Yeah, 5.25" floppies are endangered! The problem of digital decay could be described by having the pixels at the bottom of the disk deteriorate (even include a cracked bell jar). That's not our logo though, but it could be an image for the White Paper or some other diagram.<br>
<br><div class="gmail_quote">On Mon, Dec 1, 2008 at 7:05 PM, Stuart Feldhamer <span dir="ltr"><<a href="mailto:stuart.feldhamer@gmail.com">stuart.feldhamer@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
You need a better model for your disk : ) I don't think I've met the 3.5<br>
inch disk yet where the sliding thing didn't go all the way to the bottom of<br>
the disk. Not to mention that you're missing the write protect tab and the<br>
diagonal notch on the bottom left (oh wait, I just did).<br>
<br>
Anyway, if you are going to use a disk, I would suggest a 5.25 inch one.<br>
<font color="#888888"><br>
Stuart<br>
</font><div class="Ih2E3d"><br>
> -----Original Message-----<br>
> From: <a href="mailto:game_preservation-bounces@igda.org">game_preservation-bounces@igda.org</a> [mailto:<a href="mailto:game_preservation-">game_preservation-</a><br>
> <a href="mailto:bounces@igda.org">bounces@igda.org</a>] On Behalf Of Andrew Armstrong<br>
> Sent: Monday, December 01, 2008 8:28 PM<br>
> To: IGDA Game Preservation SIG<br>
</div><div><div></div><div class="Wj3C7c">> Cc: Aiden Monnens<br>
> Subject: Re: [game_preservation] SIG Icon and theme<br>
><br>
> Okay, here we go, my pixel-art creative skill pushed to it's limits.<br>
> I've put up some concepts for 2 of them (since I can't be bothered to<br>
> do<br>
> more just now) the Diskette (3.5" floppy) and Pixel Man + Belljar.<br>
><br>
> <a href="http://aarmstrong.org/gallery/v/projects/preslogos/" target="_blank">http://aarmstrong.org/gallery/v/projects/preslogos/</a><br>
><br>
> There's all my iterations of the idea - the "better" belljar is better<br>
> because the other one didn't scale down well (the sides of the jar<br>
> disappear!), but I think the better one needs the "top" sorted. The<br>
> disks were pretty simple and do stand out well. The variation of IGDA<br>
> swirl and a possible "P" for "Preservation" is there, but can be<br>
> altered<br>
> - we could put our entire name there if the lettering looked good<br>
> enough<br>
> at smaller resolutions.<br>
><br>
> I also made a mistake on the diskette I just realised, the label is one<br>
> pixel too small on the right side, oops! Pixel art does work well<br>
> though, it's nice and distinct and retro-y.<br>
><br>
> I'm game for doing more - anyone have more specific examples? I did<br>
> want<br>
> to do a joystick, but I don't know exactly what Devin means by "Generic<br>
> Joystick" (I can give it a shot of course). As for Vectrex stuff etc.,<br>
> I've no idea what any of the good stuff looks like. Source pictures<br>
> welcome!<br>
><br>
> If anyone is better at pixel art and so can do better then me, or has<br>
> any feedback, it's welcome - I think "P" works well for "Preservation".<br>
> I'm also only looking at the icon at the moment, I suggest that we have<br>
> an icon then put next to it "IGDA Game Preservation SIG" in a suitable<br>
> font (possibly using the IGDA font to keep it simple).<br>
><br>
> Andrew<br>
><br>
> Henry Lowood wrote:<br>
> > It's possible that some product icons might be available for our use.<br>
> > I'm thinking, for example, of the old Epyx "thinker". Also, I believe<br>
> > that anything connected to Vectrex is in public domain, and there<br>
> > might be some cool images there. But it's probably also true that<br>
> > something generic, not tied to a product or company, would be a<br>
> better<br>
> > expression of the SIG's goals anyway.<br>
> > Another thought, something that ties the idea of an archive to games,<br>
> > like (copyrights aside), dropping Pac-Man into a storage box -- hmm,<br>
> > that's horrible, but you get what I mean.<br>
> ><br>
> > Like Andrew, don't count on me for graphics ...<br>
> ><br>
> > Henry<br>
> ><br>
> ><br>
> ><br>
> > Devin Monnens wrote:<br>
> >> You know, I photoshopped a bunch of videogame icons in bell jars for<br>
> >> business cards a few years back when I did a presentation on game<br>
> >> preservation. I can dig some of those up when I get off work. The<br>
> >> thing to keep in mind though is that the Space Invader is<br>
> copyrighted<br>
> >> by Taito... So a joystick or even a generic pixel man might be<br>
> better.<br>
> >><br>
> >> I'm thinking though that our icon should be similar to others used<br>
> by<br>
> >> IGDA SIGs. I'll forward this to my brother as well as he's in<br>
> graphic<br>
> >> design; maybe he's got some ideas :)<br>
> >><br>
> >> -Devin<br>
> >><br>
> >> On Fri, Nov 7, 2008 at 11:18 AM, Andrew Armstrong<br>
> >> <<a href="mailto:andrew@aarmstrong.org">andrew@aarmstrong.org</a> <mailto:<a href="mailto:andrew@aarmstrong.org">andrew@aarmstrong.org</a>>> wrote:<br>
> >><br>
> >> I'm not too good on visual ideas or I wouldn't ask, I'd suggest ;)<br>
> >><br>
> >> Bell jar, awesome, I remember those, hehe. Atari Joysticks are<br>
> >> pretty classic too as an icon, as is a space invader.<br>
> >><br>
> >> The featherduster/dust, perhaps not, since I really don't think<br>
> >> this is a dusty group of old people doing this ;-)<br>
> >><br>
> >> I'll try and think of some ideas. We do kinda need an artist for<br>
> >> this, but I can try my leet GIMP skills at editing some<br>
> >> photographs or pixel art to try these ideas. Full photographs<br>
> >> wouldn't be a great idea I think, if we really want a true icon.<br>
> >><br>
> >> Could put the icon on the right of the classic IGDA swirl or have<br>
> >> the swirl as the background or incorporated somehow if anyone has<br>
> >> any ideas on that angle.<br>
> >><br>
> >> Andrew<br>
> >><br>
> >><br>
> >> <a href="mailto:ommail@cox.net">ommail@cox.net</a> <mailto:<a href="mailto:ommail@cox.net">ommail@cox.net</a>> wrote:<br>
> >>> Hi All.<br>
> >>><br>
> >>> I know I'm the new guy, but I just wanted to throw out some<br>
> >>> ideas...get the creative juices flowing...<br>
> >>><br>
> >>> Andrew is right--text with the IGDA logo is boring. A graphic would<br>
> >>> be preferrable. I think that having a theme focusing on the words<br>
> >>> 'game' and 'preservation' should be followed:<br>
> >>> a space invader inside a bell jar?<br>
> >>> a 5.25 disk with a cobweb, and a featherduster?<br>
> >>> An open vault door, with atari joysticks spilling out?<br>
> >>><br>
> >>> Do any of these have any merit?<br>
> >>> (sorry--just musing...)<br>
> >>><br>
> >>> Joe<br>
> >>><br>
> >>> ---- Andrew Armstrong <<a href="mailto:andrew@aarmstrong.org">andrew@aarmstrong.org</a>><br>
> >>> <mailto:<a href="mailto:andrew@aarmstrong.org">andrew@aarmstrong.org</a>> wrote:<br>
> >>>> Hey all,<br>
> >>>><br>
> >>>> My last newsletter got me thinking - if we're publicising anything<br>
> >>>> (and the IGDA is being updated eventually, we hope to a better<br>
> >>>> setup) we really need something to easily display who we are. Most<br>
> >>>> of the other SIG's have a good icon, perhaps we need one too.<br>
> >>>><br>
> >>>> Anyone here have any ideas what it should be? Anyone here able to<br>
> >>>> put a design forward?<br>
> >>>><br>
> >>>> Here are the other SIG's that I could find, all of them are varied<br>
> >>>> in their design.<br>
> >>>><br>
> >>>> <a href="http://igda.org/education/img/Topc.jpg" target="_blank">http://igda.org/education/img/Topc.jpg</a><br>
> >>>> <a href="http://www.igda.org/wiki/images/9/9a/SIG_Logo1_small_text.jpg" target="_blank">http://www.igda.org/wiki/images/9/9a/SIG_Logo1_small_text.jpg</a><br>
> >>>> <a href="http://www.igda.org/mobile/images/header.gif" target="_blank">http://www.igda.org/mobile/images/header.gif</a><br>
> >>>> <a href="http://www.igda.org/qa/images/QASIG.jpg" target="_blank">http://www.igda.org/qa/images/QASIG.jpg</a><br>
> >>>> <a href="http://www.igda.org/women/images/header_new01.jpg" target="_blank">http://www.igda.org/women/images/header_new01.jpg</a><br>
> >>>> <a href="http://gwsig.quantumcontent.com/images/personalheader.jpg" target="_blank">http://gwsig.quantumcontent.com/images/personalheader.jpg</a><br>
> >>>><br>
> >>>> If we're going to be boring, doing it as the mobile guys have<br>
> (some<br>
> >>>> text next to the standard IGDA header) would probably work. I'd be<br>
> >>>> also interested if anyone has any theme ideas for colour schemes<br>
> or<br>
> >>>> site layouts - I'm beta testing the new IGDA site and will<br>
> >>>> investigate what we can change (and complain a lot if we can't,<br>
> >>>> since I want to make a site at least as good as the QA site!<br>
> >>>> <<a href="http://www.igda.org/qa/" target="_blank">http://www.igda.org/qa/</a>>)<br>
> >>>><br>
> >>>> If no one comes forwards, I'll put forward my own ideas, although<br>
> >>>> since I'm no graphic artist, it'll be of limited imagination and<br>
> >>>> competence :)<br>
> >>>><br>
> >>>> Thanks all,<br>
> >>>><br>
> >>>> Andrew<br>
> >><br>
> >> _______________________________________________<br>
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> >> <a href="mailto:game_preservation@igda.org">game_preservation@igda.org</a> <mailto:<a href="mailto:game_preservation@igda.org">game_preservation@igda.org</a>><br>
> >> <a href="http://six.pairlist.net/mailman/listinfo/game_preservation" target="_blank">http://six.pairlist.net/mailman/listinfo/game_preservation</a><br>
> >><br>
> >><br>
> >><br>
> >><br>
> >> --<br>
> >> The sleep of Reason produces monsters.<br>
> >><br>
> >> "Until next time..."<br>
> >> Captain Commando<br>
> >> --------------------------------------------------------------------<br>
> ----<br>
> >><br>
> >> _______________________________________________<br>
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> >> <a href="mailto:game_preservation@igda.org">game_preservation@igda.org</a><br>
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> ><br>
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</div></div></blockquote></div><br><br clear="all"><br>-- <br>The sleep of Reason produces monsters.<br><br>"Until next time..."<br>Captain Commando<br>