If someone wants to define exactly what level of information we need, I can "fill in the blanks," so to speak, with the data. I'm glad to help, I just need some structure first.<br><br><div class="gmail_quote">
On Tue, Jan 20, 2009 at 3:41 AM, Andrew Armstrong <span dir="ltr"><<a href="mailto:andrew@aarmstrong.org">andrew@aarmstrong.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div bgcolor="#ffffff" text="#000000">
Hey Frank,<br>
<br>
Good starting locations for information, the main thing is we don't
have anyone spare to do the research, although it is something
important we should have an ear on. If anyone has the time to follow up
Frank's advice for the SIG and fill out information on collectors,
collector communities, etc. tell us and then go for it :)<br>
<br>
If in a month or more I have time I'll try chasing it up myself.<br>
<br>
Andrew<br>
<br>
Frank Cifaldi wrote:
<blockquote type="cite"><div><div></div><div class="Wj3C7c">Hi all. I'm sorry if this is an inopportune time to barge
in here, but I've been too busy with work to monitor this conversation
closely.<br>
<br>
You guys are talking about meeting and keeping in contact with game
collectors, right? I talked about this with Henry during a brief
meeting at Stanford, I know a good deal of very serious game
collectors, we're talking people with complete libraries for most major
consoles. No computer collectors have ever come close to Cabrinety, but
as far as dedicated game consoles, give me a game and I can probably
name someone who owns it off the top of my head.<br>
<br>
Your best bet for a starting point contact is a fellow by the name of
Joe Santulli. Joe is the co-founder of Digital Press (<a href="http://digitpress.com" target="_blank">http://digitpress.com</a>),
which has undergone a few faces since its founding in the early 90s,
including a "zine," a video game collector's guide, the website
(including a gigantic database that is more accurate and complete but
less rich than Moby's), and now a shop in New Jersey. Joe has one of
the most impressive collections in the world, and is a totally affable
guy who is good friends with just about all of the other major
collectors.<br>
<br>
<div class="gmail_quote">On Mon, Jan 19, 2009 at 5:30 PM, Devin
Monnens <span dir="ltr"><<a href="mailto:evilcowclone@gmail.com" target="_blank">evilcowclone@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">I
was reading Judd and Ken's article on Beyond the Steady State, which
has a discussion about Mobygames and KLOV and how the contents of the
archive are essentially metadata rather than games themselves.<br>
<br>
<a href="http://flowtv.org/?p=50" target="_blank">http://flowtv.org/?p=50</a><br>
<br>
One thing I think that's worth asking is whether or not Mobygames and
KLOV (and Arcade-History, for that matter!) have their own physical
collections of games. Some of the people involved must be game
collectors and have personal collections, but I wonder if the database
itself has a physical archive somewhere...<br>
<br>
-Devin<br clear="all">
<font color="#888888"><br>
-- <br>
The sleep of Reason produces monsters.<br>
<br>
"Until next time..."<br>
Captain Commando<br>
</font><br>
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