[game_preservation] XBLA, Wiiware, and maybe the future of releasing all games + intro
Henry Lowood
lowood at stanford.edu
Mon May 25 22:03:42 EDT 2009
Hello Steven,
Three quick points on your question:
1. Even games that are distributed via traditional means, such as boxed
games, have similar problems, such as frequent patches, say, for
PC-based games.
2. The questions you are raising have to do with software preservation;
another issue is how to save player activity. Until recently, this was
much easier with PC-based games, but now there are some replay and
capture tools for certain game titles on consoles (e.g., Halo).
3. A few XBLA games have been distributed as "best of" sets on disk,
e.g., XBox Live Arcade Unplugged (2006), which includes Geometry Wars,
for example, and a few other less worthy games (in my opinion).
Henry
Steven van Stelten wrote:
> Hello SIG mailinglist members,
>
> Firstly, I would like to introduce myself and than throw in a bone. I
> am Steven van Stelten, Dutch student Reinwardt Acadamy of Cultural
> Heritage. And currently very busy with a paper about preservation of
> the world of video games. This mailinglist and its archive have been
> very helpful. So thank you for that.
>
> And now for the bone:
> It probably is not the biggest issue out there right now. And I do not
> know very much about the future of releasing games. However I have
> come across some speculation here and there that games will be
> released (downloads) and/or played solely via internet. So nothing
> tangible will be put out on the market anymore. Now MMOs and the sorts
> fit in to this, and there are XBOX 360's XBLA and Wii's Wiiware. For
> MMOs and such there are other problems. But nowadays XBLA releases
> games exclusively, see:
> This title is only available to Xbox 360® owners with an Xbox LIVE®
> Silver or Gold membership, through download from the Xbox LIVE
> Marketplace.
> From:http://www.xbox.com/en-US/games/b/bngxboxlivearcade/default.htm
>
> A hit game like Braid is also available as a PC game. But some XBLA
> games are, I think, only available as a download for the XBOX 360,
> where it hides somewhere on that platform/console. If a game is
> brought on the market on disc, and there are several tens of thousands
> or more made there is a bigger chance that something will live (I
> think). I do not how those downloadable games are stored by the
> publisher, however I can imagine that collecting these downloadable
> games will be something quite different in the future. Acquiring a
> game from someone who still has that game on a certain hard disk will
> be different. And I reckon that quality control can be something that
> will be more important, because these games are more prone to be
> (accidentally) fiddled with. And they need to be migrated and without
> viruses and such.
> Especially the XBLA games are fragile, I think. Because they are
> harder to access for making copies, and are more likely to turn
> obsolete at some time.
>
> Sorry for the long text. In short I am interested in your thoughts
> (maybe more broad than mentioned above) on this as brought on the
> market intangible stuff. And if you agree that these intangible
> artifacts are more susceptible to loss than the games on let's say,
> discs. And maybe someone knows some interesting resources or could
> direct me to a earlier post, because I remember something about
> delistings a while back.
>
> Many thanks en best regards,
>
> Steven
>
>
>
>
>
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--
Henry Lowood
Curator for History of Science & Technology Collections;
Film & Media Collections
HRG, Green Library
557 Escondido Mall, Stanford University Libraries
Stanford CA 94305-6004 USA
http://www.stanford.edu/~lowood
lowood at stanford.edu; 650-723-4602
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