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Megan Winget has her project’s website up and running:<BR>
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<a href="http://www.preservegames.net/">http://www.preservegames.net/</a><BR>
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One excerpt, related to Andrew’s interest in seeing results of the project online:<BR>
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“With permission from project participants, all of the collected materials: digital audio interviews, their transcripts, case study reports of the interviews at the studio and individual level (if the interviews are considered too intrusive by participants or the corporation that employs them), observation transcripts, and creation artifacts will be made freely available on the Internet, through the Video Game Archive, housed at the Center for American History at the University of Texas at Austin.”<BR>
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Also, she’s crafted some good language about the need to preserve materials created during the game dev process, that might be helpful for the white paper.<BR>
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-Zach<BR>
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On 8/8/08 4:58 PM, "Andrew Armstrong" <andrew@aarmstrong.org> wrote:<BR>
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</SPAN></FONT><BLOCKQUOTE><FONT FACE="Verdana, Helvetica, Arial"><SPAN STYLE='font-size:12.0px'>Ahh, my bad! I didn't realise that was specifically this funding. The word "online world" "MMO" or anything didn't spring to mind since I thought you had posted nothing on those words specifically :)<BR>
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Actually, it's rather a shame it is now specifically MMO/Online only. Austin has a lot of non-MMO developers ;-) I suppose the work you're doing is more general.<BR>
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In any case, that's <B>ubercool</B>. ^_^ - Let us know if anything interesting goes online - if it is videos, and you don't have bandwidth spare, the IA is happy to accept anything (even at really low quality) if it allows it to be viewed! I'm also totally envious of being able to ask questions to developers for storage in history. I should really look into seeing what I can get done in the UK regarding that...hmmm, maybe next year...once you know, I have money or something and know more people, hehe.<BR>
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Andrew<BR>
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Vowell, Zachary W wrote: <BR>
</SPAN></FONT><BLOCKQUOTE><FONT FACE="Verdana, Helvetica, Arial"><SPAN STYLE='font-size:12.0px'> Re: [game_preservation] University of Texas now into MMO Preservation <BR>
Hey Andrew, I mentioned this here!:<BR>
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<a href="http://six.pairlist.net/pipermail/game_preservation/2008-June/000416.html">http://six.pairlist.net/pipermail/game_preservation/2008-June/000416.html</a><BR>
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I’m not sure if she knows about the SIG, but since we’ll be working with her some, I can definitely clue her in. Also, I think Henry’s on her project’s advisory board. For the most part, I think she wants to gather data (i.e., interviews) on how MMO developers create games, and the artifacts that are produced along the way.<BR>
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Also, I know she’ll be running a blog that tracks the project’s development, so I can let the list know when that goes up.<BR>
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