Cool updates, Andrew! I will have to get my part of the paper done before Christmas as I JUST got my tickets to Japan (Dec 26-Jan 16). If it comes down ot it, I may be able to help edit Section 3 while I&#39;m in Japan, but I expect to get most of it done the next two weeks (I ALSO have to get my paper done for Albuquerque!).<div>
<br></div><div>Also, we are allowed to upload videos to Internet Archive of intros and trailers? I thought some companies didn&#39;t like uploading footage for legal purposes (Squaresoft, for instance, will sue anyone who tries to distribute FF cutscenes).<br>
<br><div class="gmail_quote">On Mon, Dec 1, 2008 at 9:01 AM, Andrew Armstrong <span dir="ltr">&lt;<a href="mailto:andrew@aarmstrong.org">andrew@aarmstrong.org</a>&gt;</span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">




<div bgcolor="#ffffff" text="#000000">
December has us rolling along with the <a href="http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper/Before_It%27s_Too_Late:_A_Digital_Game_Preservation_White_Paper" title="http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper/Before_It%27s_Too_Late:_A_Digital_Game_Preservation_White_Paper" rel="nofollow" target="_blank">white paper</a>, and the GDC Preservation SIG round
table announced, hooray!
<h3><span></span><span>
Preservation SIG Updates </span></h3>
<p>Our first white paper titled &quot;<a href="http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper/Before_It%27s_Too_Late:_A_Digital_Game_Preservation_White_Paper" title="http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper/Before_It%27s_Too_Late:_A_Digital_Game_Preservation_White_Paper" rel="nofollow" target="_blank">Before It&#39;s Too Late: A Digital Game Preservation White
Paper</a>&quot;
has been started, we&#39;re still looking for contributions, especially on
the topic of case studies where the lack of preservation has hurt
developers. Opinions on the white paper are also welcome, if something
seems missing.
</p>
<p>The Internet Archive has a new collection of <a href="http://www.archive.org/details/lets-play" title="http://www.archive.org/details/lets-play" rel="nofollow" target="_blank">Let&#39;s
Play</a> videos with help from the <a href="http://www.letsplayarchive.com/" title="http://www.letsplayarchive.com/" rel="nofollow" target="_blank">Let&#39;s Play
Archive</a> - thanks to baldurk the site admin for his generous help.
There are many up already, so <a href="http://www.archive.org/search.php?query=collection%3Alets-play&amp;sort=-publicdate" title="http://www.archive.org/search.php?query=collection%3Alets-play&amp;sort=-publicdate" rel="nofollow" target="_blank">check them out</a>&nbsp;:)
</p>
<p>Other Internet Archive uploads I&#39;ve done have centred on the vast
array of intros and cutscene files from games. <a href="http://www.archive.org/details/Age_Of_Empires_II_Startup_Movies" title="http://www.archive.org/details/Age_Of_Empires_II_Startup_Movies" rel="nofollow" target="_blank">Age of Empires II</a>, <a href="http://www.archive.org/details/Assassins_Creed-Demo_Intro" title="http://www.archive.org/details/Assassins_Creed-Demo_Intro" rel="nofollow" target="_blank">Assassins Creed</a>, <a href="http://www.archive.org/details/Battlefield_2-Intro" title="http://www.archive.org/details/Battlefield_2-Intro" rel="nofollow" target="_blank">Battlefield 2</a>, <a href="http://www.archive.org/details/Call_of_Duty_4-Intro" title="http://www.archive.org/details/Call_of_Duty_4-Intro" rel="nofollow" target="_blank">Call of Duty 4</a>, <a href="http://www.archive.org/details/Call_of_Duty_UO-Intro" title="http://www.archive.org/details/Call_of_Duty_UO-Intro" rel="nofollow" target="_blank">Call of Duty: United Offensive</a> and <a href="http://www.archive.org/details/Warhammer_40000_Fire_Warrior-Cutscenes" title="http://www.archive.org/details/Warhammer_40000_Fire_Warrior-Cutscenes" rel="nofollow" target="_blank">Warhammer 40,000: Fire Warrior</a>.
Yes, most of these are pretty new games (ones I had easy access too) -
so if you have any more intros, cutscenes or in-game footage that isn&#39;t
in the archive already, please contact us so we can get it online&nbsp;:)
</p>
<h3><span></span><span>
December Preservation SIG Work </span></h3>
<p>We&#39;ve got the <a href="http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper/Before_It%27s_Too_Late:_A_Digital_Game_Preservation_White_Paper" title="http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper/Before_It%27s_Too_Late:_A_Digital_Game_Preservation_White_Paper" rel="nofollow" target="_blank">white paper</a>
ongoing, and I also intend to finish updating some of the memorials
pages which we&#39;ve left for a few months due to work. If you know of any
missing memorials not in our collection we&#39;d love to hear from you at
memorials -at- <a href="http://igda.org" target="_blank">igda.org</a>
</p>
<p>Finally, I hope with my sorting of the IA&#39;s videogame
collections icons, I can also do something about the SIG&#39;s lack of one.
We&#39;ve now got a very nice Memorials icon so it&#39;d be a shame if the SIG
as a whole doesn&#39;t have one. Ideas welcome and I&#39;ll post up any
prototypes (is that the right artistic term?) if I do some.
</p>
<h3><span></span><span> Mailing
List Discussions </span></h3>
<p>If you&#39;ve not joined our <a href="http://six.pairlist.net/mailman/listinfo/game_preservation" title="http://six.pairlist.net/mailman/listinfo/game_preservation" rel="nofollow" target="_blank">mailing list</a>,
please do so. We&#39;ve never tried using our forums it seems&nbsp;:) we stick
to old-fangled email. In November we have had discussions on the
aforementioned <a href="http://six.pairlist.net/pipermail/game_preservation/2008-November/000653.html" title="http://six.pairlist.net/pipermail/game_preservation/2008-November/000653.html" rel="nofollow" target="_blank">case study white paper research</a>, some notes on <a href="http://six.pairlist.net/pipermail/game_preservation/2008-November/000650.html" title="http://six.pairlist.net/pipermail/game_preservation/2008-November/000650.html" rel="nofollow" target="_blank">Google shutting down lively</a>, a <a href="http://six.pairlist.net/pipermail/game_preservation/2008-November/000641.html" title="http://six.pairlist.net/pipermail/game_preservation/2008-November/000641.html" rel="nofollow" target="_blank">brand new Memorials icon</a> and also some ideas for a <a href="http://six.pairlist.net/pipermail/game_preservation/2008-November/000615.html" title="http://six.pairlist.net/pipermail/game_preservation/2008-November/000615.html" rel="nofollow" target="_blank">SIG icon</a> (which still needs doing as I&#39;ve noted
above), and also my visit to the <a href="http://six.pairlist.net/pipermail/game_preservation/2008-November/000618.html" title="http://six.pairlist.net/pipermail/game_preservation/2008-November/000618.html" rel="nofollow" target="_blank">National Videogame Archive</a>.
</p>
<h3><span></span><span>
Preservation SIG Blog Updates / Links </span></h3>
<p><i>Have I missed anything this month? Then email it in to
preservation_news @ <a href="http://igda.org" target="_blank">igda.org</a>&nbsp;!</i>
</p>
<p>I&#39;m afraid as of making this newsletter something is up on the
IGDA.org site, and I can&#39;t access the Preservation Blog front page.
I&#39;ll update the <a href="http://www.igda.org/wiki/Game_Preservation_SIG/Monthly_Roundups/200812" title="http://www.igda.org/wiki/Game_Preservation_SIG/Monthly_Roundups/200812" rel="nofollow" target="_blank">wiki entry</a> with the November entries as soon as I
can access it.
</p>
<h3><span></span><span> Final
Thoughts </span></h3>
<p>White paper work is ongoing, wish us luck doing it before our set
deadline&nbsp;:) and Happy Christmas from your site/blog editor!
</p>
<p>Ho ho ho!
</p>
<p>Andrew Armstrong
</p>
<p>IGDA Game Preservation SIG Site/Blog editor
</p>
</div>

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<br></blockquote></div><br><br clear="all"><br>-- <br>The sleep of Reason produces monsters.<br><br>&quot;Until next time...&quot;<br>Captain Commando<br>
</div>