Feldhamer wrote: >>> >>> I just listened to both episodes. I thought they were very well >>> done, although I think they would both have been improved by video >>> -- especially the one on collectors. You can't begin to understand >>> collectors until you actually SEE some of their collections. >>> >>> >>> >>> Henry, you made a comment in the podcast that a single player game >>> can be booted up in 100 years and enjoyed, but a multi-player game >>> can't be, because it requires other people to play, and the guy >>> won't be able to find other people to play it with him. Regardless >>> if that is true or not, it's impossible to preserve the actual >>> experience of playing the game by taking video and screenshots. The >>> only way the guy in 100 years is going to be able to have the >>> experience of playing the game is if he manages to get a whole bunch >>> of other people to play with him, or if we can design suitably >>> convincing bots to take the place of the other players. >>> >>> >>> >>> I agree that gameplay videos have value, but the same applies to >>> gameplay videos of single player games. What is specifically added >>> to the mix by preserving gameplay videos from multi-player games? It >>> sounded from the podcast as if this was some kind of solution to the >>> problem of preserving multi-player games in general. I think it's >>> useful, but it only adds marginally to the preservation of the game >>> experience. >>> >>> >>> >>> Stuart >>> >>> >>> >>> >>> >>> *From:* game_preservation-bounces at igda.org >>> [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Henry Lowood >>> *Sent:* Wednesday, March 04, 2009 1:11 PM >>> *To:* IGDA Game Preservation SIG >>> *Subject:* [game_preservation] A Life Well Wasted >>> >>> >>> >>> Some of you may be interested in the far-flung corners of the world >>> that the Preserving Virtual Worlds project has reached. Others I >>> know are intensely interested in the world of game collectors. In >>> either case, check out Robert Ashley's new podcast, A Life Well Wasted: >>> http://alifewellwasted.com/feed/atom/ >>> The second episode covers the world of game collectors, which I have >>> to say is not so different in some ways from book collectors (said >>> from a library perspective). The last quarter or so is about our >>> project. Robert Ashley, the man behind ALWW, has said on forums he >>> might release the interview with me in its entirety. He is a bright >>> guy and a great interviewer -- makes you wonder about all the talent >>> shaking loose from 1Up. >>> Oh, the first podcast is also interesting, covering the history and >>> demise of EGM. >>> Henry >>> >>> -- >>> >>> Henry Lowood, Ph.D. >>> >>> Curator for History of Science & Technology Collections; >>> >>> Film & Media Collections >>> >>> HRG, Green Library, 557 Escondido Mall >>> >>> Stanford University Libraries >>> >>> Stanford CA 94305-6004 >>> >>> 650-723-4602; lowood at stanford.edu ; >>> http://www.stanford.edu/~lowood >>> >>> ------------------------------------------------------------------------ >>> >>> _______________________________________________ >>> game_preservation mailing list >>> game_preservation at igda.org >>> http://six.pairlist.net/mailman/listinfo/game_preservation >>> >> >> -- >> Henry Lowood, Ph.D. >> Curator for History of Science & Technology Collections; >> Film & Media Collections >> HRG, Green Library, 557 Escondido Mall >> Stanford University Libraries >> Stanford CA 94305-6004 >> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood >> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation >> > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -- Henry Lowood, Ph.D. Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library, 557 Escondido Mall Stanford University Libraries Stanford CA 94305-6004 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Tue Mar 10 12:34:52 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Tue, 10 Mar 2009 16:34:52 +0000 Subject: [game_preservation] A Life Well Wasted In-Reply-To: <49B695FC.4000704@stanford.edu> References: <49AEC42B.3020402@stanford.edu> <49b423ba.02c3f10a.2e20.1c07@mx.google.com> <49B5A4F9.8080007@stanford.edu> <49B5A707.8050503@aarmstrong.org> <49B695FC.4000704@stanford.edu> Message-ID: <49B696AC.5070101@aarmstrong.org> Cool! I heard "good things" from Idle Thumbs, after Chris Remo stopped dicking around saying he was a new player ;) Thought it'd be interesting to see, if I wasn't busy that weekend I'd have gone in myself and got a bit of stuff. Andrew Henry Lowood wrote: > Andrew, > > A propos Tabula Rasa, we are in touch with the guys who documented the > last moments and have permission to add their video to the collection. > So yes, we got it. > > Henry > > Andrew Armstrong wrote: >> I'd like to agree with Henry here on all counts. Videos are not >> equivalent (nothing is except for a time machine), but I think >> historians will prefer that to any re-enactments - as stated, while >> Civil War guys might march around with full kit, but historians would >> kill to have a video of the lives of those soldiers (or anyone else >> at that time in history!). >> >> If we start saying it's "Not good enough" in any way we just need to >> go back 100 years and see how little was filmed, and think how much >> we miss in history because of it (and how much actual film, audio and >> other culture has been lost permanently). It's easy to wave a hand if >> it's all you know, but certainly I'd welcome much much more to the >> IA's collections. I hope Henry got some good stuff of Tabular Rasa >> closing for instance! Once in a games lifetime experience that, not >> something that can ever be remade. >> >> On singleplayer: Let's Play's are awesome ;) Need to check and see if >> any are being made of MMO's, there are a odd few around - gets the >> experience with commentary, which is ace :) - footage is good, >> footage with commentary (optional is best) is even better, which I >> intend to try at some point. >> >> Reminded me to listen to these - I've added them to my MP3 player >> now, I don't know why I forgot before. >> >> Andrew >> >> Henry Lowood wrote: >>> Hi Stuart, >>> >>> Well, I guess we disagree a little on the value of gameplay >>> documentation (which is not just video). My point was that >>> documenting a complex multi-player or massively multi-player world >>> is as much about documenting events that happen in those spaces as >>> it is about preserving software. I don't think that's marginal at all. >>> >>> If the focus is on "experiences," then I agree with you. That sort >>> of preservation is closer to re-enactment than history, however. >>> Ok, yes, it is possible that groups will get together to play >>> Everquest in 100 years, just like they camp out in Civil War replica >>> uniforms and fire muskets in line. But that experience is NOT the >>> experience of what happens in virtual worlds today, i.e., it is not >>> going to be history. It is still going to take place 100 years from >>> now, no matter how you cut it. For similar reasons, I disagree >>> strongly that playing with bots is going to be informative, at least >>> in terms of historical work. >>> >>> In Preserving Virtual Worlds, our goal is to do both -- software >>> preservation and "event" preservation (for want of a better term). >>> My emphasis on documentation of player behavior is more of a >>> corrective to the idea that it's all about software preservation >>> than it is an attempt to say we should only do video capture and >>> gather documentation. But if you put a gun to my head and say pick >>> one or the other, software or documentation, you can't have both, as >>> a historian I would go for documentation. >>> >>> Last, video capture of single-player games is absolutely useful; I >>> certainly agree with that statement. >>> >>> Henry >>> >>> Stuart Feldhamer wrote: >>>> >>>> I just listened to both episodes. I thought they were very well >>>> done, although I think they would both have been improved by video >>>> -- especially the one on collectors. You can't begin to understand >>>> collectors until you actually SEE some of their collections. >>>> >>>> >>>> >>>> Henry, you made a comment in the podcast that a single player game >>>> can be booted up in 100 years and enjoyed, but a multi-player game >>>> can't be, because it requires other people to play, and the guy >>>> won't be able to find other people to play it with him. Regardless >>>> if that is true or not, it's impossible to preserve the actual >>>> experience of playing the game by taking video and screenshots. The >>>> only way the guy in 100 years is going to be able to have the >>>> experience of playing the game is if he manages to get a whole >>>> bunch of other people to play with him, or if we can design >>>> suitably convincing bots to take the place of the other players. >>>> >>>> >>>> >>>> I agree that gameplay videos have value, but the same applies to >>>> gameplay videos of single player games. What is specifically added >>>> to the mix by preserving gameplay videos from multi-player games? >>>> It sounded from the podcast as if this was some kind of solution to >>>> the problem of preserving multi-player games in general. I think >>>> it's useful, but it only adds marginally to the preservation of the >>>> game experience. >>>> >>>> >>>> >>>> Stuart >>>> >>>> >>>> >>>> >>>> >>>> *From:* game_preservation-bounces at igda.org >>>> [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Henry Lowood >>>> *Sent:* Wednesday, March 04, 2009 1:11 PM >>>> *To:* IGDA Game Preservation SIG >>>> *Subject:* [game_preservation] A Life Well Wasted >>>> >>>> >>>> >>>> Some of you may be interested in the far-flung corners of the world >>>> that the Preserving Virtual Worlds project has reached. Others I >>>> know are intensely interested in the world of game collectors. In >>>> either case, check out Robert Ashley's new podcast, A Life Well Wasted: >>>> http://alifewellwasted.com/feed/atom/ >>>> The second episode covers the world of game collectors, which I >>>> have to say is not so different in some ways from book collectors >>>> (said from a library perspective). The last quarter or so is about >>>> our project. Robert Ashley, the man behind ALWW, has said on forums >>>> he might release the interview with me in its entirety. He is a >>>> bright guy and a great interviewer -- makes you wonder about all >>>> the talent shaking loose from 1Up. >>>> Oh, the first podcast is also interesting, covering the history and >>>> demise of EGM. >>>> Henry >>>> >>>> -- >>>> >>>> Henry Lowood, Ph.D. >>>> >>>> Curator for History of Science & Technology Collections; >>>> >>>> Film & Media Collections >>>> >>>> HRG, Green Library, 557 Escondido Mall >>>> >>>> Stanford University Libraries >>>> >>>> Stanford CA 94305-6004 >>>> >>>> 650-723-4602; lowood at stanford.edu ; >>>> http://www.stanford.edu/~lowood >>>> >>>> ------------------------------------------------------------------------ >>>> >>>> _______________________________________________ >>>> game_preservation mailing list >>>> game_preservation at igda.org >>>> http://six.pairlist.net/mailman/listinfo/game_preservation >>>> >>> >>> -- >>> Henry Lowood, Ph.D. >>> Curator for History of Science & Technology Collections; >>> Film & Media Collections >>> HRG, Green Library, 557 Escondido Mall >>> Stanford University Libraries >>> Stanford CA 94305-6004 >>> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood >>> >>> ------------------------------------------------------------------------ >>> >>> _______________________________________________ >>> game_preservation mailing list >>> game_preservation at igda.org >>> http://six.pairlist.net/mailman/listinfo/game_preservation >>> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation >> > > -- > Henry Lowood, Ph.D. > Curator for History of Science & Technology Collections; > Film & Media Collections > HRG, Green Library, 557 Escondido Mall > Stanford University Libraries > Stanford CA 94305-6004 > 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood > > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sjwebley at nildram.co.uk Wed Mar 11 12:58:11 2009 From: sjwebley at nildram.co.uk (Sjwebley) Date: Wed, 11 Mar 2009 16:58:11 +0000 Subject: [game_preservation] game_preservation Digest, Vol 38, Issue 11 Message-ID: <20090311165813.23EEDAE80@mailwash7.pair.com> --------- Original Message -------- From: game_preservation at igda.org To: game_preservation at igda.org Subject: game_preservation Digest, Vol 38, Issue 11 Date: 11/03/09 16:00 > Hi Guys, I would be very interested in seeing the Tabula Rasa videos. I presented a paper last year (last May if I remember correctly)on the Historiographical and social significance of participating in MMORPGs where I predicted the demise of Tabula Rasa. I did so on the grounds that combat and conflict within the game did not portray war as true extension of mans' asocial sociability. It is one of the very rare occasions when I have got things right for a change. The paper is currently off being edited by a colleague - would the SIG be interested in a copy? Steve Webley > Send game_preservation mailing list submissions to > game_preservation at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://six.pairlist.net/mailman/listinfo/game_preservation > or, via email, send a message with subject or body 'help' to > game_preservation-request at igda.org > > You can reach the person managing the list at > game_preservation-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of game_preservation digest..." > > > Today's Topics: > > 1. Re: A Life Well Wasted (Henry Lowood) > 2. Re: A Life Well Wasted (Andrew Armstrong) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 10 Mar 2009 09:31:56 -0700 > From: Henry Lowood <lowood at stanford.edu> > Subject: Re: [game_preservation] A Life Well Wasted > To: IGDA Game Preservation SIG <game_preservation at igda.org> > Message-ID: <49B695FC.4000704 at stanford.edu> > Content-Type: text/plain; charset="iso-8859-1"; Format="flowed" > > Andrew, > > A propos Tabula Rasa, we are in touch with the guys who documented the > last moments and have permission to add their video to the collection. > So yes, we got it. > > Henry > > Andrew Armstrong wrote: > > I'd like to agree with Henry here on all counts. Videos are not > > equivalent (nothing is except for a time machine), but I think > > historians will prefer that to any re-enactments - as stated, while > > Civil War guys might march around with full kit, but historians would > > kill to have a video of the lives of those soldiers (or anyone else at > > that time in history!). > > > > If we start saying it's "Not good enough" in any way we just need to > > go back 100 years and see how little was filmed, and think how much we > > miss in history because of it (and how much actual film, audio and > > other culture has been lost permanently). It's easy to wave a hand if > > it's all you know, but certainly I'd welcome much much more to the > > IA's collections. I hope Henry got some good stuff of Tabular Rasa > > closing for instance! Once in a games lifetime experience that, not > > something that can ever be remade. > > > > On singleplayer: Let's Play's are awesome ;) Need to check and see if > > any are being made of MMO's, there are a odd few around - gets the > > experience with commentary, which is ace :) - footage is good, footage > > with commentary (optional is best) is even better, which I intend to > > try at some point. > > > > Reminded me to listen to these - I've added them to my MP3 player now, > > I don't know why I forgot before. > > > > Andrew > > > > Henry Lowood wrote: > >> Hi Stuart, > >> > >> Well, I guess we disagree a little on the value of gameplay > >> documentation (which is not just video). My point was that > >> documenting a complex multi-player or massively multi-player world is > >> as much about documenting events that happen in those spaces as it is > >> about preserving software. I don't think that's marginal at all. > >> > >> If the focus is on "experiences," then I agree with you. That sort of > >> preservation is closer to re-enactment than history, however. Ok, > >> yes, it is possible that groups will get together to play Everquest > >> in 100 years, just like they camp out in Civil War replica uniforms > >> and fire muskets in line. But that experience is NOT the experience > >> of what happens in virtual worlds today, i.e., it is not going to be > >> history. It is still going to take place 100 years from now, no > >> matter how you cut it. For similar reasons, I disagree strongly that > >> playing with bots is going to be informative, at least in terms of > >> historical work. > >> > >> In Preserving Virtual Worlds, our goal is to do both -- software > >> preservation and "event" preservation (for want of a better term). > >> My emphasis on documentation of player behavior is more of a > >> corrective to the idea that it's all about software preservation than > >> it is an attempt to say we should only do video capture and gather > >> documentation. But if you put a gun to my head and say pick one or > >> the other, software or documentation, you can't have both, as a > >> historian I would go for documentation. > >> > >> Last, video capture of single-player games is absolutely useful; I > >> certainly agree with that statement. > >> > >> Henry > >> > >> Stuart Feldhamer wrote: > >>> > >>> I just listened to both episodes. I thought they were very well > >>> done, although I think they would both have been improved by video > >>> -- especially the one on collectors. You can't begin to understand > >>> collectors until you actually SEE some of their collections. > >>> > >>> > >>> > >>> Henry, you made a comment in the podcast that a single player game > >>> can be booted up in 100 years and enjoyed, but a multi-player game > >>> can't be, because it requires other people to play, and the guy > >>> won't be able to find other people to play it with him. Regardless > >>> if that is true or not, it's impossible to preserve the actual > >>> experience of playing the game by taking video and screenshots. The > >>> only way the guy in 100 years is going to be able to have the > >>> experience of playing the game is if he manages to get a whole bunch > >>> of other people to play with him, or if we can design suitably > >>> convincing bots to take the place of the other players. > >>> > >>> > >>> > >>> I agree that gameplay videos have value, but the same applies to > >>> gameplay videos of single player games. What is specifically added > >>> to the mix by preserving gameplay videos from multi-player games? It > >>> sounded from the podcast as if this was some kind of solution to the > >>> problem of preserving multi-player games in general. I think it's > >>> useful, but it only adds marginally to the preservation of the game > >>> experience. > >>> > >>> > >>> > >>> Stuart > >>> > >>> > >>> > >>> > >>> > >>> *From:* game_preservation-bounces at igda.org > >>> [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Henry Lowood > >>> *Sent:* Wednesday, March 04, 2009 1:11 PM > >>> *To:* IGDA Game Preservation SIG > >>> *Subject:* [game_preservation] A Life Well Wasted > >>> > >>> > >>> > >>> Some of you may be interested in the far-flung corners of the world > >>> that the Preserving Virtual Worlds project has reached. Others I > >>> know are intensely interested in the world of game collectors. In > >>> either case, check out Robert Ashley's new podcast, A Life Well Wasted: > >>> http://alifewellwasted.com/feed/atom/ > >>> The second episode covers the world of game collectors, which I have > >>> to say is not so different in some ways from book collectors (said > >>> from a library perspective). The last quarter or so is about our > >>> project. Robert Ashley, the man behind ALWW, has said on forums he > >>> might release the interview with me in its entirety. He is a bright > >>> guy and a great interviewer -- makes you wonder about all the talent > >>> shaking loose from 1Up. > >>> Oh, the first podcast is also interesting, covering the history and > >>> demise of EGM. > >>> Henry > >>> > >>> -- > >>> > >>> Henry Lowood, Ph.D. > >>> > >>> Curator for History of Science & Technology Collections; > >>> > >>> Film & Media Collections > >>> > >>> HRG, Green Library, 557 Escondido Mall > >>> > >>> Stanford University Libraries > >>> > >>> Stanford CA 94305-6004 > >>> > >>> 650-723-4602; lowood at stanford.edu <mailto:lowood at stanford.edu>; > >>> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood> > >>> > >>> ------------------------------------------------------------------------ > >>> > >>> _______________________________________________ > >>> game_preservation mailing list > >>> game_preservation at igda.org > >>> http://six.pairlist.net/mailman/listinfo/game_preservation > >>> > >> > >> -- > >> Henry Lowood, Ph.D. > >> Curator for History of Science & Technology Collections; > >> Film & Media Collections > >> HRG, Green Library, 557 Escondido Mall > >> Stanford University Libraries > >> Stanford CA 94305-6004 > >> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood > >> <http://www.stanford.edu/%7Elowood> > >> ------------------------------------------------------------------------ > >> > >> _______________________________________________ > >> game_preservation mailing list > >> game_preservation at igda.org > >> http://six.pairlist.net/mailman/listinfo/game_preservation > >> > > ------------------------------------------------------------------------ > > > > _______________________________________________ > > game_preservation mailing list > > game_preservation at igda.org > > http://six.pairlist.net/mailman/listinfo/game_preservation > > > > -- > Henry Lowood, Ph.D. > Curator for History of Science & Technology Collections; > Film & Media Collections > HRG, Green Library, 557 Escondido Mall > Stanford University Libraries > Stanford CA 94305-6004 > 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood > <http://www.stanford.edu/%7Elowood> > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20090310/5f938976/attachment.htm> > > ------------------------------ > > Message: 2 > Date: Tue, 10 Mar 2009 16:34:52 +0000 > From: Andrew Armstrong <andrew at aarmstrong.org> > Subject: Re: [game_preservation] A Life Well Wasted > To: IGDA Game Preservation SIG <game_preservation at igda.org> > Message-ID: <49B696AC.5070101 at aarmstrong.org> > Content-Type: text/plain; charset="iso-8859-1"; Format="flowed" > > Cool! I heard "good things" from Idle Thumbs, after Chris Remo stopped > dicking around saying he was a new player ;) > > Thought it'd be interesting to see, if I wasn't busy that weekend I'd > have gone in myself and got a bit of stuff. > > Andrew > > Henry Lowood wrote: > > Andrew, > > > > A propos Tabula Rasa, we are in touch with the guys who documented the > > last moments and have permission to add their video to the collection. > > So yes, we got it. > > > > Henry > > > > Andrew Armstrong wrote: > >> I'd like to agree with Henry here on all counts. Videos are not > >> equivalent (nothing is except for a time machine), but I think > >> historians will prefer that to any re-enactments - as stated, while > >> Civil War guys might march around with full kit, but historians would > >> kill to have a video of the lives of those soldiers (or anyone else > >> at that time in history!). > >> > >> If we start saying it's "Not good enough" in any way we just need to > >> go back 100 years and see how little was filmed, and think how much > >> we miss in history because of it (and how much actual film, audio and > >> other culture has been lost permanently). It's easy to wave a hand if > >> it's all you know, but certainly I'd welcome much much more to the > >> IA's collections. I hope Henry got some good stuff of Tabular Rasa > >> closing for instance! Once in a games lifetime experience that, not > >> something that can ever be remade. > >> > >> On singleplayer: Let's Play's are awesome ;) Need to check and see if > >> any are being made of MMO's, there are a odd few around - gets the > >> experience with commentary, which is ace :) - footage is good, > >> footage with commentary (optional is best) is even better, which I > >> intend to try at some point. > >> > >> Reminded me to listen to these - I've added them to my MP3 player > >> now, I don't know why I forgot before. > >> > >> Andrew > >> > >> Henry Lowood wrote: > >>> Hi Stuart, > >>> > >>> Well, I guess we disagree a little on the value of gameplay > >>> documentation (which is not just video). My point was that > >>> documenting a complex multi-player or massively multi-player world > >>> is as much about documenting events that happen in those spaces as > >>> it is about preserving software. I don't think that's marginal at all. > >>> > >>> If the focus is on "experiences," then I agree with you. That sort > >>> of preservation is closer to re-enactment than history, however. > >>> Ok, yes, it is possible that groups will get together to play > >>> Everquest in 100 years, just like they camp out in Civil War replica > >>> uniforms and fire muskets in line. But that experience is NOT the > >>> experience of what happens in virtual worlds today, i.e., it is not > >>> going to be history. It is still going to take place 100 years from > >>> now, no matter how you cut it. For similar reasons, I disagree > >>> strongly that playing with bots is going to be informative, at least > >>> in terms of historical work. > >>> > >>> In Preserving Virtual Worlds, our goal is to do both -- software > >>> preservation and "event" preservation (for want of a better term). > >>> My emphasis on documentation of player behavior is more of a > >>> corrective to the idea that it's all about software preservation > >>> than it is an attempt to say we should only do video capture and > >>> gather documentation. But if you put a gun to my head and say pick > >>> one or the other, software or documentation, you can't have both, as > >>> a historian I would go for documentation. > >>> > >>> Last, video capture of single-player games is absolutely useful; I > >>> certainly agree with that statement. > >>> > >>> Henry > >>> > >>> Stuart Feldhamer wrote: > >>>> > >>>> I just listened to both episodes. I thought they were very well > >>>> done, although I think they would both have been improved by video > >>>> -- especially the one on collectors. You can't begin to understand > >>>> collectors until you actually SEE some of their collections. > >>>> > >>>> > >>>> > >>>> Henry, you made a comment in the podcast that a single player game > >>>> can be booted up in 100 years and enjoyed, but a multi-player game > >>>> can't be, because it requires other people to play, and the guy > >>>> won't be able to find other people to play it with him. Regardless > >>>> if that is true or not, it's impossible to preserve the actual > >>>> experience of playing the game by taking video and screenshots. The > >>>> only way the guy in 100 years is going to be able to have the > >>>> experience of playing the game is if he manages to get a whole > >>>> bunch of other people to play with him, or if we can design > >>>> suitably convincing bots to take the place of the other players. > >>>> > >>>> > >>>> > >>>> I agree that gameplay videos have value, but the same applies to > >>>> gameplay videos of single player games. What is specifically added > >>>> to the mix by preserving gameplay videos from multi-player games? > >>>> It sounded from the podcast as if this was some kind of solution to > >>>> the problem of preserving multi-player games in general. I think > >>>> it's useful, but it only adds marginally to the preservation of the > >>>> game experience. > >>>> > >>>> > >>>> > >>>> Stuart > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> *From:* game_preservation-bounces at igda.org > >>>> [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Henry Lowood > >>>> *Sent:* Wednesday, March 04, 2009 1:11 PM > >>>> *To:* IGDA Game Preservation SIG > >>>> *Subject:* [game_preservation] A Life Well Wasted > >>>> > >>>> > >>>> > >>>> Some of you may be interested in the far-flung corners of the world > >>>> that the Preserving Virtual Worlds project has reached. Others I > >>>> know are intensely interested in the world of game collectors. In > >>>> either case, check out Robert Ashley's new podcast, A Life Well Wasted: > >>>> http://alifewellwasted.com/feed/atom/ > >>>> The second episode covers the world of game collectors, which I > >>>> have to say is not so different in some ways from book collectors > >>>> (said from a library perspective). The last quarter or so is about > >>>> our project. Robert Ashley, the man behind ALWW, has said on forums > >>>> he might release the interview with me in its entirety. He is a > >>>> bright guy and a great interviewer -- makes you wonder about all > >>>> the talent shaking loose from 1Up. > >>>> Oh, the first podcast is also interesting, covering the history and > >>>> demise of EGM. > >>>> Henry > >>>> > >>>> -- > >>>> > >>>> Henry Lowood, Ph.D. > >>>> > >>>> Curator for History of Science & Technology Collections; > >>>> > >>>> Film & Media Collections > >>>> > >>>> HRG, Green Library, 557 Escondido Mall > >>>> > >>>> Stanford University Libraries > >>>> > >>>> Stanford CA 94305-6004 > >>>> > >>>> 650-723-4602; lowood at stanford.edu <mailto:lowood at stanford.edu>; > >>>> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood> > >>>> > >>>> ------------------------------------------------------------------------ > >>>> > >>>> _______________________________________________ > >>>> game_preservation mailing list > >>>> game_preservation at igda.org > >>>> http://six.pairlist.net/mailman/listinfo/game_preservation > >>>> > >>> > >>> -- > >>> Henry Lowood, Ph.D. > >>> Curator for History of Science & Technology Collections; > >>> Film & Media Collections > >>> HRG, Green Library, 557 Escondido Mall > >>> Stanford University Libraries > >>> Stanford CA 94305-6004 > >>> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood > >>> <http://www.stanford.edu/%7Elowood> > >>> ------------------------------------------------------------------------ > >>> > >>> _______________________________________________ > >>> game_preservation mailing list > >>> game_preservation at igda.org > >>> http://six.pairlist.net/mailman/listinfo/game_preservation > >>> > >> ------------------------------------------------------------------------ > >> > >> _______________________________________________ > >> game_preservation mailing list > >> game_preservation at igda.org > >> http://six.pairlist.net/mailman/listinfo/game_preservation > >> > > > > -- > > Henry Lowood, Ph.D. > > Curator for History of Science & Technology Collections; > > Film & Media Collections > > HRG, Green Library, 557 Escondido Mall > > Stanford University Libraries > > Stanford CA 94305-6004 > > 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood > > <http://www.stanford.edu/%7Elowood> > > ------------------------------------------------------------------------ > > > > _______________________________________________ > > game_preservation mailing list > > game_preservation at igda.org > > http://six.pairlist.net/mailman/listinfo/game_preservation > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20090310/4602e588/attachment.html> > > ------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > > > End of game_preservation Digest, Vol 38, Issue 11 > ************************************************* > > > > > ________________________________________________ Message sent using UebiMiau 2.7.2 From sjwebley at nildram.co.uk Thu Mar 12 08:47:29 2009 From: sjwebley at nildram.co.uk (Stephen Webley) Date: Thu, 12 Mar 2009 12:47:29 +0000 Subject: [game_preservation] game_preservation Digest, Vol 38, Issue 11 In-Reply-To: References: Message-ID: <49B90461.60307@nildram.co.uk> game_preservation-request at igda.org wrote: > Send game_preservation mailing list submissions to > game_preservation at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://six.pairlist.net/mailman/listinfo/game_preservation > or, via email, send a message with subject or body 'help' to > game_preservation-request at igda.org > > You can reach the person managing the list at > game_preservation-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of game_preservation digest..." > > > Today's Topics: > > 1. Re: A Life Well Wasted (Henry Lowood) > 2. Re: A Life Well Wasted (Andrew Armstrong) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 10 Mar 2009 09:31:56 -0700 > From: Henry Lowood > Subject: Re: [game_preservation] A Life Well Wasted > To: IGDA Game Preservation SIG > Message-ID: <49B695FC.4000704 at stanford.edu> > Content-Type: text/plain; charset="iso-8859-1"; Format="flowed" > > Andrew, > > A propos Tabula Rasa, we are in touch with the guys who documented the > last moments and have permission to add their video to the collection. > So yes, we got it. > > Henry > > Andrew Armstrong wrote: > >> I'd like to agree with Henry here on all counts. Videos are not >> equivalent (nothing is except for a time machine), but I think >> historians will prefer that to any re-enactments - as stated, while >> Civil War guys might march around with full kit, but historians would >> kill to have a video of the lives of those soldiers (or anyone else at >> that time in history!). >> >> If we start saying it's "Not good enough" in any way we just need to >> go back 100 years and see how little was filmed, and think how much we >> miss in history because of it (and how much actual film, audio and >> other culture has been lost permanently). It's easy to wave a hand if >> it's all you know, but certainly I'd welcome much much more to the >> IA's collections. I hope Henry got some good stuff of Tabular Rasa >> closing for instance! Once in a games lifetime experience that, not >> something that can ever be remade. >> >> On singleplayer: Let's Play's are awesome ;) Need to check and see if >> any are being made of MMO's, there are a odd few around - gets the >> experience with commentary, which is ace :) - footage is good, footage >> with commentary (optional is best) is even better, which I intend to >> try at some point. >> >> Reminded me to listen to these - I've added them to my MP3 player now, >> I don't know why I forgot before. >> >> Andrew >> >> Henry Lowood wrote: >> >>> Hi Stuart, >>> >>> Well, I guess we disagree a little on the value of gameplay >>> documentation (which is not just video). My point was that >>> documenting a complex multi-player or massively multi-player world is >>> as much about documenting events that happen in those spaces as it is >>> about preserving software. I don't think that's marginal at all. >>> >>> If the focus is on "experiences," then I agree with you. That sort of >>> preservation is closer to re-enactment than history, however. Ok, >>> yes, it is possible that groups will get together to play Everquest >>> in 100 years, just like they camp out in Civil War replica uniforms >>> and fire muskets in line. But that experience is NOT the experience >>> of what happens in virtual worlds today, i.e., it is not going to be >>> history. It is still going to take place 100 years from now, no >>> matter how you cut it. For similar reasons, I disagree strongly that >>> playing with bots is going to be informative, at least in terms of >>> historical work. >>> >>> In Preserving Virtual Worlds, our goal is to do both -- software >>> preservation and "event" preservation (for want of a better term). >>> My emphasis on documentation of player behavior is more of a >>> corrective to the idea that it's all about software preservation than >>> it is an attempt to say we should only do video capture and gather >>> documentation. But if you put a gun to my head and say pick one or >>> the other, software or documentation, you can't have both, as a >>> historian I would go for documentation. >>> >>> Last, video capture of single-player games is absolutely useful; I >>> certainly agree with that statement. >>> >>> Henry >>> >>> Stuart Feldhamer wrote: >>> >>>> I just listened to both episodes. I thought they were very well >>>> done, although I think they would both have been improved by video >>>> -- especially the one on collectors. You can't begin to understand >>>> collectors until you actually SEE some of their collections. >>>> >>>> >>>> >>>> Henry, you made a comment in the podcast that a single player game >>>> can be booted up in 100 years and enjoyed, but a multi-player game >>>> can't be, because it requires other people to play, and the guy >>>> won't be able to find other people to play it with him. Regardless >>>> if that is true or not, it's impossible to preserve the actual >>>> experience of playing the game by taking video and screenshots. The >>>> only way the guy in 100 years is going to be able to have the >>>> experience of playing the game is if he manages to get a whole bunch >>>> of other people to play with him, or if we can design suitably >>>> convincing bots to take the place of the other players. >>>> >>>> >>>> >>>> I agree that gameplay videos have value, but the same applies to >>>> gameplay videos of single player games. What is specifically added >>>> to the mix by preserving gameplay videos from multi-player games? It >>>> sounded from the podcast as if this was some kind of solution to the >>>> problem of preserving multi-player games in general. I think it's >>>> useful, but it only adds marginally to the preservation of the game >>>> experience. >>>> >>>> >>>> >>>> Stuart >>>> >>>> >>>> >>>> >>>> >>>> *From:* game_preservation-bounces at igda.org >>>> [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Henry Lowood >>>> *Sent:* Wednesday, March 04, 2009 1:11 PM >>>> *To:* IGDA Game Preservation SIG >>>> *Subject:* [game_preservation] A Life Well Wasted >>>> >>>> >>>> >>>> Some of you may be interested in the far-flung corners of the world >>>> that the Preserving Virtual Worlds project has reached. Others I >>>> know are intensely interested in the world of game collectors. In >>>> either case, check out Robert Ashley's new podcast, A Life Well Wasted: >>>> http://alifewellwasted.com/feed/atom/ >>>> The second episode covers the world of game collectors, which I have >>>> to say is not so different in some ways from book collectors (said >>>> from a library perspective). The last quarter or so is about our >>>> project. Robert Ashley, the man behind ALWW, has said on forums he >>>> might release the interview with me in its entirety. He is a bright >>>> guy and a great interviewer -- makes you wonder about all the talent >>>> shaking loose from 1Up. >>>> Oh, the first podcast is also interesting, covering the history and >>>> demise of EGM. >>>> Henry >>>> >>>> -- >>>> >>>> Henry Lowood, Ph.D. >>>> >>>> Curator for History of Science & Technology Collections; >>>> >>>> Film & Media Collections >>>> >>>> HRG, Green Library, 557 Escondido Mall >>>> >>>> Stanford University Libraries >>>> >>>> Stanford CA 94305-6004 >>>> >>>> 650-723-4602; lowood at stanford.edu ; >>>> http://www.stanford.edu/~lowood >>>> >>>> ------------------------------------------------------------------------ >>>> >>>> _______________________________________________ >>>> game_preservation mailing list >>>> game_preservation at igda.org >>>> http://six.pairlist.net/mailman/listinfo/game_preservation >>>> >>>> >>> -- >>> Henry Lowood, Ph.D. >>> Curator for History of Science & Technology Collections; >>> Film & Media Collections >>> HRG, Green Library, 557 Escondido Mall >>> Stanford University Libraries >>> Stanford CA 94305-6004 >>> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood >>> >>> ------------------------------------------------------------------------ >>> >>> _______________________________________________ >>> game_preservation mailing list >>> game_preservation at igda.org >>> http://six.pairlist.net/mailman/listinfo/game_preservation >>> >>> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation >> >> > Hi Guys, I would be very interested in seeing the Tabula Rasa videos. I presented a paper last year (last May if I remember correctly)on the > Historiographical and social significance of participating in MMORPGs where I predicted the demise of Tabula Rasa. I did so on the grounds that combat and conflict within the game did not portray war as true extension of mans' asocial sociability. It is one of the very rare occasions when I have got things right for a change. The paper is currently off being edited by a colleague - would the SIG be interested in a copy? > Steve Webley From info at fadresearch.com Fri Mar 13 12:01:35 2009 From: info at fadresearch.com (Info) Date: Fri, 13 Mar 2009 12:01:35 -0400 Subject: [game_preservation] Weirdest games ever link Message-ID: <6.2.3.4.2.20090313115507.06a2f640@pop.primus.ca> This came to me today, enjoy: http://www.neatorama.com/2009/03/12/14-weirdest-video-games-in-history/ Best To All - Sam From andrew at aarmstrong.org Fri Mar 13 15:17:36 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Fri, 13 Mar 2009 19:17:36 +0000 Subject: [game_preservation] Weirdest games ever link In-Reply-To: <6.2.3.4.2.20090313115507.06a2f640@pop.primus.ca> References: <6.2.3.4.2.20090313115507.06a2f640@pop.primus.ca> Message-ID: <49BAB150.80807@aarmstrong.org> Haha, neat find. Yeah, pretty weird, but doesn't go back far enough in time - some of the older videogames just simply don't make any sense whatsoever and are very, very odd, but so simple it is perhaps "less weird" whatever that means :) Andrew Info wrote: > > This came to me today, enjoy: > > http://www.neatorama.com/2009/03/12/14-weirdest-video-games-in-history/ > > Best To All - Sam > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation From mr.edavis at gmail.com Tue Mar 17 18:48:18 2009 From: mr.edavis at gmail.com (Elliott Davis) Date: Tue, 17 Mar 2009 15:48:18 -0700 Subject: [game_preservation] canceled Fallout: game design doc Message-ID: Hello. I don't know if anyone has come across this yet, but a design document for a canceled Fallout game, Brotherhood of Steel 2, was posted online. I thought this group would be interested in taking a look. This link is to a short forum post which contains the link to the document. See you at GDC! best, Elliott Davis Programmer THQ - Incinerator Studios -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Tue Mar 17 18:57:27 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Tue, 17 Mar 2009 22:57:27 +0000 Subject: [game_preservation] canceled Fallout: game design doc In-Reply-To: References: Message-ID: <49C02AD7.9060709@aarmstrong.org> I glanced at this at some point but never got around to checking it out. Nice find Elliott :) Andrew Elliott Davis wrote: > Hello. I don't know if anyone has come across this yet, but a design > document for a canceled Fallout game, Brotherhood of Steel 2, was > posted online. I thought this group would be interested in taking a look. > > This link is to a > short forum post which contains the link to the document. > > See you at GDC! > > best, > Elliott Davis > Programmer > THQ - Incinerator Studios > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -------------- next part -------------- An HTML attachment was scrubbed... URL: From Dan.Pinchbeck at port.ac.uk Tue Mar 17 04:42:32 2009 From: Dan.Pinchbeck at port.ac.uk (Dan Pinchbeck) Date: Tue, 17 Mar 2009 08:42:32 +0000 Subject: [game_preservation] DiGRA Games Preservation panel draft Message-ID: <49BF6278020000B500085E28@stirling.iso.port.ac.uk> Dear all, Firstly, many thanks to everyone who has contributed to this. I'm attaching a draft version of the panel proposal for the 2009 DiGRA conference. At the moment, I've left everyone's names on for reference, these will be removed before submission. Can you please read through and get back to me with any feedback, corrections or suggestions so I can implement them before submission. The submission deadline is 17th April, but if we can get it off before then, it would clear a space on my desk! In the case of the IGDA paper, should the panel be accepted, there would be a need to edit the white paper to fit the proper format and focus it towards an academic publication. I'm happy to help out with this of course. We'd also need to decide who from the SIG would present this paper at DiGRA (as there is a cost attached in terms of conference attendence which an institution would normally cover). I'm assuming at this point I'd chair the session - if that's not acceptable, please speak up now, throw your own hat in the ring, offer bribes and blackmail and so on. I'm not proud :) Thanks again, Dan Dan Pinchbeck Advanced Games Research Group School of Creative Technologies University of Portsmouth, UK www.thechineseroom.co.uk www.keep.port.ac.uk -------------- next part -------------- A non-text attachment was scrubbed... Name: DiGRApanelpropsal.doc Type: application/msword Size: 103936 bytes Desc: Word for Windows 97 Url : From andrew at aarmstrong.org Tue Mar 17 19:17:43 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Tue, 17 Mar 2009 23:17:43 +0000 Subject: [game_preservation] DiGRA Games Preservation panel draft In-Reply-To: <49BF6278020000B500085E28@stirling.iso.port.ac.uk> References: <49BF6278020000B500085E28@stirling.iso.port.ac.uk> Message-ID: <49C02F97.80705@aarmstrong.org> We've finalised the white paper, I'm just waiting on word from Henry it's being printed (just in case he finds last minute errors) so I can put it online. We can edit this for the event sure. Just on the first comment - hyperbolic? nah - it is pretty massive - it doesn't really matter if the physical tapes and cartridges are stored away (although this is important), give it a few years and we'll basically be clawing at anything with 1's and 0's on from the early days to just get it copied onto newer media. Certainly in my lifetime I know that much :) In any case, the proposal looks good from my read of it. Of course you should chair it, it's all your work. I need to know roughly - do you know how much it will cost? (I don't have an institution to pay for this - the IGDA certainly can't, but I can save up some money if given an estimate). Also, if I am (and only if I am) the only paper writer who is able to attend DiGRA, I'll present that one, but I'm neither currently an academic or practised speaker, so eek! (Someone else from the paper please come, hehe :) ). Andrew Dan Pinchbeck wrote: > Dear all, > > Firstly, many thanks to everyone who has contributed to this. I'm attaching a draft version of the panel proposal for the 2009 DiGRA conference. At the moment, I've left everyone's names on for reference, these will be removed before submission. > > Can you please read through and get back to me with any feedback, corrections or suggestions so I can implement them before submission. > > The submission deadline is 17th April, but if we can get it off before then, it would clear a space on my desk! > > In the case of the IGDA paper, should the panel be accepted, there would be a need to edit the white paper to fit the proper format and focus it towards an academic publication. I'm happy to help out with this of course. We'd also need to decide who from the SIG would present this paper at DiGRA (as there is a cost attached in terms of conference attendence which an institution would normally cover). I'm assuming at this point I'd chair the session - if that's not acceptable, please speak up now, throw your own hat in the ring, offer bribes and blackmail and so on. I'm not proud :) > > Thanks again, > > Dan > > Dan Pinchbeck > Advanced Games Research Group > School of Creative Technologies > University of Portsmouth, UK > > www.thechineseroom.co.uk > www.keep.port.ac.uk > > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -------------- next part -------------- An HTML attachment was scrubbed... URL: From evilcowclone at gmail.com Tue Mar 17 22:31:48 2009 From: evilcowclone at gmail.com (Devin Monnens) Date: Tue, 17 Mar 2009 19:31:48 -0700 Subject: [game_preservation] DiGRA Games Preservation panel draft In-Reply-To: <49C02F97.80705@aarmstrong.org> References: <49BF6278020000B500085E28@stirling.iso.port.ac.uk> <49C02F97.80705@aarmstrong.org> Message-ID: Wow, looks like a great panel! I've been interested in going to DiGRA, but my employer doesn't exactly pay me to attend conferences. They don't know what they got and the State sure won't let them open their eyes... I sure hope you're going to be giving coverage of more than just preservation projects in Europe. Libraries and archives of videogames have a poor tendency of not communicating with each other. -Devin On Tue, Mar 17, 2009 at 4:17 PM, Andrew Armstrong wrote: > We've finalised the white paper, I'm just waiting on word from Henry it's > being printed (just in case he finds last minute errors) so I can put it > online. We can edit this for the event sure. > > Just on the first comment - hyperbolic? nah - it is pretty massive - it > doesn't really matter if the physical tapes and cartridges are stored away > (although this is important), give it a few years and we'll basically be > clawing at anything with 1's and 0's on from the early days to just get it > copied onto newer media. Certainly in my lifetime I know that much :) > > In any case, the proposal looks good from my read of it. Of course you > should chair it, it's all your work. > > I need to know roughly - do you know how much it will cost? (I don't have > an institution to pay for this - the IGDA certainly can't, but I can save up > some money if given an estimate). Also, if I am (and only if I am) the only > paper writer who is able to attend DiGRA, I'll present that one, but I'm > neither currently an academic or practised speaker, so eek! (Someone else > from the paper please come, hehe :) ). > > Andrew > > Dan Pinchbeck wrote: > > Dear all, > > Firstly, many thanks to everyone who has contributed to this. I'm attaching a draft version of the panel proposal for the 2009 DiGRA conference. At the moment, I've left everyone's names on for reference, these will be removed before submission. > > Can you please read through and get back to me with any feedback, corrections or suggestions so I can implement them before submission. > > The submission deadline is 17th April, but if we can get it off before then, it would clear a space on my desk! > > In the case of the IGDA paper, should the panel be accepted, there would be a need to edit the white paper to fit the proper format and focus it towards an academic publication. I'm happy to help out with this of course. We'd also need to decide who from the SIG would present this paper at DiGRA (as there is a cost attached in terms of conference attendence which an institution would normally cover). I'm assuming at this point I'd chair the session - if that's not acceptable, please speak up now, throw your own hat in the ring, offer bribes and blackmail and so on. I'm not proud :) > > Thanks again, > > Dan > > Dan Pinchbeck > Advanced Games Research Group > School of Creative Technologies > University of Portsmouth, UK > www.thechineseroom.co.ukwww.keep.port.ac.uk > > ------------------------------ > > _______________________________________________ > game_preservation mailing listgame_preservation at igda.orghttp://six.pairlist.net/mailman/listinfo/game_preservation > > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > > -- The sleep of Reason produces monsters. "Until next time..." Captain Commando -------------- next part -------------- An HTML attachment was scrubbed... URL: From Dan.Pinchbeck at port.ac.uk Wed Mar 18 03:48:24 2009 From: Dan.Pinchbeck at port.ac.uk (Dan Pinchbeck) Date: Wed, 18 Mar 2009 07:48:24 +0000 Subject: [game_preservation] DiGRA Games Preservation panel draft Message-ID: <49C0A748020000B5000860CE@stirling.iso.port.ac.uk> hi Devin Yeah, hopefully - it's difficult because we have to focus quite tightly for these to fly as academic papers. If it gets accepted though, I think we should talk to the organisers about adding some posters to that session with more info on projects, or even put together a handout containing details of as many pres. projects as we can for participants to take away... There aren't any registration fees up yet, but for reference, the 2007 conference clocked in at 217pounds / 233euros / 304USdollars for IGDA members, so it'll probably be somewhere around that figure Cheers Dan Dan Pinchbeck Advanced Games Research Group School of Creative Technologies University of Portsmouth, UK www.thechineseroom.co.uk www.keep.port.ac.uk >>> Devin Monnens 18/03/09 2:33 AM >>> Wow, looks like a great panel! I've been interested in going to DiGRA, but my employer doesn't exactly pay me to attend conferences. They don't know what they got and the State sure won't let them open their eyes... I sure hope you're going to be giving coverage of more than just preservation projects in Europe. Libraries and archives of videogames have a poor tendency of not communicating with each other. -Devin On Tue, Mar 17, 2009 at 4:17 PM, Andrew Armstrong wrote: > We've finalised the white paper, I'm just waiting on word from Henry it's > being printed (just in case he finds last minute errors) so I can put it > online. We can edit this for the event sure. > > Just on the first comment - hyperbolic? nah - it is pretty massive - it > doesn't really matter if the physical tapes and cartridges are stored away > (although this is important), give it a few years and we'll basically be > clawing at anything with 1's and 0's on from the early days to just get it > copied onto newer media. Certainly in my lifetime I know that much :) > > In any case, the proposal looks good from my read of it. Of course you > should chair it, it's all your work. > > I need to know roughly - do you know how much it will cost? (I don't have > an institution to pay for this - the IGDA certainly can't, but I can save up > some money if given an estimate). Also, if I am (and only if I am) the only > paper writer who is able to attend DiGRA, I'll present that one, but I'm > neither currently an academic or practised speaker, so eek! (Someone else > from the paper please come, hehe :) ). > > Andrew > > Dan Pinchbeck wrote: > > Dear all, > > Firstly, many thanks to everyone who has contributed to this. I'm attaching a draft version of the panel proposal for the 2009 DiGRA conference. At the moment, I've left everyone's names on for reference, these will be removed before submission. > > Can you please read through and get back to me with any feedback, corrections or suggestions so I can implement them before submission. > > The submission deadline is 17th April, but if we can get it off before then, it would clear a space on my desk! > > In the case of the IGDA paper, should the panel be accepted, there would be a need to edit the white paper to fit the proper format and focus it towards an academic publication. I'm happy to help out with this of course. We'd also need to decide who from the SIG would present this paper at DiGRA (as there is a cost attached in terms of conference attendence which an institution would normally cover). I'm assuming at this point I'd chair the session - if that's not acceptable, please speak up now, throw your own hat in the ring, offer bribes and blackmail and so on. I'm not proud :) > > Thanks again, > > Dan > > Dan Pinchbeck > Advanced Games Research Group > School of Creative Technologies > University of Portsmouth, UK > www.thechineseroom.co.ukwww.keep.port.ac.uk > > ------------------------------ > > _______________________________________________ > game_preservation mailing listgame_preservation at igda.orghttp://six.pairlist.net/mailman/listinfo/game_preservation > > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > > -- The sleep of Reason produces monsters. "Until next time..." Captain Commando From andrew at aarmstrong.org Wed Mar 18 05:34:12 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Wed, 18 Mar 2009 09:34:12 +0000 Subject: [game_preservation] DiGRA Games Preservation panel draft In-Reply-To: <49C0A748020000B5000860CE@stirling.iso.port.ac.uk> References: <49C0A748020000B5000860CE@stirling.iso.port.ac.uk> Message-ID: <49C0C014.8090302@aarmstrong.org> Sounds very affordable (eek, just look at the on the door prices for GDC!), thanks for the information! Looks like it'll be interesting, I want to learn about all the non-white paper parts of the panel - glad you got James Newman in on it too, he's a great speaker and has another great European project :) Yeah, worldwide we can look at posters. I'll be working on more information about museums and archives, and then investigating projects in more detail then our current "One line in a wiki" style of information, which is sorely lacking. Andrew Dan Pinchbeck wrote: > hi Devin > > Yeah, hopefully - it's difficult because we have to focus quite tightly for these to fly as academic papers. If it gets accepted though, I think we should talk to the organisers about adding some posters to that session with more info on projects, or even put together a handout containing details of as many pres. projects as we can for participants to take away... > > There aren't any registration fees up yet, but for reference, the 2007 conference clocked in at 217pounds / 233euros / 304USdollars for IGDA members, so it'll probably be somewhere around that figure > > > Cheers > > Dan > > > Dan Pinchbeck > Advanced Games Research Group > School of Creative Technologies > University of Portsmouth, UK > > www.thechineseroom.co.uk > www.keep.port.ac.uk > >>>> Devin Monnens 18/03/09 2:33 AM >>> >>>> > Wow, looks like a great panel! I've been interested in going to DiGRA, but > my employer doesn't exactly pay me to attend conferences. They don't know > what they got and the State sure won't let them open their eyes... > > I sure hope you're going to be giving coverage of more than just > preservation projects in Europe. Libraries and archives of videogames have a > poor tendency of not communicating with each other. > > -Devin > > On Tue, Mar 17, 2009 at 4:17 PM, Andrew Armstrong wrote: > > >> We've finalised the white paper, I'm just waiting on word from Henry it's >> being printed (just in case he finds last minute errors) so I can put it >> online. We can edit this for the event sure. >> >> Just on the first comment - hyperbolic? nah - it is pretty massive - it >> doesn't really matter if the physical tapes and cartridges are stored away >> (although this is important), give it a few years and we'll basically be >> clawing at anything with 1's and 0's on from the early days to just get it >> copied onto newer media. Certainly in my lifetime I know that much :) >> >> In any case, the proposal looks good from my read of it. Of course you >> should chair it, it's all your work. >> >> I need to know roughly - do you know how much it will cost? (I don't have >> an institution to pay for this - the IGDA certainly can't, but I can save up >> some money if given an estimate). Also, if I am (and only if I am) the only >> paper writer who is able to attend DiGRA, I'll present that one, but I'm >> neither currently an academic or practised speaker, so eek! (Someone else >> from the paper please come, hehe :) ). >> >> Andrew >> >> Dan Pinchbeck wrote: >> >> Dear all, >> >> Firstly, many thanks to everyone who has contributed to this. I'm attaching a draft version of the panel proposal for the 2009 DiGRA conference. At the moment, I've left everyone's names on for reference, these will be removed before submission. >> >> Can you please read through and get back to me with any feedback, corrections or suggestions so I can implement them before submission. >> >> The submission deadline is 17th April, but if we can get it off before then, it would clear a space on my desk! >> >> In the case of the IGDA paper, should the panel be accepted, there would be a need to edit the white paper to fit the proper format and focus it towards an academic publication. I'm happy to help out with this of course. We'd also need to decide who from the SIG would present this paper at DiGRA (as there is a cost attached in terms of conference attendence which an institution would normally cover). I'm assuming at this point I'd chair the session - if that's not acceptable, please speak up now, throw your own hat in the ring, offer bribes and blackmail and so on. I'm not proud :) >> >> Thanks again, >> >> Dan >> >> Dan Pinchbeck >> Advanced Games Research Group >> School of Creative Technologies >> University of Portsmouth, UK >> www.thechineseroom.co.ukwww.keep.port.ac.uk >> >> ------------------------------ >> >> _______________________________________________ >> game_preservation mailing listgame_preservation at igda.orghttp://six.pairlist.net/mailman/listinfo/game_preservation >> >> >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation >> >> >> > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From lange at digitalgamearchive.org Fri Mar 20 05:44:35 2009 From: lange at digitalgamearchive.org (Andreas Lange) Date: Fri, 20 Mar 2009 10:44:35 +0100 Subject: [game_preservation] DiGRA Games Preservation panel draft In-Reply-To: <49BF6278020000B500085E28@stirling.iso.port.ac.uk> References: <49BF6278020000B500085E28@stirling.iso.port.ac.uk> Message-ID: <49C36583.1070603@digitalgamearchive.org> Dear Dan, also from my side your proposal looks very well. I am available and looking forward to participate. After being interviewed from Joanna I am also very curious about her contribution :) Best, Andreas Dan Pinchbeck schrieb: > Dear all, > > Firstly, many thanks to everyone who has contributed to this. I'm attaching a draft version of the panel proposal for the 2009 DiGRA conference. At the moment, I've left everyone's names on for reference, these will be removed before submission. > > Can you please read through and get back to me with any feedback, corrections or suggestions so I can implement them before submission. > > The submission deadline is 17th April, but if we can get it off before then, it would clear a space on my desk! > > In the case of the IGDA paper, should the panel be accepted, there would be a need to edit the white paper to fit the proper format and focus it towards an academic publication. I'm happy to help out with this of course. We'd also need to decide who from the SIG would present this paper at DiGRA (as there is a cost attached in terms of conference attendence which an institution would normally cover). I'm assuming at this point I'd chair the session - if that's not acceptable, please speak up now, throw your own hat in the ring, offer bribes and blackmail and so on. I'm not proud :) > > Thanks again, > > Dan > > Dan Pinchbeck > Advanced Games Research Group > School of Creative Technologies > University of Portsmouth, UK > > www.thechineseroom.co.uk > www.keep.port.ac.uk > > > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation From Dan.Pinchbeck at port.ac.uk Fri Mar 20 06:03:06 2009 From: Dan.Pinchbeck at port.ac.uk (Dan Pinchbeck) Date: Fri, 20 Mar 2009 10:03:06 +0000 Subject: [game_preservation] DiGRA Games Preservation panel draft Message-ID: <49C369DA020000B5000867F9@stirling.iso.port.ac.uk> Thanks Andreas - yes, I'm also interested in reading Jo's full paper. I'd thought perhaps you could present the KEEP paper - what do you think? Also, it would be good to talk before Malmo as you're on the panel: there's an approach to the question of developers embedding metadata I'd like to go through, that if we have the opportunity to get into the discussion would be good. We had talked at this end about a potential visit to Germany to see you and Tobias perhaps in April. I don't know exactly how that'll pan out, but I'd personally love to come over and see your set-up - let me know if you think this will be possible. Finally, we're going to need to start assembling the digital objects for transfer and early testing soon and I think this will primarily come from you, as I don't know what kind of archives of games the DNB, KB and BnF have. I'm still working on establishing a server here to grab the entire Home of the Underdogs archive, which will work well for everyone (it means a very secure back-up solution for HoTU, and it means we get our hands directly on a large number of obsolete games), but if we can start to assemble a list of what between us all we have, it will help us with the metadata and transfer tools early work. I'll put out a short email to all the partners on this now, but I'm not anticipating a great deal of material. We'll see! Thanks and all best wishes, Dan Dr Dan Pinchbeck Advanced Games Research Group School of Creative Technologies University of Portsmouth, UK www.thechineseroom.co.uk www.keep.port.ac.uk >>> Andreas Lange 20/03/09 9:45 AM >>> Dear Dan, also from my side your proposal looks very well. I am available and looking forward to participate. After being interviewed from Joanna I am also very curious about her contribution :) Best, Andreas Dan Pinchbeck schrieb: > Dear all, > > Firstly, many thanks to everyone who has contributed to this. I'm attaching a draft version of the panel proposal for the 2009 DiGRA conference. At the moment, I've left everyone's names on for reference, these will be removed before submission. > > Can you please read through and get back to me with any feedback, corrections or suggestions so I can implement them before submission. > > The submission deadline is 17th April, but if we can get it off before then, it would clear a space on my desk! > > In the case of the IGDA paper, should the panel be accepted, there would be a need to edit the white paper to fit the proper format and focus it towards an academic publication. I'm happy to help out with this of course. We'd also need to decide who from the SIG would present this paper at DiGRA (as there is a cost attached in terms of conference attendence which an institution would normally cover). I'm assuming at this point I'd chair the session - if that's not acceptable, please speak up now, throw your own hat in the ring, offer bribes and blackmail and so on. I'm not proud :) > > Thanks again, > > Dan > > Dan Pinchbeck > Advanced Games Research Group > School of Creative Technologies > University of Portsmouth, UK > > www.thechineseroom.co.uk > www.keep.port.ac.uk > > > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation _______________________________________________ game_preservation mailing list game_preservation at igda.org http://six.pairlist.net/mailman/listinfo/game_preservation From Dan.Pinchbeck at port.ac.uk Fri Mar 20 06:11:56 2009 From: Dan.Pinchbeck at port.ac.uk (Dan Pinchbeck) Date: Fri, 20 Mar 2009 10:11:56 +0000 Subject: [game_preservation] DiGRA Games Preservation panel draft Message-ID: <49C36BEC020000B50008680D@stirling.iso.port.ac.uk> Apologies to everyone - that should have gone back-channel. Too many late nights on Fallout 3, I'm afraid. Only seeing things in greys and browns now... Cheers dan Dr Dan Pinchbeck Advanced Games Research Group School of Creative Technologies University of Portsmouth, UK www.thechineseroom.co.uk www.keep.port.ac.uk >>> "Dan Pinchbeck" 20/03/09 10:04 AM >>> Thanks Andreas - yes, I'm also interested in reading Jo's full paper. I'd thought perhaps you could present the KEEP paper - what do you think? Also, it would be good to talk before Malmo as you're on the panel: there's an approach to the question of developers embedding metadata I'd like to go through, that if we have the opportunity to get into the discussion would be good. We had talked at this end about a potential visit to Germany to see you and Tobias perhaps in April. I don't know exactly how that'll pan out, but I'd personally love to come over and see your set-up - let me know if you think this will be possible. Finally, we're going to need to start assembling the digital objects for transfer and early testing soon and I think this will primarily come from you, as I don't know what kind of archives of games the DNB, KB and BnF have. I'm still working on establishing a server here to grab the entire Home of the Underdogs archive, which will work well for everyone (it means a very secure back-up solution for HoTU, and it means we get our hands directly on a large number of obsolete games), but if we can start to assemble a list of what between us all we have, it will help us with the metadata and transfer tools early work. I'll put out a short email to all the partners on this now, but I'm not anticipating a great deal of material. We'll see! Thanks and all best wishes, Dan Dr Dan Pinchbeck Advanced Games Research Group School of Creative Technologies University of Portsmouth, UK www.thechineseroom.co.uk www.keep.port.ac.uk >>> Andreas Lange 20/03/09 9:45 AM >>> Dear Dan, also from my side your proposal looks very well. I am available and looking forward to participate. After being interviewed from Joanna I am also very curious about her contribution :) Best, Andreas Dan Pinchbeck schrieb: > Dear all, > > Firstly, many thanks to everyone who has contributed to this. I'm attaching a draft version of the panel proposal for the 2009 DiGRA conference. At the moment, I've left everyone's names on for reference, these will be removed before submission. > > Can you please read through and get back to me with any feedback, corrections or suggestions so I can implement them before submission. > > The submission deadline is 17th April, but if we can get it off before then, it would clear a space on my desk! > > In the case of the IGDA paper, should the panel be accepted, there would be a need to edit the white paper to fit the proper format and focus it towards an academic publication. I'm happy to help out with this of course. We'd also need to decide who from the SIG would present this paper at DiGRA (as there is a cost attached in terms of conference attendence which an institution would normally cover). I'm assuming at this point I'd chair the session - if that's not acceptable, please speak up now, throw your own hat in the ring, offer bribes and blackmail and so on. I'm not proud :) > > Thanks again, > > Dan > > Dan Pinchbeck > Advanced Games Research Group > School of Creative Technologies > University of Portsmouth, UK > > www.thechineseroom.co.uk > www.keep.port.ac.uk > > > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation _______________________________________________ game_preservation mailing list game_preservation at igda.org http://six.pairlist.net/mailman/listinfo/game_preservation _______________________________________________ game_preservation mailing list game_preservation at igda.org http://six.pairlist.net/mailman/listinfo/game_preservation From lowood at stanford.edu Sat Mar 21 20:40:22 2009 From: lowood at stanford.edu (Henry Lowood) Date: Sat, 21 Mar 2009 17:40:22 -0700 Subject: [game_preservation] flyer for GDC Message-ID: <49C588F6.7080606@stanford.edu> Everyone, Attached is the flyer I put together for GDC. We should have a bunch to distribute from the IGDA booth. Feel free to pick some up and hand them around. Henry -- Henry Lowood Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library 557 Escondido Mall, Stanford University Libraries Stanford CA 94305-6004 USA http://www.stanford.edu/~lowood lowood at stanford.edu; 650-723-4602 -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: gdc_flyer.pdf Type: application/pdf Size: 123902 bytes Desc: not available Url : From stuart.feldhamer at gmail.com Sun Mar 22 20:39:36 2009 From: stuart.feldhamer at gmail.com (Stuart Feldhamer) Date: Sun, 22 Mar 2009 20:39:36 -0400 Subject: [game_preservation] flyer for GDC In-Reply-To: <49C588F6.7080606@stanford.edu> References: <49C588F6.7080606@stanford.edu> Message-ID: <49c6da4a.151e640a.5d72.ffffe008@mx.google.com> Henry, I think the link on the bottom is wrong. Stuart From: game_preservation-bounces at igda.org [mailto:game_preservation-bounces at igda.org] On Behalf Of Henry Lowood Sent: Saturday, March 21, 2009 8:40 PM To: IGDA Game Preservation SIG Subject: [game_preservation] flyer for GDC Everyone, Attached is the flyer I put together for GDC. We should have a bunch to distribute from the IGDA booth. Feel free to pick some up and hand them around. Henry -- Henry Lowood Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library 557 Escondido Mall, Stanford University Libraries Stanford CA 94305-6004 USA http://www.stanford.edu/~lowood lowood at stanford.edu; 650-723-4602 -------------- next part -------------- An HTML attachment was scrubbed... URL: From evilcowclone at gmail.com Sun Mar 22 22:50:12 2009 From: evilcowclone at gmail.com (Devin Monnens) Date: Sun, 22 Mar 2009 20:50:12 -0600 Subject: [game_preservation] flyer for GDC In-Reply-To: <49C588F6.7080606@stanford.edu> References: <49C588F6.7080606@stanford.edu> Message-ID: I like it! -D On Sat, Mar 21, 2009 at 6:40 PM, Henry Lowood wrote: > Everyone, > > Attached is the flyer I put together for GDC. We should have a bunch to > distribute from the IGDA booth. Feel free to pick some up and hand them > around. > > Henry > > -- > Henry Lowood > Curator for History of Science & Technology Collections; > Film & Media Collections > HRG, Green Library > 557 Escondido Mall, Stanford University Libraries > Stanford CA 94305-6004 USAhttp://www.stanford.edu/~lowood lowood at stanford.edu; 650-723-4602 > > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > > -- The sleep of Reason produces monsters. "Until next time..." Captain Commando -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Mon Mar 23 00:07:09 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Sun, 22 Mar 2009 21:07:09 -0700 Subject: [game_preservation] flyer for GDC In-Reply-To: <49c6da4a.151e640a.5d72.ffffe008@mx.google.com> References: <49C588F6.7080606@stanford.edu> <49c6da4a.151e640a.5d72.ffffe008@mx.google.com> Message-ID: <49C70AED.5060700@aarmstrong.org> Yeah, looks good apart from that error ;) I've made a redirect for the right wiki page location. We also should really point people just to http://www.igda.org/preservation since the new IGDA site will have some basic information there, but I like the layout of this flyer regardless. Andrew Stuart Feldhamer wrote: > > Henry, > > > > I think the link on the bottom is wrong... > > > > Stuart > > > > *From:* game_preservation-bounces at igda.org > [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Henry Lowood > *Sent:* Saturday, March 21, 2009 8:40 PM > *To:* IGDA Game Preservation SIG > *Subject:* [game_preservation] flyer for GDC > > > > Everyone, > > Attached is the flyer I put together for GDC. We should have a bunch > to distribute from the IGDA booth. Feel free to pick some up and hand > them around. > > Henry > > -- > Henry Lowood > Curator for History of Science & Technology Collections; > Film & Media Collections > HRG, Green Library > 557 Escondido Mall, Stanford University Libraries > Stanford CA 94305-6004 USA > http://www.stanford.edu/~lowood > lowood at stanford.edu ; 650-723-4602 > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -------------- next part -------------- An HTML attachment was scrubbed... URL: From lowood at stanford.edu Mon Mar 23 00:15:21 2009 From: lowood at stanford.edu (Henry Lowood) Date: Sun, 22 Mar 2009 21:15:21 -0700 Subject: [game_preservation] flyer for GDC In-Reply-To: <49C70AED.5060700@aarmstrong.org> References: <49C588F6.7080606@stanford.edu> <49c6da4a.151e640a.5d72.ffffe008@mx.google.com> <49C70AED.5060700@aarmstrong.org> Message-ID: <49C70CD9.1020606@stanford.edu> Which one? to the SIG? I think I just cut and pasted it to make sure that I didn't type it wrong. To be honest, I never use the URL directly, just go to Google for it, so they'll find us regardless. Ah, I see: http://www.igda.org/wiki/Game_Preservation_SIG, but Andrew, the redirect works! So we are good to go. I have 500 copies. I'll bring 250 to the IGDA desk tomorrow, then another 200 on Wednesday, saving 50 for the roundtable. Henry Andrew Armstrong wrote: > Yeah, looks good apart from that error ;) > > I've made a redirect for the right wiki page location. > > We also should really point people just to > http://www.igda.org/preservation since the new IGDA site will have > some basic information there, but I like the layout of this flyer > regardless. > > Andrew > > Stuart Feldhamer wrote: >> >> Henry, >> >> >> >> I think the link on the bottom is wrong... >> >> >> >> Stuart >> >> >> >> *From:* game_preservation-bounces at igda.org >> [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Henry Lowood >> *Sent:* Saturday, March 21, 2009 8:40 PM >> *To:* IGDA Game Preservation SIG >> *Subject:* [game_preservation] flyer for GDC >> >> >> >> Everyone, >> >> Attached is the flyer I put together for GDC. We should have a >> bunch to distribute from the IGDA booth. Feel free to pick some up >> and hand them around. >> >> Henry >> >> -- >> Henry Lowood >> Curator for History of Science & Technology Collections; >> Film & Media Collections >> HRG, Green Library >> 557 Escondido Mall, Stanford University Libraries >> Stanford CA 94305-6004 USA >> http://www.stanford.edu/~lowood >> lowood at stanford.edu ; 650-723-4602 >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation >> > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -- Henry Lowood Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library 557 Escondido Mall, Stanford University Libraries Stanford CA 94305-6004 USA http://www.stanford.edu/~lowood lowood at stanford.edu; 650-723-4602 -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Mon Mar 23 00:17:57 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Sun, 22 Mar 2009 21:17:57 -0700 Subject: [game_preservation] flyer for GDC In-Reply-To: <49C70CD9.1020606@stanford.edu> References: <49C588F6.7080606@stanford.edu> <49c6da4a.151e640a.5d72.ffffe008@mx.google.com> <49C70AED.5060700@aarmstrong.org> <49C70CD9.1020606@stanford.edu> Message-ID: <49C70D75.9060207@aarmstrong.org> Yeah, redirects are up - I realise most people would find us via. Google if we were higher up for some regularly used search terms :) Awesome on bringing them down, you're doing a lot of legwork for this :) just a shame we won't have any of the white papers available, but I am going to put up the white paper online tonight and announce it properly. Andrew Henry Lowood wrote: > Which one? to the SIG? I think I just cut and pasted it to make sure > that I didn't type it wrong. To be honest, I never use the URL > directly, just go to Google for it, so they'll find us regardless. > > Ah, I see: http://www.igda.org/wiki/Game_Preservation_SIG, but Andrew, > the redirect works! So we are good to go. > > I have 500 copies. I'll bring 250 to the IGDA desk tomorrow, then > another 200 on Wednesday, saving 50 for the roundtable. > > Henry > > Andrew Armstrong wrote: >> Yeah, looks good apart from that error ;) >> >> I've made a redirect for the right wiki page location. >> >> We also should really point people just to >> http://www.igda.org/preservation since the new IGDA site will have >> some basic information there, but I like the layout of this flyer >> regardless. >> >> Andrew >> >> Stuart Feldhamer wrote: >>> >>> Henry, >>> >>> >>> >>> I think the link on the bottom is wrong... >>> >>> >>> >>> Stuart >>> >>> >>> >>> *From:* game_preservation-bounces at igda.org >>> [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Henry Lowood >>> *Sent:* Saturday, March 21, 2009 8:40 PM >>> *To:* IGDA Game Preservation SIG >>> *Subject:* [game_preservation] flyer for GDC >>> >>> >>> >>> Everyone, >>> >>> Attached is the flyer I put together for GDC. We should have a >>> bunch to distribute from the IGDA booth. Feel free to pick some up >>> and hand them around. >>> >>> Henry >>> >>> -- >>> Henry Lowood >>> Curator for History of Science & Technology Collections; >>> Film & Media Collections >>> HRG, Green Library >>> 557 Escondido Mall, Stanford University Libraries >>> Stanford CA 94305-6004 USA >>> http://www.stanford.edu/~lowood >>> lowood at stanford.edu ; 650-723-4602 >>> ------------------------------------------------------------------------ >>> >>> _______________________________________________ >>> game_preservation mailing list >>> game_preservation at igda.org >>> http://six.pairlist.net/mailman/listinfo/game_preservation >>> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation >> > > -- > Henry Lowood > Curator for History of Science & Technology Collections; > Film & Media Collections > HRG, Green Library > 557 Escondido Mall, Stanford University Libraries > Stanford CA 94305-6004 USA > http://www.stanford.edu/~lowood > lowood at stanford.edu; 650-723-4602 > > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -------------- next part -------------- An HTML attachment was scrubbed... URL: From lowood at stanford.edu Mon Mar 23 01:12:15 2009 From: lowood at stanford.edu (Henry Lowood) Date: Sun, 22 Mar 2009 22:12:15 -0700 Subject: [game_preservation] flyer for GDC In-Reply-To: <49C70D75.9060207@aarmstrong.org> References: <49C588F6.7080606@stanford.edu> <49c6da4a.151e640a.5d72.ffffe008@mx.google.com> <49C70AED.5060700@aarmstrong.org> <49C70CD9.1020606@stanford.edu> <49C70D75.9060207@aarmstrong.org> Message-ID: <49C71A2F.1030007@stanford.edu> Andrew, If things break right, the White Paper may be available for ordering by Friday -- it all depends how fast it gets here and we can make the changes. Right now, with the cover fixed, the content is all there, so someone could still order a copy if they don't mind the formatting of the TOC. And since you have the content on-line as well, it's all good. Henry Andrew Armstrong wrote: > Yeah, redirects are up - I realise most people would find us via. > Google if we were higher up for some regularly used search terms :) > > Awesome on bringing them down, you're doing a lot of legwork for this > :) just a shame we won't have any of the white papers available, but I > am going to put up the white paper online tonight and announce it > properly. > > Andrew > > Henry Lowood wrote: >> Which one? to the SIG? I think I just cut and pasted it to make >> sure that I didn't type it wrong. To be honest, I never use the URL >> directly, just go to Google for it, so they'll find us regardless. >> >> Ah, I see: http://www.igda.org/wiki/Game_Preservation_SIG, but >> Andrew, the redirect works! So we are good to go. >> >> I have 500 copies. I'll bring 250 to the IGDA desk tomorrow, then >> another 200 on Wednesday, saving 50 for the roundtable. >> >> Henry >> >> Andrew Armstrong wrote: >>> Yeah, looks good apart from that error ;) >>> >>> I've made a redirect for the right wiki page location. >>> >>> We also should really point people just to >>> http://www.igda.org/preservation since the new IGDA site will have >>> some basic information there, but I like the layout of this flyer >>> regardless. >>> >>> Andrew >>> >>> Stuart Feldhamer wrote: >>>> >>>> Henry, >>>> >>>> >>>> >>>> I think the link on the bottom is wrong... >>>> >>>> >>>> >>>> Stuart >>>> >>>> >>>> >>>> *From:* game_preservation-bounces at igda.org >>>> [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Henry Lowood >>>> *Sent:* Saturday, March 21, 2009 8:40 PM >>>> *To:* IGDA Game Preservation SIG >>>> *Subject:* [game_preservation] flyer for GDC >>>> >>>> >>>> >>>> Everyone, >>>> >>>> Attached is the flyer I put together for GDC. We should have a >>>> bunch to distribute from the IGDA booth. Feel free to pick some up >>>> and hand them around. >>>> >>>> Henry >>>> >>>> -- >>>> Henry Lowood >>>> Curator for History of Science & Technology Collections; >>>> Film & Media Collections >>>> HRG, Green Library >>>> 557 Escondido Mall, Stanford University Libraries >>>> Stanford CA 94305-6004 USA >>>> http://www.stanford.edu/~lowood >>>> lowood at stanford.edu ; 650-723-4602 >>>> ------------------------------------------------------------------------ >>>> >>>> _______________________________________________ >>>> game_preservation mailing list >>>> game_preservation at igda.org >>>> http://six.pairlist.net/mailman/listinfo/game_preservation >>>> >>> ------------------------------------------------------------------------ >>> >>> _______________________________________________ >>> game_preservation mailing list >>> game_preservation at igda.org >>> http://six.pairlist.net/mailman/listinfo/game_preservation >>> >> >> -- >> Henry Lowood >> Curator for History of Science & Technology Collections; >> Film & Media Collections >> HRG, Green Library >> 557 Escondido Mall, Stanford University Libraries >> Stanford CA 94305-6004 USA >> http://www.stanford.edu/~lowood >> lowood at stanford.edu; 650-723-4602 >> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation >> > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -- Henry Lowood Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library 557 Escondido Mall, Stanford University Libraries Stanford CA 94305-6004 USA http://www.stanford.edu/~lowood lowood at stanford.edu; 650-723-4602 -------------- next part -------------- An HTML attachment was scrubbed... URL: From donahrm at gmail.com Mon Mar 23 11:56:48 2009 From: donahrm at gmail.com (Rachel "Sheepy" Donahue) Date: Mon, 23 Mar 2009 11:56:48 -0400 Subject: [game_preservation] flyer for GDC In-Reply-To: <49C588F6.7080606@stanford.edu> References: <49C588F6.7080606@stanford.edu> Message-ID: Looks great! Thanks for the plug :) On Sat, 21 Mar 2009 20:40:22 -0400, Henry Lowood wrote: > Everyone, > > Attached is the flyer I put together for GDC. We should have a bunch > to distribute from the IGDA booth. Feel free to pick some up and hand > them around. > > Henry > -- Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ From andrew at aarmstrong.org Tue Mar 24 02:53:03 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Mon, 23 Mar 2009 23:53:03 -0700 Subject: [game_preservation] Before It's Too Late: A Digital Game Preservation White Paper Released Message-ID: <49C8834F.6080509@aarmstrong.org> The 2008 white paper is now complete, titled Before It's Too Late: A Digital Game Preservation White Paper: http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper/Before_It%27s_Too_Late:_A_Digital_Game_Preservation_White_Paper You can download it on that page, and find the link to Lulu for print copies. Make sure to spread this far and wide, feedback is welcome too, especially if we can improve anything for the next white paper. As I said in the news post: This is aimed at saying exactly why game history needs preserving, what needs preserving, and what you can do to help preserve game history! Spread this to anyone who is a developer or who is interested in videogame history. Many thanks to Henry Lowood for leading the project and the contributors Andrew Armstrong, Devin Monnens, Zach Vowell, Judd Ruggill, Ken McAllister, Rachel Donahue, Jon-Paul Dyson, Stuart Feldhamer and Jo Barwick. Look out for our next white paper looking at the best practices for game preservation coming in 2010! Andrew From Dan.Pinchbeck at port.ac.uk Tue Mar 24 04:06:03 2009 From: Dan.Pinchbeck at port.ac.uk (Dan Pinchbeck) Date: Tue, 24 Mar 2009 08:06:03 +0000 Subject: [game_preservation] DiGRA panel submission Message-ID: <49C8946B020000B500086DF6@stirling.iso.port.ac.uk> Hi all, Just to let you know that the panel proposal for DiGRA2009 has now been submitted - as soon as I hear anything I'll let you all know Have a great time at GDC those of you that are there! Best, Dan Dr Dan Pinchbeck Advanced Games Research Group School of Creative Technologies University of Portsmouth, UK www.thechineseroom.co.uk www.keep.port.ac.uk From evilcowclone at gmail.com Tue Mar 24 13:05:59 2009 From: evilcowclone at gmail.com (Devin Monnens) Date: Tue, 24 Mar 2009 11:05:59 -0600 Subject: [game_preservation] Before It's Too Late: A Digital Game Preservation White Paper Released In-Reply-To: <49C8834F.6080509@aarmstrong.org> References: <49C8834F.6080509@aarmstrong.org> Message-ID: Andrew, Do you have time to put a link to the White Paper somewhere at the top so it's prominently displayed? The flyers direct people to the main page, but it's not immediately clear where you should go. -Devin On Tue, Mar 24, 2009 at 12:53 AM, Andrew Armstrong wrote: > The 2008 white paper is now complete, titled Before It's Too Late: A > Digital Game Preservation White Paper: > > > http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper/Before_It%27s_Too_Late:_A_Digital_Game_Preservation_White_Paper > > You can download it on that page, and find the link to Lulu for print > copies. Make sure to spread this far and wide, feedback is welcome too, > especially if we can improve anything for the next white paper. > > As I said in the news post: > > This is aimed at saying exactly why game history needs preserving, what > needs preserving, and what you can do to help preserve game history! Spread > this to anyone who is a developer or who is interested in videogame history. > > Many thanks to Henry Lowood for leading the project and the contributors > Andrew Armstrong, Devin Monnens, Zach Vowell, Judd Ruggill, Ken McAllister, > Rachel Donahue, Jon-Paul Dyson, Stuart Feldhamer and Jo Barwick. > > Look out for our next white paper looking at the best practices for game > preservation coming in 2010! > > Andrew > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -- The sleep of Reason produces monsters. "Until next time..." Captain Commando -------------- next part -------------- An HTML attachment was scrubbed... URL: From lange at digitalgamearchive.org Thu Mar 26 12:29:36 2009 From: lange at digitalgamearchive.org (Andreas Lange) Date: Thu, 26 Mar 2009 17:29:36 +0100 Subject: [game_preservation] Online DRM Message-ID: <49CBAD70.7090400@digitalgamearchive.org> Dear all, one news about the GDC, which catched my attention says that online DRM systems e.g. for Games for Windows Live or Steam are one of the big topics in the industry. I wonder how much the industry is aware of what this would mean for the preservation. I expect, that it will not make things easier. This is an important issue, which should be raised, if not already done - I am looking forward to the report of "our" attendees at the GDC, Andreas From lowood at stanford.edu Thu Mar 26 15:52:48 2009 From: lowood at stanford.edu (Henry Lowood) Date: Thu, 26 Mar 2009 12:52:48 -0700 Subject: [game_preservation] Online DRM In-Reply-To: <49CBAD70.7090400@digitalgamearchive.org> References: <49CBAD70.7090400@digitalgamearchive.org> Message-ID: <49CBDD10.6090103@stanford.edu> Andreas, You are right, this is a huge looming issue, and it is already causing problems. What we actually discuss at the roundtable will depend on who is there, but I will put this topic in my pocket and pull it out if there is a good opportunity. Henry Andreas Lange wrote: > Dear all, > one news about the GDC, which catched my attention says that online > DRM systems e.g. for Games for Windows Live or Steam are one of the > big topics in the industry. I wonder how much the industry is aware of > what this would mean for the preservation. I expect, that it will not > make things easier. This is an important issue, which should be > raised, if not already done - I am looking forward to the report of > "our" attendees at the GDC, > Andreas > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation -- Henry Lowood Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library 557 Escondido Mall, Stanford University Libraries Stanford CA 94305-6004 USA http://www.stanford.edu/~lowood lowood at stanford.edu; 650-723-4602 -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Sun Mar 29 14:41:09 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Sun, 29 Mar 2009 11:41:09 -0700 Subject: [game_preservation] GDC Report Coming Soon + FileFront shutting down Message-ID: <49CFC0C5.7030004@aarmstrong.org> I've got some notes to write up from GDC for the SIG, as well as a report I'll write on the status of the "State of preservation". This will be done next week, I'm still not back home yet :) Feel free, anyone who wasn't able to attend GDC or who has and wants to comment, to bring up items to talk about here - I'll try and summarise my notes, but questions on "Did you discuss XXX" or "Can I suggest project YYY" or "Can I help since I joined the SIG from seeing your leaflet" or even just "Hi I'm new" are all welcome. The main thing I want to bring to people's attention just now is there is some behind the scenes effort by Simon Carless, Jason Scott and including a few others to try and somehow get the 48 Terabytes of files off FileFront - check this page for the sad news that it is closing tomorrow! http://farewell.filefront.com/ Hopefully someone will be able to get the files in some form so they can be uploaded to the Internet Archive. If anyone has a contact at FileFront it would be worth ringing them now and seeing perhaps if the files can be secured somehow (or ring up/contact Jason Scott to help his efforts). Andrew From andrew at aarmstrong.org Sun Mar 29 14:48:30 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Sun, 29 Mar 2009 11:48:30 -0700 Subject: [game_preservation] Online DRM In-Reply-To: <49CBDD10.6090103@stanford.edu> References: <49CBAD70.7090400@digitalgamearchive.org> <49CBDD10.6090103@stanford.edu> Message-ID: <49CFC27E.1040407@aarmstrong.org> This wasn't brought up much in the roundtable checking my notes, but I think just everyone knew it was a problem - an actual example was horrible offline DRM in a few games (of the diskette and tape era) doing strange copy protection things - one was from an actual developer of 9 copy protections on one of his games, where the cracked version only removed the 8 - the 9th just corrupted the game and didn't crash it, and so that version became the "standard" that was available to play, and is hardly therefore a good one to preserve! Notes will be up next week which are more detailed on this bit, but little online DRM was raised in any case. I think we do need to get some information up on the difficulties of DRM - in all it's forms - for preservation. A few good detailed articles would help when we need to point to authority on it. A major point is ownership, the right to copy (which copyright includes in many countries, or hasn't been tested in in many more) EULA's, and of course companies "promising" to remove the DRM if they go bust or stop the service, which we have several very good examples of this not happening. The pay-to-play service model is worrying for me, I prefer ownership, so we will have to get someone then just me to look at it since I'm a little biased into the "I can play it without an internet connection thank you" realm. Andrew Henry Lowood wrote: > Andreas, > > You are right, this is a huge looming issue, and it is already causing > problems. What we actually discuss at the roundtable will depend on > who is there, but I will put this topic in my pocket and pull it out > if there is a good opportunity. > > Henry > > Andreas Lange wrote: >> Dear all, >> one news about the GDC, which catched my attention says that online >> DRM systems e.g. for Games for Windows Live or Steam are one of the >> big topics in the industry. I wonder how much the industry is aware >> of what this would mean for the preservation. I expect, that it will >> not make things easier. This is an important issue, which should be >> raised, if not already done - I am looking forward to the report of >> "our" attendees at the GDC, >> Andreas >> >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation > > -- > Henry Lowood > Curator for History of Science & Technology Collections; > Film & Media Collections > HRG, Green Library > 557 Escondido Mall, Stanford University Libraries > Stanford CA 94305-6004 USA > http://www.stanford.edu/~lowood > lowood at stanford.edu; 650-723-4602 > > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -------------- next part -------------- An HTML attachment was scrubbed... URL: From evilcowclone at gmail.com Sun Mar 29 16:03:39 2009 From: evilcowclone at gmail.com (Devin Monnens) Date: Sun, 29 Mar 2009 13:03:39 -0700 Subject: [game_preservation] GDC Report Coming Soon + FileFront shutting down In-Reply-To: <49CFC0C5.7030004@aarmstrong.org> References: <49CFC0C5.7030004@aarmstrong.org> Message-ID: Andrew, If IA wants to host the FileFront stuff, why not just e-mail or contact them and let them know. I honestly don't know what IA would and would not take for archival. I'll try and write up some notes from the con as well, but I need to do class prep for tomorrow as well, so it might be next weekend. -D On Sun, Mar 29, 2009 at 11:41 AM, Andrew Armstrong wrote: > I've got some notes to write up from GDC for the SIG, as well as a report > I'll write on the status of the "State of preservation". This will be done > next week, I'm still not back home yet :) > > Feel free, anyone who wasn't able to attend GDC or who has and wants to > comment, to bring up items to talk about here - I'll try and summarise my > notes, but questions on "Did you discuss XXX" or "Can I suggest project YYY" > or "Can I help since I joined the SIG from seeing your leaflet" or even just > "Hi I'm new" are all welcome. > > The main thing I want to bring to people's attention just now is there is > some behind the scenes effort by Simon Carless, Jason Scott and including a > few others to try and somehow get the 48 Terabytes of files off FileFront - > check this page for the sad news that it is closing tomorrow! > http://farewell.filefront.com/ > > Hopefully someone will be able to get the files in some form so they can be > uploaded to the Internet Archive. If anyone has a contact at FileFront it > would be worth ringing them now and seeing perhaps if the files can be > secured somehow (or ring up/contact Jason Scott to help his efforts). > > Andrew > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -- The sleep of Reason produces monsters. "Until next time..." Captain Commando -------------- next part -------------- An HTML attachment was scrubbed... URL: From evilcowclone at gmail.com Sun Mar 29 16:09:13 2009 From: evilcowclone at gmail.com (Devin Monnens) Date: Sun, 29 Mar 2009 13:09:13 -0700 Subject: [game_preservation] Online DRM In-Reply-To: <49CFC27E.1040407@aarmstrong.org> References: <49CBAD70.7090400@digitalgamearchive.org> <49CBDD10.6090103@stanford.edu> <49CFC27E.1040407@aarmstrong.org> Message-ID: Agreed on all points, Andrew. There needs to be something systematic on this in terms of lawsuits that have been filed, etc. It's a gray area because nobody knows anything. And that means nobody is doing anything in that area because they fear a suit, but who knows - maybe the publishers want it that way. > The pay-to-play service model is worrying for me, I prefer ownership, so we > will have to get someone then just me to look at it since I'm a little > biased into the "I can play it without an internet connection thank you" > realm. > Especially agreed here, though I think a library or archive could make do with a connection service like this. Cloud computing has some excellent promises, but unfortunately, we can't rely on it. Take the GDC as an example: if I was word processing through cloud computing, I'd have a few problems. First, we don't have internet access inside the conference rooms, so you can't type. Second, if you DID have access, they don't have power sockets sitting around that are easy to reach. Cloud computing for games is a neat idea, but for the games that really matter, you need to ahve a GOOD internet connection, and connection speeds aren't currently fast enough to say stream gameplay from FarCry 2. The advantage would be if it ever reached that level you could play how it was intended without needing a smoking PC. -Devin -- The sleep of Reason produces monsters. "Until next time..." Captain Commando -------------- next part -------------- An HTML attachment was scrubbed... URL: From lowood at stanford.edu Sun Mar 29 18:33:28 2009 From: lowood at stanford.edu (Henry Lowood) Date: Sun, 29 Mar 2009 15:33:28 -0700 Subject: [game_preservation] GDC Report Coming Soon + FileFront shutting down In-Reply-To: References: <49CFC0C5.7030004@aarmstrong.org> Message-ID: <49CFF738.9000009@stanford.edu> Andrew, I am in touch with the people I know at IA about this. Simon, too, I'm sure. At the moment, like me, they do not have enough information to understand the options for formal action or a project. It's important that at some point someone summarize where things are and what sorts of files would be involved in the rescue action. Henry Devin Monnens wrote: > Andrew, > > If IA wants to host the FileFront stuff, why not just e-mail or > contact them and let them know. I honestly don't know what IA would > and would not take for archival. > > I'll try and write up some notes from the con as well, but I need to > do class prep for tomorrow as well, so it might be next weekend. > > -D > > On Sun, Mar 29, 2009 at 11:41 AM, Andrew Armstrong > > wrote: > > I've got some notes to write up from GDC for the SIG, as well as a > report I'll write on the status of the "State of preservation". > This will be done next week, I'm still not back home yet :) > > Feel free, anyone who wasn't able to attend GDC or who has and > wants to comment, to bring up items to talk about here - I'll try > and summarise my notes, but questions on "Did you discuss XXX" or > "Can I suggest project YYY" or "Can I help since I joined the SIG > from seeing your leaflet" or even just "Hi I'm new" are all welcome. > > The main thing I want to bring to people's attention just now is > there is some behind the scenes effort by Simon Carless, Jason > Scott and including a few others to try and somehow get the 48 > Terabytes of files off FileFront - check this page for the sad > news that it is closing tomorrow! http://farewell.filefront.com/ > > Hopefully someone will be able to get the files in some form so > they can be uploaded to the Internet Archive. If anyone has a > contact at FileFront it would be worth ringing them now and seeing > perhaps if the files can be secured somehow (or ring up/contact > Jason Scott to help his efforts). > > Andrew > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > > > > > -- > The sleep of Reason produces monsters. > > "Until next time..." > Captain Commando > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -- Henry Lowood Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library 557 Escondido Mall, Stanford University Libraries Stanford CA 94305-6004 USA http://www.stanford.edu/~lowood lowood at stanford.edu; 650-723-4602 -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Sun Mar 29 21:39:31 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Sun, 29 Mar 2009 18:39:31 -0700 Subject: [game_preservation] GDC Report Coming Soon + FileFront shutting down In-Reply-To: <49CFF738.9000009@stanford.edu> References: <49CFC0C5.7030004@aarmstrong.org> <49CFF738.9000009@stanford.edu> Message-ID: <49D022D3.3080200@aarmstrong.org> Yeah, I've no idea - you've had the same information I have, I think the breakdown of file types will be pretty high in the EXE and movie fields, a little audio, and some text and screenshots. As for amounts, I've no idea, I have no contact at FileFront and there is only a general email to try, which no doubt someone (hopefully!) has already tried for information on this issue :) Andrew Henry Lowood wrote: > Andrew, > > I am in touch with the people I know at IA about this. Simon, too, > I'm sure. At the moment, like me, they do not have enough information > to understand the options for formal action or a project. It's > important that at some point someone summarize where things are and > what sorts of files would be involved in the rescue action. > > Henry > > Devin Monnens wrote: >> Andrew, >> >> If IA wants to host the FileFront stuff, why not just e-mail or >> contact them and let them know. I honestly don't know what IA would >> and would not take for archival. >> >> I'll try and write up some notes from the con as well, but I need to >> do class prep for tomorrow as well, so it might be next weekend. >> >> -D >> >> On Sun, Mar 29, 2009 at 11:41 AM, Andrew Armstrong >> > wrote: >> >> I've got some notes to write up from GDC for the SIG, as well as >> a report I'll write on the status of the "State of preservation". >> This will be done next week, I'm still not back home yet :) >> >> Feel free, anyone who wasn't able to attend GDC or who has and >> wants to comment, to bring up items to talk about here - I'll try >> and summarise my notes, but questions on "Did you discuss XXX" or >> "Can I suggest project YYY" or "Can I help since I joined the SIG >> from seeing your leaflet" or even just "Hi I'm new" are all welcome. >> >> The main thing I want to bring to people's attention just now is >> there is some behind the scenes effort by Simon Carless, Jason >> Scott and including a few others to try and somehow get the 48 >> Terabytes of files off FileFront - check this page for the sad >> news that it is closing tomorrow! http://farewell.filefront.com/ >> >> Hopefully someone will be able to get the files in some form so >> they can be uploaded to the Internet Archive. If anyone has a >> contact at FileFront it would be worth ringing them now and >> seeing perhaps if the files can be secured somehow (or ring >> up/contact Jason Scott to help his efforts). >> >> Andrew >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation >> >> >> >> >> -- >> The sleep of Reason produces monsters. >> >> "Until next time..." >> Captain Commando >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation >> > > -- > Henry Lowood > Curator for History of Science & Technology Collections; > Film & Media Collections > HRG, Green Library > 557 Escondido Mall, Stanford University Libraries > Stanford CA 94305-6004 USA > http://www.stanford.edu/~lowood > lowood at stanford.edu; 650-723-4602 > > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Sun Mar 29 21:41:08 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Sun, 29 Mar 2009 18:41:08 -0700 Subject: [game_preservation] Online DRM In-Reply-To: References: <49CBAD70.7090400@digitalgamearchive.org> <49CBDD10.6090103@stanford.edu> <49CFC27E.1040407@aarmstrong.org> Message-ID: <49D02334.5020504@aarmstrong.org> Glad you're in agreement, we'll sort some info later this year, there might need some more discussion - because of the multiple territories involved, and we should do some "journalism" (or just research) and contact the publishers and developers about their systems. Another thing just on this: Devin Monnens wrote: > Cloud computing for games is a neat idea, but for the games that > really matter, you need to ahve a GOOD internet connection, and > connection speeds aren't currently fast enough to say stream gameplay > from FarCry 2. The advantage would be if it ever reached that level > you could play how it was intended without needing a smoking PC. Did anyone else see the silly service OnLive thing? (I think) - ridiculous claims about gaming on anything because of a server doing the game processing and just sending video? :) utterly bizarre how anyone thinks this is scalable, especially the silly timings they gave like 1MS lag times - meaning things running, yes, at 1000FPS on the server! (nevermind the video encoding time needed for 60FPS at 5Mbps). Things like that, if they ever did get off the ground (and there are some examples of low fidelity video streaming games working...) are an entirely new kettle of fish! Andrew From evilcowclone at gmail.com Sun Mar 29 21:53:38 2009 From: evilcowclone at gmail.com (Devin Monnens) Date: Sun, 29 Mar 2009 18:53:38 -0700 Subject: [game_preservation] GDC Report Coming Soon + FileFront shutting down In-Reply-To: <49D022D3.3080200@aarmstrong.org> References: <49CFC0C5.7030004@aarmstrong.org> <49CFF738.9000009@stanford.edu> <49D022D3.3080200@aarmstrong.org> Message-ID: I'll also add to the list that the issue of Edge they were handing out at GDC has a lot of information on metadata on the web and how all that is in danger of being lost. They mention a MUD info site that went down among other things, as well as the National Videogame Archive in the UK, but no mention of the IGDA! Anyway, good article and worth putting in the resources. -D On Sun, Mar 29, 2009 at 6:39 PM, Andrew Armstrong wrote: > Yeah, I've no idea - you've had the same information I have, I think the > breakdown of file types will be pretty high in the EXE and movie fields, a > little audio, and some text and screenshots. As for amounts, I've no idea, I > have no contact at FileFront and there is only a general email to try, which > no doubt someone (hopefully!) has already tried for information on this > issue :) > > Andrew > > Henry Lowood wrote: > > Andrew, > > I am in touch with the people I know at IA about this. Simon, too, I'm > sure. At the moment, like me, they do not have enough information to > understand the options for formal action or a project. It's important that > at some point someone summarize where things are and what sorts of files > would be involved in the rescue action. > > Henry > > Devin Monnens wrote: > > Andrew, > > If IA wants to host the FileFront stuff, why not just e-mail or contact > them and let them know. I honestly don't know what IA would and would not > take for archival. > > I'll try and write up some notes from the con as well, but I need to do > class prep for tomorrow as well, so it might be next weekend. > > -D > > On Sun, Mar 29, 2009 at 11:41 AM, Andrew Armstrong wrote: > >> I've got some notes to write up from GDC for the SIG, as well as a report >> I'll write on the status of the "State of preservation". This will be done >> next week, I'm still not back home yet :) >> >> Feel free, anyone who wasn't able to attend GDC or who has and wants to >> comment, to bring up items to talk about here - I'll try and summarise my >> notes, but questions on "Did you discuss XXX" or "Can I suggest project YYY" >> or "Can I help since I joined the SIG from seeing your leaflet" or even just >> "Hi I'm new" are all welcome. >> >> The main thing I want to bring to people's attention just now is there is >> some behind the scenes effort by Simon Carless, Jason Scott and including a >> few others to try and somehow get the 48 Terabytes of files off FileFront - >> check this page for the sad news that it is closing tomorrow! >> http://farewell.filefront.com/ >> >> Hopefully someone will be able to get the files in some form so they can >> be uploaded to the Internet Archive. If anyone has a contact at FileFront it >> would be worth ringing them now and seeing perhaps if the files can be >> secured somehow (or ring up/contact Jason Scott to help his efforts). >> >> Andrew >> _______________________________________________ >> game_preservation mailing list >> game_preservation at igda.org >> http://six.pairlist.net/mailman/listinfo/game_preservation >> > > > > -- > The sleep of Reason produces monsters. > > "Until next time..." > Captain Commando > > ------------------------------ > > _______________________________________________ > game_preservation mailing listgame_preservation at igda.orghttp://six.pairlist.net/mailman/listinfo/game_preservation > > > -- > Henry Lowood > Curator for History of Science & Technology Collections; > Film & Media Collections > HRG, Green Library > 557 Escondido Mall, Stanford University Libraries > Stanford CA 94305-6004 USAhttp://www.stanford.edu/~lowood lowood at stanford.edu; 650-723-4602 > > > ------------------------------ > > _______________________________________________ > game_preservation mailing listgame_preservation at igda.orghttp://six.pairlist.net/mailman/listinfo/game_preservation > > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation > > -- The sleep of Reason produces monsters. "Until next time..." Captain Commando -------------- next part -------------- An HTML attachment was scrubbed... URL: From lange at digitalgamearchive.org Mon Mar 30 11:09:37 2009 From: lange at digitalgamearchive.org (Andreas Lange) Date: Mon, 30 Mar 2009 17:09:37 +0200 Subject: [game_preservation] Online DRM In-Reply-To: References: <49CBAD70.7090400@digitalgamearchive.org> <49CBDD10.6090103@stanford.edu> <49CFC27E.1040407@aarmstrong.org> Message-ID: <49D0E0B1.6070202@digitalgamearchive.org> The KEEP project will be a first step into the systematic research on that topic. We just published a call for a legal study on the whole emulation complex including the DRM issue. The study will cover at least the legal territories of France, Germany and Netherlands. Without wanting to anticipate the outcome of the study I expect that further legal actions must be undertaken, like the exeption on the DMCA, which was granted in 2003 (http://www.copyright.gov/1201/). In spite this was an important step to enable archives to preserve games legally (at least in the US), online DRM systems seem to be a new challenge to me, where the archivists depends on the volontary cooperation of the industry. Therefore I was interested to hear, if that was a topic at the GDC. Andreas Devin Monnens schrieb: > Agreed on all points, Andrew. There needs to be something systematic on this > in terms of lawsuits that have been filed, etc. It's a gray area because > nobody knows anything. And that means nobody is doing anything in that area > because they fear a suit, but who knows - maybe the publishers want it that > way. > > >> The pay-to-play service model is worrying for me, I prefer ownership, so we >> will have to get someone then just me to look at it since I'm a little >> biased into the "I can play it without an internet connection thank you" >> realm. >> > > Especially agreed here, though I think a library or archive could make do > with a connection service like this. Cloud computing has some excellent > promises, but unfortunately, we can't rely on it. Take the GDC as an > example: if I was word processing through cloud computing, I'd have a few > problems. First, we don't have internet access inside the conference rooms, > so you can't type. Second, if you DID have access, they don't have power > sockets sitting around that are easy to reach. > > Cloud computing for games is a neat idea, but for the games that really > matter, you need to ahve a GOOD internet connection, and connection speeds > aren't currently fast enough to say stream gameplay from FarCry 2. The > advantage would be if it ever reached that level you could play how it was > intended without needing a smoking PC. > > -Devin > > > > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation From donahrm at gmail.com Mon Mar 30 11:15:42 2009 From: donahrm at gmail.com (Rachel Donahue) Date: Mon, 30 Mar 2009 11:15:42 -0400 Subject: [game_preservation] Online DRM In-Reply-To: <49D0E0B1.6070202@digitalgamearchive.org> References: <49CBAD70.7090400@digitalgamearchive.org> <49CBDD10.6090103@stanford.edu> <49CFC27E.1040407@aarmstrong.org> <49D0E0B1.6070202@digitalgamearchive.org> Message-ID: > > anticipate the outcome of the study I expect that further legal actions > must be undertaken, like the exeption on the DMCA, which was granted in 2003 > (http://www.copyright.gov/1201/). In spite this was an important step to > enable archives to preserve games legally (at least in the US), online DRM > systems seem to be a new challenge to me, where the archivists depends on > the volontary cooperation of the industry. Therefore I was interested to > hear, if that was a topic at the GDC. > Andreas > Unfortunately, all US DMCA exemptions were discontinued with only a slight whisper on the net, and had to be re-submitted for consideration in the new set (this happens every 3 years). There are public hearings on these proposals in May. ------- Rachel Donahue Graduate Assistant Maryland Institute for Technology in the Humanities University of Maryland, College Park College Park, MD -------------- next part -------------- An HTML attachment was scrubbed... URL: From lange at digitalgamearchive.org Tue Mar 31 03:23:59 2009 From: lange at digitalgamearchive.org (Andreas Lange) Date: Tue, 31 Mar 2009 09:23:59 +0200 Subject: [game_preservation] Online DRM In-Reply-To: References: <49CBAD70.7090400@digitalgamearchive.org> <49CBDD10.6090103@stanford.edu> <49CFC27E.1040407@aarmstrong.org> <49D0E0B1.6070202@digitalgamearchive.org> Message-ID: <49D1C50F.7030203@digitalgamearchive.org> Dear Rachel, thanks for the info, which I didn't know. When did that happen? Does anyone know why? And what is the schedule for the next round of DMCA evaluation after the hearings will have started in May? While the US law is not directly relevant for us in Germany, I could use this DMCA exeption as a good reference for our local law making process. Andreas Rachel Donahue schrieb: >> anticipate the outcome of the study I expect that further legal actions >> must be undertaken, like the exeption on the DMCA, which was granted in 2003 >> (http://www.copyright.gov/1201/). In spite this was an important step to >> enable archives to preserve games legally (at least in the US), online DRM >> systems seem to be a new challenge to me, where the archivists depends on >> the volontary cooperation of the industry. Therefore I was interested to >> hear, if that was a topic at the GDC. >> Andreas >> > > > Unfortunately, all US DMCA exemptions were discontinued with only a slight > whisper on the net, and had to be re-submitted for consideration in the new > set (this happens every 3 years). There are public hearings on these > proposals in May. > > ------- > Rachel Donahue > Graduate Assistant > Maryland Institute for Technology in the Humanities > University of Maryland, College Park > College Park, MD > > > > ------------------------------------------------------------------------ > > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation From donahrm at gmail.com Tue Mar 31 09:04:25 2009 From: donahrm at gmail.com (Rachel "Sheepy" Donahue) Date: Tue, 31 Mar 2009 09:04:25 -0400 Subject: [game_preservation] Online DRM In-Reply-To: <49D1C50F.7030203@digitalgamearchive.org> References: <49CBAD70.7090400@digitalgamearchive.org> <49CBDD10.6090103@stanford.edu> <49CFC27E.1040407@aarmstrong.org> <49D0E0B1.6070202@digitalgamearchive.org> <49D1C50F.7030203@digitalgamearchive.org> Message-ID: The exemptions are on a 3-year cycle. More info can be found here: http://www.copyright.gov/1201/ On Tue, 31 Mar 2009 03:23:59 -0400, Andreas Lange wrote: > Dear Rachel, > thanks for the info, which I didn't know. When did that happen? Does > anyone know why? And what is the schedule for the next round of DMCA > evaluation after the hearings will have started in May? > While the US law is not directly relevant for us in Germany, I could use > this DMCA exeption as a good reference for our local law making process. > Andreas From lowood at stanford.edu Tue Mar 31 12:36:38 2009 From: lowood at stanford.edu (Henry Lowood) Date: Tue, 31 Mar 2009 09:36:38 -0700 Subject: [game_preservation] Online DRM In-Reply-To: References: <49CBAD70.7090400@digitalgamearchive.org> <49CBDD10.6090103@stanford.edu> <49CFC27E.1040407@aarmstrong.org> <49D0E0B1.6070202@digitalgamearchive.org> <49D1C50F.7030203@digitalgamearchive.org> Message-ID: <49D24696.9020006@stanford.edu> This was an effort of the Internet Archive, assisted by Stanford, which provided examples from the Cabrinety Collection. I believe there is a page on their website that describes the effort, why it happened, etc. Henry Rachel "Sheepy" Donahue wrote: > The exemptions are on a 3-year cycle. More info can be found here: > http://www.copyright.gov/1201/ > > > On Tue, 31 Mar 2009 03:23:59 -0400, Andreas Lange > wrote: > >> Dear Rachel, >> thanks for the info, which I didn't know. When did that happen? Does >> anyone know why? And what is the schedule for the next round of DMCA >> evaluation after the hearings will have started in May? >> While the US law is not directly relevant for us in Germany, I could >> use this DMCA exeption as a good reference for our local law making >> process. >> Andreas > _______________________________________________ > game_preservation mailing list > game_preservation at igda.org > http://six.pairlist.net/mailman/listinfo/game_preservation -- Henry Lowood, Ph.D. Curator for History of Science & Technology Collections; Film & Media Collections HRG, Green Library, 557 Escondido Mall Stanford University Libraries Stanford CA 94305-6004 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood -------------- next part -------------- An HTML attachment was scrubbed... URL: