Just a couple responses before I have to hop off to work:<br><br><blockquote style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;" class="gmail_quote">Well, not totally illegal at this point in time for everyone. :)
Libraries enjoy an ability to defeat a technological protection
measure for the purposes of creating a preservation copy of a game
though the end of this calendar year as one of the limited duration
exemptions issued by the Copyright Office. </blockquote><div class="im"><br>Does this mean they can keep whatever data they archived? Or does copyrighted data then have to be destroyed? I can't imagine they'd grandfather it in...<br>
<br></div><blockquote style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;" class="gmail_quote">Sadly,
I doubt it. Storage costs go down in digital, but maintenance costs go
up, since you have to worry about regular migration of assets to new
hardware (and new formats) in a way you don't in the analog realm. </blockquote><div><br>Some archives use a 1/2 rule for costs when they decide to migrate: they wait until the cost of the new media costs exactly half of what the previous media cost. This means the total cost of archiving will only be twice what it costs to initially preserve:<br>
<br>1 + 1:2 + 1:4 + 1:8 + 1:16... = 2 <br><br>I believe this system is used by Cornell.<br><br>If you use a system like the UVC (or emulation), you don't have to worry about format migration. Companies will only migrate formats if they find these files are regularly accessed and so require it, but for games you generally don't have to (online sellers will generally do the job for you).<br>
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