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Andrew,<br>
<br>
2TB is a lot for professionally managed storage solutions, which have
expensive per-kb costs, because until recent years, the primary group
of customers was law firms. They can afford to pay a lot per byte,
and their documents are small by comparison to high-resolution moving
image collections; so there is an issue of scale. <br>
<br>
Henry<br>
<br>
Andrew Armstrong wrote:
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Really? fair enough, they need the quality of massive files.<br>
<br>
I'd love to see a breakdown of it, although it's barely something that
related to the videogame world since even cutscenes are no where near
the space of the digital-print quality needed as Jerome mentioned, and
even if they were they are a few minutes in length. Is it 2 Terabytes?
that's not that much space, did you mean petabytes? :)<br>
<br>
In any case, I am sure situations will change - well, they must do,
since the film studios need some way to make future copies of a film. A
shame games, then, are so small, even if original art assets, files and
code is included with the final game files. ;) Blessing perhaps rather
then a curse.<br>
<br>
Andrew<br>
<br>
Henry Lowood wrote:
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Andrew,<br>
<br>
Boy, I am coming across as a wet blanket in this discussion, but ...<br>
<br>
Andrew Armstrong wrote:
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<br>
<br>
Films also have the future advantage of going all-digital, which will
cut the preservation costs there down significantly.</blockquote>
Actually, in the near- to mid-term, this is significantly RAISING the
cost of preservation. I have seen a report by the archivist of AMAS
(from about two years ago), which put the cost of industrial-strength
management of current-gen digital-film masters in the seven figures
range -- for one title! I think he was using the example of the most
recent Spiderman film, which generated a digital master that was
something like 2 TB in size. The bit-depth of theater-quality film,
plus various tracks of audio and other information, results in a huge
bitstream. His point was that studios are likely only to bear these
costs while films make money, so there is real danger of loss. <br>
<br>
Comparatively, storing a canister of film is cheap. Even archives of
nitrate masters (and I have been to a couple) in what are essentially
concrete warehouses seem inexpensive by comparison, at least on a
per-title basis.<br>
<br>
Henry<br>
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<div><font face="Georgia">Henry Lowood, Ph.D.</font></div>
<div><font face="Georgia">Curator for History of Science &
Technology Collections;</font></div>
<div><font face="Georgia"> Film & Media Collections</font></div>
<div><font face="Georgia">HRG, Green Library, 557 Escondido Mall</font></div>
<div><font face="Georgia">Stanford University Libraries</font></div>
<div><font face="Georgia">Stanford CA 94305-6004</font></div>
<div><font face="Georgia">650-723-4602; <a moz-do-not-send="true"
class="moz-txt-link-abbreviated" href="mailto:lowood@stanford.edu">lowood@stanford.edu</a>;
<a moz-do-not-send="true" href="http://www.stanford.edu/%7Elowood"
eudora="AUTOURL">http://www.stanford.edu/~lowood</a></font> </div>
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<br>
<div class="moz-signature">-- <br>
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<title></title>
<div><font face="Georgia">Henry Lowood, Ph.D.</font></div>
<div><font face="Georgia">Curator for History of Science &
Technology Collections;</font></div>
<div><font face="Georgia"> Film & Media Collections</font></div>
<div><font face="Georgia">HRG, Green Library, 557 Escondido Mall</font></div>
<div><font face="Georgia">Stanford University Libraries</font></div>
<div><font face="Georgia">Stanford CA 94305-6004</font></div>
<div><font face="Georgia">650-723-4602; <a class="moz-txt-link-abbreviated" href="mailto:lowood@stanford.edu">lowood@stanford.edu</a>; <a
href="http://www.stanford.edu/%7Elowood" eudora="AUTOURL">http://www.stanford.edu/~lowood</a></font>
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