Andrew,<br><br>Do you have time to put a link to the White Paper somewhere at the top so it's prominently displayed? The flyers direct people to the main page, but it's not immediately clear where you should go.<br>
<br>-Devin<br><br><div class="gmail_quote">On Tue, Mar 24, 2009 at 12:53 AM, Andrew Armstrong <span dir="ltr"><<a href="mailto:andrew@aarmstrong.org">andrew@aarmstrong.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
The 2008 white paper is now complete, titled Before It's Too Late: A Digital Game Preservation White Paper:<br>
<br>
<a href="http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper/Before_It%27s_Too_Late:_A_Digital_Game_Preservation_White_Paper" target="_blank">http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper/Before_It%27s_Too_Late:_A_Digital_Game_Preservation_White_Paper</a><br>
<br>
You can download it on that page, and find the link to Lulu for print copies. Make sure to spread this far and wide, feedback is welcome too, especially if we can improve anything for the next white paper.<br>
<br>
As I said in the news post:<br>
<br>
This is aimed at saying exactly why game history needs preserving, what needs preserving, and what you can do to help preserve game history! Spread this to anyone who is a developer or who is interested in videogame history.<br>
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Many thanks to Henry Lowood for leading the project and the contributors Andrew Armstrong, Devin Monnens, Zach Vowell, Judd Ruggill, Ken McAllister, Rachel Donahue, Jon-Paul Dyson, Stuart Feldhamer and Jo Barwick.<br>
<br>
Look out for our next white paper looking at the best practices for game preservation coming in 2010!<br>
<br>
Andrew<br>
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</blockquote></div><br><br clear="all"><br>-- <br>The sleep of Reason produces monsters.<br><br>"Until next time..."<br>Captain Commando<br>