I would say the bare bones is a video or film created using a game engine. Performance need not be part of it (a real-time cutscene is machinima; a pre-rendered cutscene is not). If this includes using game animations (like say taking an Unreal or Halo character and sticking him in front of a blue screen), then that broadens the definition (part of the film must be created using a game engine). Spartan X probably doesn't count because the animations are composed and compiled separate.<div>
<br><br><div class="gmail_quote">On Wed, Sep 30, 2009 at 11:19 AM, Andrew Armstrong <span dir="ltr"><<a href="mailto:andrew@aarmstrong.org">andrew@aarmstrong.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
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Hahaha, very good :)<br>
<br>
Not sure what the "one true definition" of Machinima is (no doubt there
isn't one!). Wikipedia is all over the place on it ;)<br><font color="#888888">
<br>
Andrew</font><div><div></div><div class="h5"><br>
<br>
Devin Monnens wrote:
<blockquote type="cite">Here is some more Japanese Retro Machinima (or maybe you
can't specifically call it machinima because it isn't recordings of
gameplay) I can't recognize everything, but it's pretty cool
nonetheless!
<div><br>
</div>
<div><span style="font-family:Arial,sans-serif;font-size:10px;white-space:pre"><a href="http://www.youtube.com/watch?v=ZEEfy0nt1fo" target="_blank">http://www.youtube.com/watch?v=ZEEfy0nt1fo</a></span><br clear="all">
<br>
-- <br>
Devin Monnens<br>
<a href="http://www.deserthat.com" target="_blank">www.deserthat.com</a><br>
<br>
The sleep of Reason produces monsters.<br>
</div>
<pre> </pre>
</blockquote>
</div></div></div>
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<br></blockquote></div><br><br clear="all"><br>-- <br>Devin Monnens<br><a href="http://www.deserthat.com">www.deserthat.com</a><br><br>The sleep of Reason produces monsters.<br>
</div>