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Oooh, manual lookups (or in Civilization's case, Trivia questions!),
code wheels (I had one for my dad's Premier Manager - matching shirts
and shorts to make a kit with a matching number), and so forth, yeah,
fun stuff. Dissuasion yep. Better the hacking the distribution media
and technically breaking it.<br>
<br>
Laws differ from country to country, on the credit versus refund issue.
Untested EULA's and requirement specifications on boxes (or lackthereof
here) etc. etc., wish it was more concrete... but yes, digitial
distribution as discussed isn't workable for preservation even if
compatibility issues were resolved - there is the issue of control too,
since Valve has automated, horribly supported (ie; lack of appeals),
banning processes - that ban you from the service, not a specific game,
which is a terribly bad practice, among other issues (this isn't just
Steam mind you, but other services do this too). Basically that might
come into play if a "preservation account" was hacked or somesuch. Oh
well, maybe in the future!<br>
<br>
Andrew<br>
<br>
Info wrote:
<blockquote cite="mid:6.2.3.4.2.20090804114001.04e88820@fadresearch.com"
type="cite"><br>
Ahh, simpler times. That was one of Dani Berry's (Dan Bunten at the
time) early titles. Shortly thereafter Ozark went to a "enter
the 7th word on the 4th line on page 12 from the manual" - model for
DRM. It was irritating but worked well enough. It meant that you
had to have a copy of the shipped manual to get into the game. This
worked alright at the time and served as a middle ground between
protected disks and dongles and no protection at all. Obviously
this wouldn't be much of a solution present day for retail product.
Much of the point of DRM (forgive me if you've had this discussion
already) is simply to create enough friction to dissuade 95% of those
copying the software. Same goes in other media. You'll never
eliminate all of them unless you stay with a closed Steam-like
setup. <br>
<br>
Steam works well for new releases designed to be distributed that way.
I've been using it since '03. The only trouble I've had with Steam was
with the purchase of a single legacy pre-online title. Wouldn't
run, wasn't supported, they even make refunds impossible. I had to
settle for a credit. I wouldn't recommend purchasing anything not
designed to be distributed through online means. Or at least I
wouldn't purchase titles not supported by a major label. Id's stuff
works fine via Steam. There may come a day when a system like this
may be feasible and supported for preservation purposes. Possibly
as a research network of some kind.<br>
<br>
Sam Punnett<br>
<br>
At 11:01 AM 8/4/2009, you wrote:<br>
<blockquote type="cite" class="cite" cite="">Content-Language: en<br>
Content-Type: multipart/alternative;<br>
<x-tab> </x-tab>
boundary="_000_C69DB7955C10zvowellaustinutexasedu_"<br>
<br>
<font face="Verdana">This doesn’t have much to do with DRM
mechanisms,
but it’s an interesting little footnote to EA’s history of copy
protection....maybe call it the pre-web attitude to copying. It’s a
snippet from the Command Summary document found in “Robot Rascals”
(published by EA in 1987):<br>
<br>
“For your convenience, “Robot Rascals” is not copy protected so that
you
can easily make <b>one</b> backup copy for your own use, or install
the
program on <b>your own</b> RAM or hard disk. Please show us that
copy protection is unnecessary -- <b>do not give copies of this
product
away</b>. Thank you.” [emphasis in the original doc]<br>
<br>
Very polite :)<br>
<br>
<br>
Zach<br>
<br>
<br>
On 4/2/09 12:28 PM, "Andrew Armstrong"
<a class="moz-txt-link-rfc2396E" href="mailto:andrew@aarmstrong.org"><andrew@aarmstrong.org></a> wrote:<br>
<br>
</font>
<dl>
<dd>That, along with Henry's comments, really does make it seem
like the
</dd>
<dd>most sucky system ever - what I'd half expect from laws of
course.<br>
</dd>
<dd>Either we'll have to look to propose something for next year
(I
presume
</dd>
<dd>it runs yearly) somehow if anyone is interested, else the
Americans
on
</dd>
<dd>this list might be having legal troubles with some of their
efforts,
or
</dd>
<dd>just, well, let it all lapse!<br>
</dd>
<dd>No idea about how to coordinate it however. I'm not American,
good
luck
</dd>
<dd>letting a UK citizen into the USA law books and procedures ;)
It'd
have
</dd>
<dd>to be sorted, I guess, between the digital archives,
libraries and
the
</dd>
<dd>Library of Congress.<br>
</dd>
<dd>Andrew<br>
</dd>
<dd>Rachel "Sheepy" Donahue wrote:
</dd>
<dd>>
</dd>
<dd>>> A question to the procedure: Is it necessary, to
propose
that an
</dd>
<dd>>> exemption should be keept every three years again
after it
was
</dd>
<dd>>> granted first? Or does it remain automaticly until
someone
proposes
</dd>
<dd>>> that it should be canceled?
</dd>
<dd>>>
</dd>
<dd>>> Andreas
</dd>
<dd>>>
</dd>
<dd>>
</dd>
<dd>> I looked at this a bit more in depth in the fall, and
looked at
the
</dd>
<dd>> list of proposals up for review, and this one was not
included.
I am
</dd>
<dd>> fairly sure that someone has to sponsor it for it to
remain.
</dd>
<dd>> _______________________________________________
</dd>
<dd>> game_preservation mailing list
</dd>
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</dd>
<dd>>
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</dd>
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