Forwarded from Beth A Lameman<br><br><blockquote style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;" class="gmail_quote">I noticed that Eludamos<br>has a section on "Curatorship and exhibition of gaming history –<br>
problems, opportunities, practices" in its upcoming Special Issue<br><br>aka Beth A. Dillon<br></blockquote><br><br>---------- Forwarded message ----------<br>From: Beth Aileen Lameman <<a href="mailto:beth@bethaileen.com">beth@bethaileen.com</a>><br>
Date: Wed, Jul 8, 2009 at 9:44 AM<br>Subject: CfP: Eludamos Journal Special Issue “Next Gen” (Due Aug 1)<br>To: Magy Seif El-Nasr <<a href="mailto:magy@sfu.ca">magy@sfu.ca</a>><br><br><br>CfP: Eludamos Journal Special Issue “Next Gen”<br>
Due August 1, 2009<br><br>Call for a special issue of Eludamos, titled: “Next Gen.”<br><br>Guest editors are Thomas J. Apperley, Darshana Jayemanne and Christian McCrea.<br><br>Console gaming has already had more than one ‘Next Generation’. PC<br>
gamers feverishly upgrade their rigs with each new state of the art<br>FPS. Periodisation is often a major preoccupation for critics and<br>publics interested in other media, but in the case of videogames the<br>rapid pace of technical development seems to set the agenda of<br>
generational change. Games are caught up, culturally as well as<br>aesthetically and technically, in their own futurism: each generation<br>claims to be both anticipation and fulfillment of an imagined horizon<br>of experience. Simultaneously, older technologies find new uses and<br>
contexts within the very conditions of their supposed obsolescence.<br>Gaming is constantly speculating on its own future and recalling its<br>past in order to coordinate a restless present. Just how coherent are<br>gaming’s generations, and is the adoption of such classifications from<br>
the wider culture useful or counter-productive for academic game<br>studies?<br><br>This special issue of Eludamos invites essays on the topic of<br>generational change in gaming, from broad overviews of the critical<br>usefulness of ‘official’ Next Generations to microhistories of<br>
individual game franchises or lineages, from agenda-setting successes<br>to failed attempts that were too soon, too late, or just too bad.<br>Possible avenues of exploration may include:<br>* The New Games journalism, advertising, hype and style in the gaming<br>
press * Generational change in academia: Do we need a new Game<br>Studies? * Materiality: Histories of specific devices, console design<br>and futurism. * Audio and graphical standards and the historical<br>status of claims to the realistic * Audio and graphical standards and<br>
the historical status of claims to the cinematic * Retrogaming,<br>popping, speedruns, machinima, bitscene music * Curatorship and<br>exhibition of gaming history – problems, opportunities, practices *<br>Family and gaming: playing across generations * Globalisation and the<br>
uneven distribution of gaming’s generations * E-waste and the<br>unrecognised costs of generational change<br><br>The issue is open to papers that go beyond these suggestions, and the<br>editors encourage any innovative approach linking the topics of gaming<br>
and generations.<br><br>All articles undergo a double blind peer review process except for<br>papers submitted to the game review section. We expect all submissions<br>to be in English and accept full papers only. For further<br>
specificiations about our submission guidelines please consult<br><a href="http://www.eludamos.org">http://www.eludamos.org</a>. Submissions for “Next Gen” should go to the<br>Perspectives section of the site.<br>Important dates<br>
<br>1st of August: submission deadline for the upcoming regular issue of<br>Eludamos, as well as the special issue “Next Gen”. Submissions should<br>be full papers plus abstracts and bio.<br><br>25th of Oct. 2009: publication date<br>
<br>We look forward to reading from you soon! Please address any queries<br>and questions specifically regarding the Next Gen special issue to<br>Darshana Jayemanne at escapismvelocity at gmail.<br><br><br>--<br>Beth Aileen Lameman | <a href="http://www.bethaileen.com">http://www.bethaileen.com</a><br>
Aboriginal Territories in Cyberspace | <a href="http://www.abtec.org">http://www.abtec.org</a><br>Simon Fraser University - SIAT PhD Student | <a href="http://siat.sfu.ca">http://siat.sfu.ca</a><br><br>| msn: <a href="mailto:beth@bethaileen.com">beth@bethaileen.com</a> | aim: zele |<br>
| yahoo: bethaileenlameman | skype: bethaileenlamema<br clear="all"><br>-- <br>Devin Monnens<br><a href="http://www.deserthat.com">www.deserthat.com</a><br><br>The sleep of Reason produces monsters.<br>