<div>Just in case we didn&#39;t have it already, Chris Crawford has the complete set of The Journal of Computer Game Design in his library:</div>
<div>&nbsp;</div>
<div><a href="http://www.erasmatazz.com/Library.html">http://www.erasmatazz.com/Library.html</a></div>
<div>&nbsp;</div>
<div>This looks like a great resource - we need collections of old magazines and journals, too :)</div>
<div>&nbsp;</div>
<div>-DM<br><br></div>
<div class="gmail_quote">On Mon, Nov 3, 2008 at 2:03 PM, Andrew Armstrong <span dir="ltr">&lt;<a href="mailto:andrew@aarmstrong.org">andrew@aarmstrong.org</a>&gt;</span> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">
<div text="#000000" bgcolor="#ffffff">
<p>November sees the start of the White Paper effort, GDC being announced and some more news posted. The UK&#39;s NVA was also launched with a gusto, but I hope to have a report later this month about that. A bit late this time, I was at GameCity when November started - next month I won&#39;t be so tardy&nbsp;:) </p>

<h3><span></span><span>Preservation SIG Updates </span></h3>
<p>We&#39;ve started the <a title="http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper" href="http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper" target="_blank" rel="nofollow">White Paper</a> behind the scenes, although if you want to help write it before our January deadline - or even just to help proofread it when it&#39;s complete (where you get a sneak peek at it of course&nbsp;:) ) then give me a shout. </p>

<p>I&#39;ve not uploaded much to the <a title="http://www.archive.org/details/gamevideos" href="http://www.archive.org/details/gamevideos" target="_blank" rel="nofollow">Internet Archive</a> this month because of some events (like GameCity), but I did manage to get up some quick bits - <a title="http://www.archive.org/details/Red_Alert-Counterstrike_Sizzle" href="http://www.archive.org/details/Red_Alert-Counterstrike_Sizzle" target="_blank" rel="nofollow">Red Alert Sizzle adverts</a> and more impressively the long <a title="http://www.archive.org/details/The_Witcher_Making_of_Movies" href="http://www.archive.org/details/The_Witcher_Making_of_Movies" target="_blank" rel="nofollow">The Witcher Making Of</a> movies (over 2 hours of the stuff). </p>

<h3><span></span><span>November Preservation SIG Work </span></h3>
<p>The <a title="http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper" href="http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper" target="_blank" rel="nofollow">White Paper</a> has started, but we could use some help on the Memorials section if anyone can lend a hand writing anything more. There have been some backlog and a few we&#39;ve missed adding recently too which I hope to sort this month. </p>

<h3><span></span><span>Mailing List Discussions </span></h3>
<p>If you&#39;ve not joined our <a title="http://six.pairlist.net/mailman/listinfo/game_preservation" href="http://six.pairlist.net/mailman/listinfo/game_preservation" target="_blank" rel="nofollow">mailing list</a>, please do so. We&#39;ve never tried using our forums it seems&nbsp;:) we stick to old-fangled email. We have had discussions on <a title="http://six.pairlist.net/pipermail/game_preservation/2008-October/000577.html" href="http://six.pairlist.net/pipermail/game_preservation/2008-October/000577.html" target="_blank" rel="nofollow">Older Versions of Programs</a> (leading into patches), <a title="http://six.pairlist.net/pipermail/game_preservation/2008-October/000595.html" href="http://six.pairlist.net/pipermail/game_preservation/2008-October/000595.html" target="_blank" rel="nofollow">XBLA delistings</a> and the <a title="http://six.pairlist.net/pipermail/game_preservation/2008-October/000558.html" href="http://six.pairlist.net/pipermail/game_preservation/2008-October/000558.html" target="_blank" rel="nofollow">Games for Arts Sake</a> collection being announced. Finally, some discussion on being a <a title="http://six.pairlist.net/pipermail/game_preservation/2008-October/000607.html" href="http://six.pairlist.net/pipermail/game_preservation/2008-October/000607.html" target="_blank" rel="nofollow">proofreader</a> by spending some small amount of time in January helping us would be great&nbsp;:) </p>

<h3><span></span><span>Preservation SIG Blog Updates / Links </span></h3>
<p><i>Have I missed anything this month? Then email it in to preservation_news @ <a href="http://igda.org/" target="_blank">igda.org</a>&nbsp;!</i> </p>
<ul>
<li><a title="http://www.igda.org/preservation/archives/2008/10/fallout_retrosp.html" href="http://www.igda.org/preservation/archives/2008/10/fallout_retrosp.html" target="_blank" rel="nofollow">Fallout Retrospective</a> </li>

<li><a title="http://www.igda.org/preservation/archives/2008/10/the_anatomy_of.html" href="http://www.igda.org/preservation/archives/2008/10/the_anatomy_of.html" target="_blank" rel="nofollow">The anatomy of the first video game (Tennis for Two)</a> </li>

<li><a title="http://www.igda.org/preservation/archives/2008/10/the_making_ofad.html" href="http://www.igda.org/preservation/archives/2008/10/the_making_ofad.html" target="_blank" rel="nofollow">The Making of…Deus Ex Machina</a> </li>

<li><a title="http://www.igda.org/preservation/archives/2008/10/save_the_videog.html" href="http://www.igda.org/preservation/archives/2008/10/save_the_videog.html" target="_blank" rel="nofollow">Save the Videogame</a> </li>

<li><a title="http://www.igda.org/preservation/archives/2008/10/fallout_180.html" href="http://www.igda.org/preservation/archives/2008/10/fallout_180.html" target="_blank" rel="nofollow">Fallout 180</a> </li>
<li><a title="http://www.igda.org/preservation/archives/2008/10/in_the_beginnin.html" href="http://www.igda.org/preservation/archives/2008/10/in_the_beginnin.html" target="_blank" rel="nofollow">In The Beginning, There Was Populous</a> </li>

<li><a title="http://www.igda.org/preservation/archives/2008/10/mud_turn_30.html" href="http://www.igda.org/preservation/archives/2008/10/mud_turn_30.html" target="_blank" rel="nofollow">MUD Turns 30</a> </li>
<li><a title="http://www.igda.org/preservation/archives/2008/10/c64_orchestra.html" href="http://www.igda.org/preservation/archives/2008/10/c64_orchestra.html" target="_blank" rel="nofollow">C64 Orchestra</a> </li>
<li><a title="http://www.igda.org/preservation/archives/2008/10/arcade_machines.html" href="http://www.igda.org/preservation/archives/2008/10/arcade_machines.html" target="_blank" rel="nofollow">Arcade Machines in the Movies</a> </li>

<li><a title="http://www.igda.org/preservation/archives/2008/10/usb_atari_contr.html" href="http://www.igda.org/preservation/archives/2008/10/usb_atari_contr.html" target="_blank" rel="nofollow">USB Atari Controller</a> </li>

<li><a title="http://www.igda.org/preservation/archives/2008/10/sierra_game_ser.html" href="http://www.igda.org/preservation/archives/2008/10/sierra_game_ser.html" target="_blank" rel="nofollow">Sierra Game Servers Closing Down</a> </li>

<li><a title="http://www.igda.org/preservation/archives/2008/10/qa_gog.html" href="http://www.igda.org/preservation/archives/2008/10/qa_gog.html" target="_blank" rel="nofollow">Q&amp;A: GOG!</a> </li>
<li><a title="http://www.igda.org/preservation/archives/2008/10/good_old_games.html" href="http://www.igda.org/preservation/archives/2008/10/good_old_games.html" target="_blank" rel="nofollow">Good Old Games beta Impressions</a> </li>

<li><a title="http://www.igda.org/preservation/archives/2008/10/amnesia_forgott.html" href="http://www.igda.org/preservation/archives/2008/10/amnesia_forgott.html" target="_blank" rel="nofollow">Amnesia, Forgotten and Remembered</a> </li>

<li><a title="http://www.igda.org/preservation/archives/2008/10/contacting_the.html" href="http://www.igda.org/preservation/archives/2008/10/contacting_the.html" target="_blank" rel="nofollow">Contacting the Preservation SIG Newsdesk</a> </li>

<li><a title="http://www.igda.org/preservation/archives/2008/10/the_sierra_news.html" href="http://www.igda.org/preservation/archives/2008/10/the_sierra_news.html" target="_blank" rel="nofollow">The Sierra Newsletter, Sierra News Magazine &amp; InterAction Magazine Archive</a> </li>

<li><a title="http://www.igda.org/preservation/archives/2008/10/a_comprehensive.html" href="http://www.igda.org/preservation/archives/2008/10/a_comprehensive.html" target="_blank" rel="nofollow">A Comprehensive List Of Documentaries/TV/Shows/Movies About Video Game and Computer History</a> </li>

<li><a title="http://www.igda.org/preservation/archives/2008/10/the_game_master.html" href="http://www.igda.org/preservation/archives/2008/10/the_game_master.html" target="_blank" rel="nofollow">The Game Master Speaks: Hudson&#39;s &#39;Takahashi-Meijin&#39; Goes Retro</a> </li>

<li><a title="http://www.igda.org/preservation/archives/2008/10/gaming_as_viewe.html" href="http://www.igda.org/preservation/archives/2008/10/gaming_as_viewe.html" target="_blank" rel="nofollow">Gaming, as Viewed 20 Years Ago</a> </li>
</ul>
<h3><span></span><span>Final Thoughts </span></h3>
<p>I&#39;ll be sorting my PC so won&#39;t be uploading a lot of material to the archive, but while I have a lot of previews/trailers and cutscene files to upload and some remaining interviews, I&#39;ve uploaded a lot of my useful documentary content. If anyone knows of any source material for interviews, documentaries and &quot;making of&#39;s&quot;, it&#39;d be great to have them on the archive! </p>

<p>Thanks all, </p>
<p>Andrew Armstrong </p>
<p>IGDA Game Preservation SIG Site/Blog editor </p></div><br>_______________________________________________<br>game_preservation mailing list<br><a href="mailto:game_preservation@igda.org">game_preservation@igda.org</a><br>
<a href="http://six.pairlist.net/mailman/listinfo/game_preservation" target="_blank">http://six.pairlist.net/mailman/listinfo/game_preservation</a><br><br></blockquote></div><br><br clear="all"><br>-- <br>The sleep of Reason produces monsters.<br>
<br>&quot;Until next time...&quot;<br>Captain Commando<br>