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<p>In the previous month we're trying to restart some of the projects
the SIG wants to run. Hopefully anyone who is interested can get
involved!
</p>
<h3><span class="editsection"></span><span class="mw-headline">
Preservation SIG April 2009 Work </span></h3>
<p>The projects listed on our <a
href="http://www.igda.org/wiki/Game_Preservation_SIG"
class="external text"
title="http://www.igda.org/wiki/Game_Preservation_SIG" rel="nofollow">front
wiki page</a>
have been put forward on the mailing list to get volunteers and
interested people involved. Sadly, if there is no action on some fronts
the projects will indefinitely lie dormant. If you know of anyone
outside the SIG who is interested in videogame preservation and can
lend a hand, please invite them!
</p>
<p>The <a href="http://www.igda.org/wiki/Memorials"
class="external text" title="http://www.igda.org/wiki/Memorials"
rel="nofollow">Memorials project</a>
has had a few updates, both to the layout and to the people added to
our records. We are looking for biography writers, and also any missing
entries, so please email memorials -at- igda -dot- org to suggest
anything.
</p>
<p>Devin Monnens has also started setting up Facebook and LinkedIn
pages/groups, we'll advertise the links once they're up and running :)
</p>
<h3><span class="editsection"></span><span class="mw-headline"> Future
Work for May 2009 </span></h3>
<p>Apart from being late doing the roundup (with a mixture of a server
issue for a week at the start of May and me being busy), so actually
this is mid-may, there are still things to finish. Among them I intend
to finally get the last museum I actively know collecting a major
amount of videogame material which is situated in Japan, and then hope
to publish the list and start on gathering more detailed information
about the museums soon.
</p>
<p>The projects also need some active work put into them, but this
is up to the individual project leads. I can help organise things, so
give me a shout if you're too busy to get specifically started or need
some help.
</p>
<p>Any unassigned projects also need leads, and all the projects
do need more help (since no project has more then one person working on
it!). Please see the main page for basic information and the mailing
list discussions below:
</p>
<ul>
<li> <a
href="http://six.pairlist.net/pipermail/game_preservation/2009-April/001154.html"
class="external text"
title="http://six.pairlist.net/pipermail/game_preservation/2009-April/001154.html"
rel="nofollow">Collectors Information</a>
</li>
<li> <a
href="http://six.pairlist.net/pipermail/game_preservation/2009-April/001155.html"
class="external text"
title="http://six.pairlist.net/pipermail/game_preservation/2009-April/001155.html"
rel="nofollow">Emulator Information</a>
</li>
<li> <a
href="http://six.pairlist.net/pipermail/game_preservation/2009-April/001156.html"
class="external text"
title="http://six.pairlist.net/pipermail/game_preservation/2009-April/001156.html"
rel="nofollow">Legal Issues/Information</a>
</li>
<li> <a
href="http://six.pairlist.net/pipermail/game_preservation/2009-April/001157.html"
class="external text"
title="http://six.pairlist.net/pipermail/game_preservation/2009-April/001157.html"
rel="nofollow">SIG Collaboration</a>
</li>
<li> <a
href="http://six.pairlist.net/pipermail/game_preservation/2009-April/001158.html"
class="external text"
title="http://six.pairlist.net/pipermail/game_preservation/2009-April/001158.html"
rel="nofollow">Preservation Standards</a>
</li>
<li> <a
href="http://six.pairlist.net/pipermail/game_preservation/2009-April/001159.html"
class="external text"
title="http://six.pairlist.net/pipermail/game_preservation/2009-April/001159.html"
rel="nofollow">Videogame Museums, Archives, Displays and Collections
(Information)</a>
</li>
</ul>
<h3><span class="editsection"></span><span class="mw-headline"> Mailing
List Discussions </span></h3>
<p>If you've not joined our <a
href="http://six.pairlist.net/mailman/listinfo/game_preservation"
class="external text"
title="http://six.pairlist.net/mailman/listinfo/game_preservation"
rel="nofollow">mailing list</a>,
please do so. We've never tried using our forums it seems :) we stick
to old-fangled email. This will eventually change when the IGDA site
changes over - although those wanting email can still get it.
</p>
<p><a
href="http://six.pairlist.net/pipermail/game_preservation/2009-April/thread.html"
class="external text"
title="http://six.pairlist.net/pipermail/game_preservation/2009-April/thread.html"
rel="nofollow">April</a> had discussions on <a
href="http://six.pairlist.net/pipermail/game_preservation/2009-April/001052.html"
class="external text"
title="http://six.pairlist.net/pipermail/game_preservation/2009-April/001052.html"
rel="nofollow">online DRM</a>, <a
href="http://six.pairlist.net/pipermail/game_preservation/2009-April/001125.html"
class="external text"
title="http://six.pairlist.net/pipermail/game_preservation/2009-April/001125.html"
rel="nofollow">Soviet Game Museum</a>, <a
href="http://six.pairlist.net/pipermail/game_preservation/2009-April/001116.html"
class="external text"
title="http://six.pairlist.net/pipermail/game_preservation/2009-April/001116.html"
rel="nofollow">Geocities going under</a>, <a
href="http://six.pairlist.net/pipermail/game_preservation/2009-April/001129.html"
class="external text"
title="http://six.pairlist.net/pipermail/game_preservation/2009-April/001129.html"
rel="nofollow">TV emulation</a> and a massive <a
href="http://six.pairlist.net/pipermail/game_preservation/2009-April/001136.html"
class="external text"
title="http://six.pairlist.net/pipermail/game_preservation/2009-April/001136.html"
rel="nofollow">UK Ebay auction</a>.
</p>
<p>SIG stuff - <a
href="http://six.pairlist.net/pipermail/game_preservation/2009-April/001067.html"
class="external text"
title="http://six.pairlist.net/pipermail/game_preservation/2009-April/001067.html"
rel="nofollow">GDC roundtable notes</a>, <a
href="http://six.pairlist.net/pipermail/game_preservation/2009-April/001068.html"
class="external text"
title="http://six.pairlist.net/pipermail/game_preservation/2009-April/001068.html"
rel="nofollow">Bibliography Project</a>, <a
href="http://six.pairlist.net/pipermail/game_preservation/2009-April/001082.html"
class="external text"
title="http://six.pairlist.net/pipermail/game_preservation/2009-April/001082.html"
rel="nofollow">Improving the News area</a>, <a
href="http://six.pairlist.net/pipermail/game_preservation/2009-April/001102.html"
class="external text"
title="http://six.pairlist.net/pipermail/game_preservation/2009-April/001102.html"
rel="nofollow">Facebook / LinkedIn pages</a>, and finally a discussion
on <a
href="http://six.pairlist.net/pipermail/game_preservation/2009-April/001104.html"
class="external text"
title="http://six.pairlist.net/pipermail/game_preservation/2009-April/001104.html"
rel="nofollow">Our Membership</a> - importantly on who we want to join
up in the future.
</p>
<h3><span class="editsection"></span><span class="mw-headline">
Preservation SIG Blog Updates / Links </span></h3>
<p><i>Have I missed anything this month? Then email it in to
preservation_news @ igda.org !</i>
</p>
<p>With me working on the Bibliography project, intended to replace
the "Linkblog" of old, and the fact this means that there can be
automatically generated, cross-referenced and accurately sourced
articles and stories means the current blog will only post
preservation-related news.
</p>
<p>I have, however, fallen behind on this, meaning not much added
this month, including internal SIG news. I have no idea what the
readership of the blog is like, but I want to improve this over the
coming months - by posting SIG project news, and news about emulation,
preservation projects and museums, and so forth. I'm going to be
visiting the Urbis in Manchester tonight for the opening of a videogame
history and play exhibit, which is one of the types of article I hope
to link from the blog.
</p>
<p>Once the bibliography is up, I'll code up some RSS feed for it,
but also make a function to be able to linkdump a ton of interesting
entries people enter that are flagged up as good to publish (being
relatively new).
</p>
<ul>
<li> <a
href="http://www.igda.org/preservation/archives/2009/04/article_saved_g.html"
class="external text"
title="http://www.igda.org/preservation/archives/2009/04/article_saved_g.html"
rel="nofollow">Saved Games: Preserving the New TV</a>
</li>
<li> <a
href="http://www.igda.org/preservation/archives/2009/04/memorials_frank.html"
class="external text"
title="http://www.igda.org/preservation/archives/2009/04/memorials_frank.html"
rel="nofollow">Frank Herman, Kentaro Haneda</a>
</li>
</ul>
<h3><span class="editsection"></span><span class="mw-headline"> Final
Thoughts </span></h3>
<p>With so many recent videogame companies closing their door, it
appears history and game preservation isn't really near anyones minds
at the moment. It's a tad shameful that the only bits of of 3dRealms
own material is being released by people looking for new jobs rather
then by the company itself (or letting it be preserved!) - showing they
had been working, not just doing nothing on the infamously long Duke
Nukem Forever project. This is one of the best reasons to preserve
unfinished and incomplete projects, and document the closing of
companies in more detail. Maybe in the future we'll be able to provide
more direct assistance in doing this across the world!
</p>
<p>Andrew Armstrong
</p>
<p>IGDA Game Preservation SIG Site/Blog editor
</p>
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