I love the NTSC filter made by "Blargg." I switch to it once in a while on Nestopia. It's probably similar to what Ian's team came up with:<br><br><a href="http://www.slack.net/~ant/libs/ntsc.html">http://www.slack.net/~ant/libs/ntsc.html</a><br>
<br><div class="gmail_quote">On Tue, Apr 28, 2009 at 8:58 PM, Mike Melanson <span dir="ltr"><<a href="mailto:mike@multimedia.cx">mike@multimedia.cx</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
I remember when scanline emulation was implemented in my TuxNES emulator. Screenshot here:<br>
<br>
<a href="http://tuxnes.sourceforge.net/snaps/tyson-snap-0001.gif" target="_blank">http://tuxnes.sourceforge.net/snaps/tyson-snap-0001.gif</a><br>
<br>
It seemed silly to me, but on another mailing list, Jim Leonard (Trixter) explained the following examples where it's a little more useful:<br>
<br>
'I think every single game in MAME looks like this, personally, which is why I play with scanlines on all the time. But if you want specific examples... Dig Dug, Roc'n'rope, Zookeeper, Robotron, Tutenkahm (sp?) and Punch-Out (arcade, not NES) come to mind.. Actually, Frogger is probably the best example. It's too saturated/bright/"primary colors" to me without the scanlines.'<br>
<br>
-- <br>
-Mike Melanson<br>
<br>
<br>
Andrew Armstrong wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div class="im">
Yeah, interesting stuff. I should really start posting things to the list like this - I've not been doing them on the blog, although this might well class as "preservation news" I guess.<br>
<br>
Andrew<br>
<br>
Devin Monnens wrote:<br>
</div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div class="im">
Ian Bogost posts about how the Atari 2600 was designed to interact with TV's in a specific way. I have also noticed this on the NES (especially the Chozo statues in Metroid):<br>
<br>
<a href="http://www.bogost.com/games/a_television_simulator.shtml" target="_blank">http://www.bogost.com/games/a_television_simulator.shtml</a><br>
<br>
-- <br>
Devin Monnens<br>
</div><a href="http://www.deserthat.com" target="_blank">www.deserthat.com</a> <<a href="http://www.deserthat.com" target="_blank">http://www.deserthat.com</a>><div class="im"><br>
<br>
The sleep of Reason produces monsters.<br>
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