<div dir="ltr">Hey, Andrew!<br><br>Great job on this update. That's a LOT of material!<br><br>I recently found a documentary (forwarded to me by my brother) about C64 music. I wish they had a torrent or something, as 2.7GB for the full version is a LOT of bandwidth to leech off a site, so I just opted for the LQ version at 150MB.<br>
<br>Regarding that DVD collector article (which I'm still reading): This is why Dewey invented his Decimal system. The libraries use it just fine, so why not a collector? We'll have to see how DigitPress and other guys with thousands of games do theirs.<br>
<br>-Devin<br><br><div class="gmail_quote">On Wed, Oct 1, 2008 at 11:50 AM, Andrew Armstrong <span dir="ltr"><<a href="mailto:andrew@aarmstrong.org">andrew@aarmstrong.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div bgcolor="#ffffff" text="#000000">
October has been a month of back-end work for me and others. Someone
started the Whitepaper brainstorm, which I've yet to add mine and
Devin's comments too. We'll hopefully see it updated more this month!
<h3><span></span><span>
Preservation SIG Updates </span></h3>
<p>In September the main update will have been the <a href="http://www.igda.org/wiki/Game_Preservation_SIG/Contributions" title="http://www.igda.org/wiki/Game_Preservation_SIG/Contributions" rel="nofollow" target="_blank">Contributions</a>/Donations
page (I might rename it shortly), encompassing a grand total of 6 (yes,
six!) different organisations who might be willing to accept your old
videogame material, especially developer items. I'm trying to search
further afield (such as Asia, the rest of Europe, and so forth) - if
you can translate any language into English and be a go-between, or
know of <i>any</i> possible archive or museum outside of the USA and
the UK, please please contact us since this is really something I'd
like to complete this century!
</p>
<p>Secondly, the <a href="http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm" title="http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm" rel="nofollow" target="_blank">Whitepaper</a>
has got off to a start - and yes, I've not had the time just yet to
update it with my contributions or Devin's who have sent it to me, but
I'll try and get that done this month. Henry said he'll have a look at
it too, so hopefully we'll get going somewhere. If anyone has any off
hand contributions to make, add them to our mailing list.
</p>
<p>Thirdly, the Memorials project has an entry for <a href="http://www.igda.org/wiki/Memorials/Laura_Genender" title="http://www.igda.org/wiki/Memorials/Laura_Genender" rel="nofollow" target="_blank">Laura_Geneder</a>.
</p>
<p>On the <a href="http://www.archive.org/details/gamevideos" title="http://www.archive.org/details/gamevideos" rel="nofollow" target="_blank">Internet Archive</a> front, I've uploaded some
interesting bits and pieces, as has the <a href="http://www.archive.org/details/virtual_worlds" title="http://www.archive.org/details/virtual_worlds" rel="nofollow" target="_blank">Virtual
Worlds project</a>. See new <a href="http://www.archive.org/details/game_interviews" title="http://www.archive.org/details/game_interviews" rel="nofollow" target="_blank">interviews</a>
(such as pre-current generation console launch interviews with the big
3, and <a href="http://www.archive.org/details/Will_Wright_Questions_Simcity_2000_Special_Edition" title="http://www.archive.org/details/Will_Wright_Questions_Simcity_2000_Special_Edition" rel="nofollow" target="_blank">WillTV</a> for some Will Wright philosophy) and <a href="http://www.archive.org/details/gamefootage" title="http://www.archive.org/details/gamefootage" rel="nofollow" target="_blank">videogame
footage</a> (the entire collection of <a href="http://www.archive.org/search.php?query=subject%3A%22Pure%20Pwnage%22%20AND%20collection%3Agamefootage&sort=-publicdate" title="http://www.archive.org/search.php?query=subject%3A%22Pure%20Pwnage%22%20AND%20collection%3Agamefootage&sort=-publicdate" rel="nofollow" target="_blank">Pure Pwnage</a>, the <a href="http://www.archive.org/details/Red_Alert-Cutscenes" title="http://www.archive.org/details/Red_Alert-Cutscenes" rel="nofollow" target="_blank">Red Alert Cutscenes</a> and other bits and pieces).
</p>
<h3><span></span><span> October
Preservation SIG Work </span></h3>
<p>The whitepaper still needs brainstorming. Anyone who has a thought
to add, please do so. I'm still working out how best to update the
information lists we have, and might resort to doing it on a proper
database rather then the wiki. In addition, if I can get further
museums added for the contributions page we'll try and get it launched
at some point as a resource point for advocacy!
</p>
<h3><span> Mailing List Discussions </span></h3>
<p>If you've not joined our <a href="http://six.pairlist.net/mailman/listinfo/game_preservation" title="http://six.pairlist.net/mailman/listinfo/game_preservation" rel="nofollow" target="_blank">mailing list</a>,
please do so. We've never tried using our forums it seems :) we stick
to old-fangled email. September has been pretty dead, apart from Devin
posting up a <a href="http://six.pairlist.net/pipermail/game_preservation/2008-September/000555.html" title="http://six.pairlist.net/pipermail/game_preservation/2008-September/000555.html" rel="nofollow" target="_blank">proposed entry for the new IGDA Journal</a> which he
requests comments for. It's a worthwhile project, so put your input in
while you can.
</p>
<h3><span></span><span>
Preservation SIG Blog Updates / Links </span></h3>
<p>Note: Have I missed anything? Then email it in. I really should get
a "Preservation newsdesk" email setup, there's a lot more I simply
don't know about which I keep missing. If anyone wants to help with the
blog, you can become a blog editor by contacting us! This is all the
updates not included in the previous newsletter (most recent first):
</p>
<ul>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/complete_histor.html" title="http://www.igda.org/preservation/archives/2008/09/complete_histor.html" rel="nofollow" target="_blank">Complete History of Kirby</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/gameplayer_the.html" title="http://www.igda.org/preservation/archives/2008/09/gameplayer_the.html" rel="nofollow" target="_blank">Gameplayer "The Complete History Of..."</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/hybrid_ibmc64_d.html" title="http://www.igda.org/preservation/archives/2008/09/hybrid_ibmc64_d.html" rel="nofollow" target="_blank">Hybrid IBM/C64 Diskette Found</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/pdp1_spacewar.html" title="http://www.igda.org/preservation/archives/2008/09/pdp1_spacewar.html" rel="nofollow" target="_blank">PDP1 Spacewar!</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/infocoms_number.html" title="http://www.igda.org/preservation/archives/2008/09/infocoms_number.html" rel="nofollow" target="_blank">Infocom's Numbers Graphed, Curmudgeonly</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/a_short_history.html" title="http://www.igda.org/preservation/archives/2008/09/a_short_history.html" rel="nofollow" target="_blank">A Short History of Game Manuals</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/infocoms_alltim.html" title="http://www.igda.org/preservation/archives/2008/09/infocoms_alltim.html" rel="nofollow" target="_blank">Infocom's All-Time Sales Numbers Revealed</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/grand_theft_aut.html" title="http://www.igda.org/preservation/archives/2008/09/grand_theft_aut.html" rel="nofollow" target="_blank">Grand Theft Auto For Intellivision</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/nintendo_calend.html" title="http://www.igda.org/preservation/archives/2008/09/nintendo_calend.html" rel="nofollow" target="_blank">Nintendo Calendar</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/lost_virtual_bo.html" title="http://www.igda.org/preservation/archives/2008/09/lost_virtual_bo.html" rel="nofollow" target="_blank">'Lost' Virtual Boy Cache Found in Dubai</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/austin_gdc_ut_a.html" title="http://www.igda.org/preservation/archives/2008/09/austin_gdc_ut_a.html" rel="nofollow" target="_blank">Austin GDC UT Archive Material Display</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/dk_source_code.html" title="http://www.igda.org/preservation/archives/2008/09/dk_source_code.html" rel="nofollow" target="_blank">DK source code link</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/cloanto_release.html" title="http://www.igda.org/preservation/archives/2008/09/cloanto_release.html" rel="nofollow" target="_blank">Cloanto Releases Amiga Forever 2008 "RP2"</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/the_worst_playe.html" title="http://www.igda.org/preservation/archives/2008/09/the_worst_playe.html" rel="nofollow" target="_blank">The Worst Player in Video Game History</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/_consoles_of_th.html" title="http://www.igda.org/preservation/archives/2008/09/_consoles_of_th.html" rel="nofollow" target="_blank">Consoles of the '70s</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/author_of_pedit.html" title="http://www.igda.org/preservation/archives/2008/09/author_of_pedit.html" rel="nofollow" target="_blank">Author of PEDIT5 speaks out!</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/vintage_compute.html" title="http://www.igda.org/preservation/archives/2008/09/vintage_compute.html" rel="nofollow" target="_blank">Vintage Computer Festival East 5.0</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/digitpress_inte.html" title="http://www.igda.org/preservation/archives/2008/09/digitpress_inte.html" rel="nofollow" target="_blank">DigitPress Interviews Paul Allen Newell</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/update_the_arch.html" title="http://www.igda.org/preservation/archives/2008/09/update_the_arch.html" rel="nofollow" target="_blank">Update: the Archiving Virtual Worlds video collection</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/the_classic_con.html" title="http://www.igda.org/preservation/archives/2008/09/the_classic_con.html" rel="nofollow" target="_blank">The Classic Console & Arcade Game Show</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/an_interview_wi.html" title="http://www.igda.org/preservation/archives/2008/09/an_interview_wi.html" rel="nofollow" target="_blank">An Interview With a Collector on Selling His Collection</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/the_legacy_at_r.html" title="http://www.igda.org/preservation/archives/2008/09/the_legacy_at_r.html" rel="nofollow" target="_blank">The Legacy at RPS</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/pitfalls_of_dvd.html" title="http://www.igda.org/preservation/archives/2008/09/pitfalls_of_dvd.html" rel="nofollow" target="_blank">Pitfalls of DVD Collecting</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/errant_nintendo.htmlErrant" title="http://www.igda.org/preservation/archives/2008/09/errant_nintendo.htmlErrant" rel="nofollow" target="_blank">Nintendo Licensing</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/katsuya_eguchi.html" title="http://www.igda.org/preservation/archives/2008/09/katsuya_eguchi.html" rel="nofollow" target="_blank">Katsuya Eguchi on Animal Crossing</a>
</li>
<li> <a href="http://www.igda.org/preservation/archives/2008/09/ea_releases_red.html" title="http://www.igda.org/preservation/archives/2008/09/ea_releases_red.html" rel="nofollow" target="_blank">EA Releases Red Alert for Free</a>
</li>
</ul>
<h3><span><a href="http://www.igda.org/wiki/index.php?title=Game_Preservation_SIG/Monthly_Roundups/200810&action=edit&section=6" title="Edit section: Final Thoughts" target="_blank"></a></span><span>Final Thoughts </span></h3>
<p>A lot of work needs doing on the whitepaper, and possibly it'd be
nice to get more members even just posting on our mailing list -
someone did <a href="http://six.pairlist.net/pipermail/game_preservation/2008-September/000549.html" title="http://six.pairlist.net/pipermail/game_preservation/2008-September/000549.html" rel="nofollow" target="_blank">join this month</a>, hooray! Perhaps we can double that
figure next month.
</p>
<p>Also; I will attempt to do some actual journalism regarding the
various museums and archives I can visit in the UK, certainly to add
the information to the wiki but also interview those involved if
possible. We'll see if I can get around to that this month.
</p>
<p>Thanks all,
</p>
<p>Andrew Armstrong
</p>
<p>IGDA Game Preservation SIG Site/Blog editor
</p>
</div>
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<br></blockquote></div><br><br clear="all"><br>-- <br>The sleep of Reason produces monsters.<br><br>"Until next time..."<br>Captain Commando<br>
</div>