<div dir="ltr">Yeah! Ask them if they keep an inventory. :) <br><br>I doubt that kind of metadata would be considered 'secret' if it's just a game list. Though there might be issues if they have certain types of hardware and betas never announced to the public...<br>
<br>-DM<br><br><div class="gmail_quote">On Fri, Aug 15, 2008 at 8:06 PM, Mike Melanson <span dir="ltr"><<a href="mailto:mike@multimedia.cx">mike@multimedia.cx</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Perchance, is it the Sega office in San Francisco? Because that's just<br>
across the street from my office. Maybe I could walk over there and<br>
knock. :)<br>
<br>
--<br>
-Mike Melanson<br>
<div class="Ih2E3d"><br>
Andrew Armstrong wrote:<br>
> Well, as they say, crap!<br>
><br>
> Hmm, might be worth contacting them, this is obviously the US branch and<br>
> all. Anyone want to take a crack at it? It's the weekend so they'd<br>
> likely not answer till Monday, but I'm too busy this weekend (or at<br>
> least, away from my PC) to do so.<br>
><br>
> I presume they don't just bin them and employees take them home, but<br>
> still...that's...sad. I'll email them on Monday if no one else has by<br>
> then. Thanks for the tipoff, I didn't check all the photos, hehe.<br>
><br>
> Andrew<br>
><br>
> Captain Commando wrote:<br>
>> RE: Sega -<br>
>><br>
>> I'm not sure I like the looks of that post-it down there that says 'keep':<br>
>><br>
>> <a href="http://www.flickr.com/photos/segaamerica/2742924930/in/set-72157606602243465/" target="_blank">http://www.flickr.com/photos/segaamerica/2742924930/in/set-72157606602243465/</a><br>
>><br>
>> This assumes they are throwing stuff out as well.<br>
>><br>
>> On Fri, Aug 15, 2008 at 10:48 AM, Andrew Armstrong<br>
</div><div class="Ih2E3d">>> <<a href="mailto:andrew@aarmstrong.org">andrew@aarmstrong.org</a> <mailto:<a href="mailto:andrew@aarmstrong.org">andrew@aarmstrong.org</a>>> wrote:<br>
>><br>
>> Brilliant! Thanks a lot Chris, outstanding work. I hope he just<br>
>> says "IGDA" if he ever mentions the SIG again though, hehehe :)<br>
>><br>
>> Looks like a lucky break, but who knows what we can hope to<br>
>> achieve in the future. I reported on Sega's archive pictures today<br>
</div>>> <<a href="http://www.igda.org/preservation/archives/2008/08/the_sega_game_a.html" target="_blank">http://www.igda.org/preservation/archives/2008/08/the_sega_game_a.html</a>>,<br>
<div><div></div><div class="Wj3C7c">>> so there are obviously other publishers with much wider<br>
>> collections (and not just of the physical games, as Wing<br>
>> Commander's case shows!). Just needs some benevolence, and less<br>
>> lawyers.<br>
>><br>
>> I hope Joe joins up, and thanks again Chris,<br>
>><br>
>> Andrew<br>
>><br>
>> Chris Lepine wrote:<br>
>>> Per your suggestion Andrew, I contacted Joe Garrity of the Origin<br>
>>> Museum and passed along a few of my thoughts. Here is his response:<br>
>>><br>
>>> ///<br>
>>> I'll be happy to tell the IDGA guys the story, but I'm not sure<br>
>>> how much good it'll do. Our good fortune was not much more than<br>
>>> sending an email, and a boatload of luck. We just happened to<br>
>>> catch Paul Barnett at a generous moment in his tenure. He found<br>
>>> what we did interesting, and appreciated our passion. Our<br>
>>> 'technique' probably won't help the GP guys, but they are welcome<br>
>>> to use our success as 'proof-of-concept' to other publishers.<br>
>>> Due to our lucky circumstances, I think that other publishers<br>
>>> might be more interested in cooperating if they think, "Hmmm--if<br>
>>> EA thinks this was a good idea..." (just as long as the other<br>
>>> publishers are led to believe that it was EA's idea in the first<br>
>>> place--and as long as I'm involved somehow!) ;)<br>
>>><br>
>>> Like I said, we haven't developed a magic formula, or anythig.<br>
>>> We simply asked, and the planets were in alignment. But<br>
>>> acquiring the data was the easy part--distribution will be more<br>
>>> of an issue. The way I see it, we got the data on the good<br>
>>> graces of Paul Barnett. I'm sure that he told the EA suits in<br>
>>> LA, but their legal department may only catch wind of it later.<br>
>>> "you gave the fans WHAT?!"<br>
>>> We were told that no code should be released, and that everything<br>
>>> else shouldd go thru them first. But Paul gave us a wink, and<br>
>>> said he wants to see this stufff out--This leaves us at an<br>
>>> empass. I want to put some of the more juicy stuff out on the<br>
>>> net, but I also want to respect EA's IP as well--it's their stuff<br>
>>> after all. There's also potential legal entanglements. I'd hate<br>
>>> to give the Museum a bad reputation among EA execs--everything<br>
>>> we've worked for would be shot to pieces. Dee the dilemma?<br>
>>> I think the best strategy is to advertise--and then wait. I've<br>
>>> seen EA do some incredibly nice things for the fans if they are<br>
>>> treated with respect. I've also seen them crush individuals who<br>
>>> have good intentions, but get a little snotty/cocky. I always<br>
>>> hated those petitions that make demands of the publisher, based<br>
>>> solely on some kid's envy--"It's an old game and you've already<br>
>>> made your money--why don't you just give us the scource code?!"<br>
>>> ///<br>
>>><br>
>>> I'll let Joe know about the mailing list - there's a good chance<br>
>>> he might even want to join up here. I'll be speaking to him next<br>
>>> week, so hopefully I'll get some more details then.<br>
>>><br>
>>> Cheers,<br>
>>> - Chris<br>
>>> ---<br>
>>> The Artful Gamer: In Search of the Lyrical and Poetic in Video Games<br>
>>> <a href="http://www.artfulgamer.com" target="_blank">http://www.artfulgamer.com</a><br>
>>><br>
>>>><br>
>>>> Sure, all those suggestions are very good - you don't want to<br>
>>>> take the<br>
>>>> initiative and do any of them? :) (For the archive repository,<br>
>>>> if the<br>
>>>> data is all digital at the very least I am sure the Internet<br>
>>>> Archive can<br>
>>>> have the majority of it in one form or another).<br>
>>>><br>
>>>> I am still in the process (offline) of thinking how to revamp<br>
>>>> the wiki<br>
>>>> information, and these projects should be listed there along<br>
>>>> with other<br>
>>>> good fansites/source of info. I can't disseminate information on<br>
>>>> the<br>
>>>> wiki, it's just a poor location for it since everything is<br>
>>>> manual, but I<br>
>>>> hope to get some form of DB-run site (perhaps the DGC one) which<br>
>>>> can<br>
>>>> work to do the metadata and linking/searching to media side,<br>
>>>> especially<br>
>>>> Archive.org things which are hopeless to search through :)<br>
>>>><br>
>>>> Andrew<br>
>>> ------------------------------------------------------------------------<br>
>>> _______________________________________________ game_preservation<br>
>>> mailing list <a href="mailto:game_preservation@igda.org">game_preservation@igda.org</a><br>
</div></div>>>> <mailto:<a href="mailto:game_preservation@igda.org">game_preservation@igda.org</a>><br>
<div class="Ih2E3d">>>> <a href="http://six.pairlist.net/mailman/listinfo/game_preservation" target="_blank">http://six.pairlist.net/mailman/listinfo/game_preservation</a><br>
>><br>
>> _______________________________________________<br>
>> game_preservation mailing list<br>
</div>>> <a href="mailto:game_preservation@igda.org">game_preservation@igda.org</a> <mailto:<a href="mailto:game_preservation@igda.org">game_preservation@igda.org</a>><br>
<div class="Ih2E3d">>> <a href="http://six.pairlist.net/mailman/listinfo/game_preservation" target="_blank">http://six.pairlist.net/mailman/listinfo/game_preservation</a><br>
>><br>
>><br>
>><br>
>><br>
>> --<br>
>> The sleep of Reason produces monsters.<br>
>><br>
>> "Until next time..."<br>
>> Captain Commando<br>
>> ------------------------------------------------------------------------<br>
>><br>
>> _______________________________________________<br>
>> game_preservation mailing list<br>
>> <a href="mailto:game_preservation@igda.org">game_preservation@igda.org</a><br>
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>><br>
><br>
</div>> ------------------------------------------------------------------------<br>
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</div></div></blockquote></div><br><br clear="all"><br>-- <br>The sleep of Reason produces monsters.<br><br>"Until next time..."<br>Captain Commando<br>
</div>