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<TITLE>Re: [game_preservation] Game preservation research news, etc.</TITLE>
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<FONT FACE="Verdana, Helvetica, Arial"><SPAN STYLE='font-size:12.0px'>Will do, Andrew— we’re working on redesigning our website so as to be easily updated, & there’ll be news posted there from this project & from other aspects of the archive as well.<BR>
<BR>
<BR>
On 6/23/08 9:25 AM, "Andrew Armstrong" <andrew@aarmstrong.org> wrote:<BR>
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</SPAN></FONT><BLOCKQUOTE><FONT FACE="Verdana, Helvetica, Arial"><SPAN STYLE='font-size:12.0px'>Sounds awesome Zach, and glad you could join in the mailing list as well :)<BR>
<BR>
Keep us all posted on the developments of the project, too. It'll be<BR>
good to know what's going down at the UT archive as you wrok on it as<BR>
well :-)<BR>
<BR>
Andrew<BR>
<BR>
Vowell, Zachary W wrote:<BR>
> Hello everyone--<BR>
> Well, I thought I'd finally introduce myself to the list and quit lurking,<BR>
> so.... my name's Zach, and I work as the archivist for the UT Videogame<BR>
> Archive in Austin, TX. It's been so helpful to listen in on the list's<BR>
> discussions of problems/challenges facing the preservation of games and<BR>
> their history, and here's hoping I can contribute a little more to those<BR>
> discussions in the future.<BR>
><BR>
> Plus I had a piece of news that might be of interest. A professor here at<BR>
> UT (Univ. of Texas) has received a grant from the Institute of Museum and<BR>
> Library Services (IMLS) for a research project entitled: "Video Games and<BR>
> the Cultural Record: Studying the Creation Processes and Artifacts of the<BR>
> Video Game Industry for the Purpose of Collection and Preservation."<BR>
><BR>
> I'll be involved, because the Videogame Archive is serving as the repository<BR>
> of record for the project-- the grant stipulates that a project must partner<BR>
> up with a repository. From what I know, the prof., Megan Winget, will be<BR>
> interviewing a lot of videogame professionals as part of the project (the<BR>
> interviews eventually ending up in the archive), and there will probably be<BR>
> other valuable by-products of the project, aside from, you know, her<BR>
> findings.<BR>
><BR>
> That's all for now. I included a longer description of the project below if<BR>
> anyone's interested. Best--<BR>
><BR>
><BR>
> --<BR>
> Zach Vowell<BR>
> Archivist, UT Videogame Archive<BR>
> Center for American History<BR>
> zvowell@austin.utexas.edu<BR>
> <a href="http://www.utvideogamearchive.org">http://www.utvideogamearchive.org</a><BR>
><BR>
><BR>
><BR>
><BR>
> "This Early Career Development grant will provide support for Assistant<BR>
> Professor Megan Winget to study the collection and preservation of<BR>
> 'massively multiplayer online' (MMO) games. Currently, preservation models<BR>
> for many types of digital creations focus on the end product, resulting in<BR>
> the loss of most of the artifacts from the creative process. This becomes<BR>
> especially problematic as an increasing number of digital products have no<BR>
> definite completion. Using ethnographic research techniques, Dr. Winget will<BR>
> seek to better understand the video game industry's methods, behaviors, and<BR>
> attitudes for the purpose of building more meaningful models of collection<BR>
> and preservation of complex, community-built digital creations. This<BR>
> research carries the promise of informing a wide array of issues in digital<BR>
> preservation, from digital media art to immersive learning environments."<BR>
> _______________________________________________<BR>
> game_preservation mailing list<BR>
> game_preservation@igda.org<BR>
> <a href="http://six.pairlist.net/mailman/listinfo/game_preservation">http://six.pairlist.net/mailman/listinfo/game_preservation</a><BR>
><BR>
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