I think a far more important question is - what are we preserving and how are we preserving it? I already started using the Internet Archive's data systems (which are fairly robust, and which I'm sure we could use for legal projects) for the CLASP project, which is now on hiatus.<br>
<br>But the issue was - it's just no fun and a tremendous amount of work 'dark archiving' classic games into sealed vaults for 75 years (until copyright runs out - potentially longer!), especially when there's no real ability to display them anywhere.<br>
<br>As Henry Lowood has remarked before a few times on here - it's probably the participatory history (interviewing creators) and physical ephemera around the making of the game that is as - or more - important than the finished product itself, which I have a strong reason to believe will be preserved by hobbyists and fans - in digital/emulated form, quite often - far beyond any organized or centralized attempt to do so.<br>
<br>My 2c,<br>Simon.<br><br><div class="gmail_quote">On Mon, Jun 30, 2008 at 11:15 AM, Andrew Armstrong <<a href="mailto:andrew@aarmstrong.org">andrew@aarmstrong.org</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div class="Ih2E3d">Jim Leonard wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
I work with these technologies as part of my Day Job(tm) so I can offer some insight, but it is that same Day Job(tm) that has preventing me from commenting thus far. I'll try to do so tonight.<br>
</blockquote></div>
Cool, thanks Jim! :-D<br>
<br>
I've been thinking and I'll probably look into contacting some UK archives, if anything relevant even exists, over summer. I'm sure USA versions are much bigger in any case, but it'd be interesting to visit one (and if information could be gleamed it's always worth putting it in the SIG's wiki of course). I'm sure they're all different, but there is bound to be a lot of common ground, and it might also help future whitepaper work if any guidelines were set down on how to archive.<div>
<div></div><div class="Wj3C7c"><br>
<br>
Andrew<br>
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