Agreed on all points, Andrew. There needs to be something systematic on this in terms of lawsuits that have been filed, etc. It's a gray area because nobody knows anything. And that means nobody is doing anything in that area because they fear a suit, but who knows - maybe the publishers want it that way.<br>
<div class="gmail_quote"><div> </div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div bgcolor="#ffffff" text="#000000">
The pay-to-play service model is worrying for me, I prefer ownership,
so we will have to get someone then just me to look at it since I'm a
little biased into the "I can play it without an internet connection
thank you" realm.</div></blockquote><div><br>Especially agreed here, though I think a library or archive could make do with a connection service like this. Cloud computing has some excellent promises, but unfortunately, we can't rely on it. Take the GDC as an example: if I was word processing through cloud computing, I'd have a few problems. First, we don't have internet access inside the conference rooms, so you can't type. Second, if you DID have access, they don't have power sockets sitting around that are easy to reach.<br>
<br>Cloud computing for games is a neat idea, but for the games that really matter, you need to ahve a GOOD internet connection, and connection speeds aren't currently fast enough to say stream gameplay from FarCry 2. The advantage would be if it ever reached that level you could play how it was intended without needing a smoking PC.<br>
</div></div><br>-Devin<br clear="all"><br>-- <br>The sleep of Reason produces monsters.<br><br>"Until next time..."<br>Captain Commando<br>