Or just ship everything to China :)<div><br></div><div>A system for individual users would be helpful. I wouldn't mind a system I can follow to back up my own software.<br><br><div class="gmail_quote">On Fri, Sep 25, 2009 at 3:01 PM, Andrew Armstrong <span dir="ltr"><<a href="mailto:andrew@aarmstrong.org">andrew@aarmstrong.org</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div bgcolor="#ffffff" text="#000000">
Yes, this wouldn't be archival-standard stuff (Mike said it was just an
external drive, like what I've got so I might use his script :) ). For
archival quality we'd need, well, we'd probably not even bother
discussing it here and just simply link to the relevant standards
archives *obviously* all already have planned out. :)<br>
<br>
Encouraging software piracy, well, depends, how can we get the data the
archives need without breaking copy protection? (copyright is another
thing entirely here too, of course). Something to take into account if
we get into that area :)<br>
<br>
Andrew<br>
<br>
Henry Lowood wrote:
<blockquote type="cite"><div><div></div><div class="h5">
All,<br>
<br>
this project is seen as a backup solution, right? Not as a long-term
archival preservation solution? This is not a criticism; I think there
is a need for both. If we could provide backup solutions to companies
and individual collectors, that would be very useful.<br>
<br>
Henry<br>
<br>
Devin Monnens wrote:
<blockquote type="cite">You can certainly quote me, but I don't think this is a
polished guide. I seriously think we need one as well as a discussion
on what would be the methods for backing up older games and CDs. The
trouble though is that this might make it seem like we are encouraging
software piracy rather than trying to determine how an archive might go
about something like this. Otherwise, an 800-disc backup would be an
excellent case study.<br>
<br>
<div class="gmail_quote">On Fri, Sep 25, 2009 at 10:55 AM, Andrew
Armstrong <span dir="ltr"><<a href="mailto:andrew@aarmstrong.org" target="_blank">andrew@aarmstrong.org</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="border-left:1px solid rgb(204, 204, 204);margin:0pt 0pt 0pt 0.8ex;padding-left:1ex">
<div bgcolor="#ffffff" text="#000000">Not to be pedantic, but you
both did read my email right?<br>
<br>
"I'd suggest <i><b>adding</b></i>" (third paragraph, first sentence)<br>
<br>
...refers to Mikes Python script. It'd be trivial to add a conversion
line (assuming FFMPEG) to do a simple mp3 conversion in _<u>addition</u>_
to the FLAC/Apple lossless creation ;) I did say this was in addition
to the FLAC, and typically if the file structure was setup correctly,
it'd just make accessing the files trivial to quickly listen to or use.
I hope this absolves me from this perceived notion I am completely
insane. Probably wasn't too clear.<br>
<br>
Good overview Devin (I'll check out your links too :) ), want to write
it up for the wiki? :P Or do you mind being quoted? I don't want to
list the technical aspects of formats (we have Mike's brilliant wiki to
link to for that), but the whys for videogame and digital file
preservation is a good thing to get noted down somewhere, and a
mini-manual "how to" and "suggested ways" would be good to point people
towards. As for CD file dumps, they can work, depending on the game -
some don't like being installed from a random folder and need the CD as
an ISO (or rather, it likely just needs the CD in a drive for copy
protection checking). Will have to see if Daemon Tools and other sites
has more in depth information on the copy protection aspects on
released games. Won't likely apply to Mike's collection anyway :)<br>
<br>
Andrew<br>
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<br>
<br clear="all">
<br>
-- <br>
Devin Monnens<br>
<a href="http://www.deserthat.com" target="_blank">www.deserthat.com</a><br>
<br>
The sleep of Reason produces monsters.<br>
<pre><hr size="4" width="90%">
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<br>
<div>-- <br>
<div><font face="Georgia">Henry Lowood, Ph.D.</font></div>
<div><font face="Georgia">Curator for History of Science &
Technology Collections;</font></div>
<div><font face="Georgia"> Film & Media Collections</font></div>
<div><font face="Georgia">HRG, Green Library, 557 Escondido Mall</font></div>
<div><font face="Georgia">Stanford University Libraries</font></div>
<div><font face="Georgia">Stanford CA 94305-6004</font></div>
<div><font face="Georgia">650-723-4602; <a href="mailto:lowood@stanford.edu" target="_blank">lowood@stanford.edu</a>;
<a href="http://www.stanford.edu/%7Elowood" target="_blank">http://www.stanford.edu/~lowood</a></font>
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<br></blockquote></div><br><br clear="all"><br>-- <br>Devin Monnens<br><a href="http://www.deserthat.com">www.deserthat.com</a><br><br>The sleep of Reason produces monsters.<br>
</div>