[game_preservation] A Life Well Wasted
Henry Lowood
lowood at stanford.edu
Mon Mar 9 23:56:40 EDT 2009
Stuart,
Yes, that's right for multiplayer games; for single player, I would
probably pick software, too. (Though of course, when you take the gun
away, I will want it all.)
Henry
Stuart Feldhamer wrote:
>
> Henry,
>
>
>
> It sounds like we don't disagree much at all, actually. : ) I was
> talking about preserving the experience, and only in that context, but
> I agree that preserving the events in a multiplayer world is also
> important.
>
>
>
> Bottom line -- you really can't fully preserve the experience of an
> MMO. That's why I made sure to play Majestic before it died, knowing
> it would die. Same for other MMOs like Uru. (Can you tell I'm more of
> an adventure gamer than an RPGer?)
>
>
>
> The only place where we disagree is that although I want both, if you
> put a gun to my head I would have to pick the software over the
> documentation, at least for a single player game. Or were you only
> talking about MMOs?
>
>
>
> Stuart
>
>
>
> *From:* Henry Lowood [mailto:lowood at stanford.edu]
> *Sent:* Monday, March 09, 2009 7:24 PM
> *To:* stuart at feldhamer.com; IGDA Game Preservation SIG
> *Subject:* Re: [game_preservation] A Life Well Wasted
>
>
>
> Hi Stuart,
>
> Well, I guess we disagree a little on the value of gameplay
> documentation (which is not just video). My point was that
> documenting a complex multi-player or massively multi-player world is
> as much about documenting events that happen in those spaces as it is
> about preserving software. I don't think that's marginal at all.
>
> If the focus is on "experiences," then I agree with you. That sort of
> preservation is closer to re-enactment than history, however. Ok,
> yes, it is possible that groups will get together to play Everquest in
> 100 years, just like they camp out in Civil War replica uniforms and
> fire muskets in line. But that experience is NOT the experience of
> what happens in virtual worlds today, i.e., it is not going to be
> history. It is still going to take place 100 years from now, no
> matter how you cut it. For similar reasons, I disagree strongly that
> playing with bots is going to be informative, at least in terms of
> historical work.
>
> In Preserving Virtual Worlds, our goal is to do both -- software
> preservation and "event" preservation (for want of a better term).
> My emphasis on documentation of player behavior is more of a
> corrective to the idea that it's all about software preservation than
> it is an attempt to say we should only do video capture and gather
> documentation. But if you put a gun to my head and say pick one or
> the other, software or documentation, you can't have both, as a
> historian I would go for documentation.
>
> Last, video capture of single-player games is absolutely useful; I
> certainly agree with that statement.
>
> Henry
>
> Stuart Feldhamer wrote:
>
> I just listened to both episodes. I thought they were very well done,
> although I think they would both have been improved by video --
> especially the one on collectors. You can't begin to understand
> collectors until you actually SEE some of their collections.
>
>
>
> Henry, you made a comment in the podcast that a single player game can
> be booted up in 100 years and enjoyed, but a multi-player game can't
> be, because it requires other people to play, and the guy won't be
> able to find other people to play it with him. Regardless if that is
> true or not, it's impossible to preserve the actual experience of
> playing the game by taking video and screenshots. The only way the guy
> in 100 years is going to be able to have the experience of playing the
> game is if he manages to get a whole bunch of other people to play
> with him, or if we can design suitably convincing bots to take the
> place of the other players.
>
>
>
> I agree that gameplay videos have value, but the same applies to
> gameplay videos of single player games. What is specifically added to
> the mix by preserving gameplay videos from multi-player games? It
> sounded from the podcast as if this was some kind of solution to the
> problem of preserving multi-player games in general. I think it's
> useful, but it only adds marginally to the preservation of the game
> experience.
>
>
>
> Stuart
>
>
>
>
>
> *From:* game_preservation-bounces at igda.org
> <mailto:game_preservation-bounces at igda.org>
> [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Henry Lowood
> *Sent:* Wednesday, March 04, 2009 1:11 PM
> *To:* IGDA Game Preservation SIG
> *Subject:* [game_preservation] A Life Well Wasted
>
>
>
> Some of you may be interested in the far-flung corners of the world
> that the Preserving Virtual Worlds project has reached. Others I know
> are intensely interested in the world of game collectors. In either
> case, check out Robert Ashley's new podcast, A Life Well Wasted:
> http://alifewellwasted.com/feed/atom/
> The second episode covers the world of game collectors, which I have
> to say is not so different in some ways from book collectors (said
> from a library perspective). The last quarter or so is about our
> project. Robert Ashley, the man behind ALWW, has said on forums he
> might release the interview with me in its entirety. He is a bright
> guy and a great interviewer -- makes you wonder about all the talent
> shaking loose from 1Up.
> Oh, the first podcast is also interesting, covering the history and
> demise of EGM.
> Henry
>
> --
>
> Henry Lowood, Ph.D.
>
> Curator for History of Science & Technology Collections;
>
> Film & Media Collections
>
> HRG, Green Library, 557 Escondido Mall
>
> Stanford University Libraries
>
> Stanford CA 94305-6004
>
> 650-723-4602; lowood at stanford.edu <mailto:lowood at stanford.edu>;
> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>
>
>
> ------------------------------------------------------------------------
>
>
>
>
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>
>
>
> --
>
> Henry Lowood, Ph.D.
>
> Curator for History of Science & Technology Collections;
>
> Film & Media Collections
>
> HRG, Green Library, 557 Escondido Mall
>
> Stanford University Libraries
>
> Stanford CA 94305-6004
>
> 650-723-4602; lowood at stanford.edu <mailto:lowood at stanford.edu>;
> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>
>
--
Henry Lowood
Curator for History of Science & Technology Collections;
Film & Media Collections
HRG, Green Library
557 Escondido Mall, Stanford University Libraries
Stanford CA 94305-6004 USA
http://www.stanford.edu/~lowood
lowood at stanford.edu; 650-723-4602
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