First there was the team of researchers who created an algorithm to play Pitfall.<div><br></div><div><a href="http://www.1up.com/do/newsStory?cId=3174930">http://www.1up.com/do/newsStory?cId=3174930</a></div><div><a href="http://paul.rutgers.edu/~cdiuk/papers/OORL.pdf">http://paul.rutgers.edu/~cdiuk/papers/OORL.pdf</a> - paper documenting it</div>
<div><br></div><div>Now, someone has created a Flash program that builds its own Mario levels. Someone ELSE created a program that plays those levels by itself:</div><div><br></div><div><a href="http://www.collegehumor.com/video:1918634">http://www.collegehumor.com/video:1918634</a></div>
<div><br></div><div>With Nintendo's announcement of games that will play themselves, this is an interesting trend. What might this hold for the future of games as well as preservation? And what might it tell us about learning?<br clear="all">
<br>-- <br>Devin Monnens<br><a href="http://www.deserthat.com">www.deserthat.com</a><br><br>The sleep of Reason produces monsters.<br>
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