Chris,<br><br>That article was awesome. I remember reading it back in April, but couldn't remember the link. Thanks for bringing it up again! Some of your ideas went into my notes. I'm not sure how we're going to edit the paper, but it's possible the document could be in multiple sections, so essays like this could be included or incorporated.<br>
<br>-DM<br><br><div class="gmail_quote">On Sat, Oct 25, 2008 at 10:18 AM, Chris Lepine <span dir="ltr"><<a href="mailto:chris@artfulgamer.com">chris@artfulgamer.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div style="">
<div>Hi Andrew,</div><div><br></div><div>I'm not sure how writing the whitepaper is planned to proceed, but I'd be willing to write something on the importance of game preservation from a historical standpoint - I wrote a quick article on the importance of game history earlier this year (<a href="http://www.artfulgamer.com/2008/04/22/revitalizing-dead-culture-why-game-history-matters/" target="_blank">http://www.artfulgamer.com/2008/04/22/revitalizing-dead-culture-why-game-history-matters/</a>)...</div>
<div>Game preservation lines up with that project in the sense that without preservation, there is no such thing as archival research.</div><div><br></div><div>Again, I'm not sure how you plan to proceed from here - but consider my offer open!</div>
<div><br></div><div>- Chris</div><div><br></div><div> <span style="border-collapse: separate; color: rgb(0, 0, 0); font-family: Helvetica; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><div>
<div style="margin: 0px;"><font style="color: rgb(0, 0, 240);" size="3" color="#0000f0" face="Helvetica"><a href="http://www.artfulgamer.com/" target="_blank"><u>http://www.artfulgamer.com</u><u></u></a></font></div><p style="margin: 0px 0px 5px; line-height: 21px;">
<font style="color: rgb(168, 168, 168);" size="5" color="#a8a8a8" face="Times New Roman"><i>'in search of the poetic and lyrical in video games...'</i></font></p></div></span> </div><br><div><div>On 25-Oct-08, at 10:00 AM, <a href="mailto:game_preservation-request@igda.org" target="_blank">game_preservation-request@igda.org</a> wrote:</div>
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<div style="margin: 0px; min-height: 14px;"><br></div><div style="margin: 0px; min-height: 14px;"><br></div><div style="margin: 0px;">Today's Topics:</div><div style="margin: 0px; min-height: 14px;"><br></div><div style="margin: 0px;">
<span> </span>1. Whitepaper proofreaders and pre-release readers (Andrew Armstrong)</div><div style="margin: 0px;"><span> </span>2. Re: Whitepaper proofreaders and pre-release<span style="white-space: pre;">        </span>readers</div>
<div style="margin: 0px;"><span> </span>(Devin Monnens)</div><div style="margin: 0px; min-height: 14px;"><br></div><div style="margin: 0px; min-height: 14px;"><br></div><div style="margin: 0px;">----------------------------------------------------------------------</div>
<div style="margin: 0px; min-height: 14px;"><br></div><div style="margin: 0px;">Message: 1</div><div style="margin: 0px;">Date: Sat, 25 Oct 2008 15:28:20 +0100</div><div style="margin: 0px;">From: Andrew Armstrong <<a href="mailto:andrew@aarmstrong.org" target="_blank">andrew@aarmstrong.org</a>></div>
<div style="margin: 0px;">Subject: [game_preservation] Whitepaper proofreaders and pre-release</div><div style="margin: 0px;"><span style="white-space: pre;">        </span>readers</div><div style="margin: 0px;">To: IGDA Game Preservation SIG <<a href="mailto:game_preservation@igda.org" target="_blank">game_preservation@igda.org</a>></div>
<div style="margin: 0px;">Message-ID: <<a href="mailto:49032D04.9070405@aarmstrong.org" target="_blank">49032D04.9070405@aarmstrong.org</a>></div><div style="margin: 0px;">Content-Type: text/plain; charset=ISO-8859-1; format=flowed</div>
<div style="margin: 0px; min-height: 14px;"><br></div><div style="margin: 0px;">Hey all,</div><div style="margin: 0px; min-height: 14px;"><br></div><div style="margin: 0px;">We're gearing up to start the white paper, anyone actually interested in<span> </span></div>
<div style="margin: 0px;">writing anything for it needs to contact me or Henry, or post here<span> </span></div><div style="margin: 0px;">pretty soon. Don't worry about how much experience you have either.</div><div style="margin: 0px; min-height: 14px;">
<br></div><div style="margin: 0px;">However, since most of you are busy and here just on the listen, there<span> </span></div><div style="margin: 0px;">is a secondary job we need help with - the necessary amount of<span> </span></div>
<div style="margin: 0px;">proofreading and reading the paper before it's released.</div><div style="margin: 0px; min-height: 14px;"><br></div><div style="margin: 0px;">I'd like to try and get a list together now rather then at the last<span> </span></div>
<div style="margin: 0px;">minute. You'd be required to only read and provide some feedback,<span> </span></div><div style="margin: 0px;">certainly from the background of knowing about old games. This "beta<span> </span></div>
<div style="margin: 0px;">test" is better then us posting the final thing and everyone complaining<span> </span></div><div style="margin: 0px;">about things then, although no doubt this is always bound to happen<span> </span></div>
<div style="margin: 0px;">anyway ;-)</div><div style="margin: 0px; min-height: 14px;"><br></div><div style="margin: 0px;">Post here or contact me or Henry if you're interested. I doubt it'll<span> </span></div><div style="margin: 0px;">
take a lot of time to help us in this way, but it'd be very helpful<span> </span></div><div style="margin: 0px;">non-the-less, since more eyes means more things caught.</div><div style="margin: 0px; min-height: 14px;">
<br></div><div style="margin: 0px;">Thanks a lot,</div><div style="margin: 0px; min-height: 14px;"><br></div><div style="margin: 0px;">Andrew</div></blockquote></div></div><br>_______________________________________________<br>
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<br></blockquote></div><br><br clear="all"><br>-- <br>The sleep of Reason produces monsters.<br><br>"Until next time..."<br>Captain Commando<br>