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January comes to us, with a new year and a slow down in project work
just to the Christmas period, we have however got news of my efforts
doing a SIG icon, and the white paper is still being worked on.
<h3><span class="editsection"></span><span class="mw-headline">
Preservation SIG Updates </span></h3>
<p>Work is still ongoing on the white paper "<a
 href="http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper/Before_It%27s_Too_Late:_A_Digital_Game_Preservation_White_Paper"
 class="external text"
 title="http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper/Before_It%27s_Too_Late:_A_Digital_Game_Preservation_White_Paper"
 rel="nofollow">Before It's Too Late: A Digital Game Preservation White
Paper</a>", we'll see it hopefully finished this month.
</p>
<p>On the internet archive front, others have updated the <a
 href="http://www.archive.org/search.php?query=collection%3AC64Gamevideoarchive&amp;sort=-publicdate"
 class="external text"
 title="http://www.archive.org/search.php?query=collection%3AC64Gamevideoarchive&amp;sort=-publicdate"
 rel="nofollow">C64 playthroughs</a> collection (with games like
Wizard, Zorro and Slamball), the videogame replays has a new one for <a
 href="http://www.archive.org/details/longplay_MegaMan6_nes"
 class="external text"
 title="http://www.archive.org/details/longplay_MegaMan6_nes"
 rel="nofollow">Megaman 6</a>, and I've uploaded the <a
 href="http://www.archive.org/details/Red_Alert_3_Intro"
 class="external text"
 title="http://www.archive.org/details/Red_Alert_3_Intro" rel="nofollow">Red
Alert 3 intro</a> and <a
 href="http://www.archive.org/details/Mirrors_Edge_Still_Alive"
 class="external text"
 title="http://www.archive.org/details/Mirrors_Edge_Still_Alive"
 rel="nofollow">Mirrors Edge Still Alive</a> videos, and for previews,
ones for <a
 href="http://www.archive.org/details/Black_Mesa_Source-Trailers"
 class="external text"
 title="http://www.archive.org/details/Black_Mesa_Source-Trailers"
 rel="nofollow">Black Mesa Source</a>, <a
 href="http://www.archive.org/search.php?query=collection%3Avideogameprev%20AND%20subject%3A%22Preview%22%20AND%20subject%3A%22Max%20Payne%22"
 class="external text"
 title="http://www.archive.org/search.php?query=collection%3Avideogameprev%20AND%20subject%3A%22Preview%22%20AND%20subject%3A%22Max%20Payne%22"
 rel="nofollow">Max Payne 2</a>, and a lot for <a
 href="http://www.archive.org/details/Mirrors_Edge_Various"
 class="external text"
 title="http://www.archive.org/details/Mirrors_Edge_Various"
 rel="nofollow">Mirrors Edge</a> - admittedly I meant to get more done
this month.
</p>
<p>We're also investigating new collections of non-video items for
the Internet Archive. I'll report on this if we get anywhere on it.
</p>
<h3><span class="editsection"></span><span class="mw-headline">
December Preservation SIG Work </span></h3>
<p>Among our memorials work (still in progress) and white paper, we
also have to decide on the SIG Icon - I've put up a design for the icon
on the mailing list, where comments are welcome. I've also put forward
the suggestion for a project based on making a <a
 href="http://six.pairlist.net/pipermail/game_preservation/2008-December/000714.html"
 class="external text"
 title="http://six.pairlist.net/pipermail/game_preservation/2008-December/000714.html"
 rel="nofollow">list of recently merged or closed companies</a>,
so we can get the word out to those companies and people to preserve
material (or offer any help we can) as a last resort for securing their
history.
</p>
<h3><span class="editsection"></span><span class="mw-headline"> Mailing
List Discussions </span></h3>
<p>If you've not joined our <a
 href="http://six.pairlist.net/mailman/listinfo/game_preservation"
 class="external text"
 title="http://six.pairlist.net/mailman/listinfo/game_preservation"
 rel="nofollow">mailing list</a>,
please do so. We've never tried using our forums it seems&nbsp;:) we stick
to old-fangled email. In December we have had discussions on <a
 href="http://six.pairlist.net/pipermail/game_preservation/2008-December/000689.html"
 class="external text"
 title="http://six.pairlist.net/pipermail/game_preservation/2008-December/000689.html"
 rel="nofollow">What Happens To Code From Failed Projects?</a>, </p>
<p>Also make sure to put forward opinions on our SIG icon. <a
 href="http://six.pairlist.net/pipermail/game_preservation/2008-December/000723.html"
 class="external text"
 title="http://six.pairlist.net/pipermail/game_preservation/2008-December/000723.html"
 rel="nofollow">This is the latest design</a>, and <a
 href="http://six.pairlist.net/pipermail/game_preservation/2008-December/000676.html"
 class="external text"
 title="http://six.pairlist.net/pipermail/game_preservation/2008-December/000676.html"
 rel="nofollow">earlier discussions</a> have some alternative ideas.
</p>
<h3> <span class="mw-headline"> Preservation SIG Blog Updates / Links </span></h3>
<p><i>Have I missed anything this month? Then email it in to
preservation_news @ igda.org&nbsp;!</i>
</p>
<ul>
  <li> <a
 href="http://www.igda.org/preservation/archives/2008/12/ign_retro_revis.html"
 class="external text"
 title="http://www.igda.org/preservation/archives/2008/12/ign_retro_revis.html"
 rel="nofollow">IGN Retro: Revising History: The Crash of '83</a>
  </li>
  <li> <a
 href="http://www.igda.org/preservation/archives/2008/12/legend_of_zelda.html"
 class="external text"
 title="http://www.igda.org/preservation/archives/2008/12/legend_of_zelda.html"
 rel="nofollow">Legend of Zelda Retrospective Vids</a>
  </li>
  <li> <a
 href="http://www.igda.org/preservation/archives/2008/12/_virtualbox_get.html"
 class="external text"
 title="http://www.igda.org/preservation/archives/2008/12/_virtualbox_get.html"
 rel="nofollow">VirtualBox Gets OpenGL Acceleration Support</a>
  </li>
  <li> <a
 href="http://www.igda.org/preservation/archives/2008/12/adventure_game.html"
 class="external text"
 title="http://www.igda.org/preservation/archives/2008/12/adventure_game.html"
 rel="nofollow">Adventure Game Interfaces</a>
  </li>
  <li> <a
 href="http://www.igda.org/preservation/archives/2008/12/your_sinclair_f.html"
 class="external text"
 title="http://www.igda.org/preservation/archives/2008/12/your_sinclair_f.html"
 rel="nofollow">Your Sinclair Final Issue</a>
  </li>
  <li> <a
 href="http://www.igda.org/preservation/archives/2008/12/the_making_of_d.html"
 class="external text"
 title="http://www.igda.org/preservation/archives/2008/12/the_making_of_d.html"
 rel="nofollow">The Making of... Dune II</a>
  </li>
  <li> <a
 href="http://www.igda.org/preservation/archives/2008/12/sega_master_sys.html"
 class="external text"
 title="http://www.igda.org/preservation/archives/2008/12/sega_master_sys.html"
 rel="nofollow">Sega Master System 101: A Beginner&#8217;s Guide</a>
  </li>
  <li> <a
 href="http://www.igda.org/preservation/archives/2008/12/fifteen_years_o.html"
 class="external text"
 title="http://www.igda.org/preservation/archives/2008/12/fifteen_years_o.html"
 rel="nofollow">Fifteen Years Of Doom, Ten years of the Dreamcast</a>
  </li>
  <li> <a
 href="http://www.igda.org/preservation/archives/2008/12/more_save_the_v.html"
 class="external text"
 title="http://www.igda.org/preservation/archives/2008/12/more_save_the_v.html"
 rel="nofollow">More Save The Videogame</a>
  </li>
  <li> <a
 href="http://www.igda.org/preservation/archives/2008/12/bluray_discs_po.html"
 class="external text"
 title="http://www.igda.org/preservation/archives/2008/12/bluray_discs_po.html"
 rel="nofollow">Blu-Ray Discs Possibly Starting To Bit Rot?</a>
  </li>
  <li> <a
 href="http://www.igda.org/preservation/archives/2008/12/chris_kohlers_r.html"
 class="external text"
 title="http://www.igda.org/preservation/archives/2008/12/chris_kohlers_r.html"
 rel="nofollow">Chris Kohler's Retro Systems For Sale</a>
  </li>
  <li> <a
 href="http://www.igda.org/preservation/archives/2008/12/my_month_with_c.html"
 class="external text"
 title="http://www.igda.org/preservation/archives/2008/12/my_month_with_c.html"
 rel="nofollow">My Month With Christmas Lemmings--Updated Daily!</a>
  </li>
  <li> <a
 href="http://www.igda.org/preservation/archives/2008/12/gamesetvideo_tr.html"
 class="external text"
 title="http://www.igda.org/preservation/archives/2008/12/gamesetvideo_tr.html"
 rel="nofollow">GameSetVideo Treasures - The Art Of The Game
Mockumentary</a>
  </li>
  <li> <a
 href="http://www.igda.org/preservation/archives/2008/12/old_paradigms_a.html"
 class="external text"
 title="http://www.igda.org/preservation/archives/2008/12/old_paradigms_a.html"
 rel="nofollow">Old Paradigms and a Podcast</a>
  </li>
  <li> <a
 href="http://www.igda.org/preservation/archives/2008/12/three_pioneers.html"
 class="external text"
 title="http://www.igda.org/preservation/archives/2008/12/three_pioneers.html"
 rel="nofollow">Three pioneers: a historic picture and The Original
Habitat Promotional Video</a>
  </li>
  <li> <a
 href="http://www.igda.org/preservation/archives/2008/12/atari_nerd_inte.html"
 class="external text"
 title="http://www.igda.org/preservation/archives/2008/12/atari_nerd_inte.html"
 rel="nofollow">Atari Nerd Interviews The First Mainstream Game
Journalist - Michael Schrage Of Rolling Stone</a>
  </li>
  <li> <a
 href="http://www.igda.org/preservation/archives/2008/12/zork_pdp11_manu.html"
 class="external text"
 title="http://www.igda.org/preservation/archives/2008/12/zork_pdp11_manu.html"
 rel="nofollow">Zork PDP-11 Manual PDF</a>
  </li>
  <li> <a
 href="http://www.igda.org/preservation/archives/2008/12/the_essential_t.html"
 class="external text"
 title="http://www.igda.org/preservation/archives/2008/12/the_essential_t.html"
 rel="nofollow">The Essential Taito</a>
  </li>
  <li> <a
 href="http://www.igda.org/preservation/archives/2008/12/rogue_leaders_t.html"
 class="external text"
 title="http://www.igda.org/preservation/archives/2008/12/rogue_leaders_t.html"
 rel="nofollow">Rogue Leaders: The Story of LucasArts signings</a>
  </li>
</ul>
<h3><span class="mw-headline">Final Thoughts </span></h3>
<p>I'll be getting the SIG's logo (+favicon, banner) finalised,
although it can be changed at a later date of course, and experimenting
with themes. So watch out, I might post on that too at some point!&nbsp;:)
</p>
<p>Andrew Armstrong
</p>
<p>IGDA Game Preservation SIG Site/Blog editor
</p>
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