[game_preservation] Monthly update coming...soon
Andrew Armstrong
andrew at aarmstrong.org
Thu May 7 06:41:44 EDT 2009
There is very little on the comparison of old games. A lot of things
are, like you said, just "Making Of", not "What happened when it was
actually made and released" - there is usually a little "why" in making
of's but not much.
Andrew
Devin Monnens wrote:
> Actually, what I meant was that as far as I'm concerned the story
> behind Spacewar! has been told already so I often expect very little
> from history pieces beyond the Leonard Herman article (which was in
> Supercade). I feel most histories tend to simply be chronicles of how
> something was made or ultimately a list of works (Steve Kent's book is
> more interesting in the origins chapters not from what is being said
> but who is saying it and more importantly /how /they're saying it).
> Because gamers often have no memory or recollection of the past (as in
> 'anything they haven't played'), it's very common for information to
> suddenly appear and be presented as 'brand new!!!' when people have
> actually known about it for years (often without regard for those
> sources). Nostalgia articles, if they're good, capitalize on the
> memories of gamers by revisiting them and hopefully providing
> something new (though often in the way of valorizing the game).
>
> I tend to think more in-depth history is about asking questions and
> giving us new ways of interpreting the past. So I would see a
> comparison of Spacewar! and Pong as doing something new rather than
> just retelling old stories.
>
> Then again, my interests have made me somewhat pessimistic and
> eccentric. I'm afraid that has turned me into something of a salty critic.
>
> -Devin
>
> On Wed, May 6, 2009 at 2:50 PM, Henry Lowood <lowood at stanford.edu
> <mailto:lowood at stanford.edu>> wrote:
>
> Ouch, that hurt, Devin! I just completed an article for IEEE
> Annals in the History of Computing on the relationship between
> Spacewar! and Pong. Actually, there isn't much out there on
> Spacewar! A helpful piece in Edge recently was the piece by
> Leonard Herman (though, look hard for the attibution) on Ted Dabney.
>
> Henry
>
> Devin Monnens wrote:
>> Edge has a Making of Spacewar article? Is that original or is it
>> just a republication of the one in Supercade? That article has
>> been around in various forms for awhile, and of course there's
>> the old Stone article. I can't imagine there would be anything
>> new to say about Spacewar in a gaming mag that hasn't been said
>> already... That said, I still think there's more to say about
>> Spacewar, but it ultimately involves more research (hence my
>> interest in game software on mainframe computers :)
>>
>> -Devin
>>
>> On Wed, May 6, 2009 at 9:55 AM, Andrew Armstrong
>> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:
>>
>> Yeah, some of those articles and others - such as Edge's
>> "Making of...Spacewar!" need to get added to the magical
>> database I'm creating, heh (well, that I'm still designing).
>> I don't want to post much more in the way of "articles on old
>> games" on the blog as I proposed before, unless someone is
>> able to help find them :)
>>
>> Actually, it is worth discussing the games/articles on the
>> mailing list though. I should post up some of the more
>> interesting ones.
>>
>> Andrew
>>
>> Devin Monnens wrote:
>>> Well, it's end of the semester here, so things are kind of
>>> crazy. I did notice though there was an article on Rogue on
>>> Gamasutra:
>>>
>>> http://www.gamasutra.com/view/feature/4013/the_history_of_rogue_have__you_.php
>>>
>>> -Devin
>>>
>>> On Wed, May 6, 2009 at 2:39 AM, Andrew Armstrong
>>> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:
>>>
>>> The IGDA wiki is down, thus I've not been able to do the
>>> monthly roundup. Sorry about this!
>>>
>>> Remember though, there's plenty to discuss with the
>>> projects. We're kind of understaffed, it appears, since
>>> most don't have any active interest right now, or in
>>> fact any disinterest even. It seems I'll have to go out
>>> and find new members for some of them or start them myself.
>>>
>>> Andrew
>>> _______________________________________________
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>>>
>>>
>>>
>>>
>>> --
>>> Devin Monnens
>>> www.deserthat.com <http://www.deserthat.com>
>>>
>>> The sleep of Reason produces monsters.
>>> ------------------------------------------------------------------------
>>> _______________________________________________
>>> game_preservation mailing list game_preservation at igda.org
>>> <mailto:game_preservation at igda.org>
>>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>
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>>
>>
>> --
>> Devin Monnens
>> www.deserthat.com <http://www.deserthat.com>
>>
>> The sleep of Reason produces monsters.
>> ------------------------------------------------------------------------
>> _______________________________________________ game_preservation
>> mailing list game_preservation at igda.org
>> <mailto:game_preservation at igda.org>
>> http://six.pairlist.net/mailman/listinfo/game_preservation
>
> --
> Henry Lowood
> Curator for History of Science & Technology Collections;
> Film & Media Collections
> HRG, Green Library
> 557 Escondido Mall, Stanford University Libraries
> Stanford CA 94305-6004 USA
> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>
> lowood at stanford.edu <mailto:lowood at stanford.edu>; 650-723-4602
>
>
>
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>
>
>
>
> --
> Devin Monnens
> www.deserthat.com <http://www.deserthat.com>
>
> The sleep of Reason produces monsters.
> ------------------------------------------------------------------------
>
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