I might have submitted something if I'd known about it earlier. (or maybe I did?) Conference is a tad expensive though, but it's on a cruise ship!<br><br><a href="http://www.foundationsofdigitalgames.org/">http://www.foundationsofdigitalgames.org/</a><br>
<br><div class="gmail_quote">On Sun, Apr 26, 2009 at 7:07 AM, Rachel Donahue <span dir="ltr"><<a href="mailto:donahrm@gmail.com">donahrm@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Anyone from the sig attending? I don't know a soul and it would be<br>
lovely to meet up if you are!<br>
<br>
On 2/6/09, Rachel Donahue <<a href="mailto:donahrm@gmail.com">donahrm@gmail.com</a>> wrote:<br>
> Andrew --<br>
> If my survey generates any "yes I'm interested in follow up questions"<br>
> responses, I'd be happy to conduct an oral history with them. Given my<br>
> piddling grad student budget it will probably have to be by phone, but I<br>
> can<br>
> see if anyone would be willing to have the interview recorded and podcast.<br>
><br>
> On Fri, Feb 6, 2009 at 2:34 PM, Andrew Armstrong<br>
> <<a href="mailto:andrew@aarmstrong.org">andrew@aarmstrong.org</a>>wrote:<br>
><br>
>> I left this open but no one has replied. Another bump, we do have some<br>
>> new<br>
>> members.<br>
>><br>
>> This project is, really, a bit too practical for the SIG to do "by<br>
>> volunteer work" as all SIG's operate (with most of our work going on<br>
>> online). With no money, and no one seeking out sponsorship, donations, or<br>
>> funding, we don't have any equipment (nevermind manpower and transport)<br>
>> to<br>
>> do this actively, even though it is an excellent idea, and we'd likely be<br>
>> able to find interested developers to participate.<br>
>><br>
>> So, perhaps it can help by cataloguing other efforts in the area,<br>
>> preserving them on the Internet Archive, and helping logistically and<br>
>> with<br>
>> advertising the service. If anyone also did want to do histories through<br>
>> us<br>
>> somehow, having the final result freely available online or in an archive<br>
>> would be invaluable. This is tough to setup without people who are in<br>
>> industry available to be "on call" or to sign up, and without people who<br>
>> want to do the recordings in the first place! It's a lot of work on both<br>
>> sides (finding time for both, and possibly major travelling, preparing<br>
>> and<br>
>> researching, equipment, post-production...)<br>
>><br>
>> Therefore, this project is going no where with no active interest. I<br>
>> personally can put forward weekend time and possibly take days off to<br>
>> record<br>
>> things, but since I have no videocamera I can't help directly. I would<br>
>> like<br>
>> to investigate setting up a signup form for both sides - the interviewers<br>
>> and interviewees so we can get a good list of people (and their location,<br>
>> what they did) to do interviews with, and who to send, and get people<br>
>> talking this way. There is a possibility that this is better done<br>
>> informally, however, or maybe through the new IGDA site which is mainly<br>
>> forum based (with mailing lists possible, just really being forum posts<br>
>> being sent to accounts, with replies being allowed), and thus developers<br>
>> would easily be able to get involved with the SIG and discuss it on<br>
>> forums<br>
>> or via. PM's/email.<br>
>><br>
>> There was some possible interest from Dean O'Donnell from WPI, who is<br>
>> running an oral histories project with student help. Other then this I<br>
>> know<br>
>> of no proper active oral histories project, save Jason Scott's GET LAMP<br>
>> documentary, which is basically edited oral histories (which I hope he<br>
>> puts<br>
>> online in full :) ).<br>
>><br>
>> Andrew<br>
>><br>
>> Andrew Armstrong wrote:<br>
>><br>
>> This is coming on from our previous discussion over spring cleaning the<br>
>> SIG.<br>
>><br>
>> *Oral Histories*<br>
>> Status: *On Hold*<br>
>> Currently lead by: *No one. *<br>
>> Short description: *Interviews with industry people related to their past<br>
>> works. Brought up at GDC 2008, but currently has no assigned project<br>
>> lead.<br>
>> *<br>
>><br>
>> Concerns raised previously:<br>
>> - Aims of the histories, contents, etc.<br>
>> - What to ask (I brought this up before)<br>
>> - Who can do them<br>
>><br>
>> Someone to work on this or start organising a team of people would be<br>
>> good.<br>
>> Logistically this is the hardest project to manage, and technically we<br>
>> have<br>
>> no resources to fund it at all, meaning it requires heavy volunteer work.<br>
>><br>
>> People suggesting information, examples of existing histories done, ways<br>
>> to<br>
>> get this going, and so forth are welcome. Basically bring whatever you<br>
>> like<br>
>> to the table, it's an open discussion.<br>
>><br>
>> Andrew<br>
>><br>
>> ------------------------------<br>
>><br>
>> _______________________________________________<br>
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>><br>
>><br>
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>> <a href="mailto:game_preservation@igda.org">game_preservation@igda.org</a><br>
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>><br>
>><br>
><br>
<br>
<br>
--<br>
<br>
<br>
-------<br>
Rachel Donahue<br>
Graduate Assistant<br>
Maryland Institute for Technology in the Humanities<br>
University of Maryland, College Park<br>
College Park, MD<br>
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</blockquote></div><br><br clear="all"><br>-- <br>Devin Monnens<br><a href="http://www.deserthat.com">www.deserthat.com</a><br><br>The sleep of Reason produces monsters.<br>