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<h2><span class="mw-headline"> September 2008 </span></h2>
<p>With September the 1st comes a new monthly roundup. There's been
bits and pieces of activity, some interesting articles and other odds
and ends.</p>
<h3><span class="mw-headline"> Preservation SIG Updates </span></h3>
<p>First off, the <a
href="http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm"
class="external text"
title="http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm"
rel="nofollow">Whitepaper</a>
effort has been launched by Henry! This has had exactly no contributors
yet, so make sure to get on the mailing list or wiki to add your
thoughts. Anything, from basic information, ideas and resource links to
paper titles, core concepts and examples of why videogame preservation
is needed are all welcome. Please send this out to anyone who might be
interested in editing or writing for the paper, or who can contribute
some information to it. I'll be adding up some basic information this
month, hopefully encouraging others :)
</p>
<p>The memorial project has had a new entry for <a
href="http://www.igda.org/wiki/Memorials/Dave_Pridie"
class="external text"
title="http://www.igda.org/wiki/Memorials/Dave_Pridie" rel="nofollow">Dave
Pridie</a> who died in 2001, contributed by Christopher Bretz.
</p>
<p>The <a
href="http://www.igda.org/wiki/Game_Preservation_SIG/Contributions"
class="external text"
title="http://www.igda.org/wiki/Game_Preservation_SIG/Contributions"
rel="nofollow">Contributions</a>
page, where museums and archives will be listed who can accept material
from game developers, has now been started. There are 3 listed
locations, including our own member's Zach Vowell's UT archive and two
UK computer museums. I am planning to email more, but if anyone knows
some in person and can gather some information for this list in the
form that already exists in these examples, it'd be very welcome! (And
if anyone can speak Japanese, there is likely a few in Japan I'd love
to add, so give me a shout if you can help translate!)
</p>
<p>Finally I've been more organised in uploading a good amount of
videos to the <a href="http://www.archive.org/details/gamevideos"
class="external text" title="http://www.archive.org/details/gamevideos"
rel="nofollow">Internet Archive</a>. Among the uploades are several
years of E3 footage before it "changed" by Andrew Mehta, for <a
href="http://www.archive.org/details/E3_2004_United_Games"
class="external text"
title="http://www.archive.org/details/E3_2004_United_Games"
rel="nofollow">2004</a>, <a
href="http://www.archive.org/details/E3_2005_Xbox_360_United_Games"
class="external text"
title="http://www.archive.org/details/E3_2005_Xbox_360_United_Games"
rel="nofollow">2005</a> and <a
href="http://www.archive.org/details/E3_2006_United_Games"
class="external text"
title="http://www.archive.org/details/E3_2006_United_Games"
rel="nofollow">2006</a>, as well as the partially finished documentary
on videogames - <a
href="http://www.archive.org/details/Whats_Next_For_Videogames_-_25min_Extract"
class="external text"
title="http://www.archive.org/details/Whats_Next_For_Videogames_-_25min_Extract"
rel="nofollow">What's Next for Videogames?</a>. As noted last month, I
have uploaded half of <a
href="http://www.archive.org/search.php?query=mediatype%3Amovies%20AND%20collection%3Agamefootage%20AND%20subject%3A%22Pure%20Pwnage%22"
class="external text"
title="http://www.archive.org/search.php?query=mediatype%3Amovies%20AND%20collection%3Agamefootage%20AND%20subject%3A%22Pure%20Pwnage%22"
rel="nofollow">Pure Pwnage</a>. In addition, the "<a
href="http://www.archive.org/search.php?query=mediatype%3Amovies%20AND%20collection%3Agamefootage%20AND%20subject%3A%22Meet%20The%22"
class="external text"
title="http://www.archive.org/search.php?query=mediatype%3Amovies%20AND%20collection%3Agamefootage%20AND%20subject%3A%22Meet%20The%22"
rel="nofollow">Meet The</a>" Team Fortress 2 videos from Valve are
uploaded. There are a few more <a
href="http://www.archive.org/search.php?query=collection%3Agame_interviews&sort=-publicdate"
class="external text"
title="http://www.archive.org/search.php?query=collection%3Agame_interviews&sort=-publicdate"
rel="nofollow">interviews from Kikizo</a>, and a <a
href="http://www.archive.org/search.php?query=collection%3Avideogameprev&sort=-publicdate"
class="external text"
title="http://www.archive.org/search.php?query=collection%3Avideogameprev&sort=-publicdate"
rel="nofollow">few odd previews</a> too bringing up the Previews
collection to a nice round 2,200 videos.
</p>
<h3><span class="mw-headline">September Preservation SIG Work </span></h3>
<p>The contributions and whitepaper sections need attention and I need
to finish templates to update the resources and projects listings -
hopefully once more organised, should be more up to date. The Memorials
project is ongoing.
</p>
<p>Anyone who wants to lend a hand or has any ideas for further project
work post on our mailing list.<br>
</p>
<h3><span class="mw-headline"> Mailing List Discussions </span></h3>
<p>If you've not joined our <a
href="http://six.pairlist.net/mailman/listinfo/game_preservation"
class="external text"
title="http://six.pairlist.net/mailman/listinfo/game_preservation"
rel="nofollow">mailing list</a>,
please do so. We've never tried using our forums it seems :) we stick
to old-fangled email. Recently there's been discussions on the Wing
Commander IP preservation, the interview of Joe Santulli (collector,
see link below), and on Recreating old development environments after a
Megaman 9 interview came online. Read the past discussions for August <a
href="http://six.pairlist.net/pipermail/game_preservation/2008-August/thread.html"
class="external text"
title="http://six.pairlist.net/pipermail/game_preservation/2008-August/thread.html"
rel="nofollow">here</a>.</p>
<h3><span class="mw-headline"> Preservation SIG Blog Updates / Links </span></h3>
<p>Note: Have I missed anything? Then email it in. I really should get
a "Preservation newsdesk" email setup, there's a lot more I simply
don't know about which I keep missing. This is all the August updates
not included in the previous newsletter:
</p>
<ul>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/call_to_action.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/call_to_action.html"
rel="nofollow">Call to Action: Game Preservation SIG White Paper
brainstorming!</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/university_of_t.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/university_of_t.html"
rel="nofollow">University of Texas at Austin Looks at MMO Preservation</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/wing_commander.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/wing_commander.html"
rel="nofollow">Wing Commander Archiving Project</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/mario_luigi_bil.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/mario_luigi_bil.html"
rel="nofollow">Mario, Luigi & Bill O’Reilly</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/inside_nintendo.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/inside_nintendo.html"
rel="nofollow">Inside Nintendo's Classic Game Console</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/game_libratory.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/game_libratory.html"
rel="nofollow">Game Libratory at CRCA, UCSD (NOTCOT)</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/the_beginnings.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/the_beginnings.html"
rel="nofollow">The Beginnings of Sierra Part 1</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/pacman_the_othe.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/pacman_the_othe.html"
rel="nofollow">PacMan: The Other Movie</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/sega_cd_101_a_b.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/sega_cd_101_a_b.html"
rel="nofollow">Sega CD 101: A Beginner’s Guide</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/the_beginnings_1.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/the_beginnings_1.html"
rel="nofollow">The Beginnings of Sierra Part 2</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/chinese_chrono.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/chinese_chrono.html"
rel="nofollow">Chinese Chrono Trigger NES Cart</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/the_sega_game_a.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/the_sega_game_a.html"
rel="nofollow">The SEGA Game Archive</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/internet_archiv_1.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/internet_archiv_1.html"
rel="nofollow">Internet Archive E3 Footage from 2004-2006</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/whats_next_for.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/whats_next_for.html"
rel="nofollow">What's Next For Videogames? Documentary Extract at the
IA</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/preserving_vide.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/preserving_vide.html"
rel="nofollow">Preserving Video Games UT Project Website launched</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/baldurs_gate_10.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/baldurs_gate_10.html"
rel="nofollow">Baldur's Gate 10th Anniversary</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/count_pixels_to.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/count_pixels_to.html"
rel="nofollow">Count Pixel's Top five classic games</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/writing_the_his.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/writing_the_his.html"
rel="nofollow">Writing the history of virtual worlds</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/the_tron_design.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/the_tron_design.html"
rel="nofollow">The TRON design documents</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/steve_meretzky.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/steve_meretzky.html"
rel="nofollow">Steve Meretzky profiled "Sign of the Crab"</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/the_history_of_5.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/the_history_of_5.html"
rel="nofollow">The History Of Nintendo</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/atari_the_golde.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/atari_the_golde.html"
rel="nofollow">Atari: The Golden Years -- A History, 1978-1981</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/_warcraft_3_com.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/_warcraft_3_com.html"
rel="nofollow">Warcraft 3 Commentary and History</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/msn_interviews.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/msn_interviews.html"
rel="nofollow">MSN interviews Joe Santulli</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/the_rise_and_fa_1.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/the_rise_and_fa_1.html"
rel="nofollow">The rise and fall of Full Throttle: a conversation with
Bill Tiller</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2008/08/nintendo_64_101.html"
class="external text"
title="http://www.igda.org/preservation/archives/2008/08/nintendo_64_101.html"
rel="nofollow">Nintendo 64 101</a></li>
</ul>
<h3><span class="mw-headline"> Final Thoughts </span></h3>
<p>The Whitepaper has officially started, so I hope we all can
contribute a few words to its content, else you'll get another annoying
note next month about it not having much done on it :) in any case,
hope the end of Summer has been good!
</p>
<p>Thanks all,
</p>
<p>Andrew Armstrong
</p>
<p>IGDA Game Preservation SIG Site/Blog editor
</p>
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