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The IGDA could organise efforts, but any front of physical work is a
bit too much to do (so other places would have to do the actual "here's
a physical copy for preservation we want you to have" part). We're no
where near the size or have the funding that other similar
organisations have. I'm all for trying to organise such a feat - but I
would rather think the current projects which have had no work done on
them need sorting first. I only have so many hands. In any case, since
we are the IGDA group for this, if we want to do this, we could. I'm
not saying all the members or associated companies would/could be able
to help, but it'd be a start.<br>
<br>
DMCA copyright exemptions, AFAIK, have not been renewed for videogame
stuff. They're pretty rubbish parts of the law anyway, from what I've
read, anyway - the entire DMCA law needs to change rather then allowing
3 year exemptions that might not be renewed (thus, no further work can
be done in that area...). I don't live in America though, so write to
your congressperson! :)<br>
<br>
I also don't know what people do "regardless" of this exemption stuff.
In Europe, for instance, with no DMCA-like law, yet, there is nothing
stopping the reverse engineering or breaking of DRM so that copies can
be made for preservation, libraries, etc - at least, I think this is
the case.<br>
<br>
Andrew<br>
<br>
PS: It's never "gaming industry" - that's gambling - "games industry"
"videogame industry" etc are better ;)<br>
<br>
Devin Monnens wrote:
<blockquote
cite="mid:9d1cf2d50905260656p5a22ec30n976e8ac97e1710d2@mail.gmail.com"
type="cite">Wow Steve! That's quite a response!<br>
<br>
I hadn't read the article by Kotaku actually. I'm guessing this was
supposed to be common knowledge? (this is the kind of thing I was
talking about for resources...maybe we need a 'game preservation 101'
reading list) I don't remember there being a LoC entry on our list...
(or at least the VA branch). 2000 titles in storage going back to the
beginning is an interesting figure as well - that's the number of
titles officially registered under copyright!<br>
<br>
What this article states is that it was a two year project - which
means they should be publishing the results within a year. It would be
fantastic to get them on board for the Best Practices, or at least get
some one-on-one interviews. Please tell me someone from LoC is on the
list...<br>
<br>
Regarding an international group, this would have been something
mentioned before I joined. This was ultimately a goal that I had in
mind as well, but I don't think a truly international repository could
be established simply because of copyright laws in different countries.
Though different national groups could certainly integrate their
catalogues for researchers. I think the IGDA could have a good chance
of getting through the door as a start of that depository - especially
if we establish that oral history project (you know, maybe I should try
and lay some groundwork for the local project in Colorado...).
However, I don't know if the IGDA is something that wants to be that
involved with the industry. In an ideal world, you'd have a place where
games would be registered and a copy sent for preservation and IP, etc.
could be tracked through that central location.<br clear="all">
<br>
-Devin Monnens<br>
<br>
-- <br>
Devin Monnens<br>
<a moz-do-not-send="true" href="http://www.deserthat.com">www.deserthat.com</a><br>
<br>
The sleep of Reason produces monsters.<br>
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