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Neat, so, will someone from this list be contributing then? :)<br>
<br>
Andrew<br>
<br>
Devin Monnens wrote:
<blockquote
cite="mid:9d1cf2d50907110651k6d75b4a3o6af1c0e5e95ee0ad@mail.gmail.com"
type="cite">Forwarded from Beth A Lameman<br>
<br>
<blockquote
style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"
class="gmail_quote">I noticed that Eludamos<br>
has a section on "Curatorship and exhibition of gaming history –<br>
problems, opportunities, practices" in its upcoming Special Issue<br>
<br>
aka Beth A. Dillon<br>
</blockquote>
<br>
<br>
---------- Forwarded message ----------<br>
From: Beth Aileen Lameman <<a moz-do-not-send="true"
href="mailto:beth@bethaileen.com">beth@bethaileen.com</a>><br>
Date: Wed, Jul 8, 2009 at 9:44 AM<br>
Subject: CfP: Eludamos Journal Special Issue “Next Gen” (Due Aug 1)<br>
To: Magy Seif El-Nasr <<a moz-do-not-send="true"
href="mailto:magy@sfu.ca">magy@sfu.ca</a>><br>
<br>
<br>
CfP: Eludamos Journal Special Issue “Next Gen”<br>
Due August 1, 2009<br>
<br>
Call for a special issue of Eludamos, titled: “Next Gen.”<br>
<br>
Guest editors are Thomas J. Apperley, Darshana Jayemanne and Christian
McCrea.<br>
<br>
Console gaming has already had more than one ‘Next Generation’. PC<br>
gamers feverishly upgrade their rigs with each new state of the art<br>
FPS. Periodisation is often a major preoccupation for critics and<br>
publics interested in other media, but in the case of videogames the<br>
rapid pace of technical development seems to set the agenda of<br>
generational change. Games are caught up, culturally as well as<br>
aesthetically and technically, in their own futurism: each generation<br>
claims to be both anticipation and fulfillment of an imagined horizon<br>
of experience. Simultaneously, older technologies find new uses and<br>
contexts within the very conditions of their supposed obsolescence.<br>
Gaming is constantly speculating on its own future and recalling its<br>
past in order to coordinate a restless present. Just how coherent are<br>
gaming’s generations, and is the adoption of such classifications from<br>
the wider culture useful or counter-productive for academic game<br>
studies?<br>
<br>
This special issue of Eludamos invites essays on the topic of<br>
generational change in gaming, from broad overviews of the critical<br>
usefulness of ‘official’ Next Generations to microhistories of<br>
individual game franchises or lineages, from agenda-setting successes<br>
to failed attempts that were too soon, too late, or just too bad.<br>
Possible avenues of exploration may include:<br>
* The New Games journalism, advertising, hype and style in the gaming<br>
press * Generational change in academia: Do we need a new Game<br>
Studies? * Materiality: Histories of specific devices, console design<br>
and futurism. * Audio and graphical standards and the historical<br>
status of claims to the realistic * Audio and graphical standards and<br>
the historical status of claims to the cinematic * Retrogaming,<br>
popping, speedruns, machinima, bitscene music * Curatorship and<br>
exhibition of gaming history – problems, opportunities, practices *<br>
Family and gaming: playing across generations * Globalisation and the<br>
uneven distribution of gaming’s generations * E-waste and the<br>
unrecognised costs of generational change<br>
<br>
The issue is open to papers that go beyond these suggestions, and the<br>
editors encourage any innovative approach linking the topics of gaming<br>
and generations.<br>
<br>
All articles undergo a double blind peer review process except for<br>
papers submitted to the game review section. We expect all submissions<br>
to be in English and accept full papers only. For further<br>
specificiations about our submission guidelines please consult<br>
<a moz-do-not-send="true" href="http://www.eludamos.org">http://www.eludamos.org</a>.
Submissions for “Next Gen” should go to the<br>
Perspectives section of the site.<br>
Important dates<br>
<br>
1st of August: submission deadline for the upcoming regular issue of<br>
Eludamos, as well as the special issue “Next Gen”. Submissions should<br>
be full papers plus abstracts and bio.<br>
<br>
25th of Oct. 2009: publication date<br>
<br>
We look forward to reading from you soon! Please address any queries<br>
and questions specifically regarding the Next Gen special issue to<br>
Darshana Jayemanne at escapismvelocity at gmail.<br>
<br>
<br>
--<br>
Beth Aileen Lameman | <a moz-do-not-send="true"
href="http://www.bethaileen.com">http://www.bethaileen.com</a><br>
Aboriginal Territories in Cyberspace | <a moz-do-not-send="true"
href="http://www.abtec.org">http://www.abtec.org</a><br>
Simon Fraser University - SIAT PhD Student | <a moz-do-not-send="true"
href="http://siat.sfu.ca">http://siat.sfu.ca</a><br>
<br>
| msn: <a moz-do-not-send="true" href="mailto:beth@bethaileen.com">beth@bethaileen.com</a>
| aim: zele |<br>
| yahoo: bethaileenlameman | skype: bethaileenlamema<br clear="all">
<br>
-- <br>
Devin Monnens<br>
<a moz-do-not-send="true" href="http://www.deserthat.com">www.deserthat.com</a><br>
<br>
The sleep of Reason produces monsters.<br>
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