<div dir="ltr">Hey, Andrew!<br><br>Great job on this update. That&#39;s a LOT of material!<br><br>I recently found a documentary (forwarded to me by my brother) about C64 music. I wish they had a torrent or something, as 2.7GB for the full version is a LOT of bandwidth to leech off a site, so I just opted for the LQ version at 150MB.<br>
<br>Regarding that DVD collector article (which I&#39;m still reading): This is why Dewey invented his Decimal system. The libraries use it just fine, so why not a collector? We&#39;ll have to see how DigitPress and other guys with thousands of games do theirs.<br>
<br>-Devin<br><br><div class="gmail_quote">On Wed, Oct 1, 2008 at 11:50 AM, Andrew Armstrong <span dir="ltr">&lt;<a href="mailto:andrew@aarmstrong.org">andrew@aarmstrong.org</a>&gt;</span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">




<div bgcolor="#ffffff" text="#000000">
October has been a month of back-end work for me and others. Someone
started the Whitepaper brainstorm, which I&#39;ve yet to add mine and
Devin&#39;s comments too. We&#39;ll hopefully see it updated more this month!
<h3><span></span><span>
Preservation SIG Updates </span></h3>
<p>In September the main update will have been the <a href="http://www.igda.org/wiki/Game_Preservation_SIG/Contributions" title="http://www.igda.org/wiki/Game_Preservation_SIG/Contributions" rel="nofollow" target="_blank">Contributions</a>/Donations
page (I might rename it shortly), encompassing a grand total of 6 (yes,
six!) different organisations who might be willing to accept your old
videogame material, especially developer items. I&#39;m trying to search
further afield (such as Asia, the rest of Europe, and so forth) - if
you can translate any language into English and be a go-between, or
know of <i>any</i> possible archive or museum outside of the USA and
the UK, please please contact us since this is really something I&#39;d
like to complete this century!
</p>
<p>Secondly, the <a href="http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm" title="http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm" rel="nofollow" target="_blank">Whitepaper</a>
has got off to a start - and yes, I&#39;ve not had the time just yet to
update it with my contributions or Devin&#39;s who have sent it to me, but
I&#39;ll try and get that done this month. Henry said he&#39;ll have a look at
it too, so hopefully we&#39;ll get going somewhere. If anyone has any off
hand contributions to make, add them to our mailing list.
</p>
<p>Thirdly, the Memorials project has an entry for <a href="http://www.igda.org/wiki/Memorials/Laura_Genender" title="http://www.igda.org/wiki/Memorials/Laura_Genender" rel="nofollow" target="_blank">Laura_Geneder</a>.
</p>
<p>On the <a href="http://www.archive.org/details/gamevideos" title="http://www.archive.org/details/gamevideos" rel="nofollow" target="_blank">Internet Archive</a> front, I&#39;ve uploaded some
interesting bits and pieces, as has the <a href="http://www.archive.org/details/virtual_worlds" title="http://www.archive.org/details/virtual_worlds" rel="nofollow" target="_blank">Virtual
Worlds project</a>. See new <a href="http://www.archive.org/details/game_interviews" title="http://www.archive.org/details/game_interviews" rel="nofollow" target="_blank">interviews</a>
(such as pre-current generation console launch interviews with the big
3, and <a href="http://www.archive.org/details/Will_Wright_Questions_Simcity_2000_Special_Edition" title="http://www.archive.org/details/Will_Wright_Questions_Simcity_2000_Special_Edition" rel="nofollow" target="_blank">WillTV</a> for some Will Wright philosophy) and <a href="http://www.archive.org/details/gamefootage" title="http://www.archive.org/details/gamefootage" rel="nofollow" target="_blank">videogame
footage</a> (the entire collection of <a href="http://www.archive.org/search.php?query=subject%3A%22Pure%20Pwnage%22%20AND%20collection%3Agamefootage&amp;sort=-publicdate" title="http://www.archive.org/search.php?query=subject%3A%22Pure%20Pwnage%22%20AND%20collection%3Agamefootage&amp;sort=-publicdate" rel="nofollow" target="_blank">Pure Pwnage</a>, the <a href="http://www.archive.org/details/Red_Alert-Cutscenes" title="http://www.archive.org/details/Red_Alert-Cutscenes" rel="nofollow" target="_blank">Red Alert Cutscenes</a> and other bits and pieces).
</p>
<h3><span></span><span> October
Preservation SIG Work </span></h3>
<p>The whitepaper still needs brainstorming. Anyone who has a thought
to add, please do so. I&#39;m still working out how best to update the
information lists we have, and might resort to doing it on a proper
database rather then the wiki. In addition, if I can get further
museums added for the contributions page we&#39;ll try and get it launched
at some point as a resource point for advocacy!
</p>
<h3><span> Mailing List Discussions </span></h3>
<p>If you&#39;ve not joined our <a href="http://six.pairlist.net/mailman/listinfo/game_preservation" title="http://six.pairlist.net/mailman/listinfo/game_preservation" rel="nofollow" target="_blank">mailing list</a>,
please do so. We&#39;ve never tried using our forums it seems&nbsp;:) we stick
to old-fangled email. September has been pretty dead, apart from Devin
posting up a <a href="http://six.pairlist.net/pipermail/game_preservation/2008-September/000555.html" title="http://six.pairlist.net/pipermail/game_preservation/2008-September/000555.html" rel="nofollow" target="_blank">proposed entry for the new IGDA Journal</a> which he
requests comments for. It&#39;s a worthwhile project, so put your input in
while you can.
</p>
<h3><span></span><span>
Preservation SIG Blog Updates / Links </span></h3>
<p>Note: Have I missed anything? Then email it in. I really should get
a &quot;Preservation newsdesk&quot; email setup, there&#39;s a lot more I simply
don&#39;t know about which I keep missing. If anyone wants to help with the
blog, you can become a blog editor by contacting us! This is all the
updates not included in the previous newsletter (most recent first):
</p>
<ul>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/complete_histor.html" title="http://www.igda.org/preservation/archives/2008/09/complete_histor.html" rel="nofollow" target="_blank">Complete History of Kirby</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/gameplayer_the.html" title="http://www.igda.org/preservation/archives/2008/09/gameplayer_the.html" rel="nofollow" target="_blank">Gameplayer &quot;The Complete History Of...&quot;</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/hybrid_ibmc64_d.html" title="http://www.igda.org/preservation/archives/2008/09/hybrid_ibmc64_d.html" rel="nofollow" target="_blank">Hybrid IBM/C64 Diskette Found</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/pdp1_spacewar.html" title="http://www.igda.org/preservation/archives/2008/09/pdp1_spacewar.html" rel="nofollow" target="_blank">PDP1 Spacewar!</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/infocoms_number.html" title="http://www.igda.org/preservation/archives/2008/09/infocoms_number.html" rel="nofollow" target="_blank">Infocom&#39;s Numbers Graphed, Curmudgeonly</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/a_short_history.html" title="http://www.igda.org/preservation/archives/2008/09/a_short_history.html" rel="nofollow" target="_blank">A Short History of Game Manuals</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/infocoms_alltim.html" title="http://www.igda.org/preservation/archives/2008/09/infocoms_alltim.html" rel="nofollow" target="_blank">Infocom&#39;s All-Time Sales Numbers Revealed</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/grand_theft_aut.html" title="http://www.igda.org/preservation/archives/2008/09/grand_theft_aut.html" rel="nofollow" target="_blank">Grand Theft Auto For Intellivision</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/nintendo_calend.html" title="http://www.igda.org/preservation/archives/2008/09/nintendo_calend.html" rel="nofollow" target="_blank">Nintendo Calendar</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/lost_virtual_bo.html" title="http://www.igda.org/preservation/archives/2008/09/lost_virtual_bo.html" rel="nofollow" target="_blank">&#39;Lost&#39; Virtual Boy Cache Found in Dubai</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/austin_gdc_ut_a.html" title="http://www.igda.org/preservation/archives/2008/09/austin_gdc_ut_a.html" rel="nofollow" target="_blank">Austin GDC UT Archive Material Display</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/dk_source_code.html" title="http://www.igda.org/preservation/archives/2008/09/dk_source_code.html" rel="nofollow" target="_blank">DK source code link</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/cloanto_release.html" title="http://www.igda.org/preservation/archives/2008/09/cloanto_release.html" rel="nofollow" target="_blank">Cloanto Releases Amiga Forever 2008 &quot;RP2&quot;</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/the_worst_playe.html" title="http://www.igda.org/preservation/archives/2008/09/the_worst_playe.html" rel="nofollow" target="_blank">The Worst Player in Video Game History</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/_consoles_of_th.html" title="http://www.igda.org/preservation/archives/2008/09/_consoles_of_th.html" rel="nofollow" target="_blank">Consoles of the &#39;70s</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/author_of_pedit.html" title="http://www.igda.org/preservation/archives/2008/09/author_of_pedit.html" rel="nofollow" target="_blank">Author of PEDIT5 speaks out!</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/vintage_compute.html" title="http://www.igda.org/preservation/archives/2008/09/vintage_compute.html" rel="nofollow" target="_blank">Vintage Computer Festival East 5.0</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/digitpress_inte.html" title="http://www.igda.org/preservation/archives/2008/09/digitpress_inte.html" rel="nofollow" target="_blank">DigitPress Interviews Paul Allen Newell</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/update_the_arch.html" title="http://www.igda.org/preservation/archives/2008/09/update_the_arch.html" rel="nofollow" target="_blank">Update: the Archiving Virtual Worlds video collection</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/the_classic_con.html" title="http://www.igda.org/preservation/archives/2008/09/the_classic_con.html" rel="nofollow" target="_blank">The Classic Console &amp; Arcade Game Show</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/an_interview_wi.html" title="http://www.igda.org/preservation/archives/2008/09/an_interview_wi.html" rel="nofollow" target="_blank">An Interview With a Collector on Selling His Collection</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/the_legacy_at_r.html" title="http://www.igda.org/preservation/archives/2008/09/the_legacy_at_r.html" rel="nofollow" target="_blank">The Legacy at RPS</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/pitfalls_of_dvd.html" title="http://www.igda.org/preservation/archives/2008/09/pitfalls_of_dvd.html" rel="nofollow" target="_blank">Pitfalls of DVD Collecting</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/errant_nintendo.htmlErrant" title="http://www.igda.org/preservation/archives/2008/09/errant_nintendo.htmlErrant" rel="nofollow" target="_blank">Nintendo Licensing</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/katsuya_eguchi.html" title="http://www.igda.org/preservation/archives/2008/09/katsuya_eguchi.html" rel="nofollow" target="_blank">Katsuya Eguchi on Animal Crossing</a>
  </li>
  <li> <a href="http://www.igda.org/preservation/archives/2008/09/ea_releases_red.html" title="http://www.igda.org/preservation/archives/2008/09/ea_releases_red.html" rel="nofollow" target="_blank">EA Releases Red Alert for Free</a>
  </li>
</ul>
<h3><span><a href="http://www.igda.org/wiki/index.php?title=Game_Preservation_SIG/Monthly_Roundups/200810&amp;action=edit&amp;section=6" title="Edit section: Final Thoughts" target="_blank"></a></span><span>Final Thoughts </span></h3>

<p>A lot of work needs doing on the whitepaper, and possibly it&#39;d be
nice to get more members even just posting on our mailing list -
someone did <a href="http://six.pairlist.net/pipermail/game_preservation/2008-September/000549.html" title="http://six.pairlist.net/pipermail/game_preservation/2008-September/000549.html" rel="nofollow" target="_blank">join this month</a>, hooray! Perhaps we can double that
figure next month.
</p>
<p>Also; I will attempt to do some actual journalism regarding the
various museums and archives I can visit in the UK, certainly to add
the information to the wiki but also interview those involved if
possible. We&#39;ll see if I can get around to that this month.
</p>
<p>Thanks all,
</p>
<p>Andrew Armstrong
</p>
<p>IGDA Game Preservation SIG Site/Blog editor
</p>
</div>

<br>_______________________________________________<br>
game_preservation mailing list<br>
<a href="mailto:game_preservation@igda.org">game_preservation@igda.org</a><br>
<a href="http://six.pairlist.net/mailman/listinfo/game_preservation" target="_blank">http://six.pairlist.net/mailman/listinfo/game_preservation</a><br>
<br></blockquote></div><br><br clear="all"><br>-- <br>The sleep of Reason produces monsters.<br><br>&quot;Until next time...&quot;<br>Captain Commando<br>
</div>